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Join A Never Ending Dance Party, Battle The Undead, And More In These 5e Adventures

5 Minute Read
Apr 24 2026
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It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements.

Lady Lareessa’s Tomb

Lady Lareessa was once a great hero. But now something is using her likeness for unknown, evil purposes. It’s only a matter of time before not-Lady-Lareessa breaks out of the tomb unless your party of heroes can put her back to rest.

Lady Lareessa of the Jagged Mountains was a renowned paladin, celebrated for her unyielding struggle against necromancy and the Undead. After her heroic death half a century ago, she was laid to rest in a half-underground tomb. A small detachment of the Veilbound Fellowship tended the tomb and the surrounding grounds, accepting pilgrims who came to pay their respects to the fallen paladin. However, a few days ago, an evil force desecrated the tomb, and now an undead Lady Lareessa, a cruel mockery of her former self, roams the previously hallowed halls. Her new form is too weak to leave the tomb, but it’s only a matter of time before she gains the strength to break free and wreak havoc in the region.

Gutter Gospel

Gutter Gospel draws inspiration from crime and noir movies. So if that dark, highly stylized, classic style of mystery solving sounds like a good time, start brushing up on your noir movie slang. This is a 2 – 4 session adventure that can work as a standalone or be dropped into a larger campaign.

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Rain falls like a slow confession. It slicks the cobblestone as light bleeds through the fog in soft halos. Somewhere in the distance, a bell tolls. Is it late? or early? Not matter which, it just feels wrong. The city doesn’t sleep, it rots from within.

A crowd has gathered at the mouth of a narrow alley, their voices in a soft murmur, low and curious, but not surprised. A body lies sprawled against the wall like it was placed, almost posed. Intentional. Malicious. A scrap of paper flutters loose from the corpse’s coat which reads: “For the sins of the wicked.”

Relics of the Old Roads

This supplement includes ten fully developed, drop-in, and completely scalable encounters inspired by Celtic mythology and folklore. Any adventurer of any level can enjoy these encounters. And they can even return to fight a stronger version of the same monster down the road if your story is circular like that. This is written specifically for D&D 5E, but will feel right at home with any fantasy setting.

*Contains AI-Generated Content

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The old roads don’t belong to you. They were here before your kingdom, before the gods your priests remember, before anything with a name you’d recognize. Walk them long enough and you’ll meet what lives along them.

Relics of the Old Roads is a collection of ten fully developed drop-in encounters rooted in Celtic mythology and folklore, designed for D&D 5th Edition campaigns. Each encounter scales across three tiers of play (levels 1–4, 5–10, and 11–16), can be inserted into any session with zero preparation, and comes with everything a GM needs to run it: setup, the truth beneath the surface, encounter mechanics, scaling notes, multiple outcomes, and a Hook Forward thread to pull if you want it to become something larger.

Action Sheet for D&D

The standard D&D character sheet layout isn’t for everyone. And I love how many alternate sheets give people an opportunity to use something that may work a little better for them. These sheets are organized, easy to use, and ready to print.

A simple, fillable character sheet that focuses on listing possible actions, bonus actions and reactions your character have. Perfect for one-shot sessions with pre-constructed characters.

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Satyr’s Neverending Revel

Joining the Satyr’s party sounds fun. Until it’s not anymore. Hidden behind the revelry is madness, and possibly even a gruesome death. This folk-horror adventure will last you 3 – 4 hours. Hopefully, you have your dancing boots on.

A sun-drenched folk-horror adventure where the music literally never stops… and neither does the dancing.

Designed for a party of 5th-level characters, The Satyr’s Neverending Revel blends the eerie floral horror of Midsommar with the blinding, sensory overload of an underground fey rave. The tranquil village of Fhaln is trapped in a gruesome, magical delirium by Prince Revel-Heart of the Summer Court. The villagers are joyfully dancing themselves to death to the thumping beat of the Sylvan Harp. To save them, the heroes must cross into the Glade of Revelry, win fey party games, and shut down the music before it’s too late.

Death in the Tower of Clouds

Most people want to break out of prison. But this one was taken over by a necromancer, so your party will need to break in and take the stronghold back. Will they be able to stop the necromancer’s ascent to power?

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The tower is compromised. The guards silent. The constructs out of control. A storm of decay is gathering around The Tower of Clouds. Will your heroes be able to get inside the prison and stop a dangerous necromancer from completing her ascent to power?

Death in The Tower of Clouds is a one shot adventure for level 5 heroes compatible with fifth edition. In this adventure you will take your players to a flying prison taken over by a necromancer. The prison has multiple ways to enter and move around, making the adventure a dungeon crawl in the sky.


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