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Rogues That Control Time, Magic Items, And More In This Week’s 5E Supplements

5 Minute Read
Apr 17 2026
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We’re teaching our rogue to time travel, taking adventure on vacation, facing cosmic horrors, & much more in this week’s 5E compatible RPGs.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements.

The Grave Eaters

This supplement gives you an idea and a monster, and lets you and your players run with it. Player choices will help shape what happens next. And the next encounter is always flexible. But the Grave Eater Gnolls are not something to be underestimated.

Face down a horde of ravenous gnolls in this proactive packet! The Grave Eaters are a faction of gnolls who perform the Ritual of the Profane Feast, gaining the powers of the corpses they eat. They serve well as early antagonists of a campaign, but if their appetites are not kept in check, can quickly grow in power. The Grave Eaters can be dropped into any new or ongoing game, but are especially well-suited to games with a decent mix of combat and role-playing, in campaigns that are brand new or only beginning, for a faction in need of some minions, or with ethically dubious groups who might enjoy stealing the ritual for themselves.

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Chrono Thief Rogue

Rogues are already pretty good at sneaking around and slipping in and out of shadows. But what if they could also slip through time? Rewrite danger, avoid strikes like you were never there, and make your enemies wonder how you always know where they’re about to be.

Chrono Thief Rogues don’t rely on speed alone. They slip between moments, stepping through fragments of time to appear where their enemies least expect them. Each movement leaves a fading afterimage, a remnant of a stolen second that can strike, distract, or mislead. To a Chrono Thief, every fight is already decided. They simply choose the version of events in which they win. As your control over time deepens, you stop reacting to danger and start rewriting it.

Moon Over Kakamora

Your players and their characters deserve a nice little vacation – give them a beach episode. And then make it a tropical adventure of survival as they face off against pirates. Will they fight their way through? Will they talk their way out of it? Or is that just going to be a problem for somebody else because your characters are enjoying their beach day?

*Contains AI-Generated Content

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Herein, adventurers will explore a version of Makira Island, home to the legendary Kakamora — a diminutive and fragile race of humanoids that have learned to become ferocious pirates by filing their teeth to points, wearing armor made from coconuts, and attacking opponents as a coordinated group. They live somewhere in the jungle at the center of the island, within limestone caves, when not sailing about on their pirate ship and attacking unwary travelers.

This one-shot & stand-alone role-playing adventure module can accommodate between 1-6 adventurers. It is an introduction to one of the many islands contained in Bali-Hai — a Pop-Polynesian demiplane that mirrors our own reality in many ways.

The River Ruins

Explore an ancient and crumbling stronghold. And where there are crumbling ruins, there is sometimes long-forgotten treasure. Will you be one of the adventurers seeking their fortune down the Serpent River? Or are those ancient ruins likely nothing more than already-well-picked-over rocks?

About a mile from the Village of Gray Rock are some ancient ruins guarding the Serpent River. The stones have been there longer than most can remember. Some ancient warlord set up a keep there to charge a toll for anyone wishing to travel the river. Eventually the warlord died and the small keep fell into ruin. Now it is mostly a few weathered stone walls with moss growing out of them.

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There have been persistent rumors that some valuable treasure was lost at the site of the ruins long ago. Perhaps these rumors are even true. Who knows. But adventurers wanting to make their fortunes in this part of the realm might do well to explore them.

Fault & Fortune

There is always a place in your game for more and more interesting magical items. Designed for lower-level characters, these items will add a little more to your game in terms of mechanics. Plus, players always like getting a new item that feels special for them.

*Contains AI-Generated Content

Fault & Fortune presents six unpredictable magical items drawn from the uncertain traditions of Stormward Isle—objects shaped not by mastery, but by memory, misjudgement, and imperfect intent. Designed for low-level characters (Levels 3–5), these items offer meaningful mechanical benefits tempered by chance, consequence, and the occasional inconvenient outcome. Each item is not merely equipment, but a choice made in the moment.

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Though created with Stormward Isle in mind, every item in this collection is fully compatible with the 5th Edition rules and can be placed seamlessly into any Dungeons & Dragons fantasy setting.

Where the Void Sings

This is a creepy adventure of cosmic horror for low-level players. Sure, they may see something terrifying in the now-silent monastery. But if they survive, they’ll be ready for whatever adventure comes next.

*Contains AI-Generated Content

The monastery of Aethermount has gone silent. Monks turn mad or disappear. Weird happenings are witnessed, and reality itself seems to shatter. What is going on here? This adventure will take your group to the edge of sanity. Cosmic horror awaits – eerie creatures, body horror, and a breeze of humor – all combined in the fascinating and epic location of Aethermount monastery… and everything it is built upon.

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This adventure is a eerie cosmic horror adventure, made for levels 1-5. Characters should start at level 1 and end at 5. The adventure balances the three aspects of social interactions, combat and exploring.


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