Explore Dark Towers, Become A Blacksmith, And More With These 5e Adventures
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e-compatible tabletop adventures and supplements.
Ten Barbarian Funeral Rite Encounters
If your party has a Barbarian, this supplement will give them more backstory, flavor, culture, and even a way to introduce a plot hook. Barbarian funeral rites make it very important how a Barbarian is treated after death. This book includes ten encounters with surface-level interactions and hidden truths to uncover.
*Contains AI-Generated Content
In most games, death is a condition. A saving throw, a healing word, a scene later forgotten. But in a clan‑based society, death is not the end. The pyre sends the warrior home. The unavenged cannot rest. The second funeral – held a year after the first – releases the spirit from the world of the living. The ancestors wait. The living must carry on. And if the rites are not performed correctly, the dead may not leave.
AdvertisementDM Essentials #151 gives you ten ways to make barbarian funeral rites feel like a sacred and urgent presence in your game – not as window dressing, but as rituals that demand respect, payment, and sometimes sacrifice. The pyre is lit. Will the party ensure the warrior reaches home?
Mercatura – Iron & Fire
Your party probably has a lot of items that came from the blacksmith. And it might be time to give that blacksmith a little more life and personality. This book has everything from the craft, to the workshop, to the tools, materials, and production necessary for blacksmithing, as well as a series of tables that can work individually or together.
MERCATURA is a series of GM supplements covering the crafts and trades that form the economic and social backbone of any pre-industrial world. Each volume is designed to make that discipline playable: not as background colour, but as a location, a social world, and a source of story.
Volume I: Iron & Fire covers the blacksmith’s trade in its full range. From the general smith producing nails and hinges to the master weaponsmith who shapes the tools of conflict, this book provides everything a Game Master needs to bring the local forge to life.
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D&D ShortQuests: Friend of the Children
Something strange is going on with the children of Medvedka Vas. For starters, they don’t age, and they are said to have a mysterious friend. Can your party figure out what’s going on?
A ShortQuest adventure for 4th-level D&D characters. Why do the children of Medvedka Vas not age? Can the answer be found on Bear Plateau? Who is the mysterious “Friend of the Children”? And what is the role of Eglantina, the last pixie of Bear Plateau?
Creepy Constructs
If the living (and un-living) monsters aren’t enough for your adventurers, maybe they need some mechanical creatures to encounter. These constructs can be anything from vehicles to “animals,” and beyond. But no matter what you’re encountering, they are ready to make your game a little more high-tech.
*Contains AI-Generated Content
Creepy Constructs is a big collection of monsters representing the world of mechanical creatures, bots, vehicles and other constructs to be implemented into your next adventure or campaign, developed with lots of love! They come on 162 fully illustrated pages.
150 Ruined Towers
Your game needs more creepy, rundown towers for your players to explore. More than a hundred dark towers, original artwork, and history are ready to be uncovered and discovered. Maybe your adventures will even get to the bottom of whatever’s happened there. Or, they’ll get creeped out and run away.
*Contains AI-Generated Content
150 Ruined Towers is a system-neutral location supplement for any fantasy tabletop RPG. Every entry features original artwork, a read-aloud description for your players, GM-facing history and current state, and three keyed areas — all in a tight, table-ready format designed to be used, not studied.
AdvertisementNo stat blocks. No filler. Just 100 dark, atmospheric places your party wasn’t expecting to find.
The Ludicrous Feast
Your party is about to join the party at Milasernac! Hooray! That is, until they figure out that some weird stuff is happening. Not all of the problems you’ll encounter can be solved with fighting, so you’ll have to be clever to escape with your life.
In early autumn, the incised valleys on the Drakenbergen’s northeastern side dress up in gold and scarlet speckles. The dark season is around the corner, ready to be celebrated. Dead people walk on, witches brew their potions, and the Ogre is getting wed.
Welcome to Milasernac! You are just in time for the party. The feast will be sumptuous—just beware not to end up on the menu!
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