Add A Villainous Mastermind, A Horde Of NPCs, And More With These 5E Supplements
Our 5E compatible RPGs this week have NPCs for every occasion, a radioactive monster from the mines, a heist, and much more.
Villains of Fate
The baddie can make or break a D&D campaign. And this book gives you everything you need to add Aldren Voss, King of the Alleyways, to your adventure. Will your players have friction with this criminal mastermind, or will they decide to work alongside him?
Aldren Voss, King of the Alleyways is a plug-and-play villain toolkit designed for fantasy urban campaigns. Unlike traditional antagonists, Aldren Voss is not a static encounter or a single adventure boss. He is a living narrative force: a criminal kingpin whose influence spreads through networks, factions, and consequences that evolve over time.
Whether the player characters oppose him, cooperate with him, or attempt to dismantle his organization, Aldren Voss continues to shape the city around them. This toolkit provides Game Masters with everything needed to run a dynamic antagonist without preparation-heavy scripting.
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Vethmark Road
In this solo adventure, you’re on your own to figure out what’s happening at the Vethmark crossroads. People will go through and then are never heard from again, or they will leave immediately, too spooked by something to ever return. Who is the mysterious white-haired elven woman, and how is she connected to the strange and frightening happenings?
*Contains AI-Generated Content
The trading post at Vethmark has stood at the crossing of two old roads for as long as anyone in Dragon’s Bay can remember. One week ago, it was seized by a company of armed travelers who moved into the waystation and never left. The owner sent one letter describing them, then nothing. A merchant who tried the crossing turned back and won’t go again. He says he saw a white-haired elven woman on the wall who moved like a soldier.
AdvertisementThe western road is the only way north. Whoever is holding it now isn’t local, isn’t talking, and is bad for business. Three days north, the truth waits behind a barred gate.
The Poisoned Mines
Many D&D monsters can be daunting for your players, but what if those monsters were also radioactive? Something glowing and dangerous has been released from the mines. And players will need to hurry and defeat this creature before its fumes reach the city and eradicate everything.
In this short adventure, a group of adventurers is hired after a strange radioactive menace was unearthed in the mining tunnels of Thar’fadun. The dwarves unearthed a vein of a strange crystalline material that glows in the dark. With it came a primordial monster empowered by the eldritch energy stored in the ore, the Radioactive Slime. This is a race against time as the characters must secure this place before the noxious fumes reach the city.
Classic NPC Codex
It’s easy to have your roster of NPCs grow a little stale. But the NPC Codex has every kind of friend, foe, and random passerby your players could ever encounter. Whether you want them to make a new friend or just need your players to feel a little less emboldened to pillage every shop you bring them to, there’s an NPC for the job.
Party keeps knocking over magic item shops? Starting fights in taverns? Are you suddenly looking for a tricky rival, worthwhile nemesis, or lesser antagonist? Grab this book off the shelf and keep the dice rolling! Whether what you need is a traditional speardancer or blessed guardian, an unlikely natural threat like the dino trio, or lethal death spider, or a bigger foe such as the eternal alchemist or shadow king, you will find it in the Classic NPC Codex.
Stone Drunk
Stone Drunk is a full self-contained one-shot adventure that mixes classic high-fantasy with comedy. Liquid turning into stone can be fun in some instances. But lately, things have been running unchecked and creating problems. Can your party break the spell and undo whatever is causing this constant transmutation?
For thirty years, the sorcerer Orath the Patient worked in a cave system beneath the town of Ridgemark, pursuing a bizarre transmutation project. He successfully altered an underground river to convert any organic liquid it touches into a mineral equivalent. Wine transforms into a porous red stone that provides a mild intoxication when licked, while ordinary water turns into a slow, viscous fluid that leaves heavy mineral deposits.
Orath died eleven years ago, satisfied with his work, but his magical binding ritual has faded. Without his supervision, the transmutation effect is drifting through the groundwater channels and spreading upward into the town. The local vintner is finding stone sediment in her wine barrels, the town’s wells are drawing thick mineral fluid, and a mason’s apprentice recently fell in and emerged with a forearm turned entirely to chalk.
AdvertisementWith Ridgemark weeks away from a full-blown water crisis, the town council has hired your players to descend into the caves and stop the spread.
The Backstage Heist
The premise of this adventure is a simple heist. The Bragazzi family runs a criminal organization with many different businesses working out of their costume shop. And you’re going to steal as much of their stuff as you can.
A dense low-level sandbox location with 2 urban medieval fantasy adventures for 5e/OSE. 14 pages with original maps and handouts. The Bragazzi crime family runs the Backstage, an illegal casino and mushroom-juicing drug laboratory hidden behind an opera-costume shop. Steal their stuff.





