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A Dangerous Dungeon Crawl, Superheroes, And More In This Week’s 5E Adventures

5 Minute Read
Apr 3 2026
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We’re becoming superheroes, hunting a mysterious creature in an ever-changing forest, and much more with this week’s 5E compatible RPGs.

Searchers of the Unknown: Solo Hack

This is a fantasy, dungeon-crawler solo game, without anything to bog it down or take extra prep time. You’ll get on your adventure right away with no tedium or extra time spent on prep. Your encounters may not be easy, but there’s no reason that your game mechanics shouldn’t be.

SotU Solo takes that philosophy and builds a complete solo game around it. You want to run a B/X dungeon crawl alone, but managing a full party is tedious, combat becomes a dice-rolling marathon, and without a GM, you spend more time prepping than playing. This hack solves all three. No bloat. No adaptation from a multiplayer system. Every rule here was written for one player, one hero, one session at a time.

Vigilante City

Inspired by some of our favorite superheroes, Vigilante City is a supplement that will turn your 5E game into a crime-fighting game. It borrows the 5E mechanics and rules, and adapts them for a modern setting and superpowered showdowns. What kind of power would you have?

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Vigilante City for 5e is our tabletop RPG love letter to the 1990s superhero cartoons: Batman: The Animated Series, X-Men, Spider-Man, and TMNT! If you want to play a supers RPG that is like watching an episode of your favorite superhero cartoons, then Vigilante City for 5e is the perfect game to have that type of experience. Vigilante City for 5e is based on the mechanics of the world’s most popular fantasy role-playing game and adapted for a modern supers setting by Vigilante City creators Josh Palmer and Eric Bloat.

Ferenzio’s Tomb

This full-color, fully-ready-to-play adventure includes new monsters, hand-drawn maps, and a fleshed-out adventure for your players to enjoy. Break into Ferenzio’s tomb, discover its secrets, and see if he really can live forever. It’s impossible to know what you’ll find in his ancient mountain complex.

Draakenslund Adventures for Dragonbane, 5e & OSR game systems are exciting, action-filled One-Shots designed to be played in a single session and can be located anywhere in the world of Draakenslund, or your favorite campaign world.

Ferenzio was an infamous tyrant who thought he could live forever. When he reached 200 years of age he disappeared into his mountain complex, never to be seen again. Now, three centuries later, the complex has been found. The complex is now referred to as Ferenzio’s Tomb, and several local nobles would like YOU to break in and discover its secrets.

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Antimony Manor

The decrepit manor on the mountain has been silent and still since a landslide destroyed much of it. But now there are strange sounds and lights once more. Climb the mountain, explore the ruins, and find what lurks at the heart of the manor.

*Contains AI-Generated Content

High among the jagged, wind-whipped peaks of the Gray-Crags lies Antimony Manor, a structure that defies the elements by melting directly into the living rock. Once the sanctuary of a legendary gnomish polymath, the manor was a marvel of “stiffness”—a place where doors followed the logic of gears and guardians were forged from shimmering, sentient alloys.

But forty years ago, the mountain spoke back. A catastrophic landslide tore the roof from the Great Hall, and the rhythmic ticking of the Master’s clocks fell silent. The path is treacherous, the locks are sentient, and the “heart” of the manor still beats with a cold, metallic hunger. Whether you seek the lost alchemical secrets of the Antimony Golem or simply a way to survive the night in a house that breathes, one thing is certain; in the house of Fizzlebang, the mountain always gets the last word.

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Mixed Up Potions

Do you need a puzzle for your players to solve? There are so many times you can Google “children’s riddles for children,” right? This puzzle is centered around an unknown potion and gives you flexibility in choosing what potions your players are identifying.

When designing a RPG campaign, scenario or adventure, it’s the task of the GM to come up with unique situations for the participants to battle or problem solve their way out. However, there are many different types of problem solving skills the GM can require from the participants. This puzzle was specifically designed to be incorporated within a RPG and to provide the players with an opportunity to solve an in-game puzzle that is woven into the story. The statistics have been intentionally left out so that it might be used in any number of systems as well as formats (i.e. tabletops, LARPs, etc.)

This puzzle was designed to be used in a variety of ways. Although we include a brief possible back story, the story details are omitted from the clues so that the GM has the maximum amount of flexibility. They can either just be cut out (once printed), but ripping the edges can make them look a lot cooler!

The Skarnwood Hunt: Terror in the Trees

Explore the hostile, living forest that the Skarn calls home. But how can you track a mysterious creature through lands that shift and change around you? This is a complete, ready-to-play one-shot adventure with flexible outcomes dependent on player decisions.

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*Contains AI-Generated Content

Something has come out of Skarnwood. At first, it was whispers—strange tracks, disturbed earth, the uneasy feeling of being watched from just beyond the treeline. Then came the bodies. Hunters dragged beneath the soil. Livestock taken without a trace. And now, the creatures have a name: Skarn

In this one-shot adventure for 3–5 players of levels 3–5, the party is called to the remote settlement of Thornwick, where fear has taken root and the forest no longer waits for its prey to wander in.


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