Add New Dragonborn Subclasses, Spells, And Mimics With This Week’s 5e Supplements
The 5E supplements this week include green magic, plus even more ways to add dragons, mimics, and more to your adventures.
Magickes of Rapture & Ruin
With 60 new spells and a custom corruption system, this book creates a whole world for you to drop your players level 4-6 in. Introduce them to an entirely different magic system with big effects and consequences. Also included is a new location in The Folded City, and a new potential enemy, The Keepers.
*Contains AI-Generated Content
Some sorcerers haunt a single mind at a time. Others take a city wall a hundred feet thick and turn it into a rift you can see the stars through at noon.
AdvertisementMagickes of Rupture & Ruin is the first book Deluxe of series two of the Apostate Grimoires — and it is a different kind of dangerous from anything in your spellbook. These are not curses or charms. They are rift-craft: the planar magic an exiled sorceress carried out of a realm that should not exist, the workings the masked Keepers use to fold worlds. Where most spells deal damage, these deal distance — they teleport your enemies upside-down into walls, drag a battlefield toward a single screaming seam, banish a bridge out of existence while your party crosses the gap that isn’t there, and collapse the space in front of you until the wall simply stops being a wall.
If you want magic that makes your players reach for the dice with both hands, it’s in here.
100 Farming Country Encounters
Even in a fantasy setting, farmland is one of the most important resources in any kingdom and must be protected. Sometimes the help the farmer needs is straightforward and mundane… Other times can get a little more interesting. This book includes 100 unique farm-based encounters. Protect the kingdom’s source of livestock and crops from anything from bugs to undead monsters.
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country’s heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential adventure hooks.
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Draconomicon
Do you ever feel like Dungeons and Dragons can use a couple more dragons? From powers, to hoards, to subclasses and spells, this supplement will give you so many more ways to incorporate draconic elements into your game. What unique items will you find in a dragon hoard? And what brand new dragons will you introduce to or inflict upon your characters?
The Draconomicon is an ancient grimoire detailing lore long forgotten of the fiercest beast on land, sky, or sea—the dragon. The Draconomicon contains eight new subclasses, new options for Dragonborn, three new talents/feats, twenty four new spells, and eleven new magic items found in Dragon’s Hoards. Last but not least, the Draconomicon includes seven new types of dragons, five true dragons who progress from Wyrmling to Ancient, the Serrated Lindworm, and four Genesis Serpents; primordial dragons from the dawn of time; for a total of twenty five new statblocks.
Monster Tactics: Mimics
Mimics are one of D&D’s favorite monsters. When will you find one and where? And what items in the room can you even trust? In this supplement, it’s none of them! This is a full encounter guide for DMs who want to terrorize their players with every kind of mimic you could ever imagine.
*Contains AI-Generated Content
The floor was never a floor. The mimic is the only monster in the game that is also a trap, a room, and a piece of furniture. It’s the answer to the question every new player learns to ask: what if I can’t trust anything? The answer is: correct. You can’t.
Monster Tactics: Mimics is a deep-dive tactical and encounter design guide for Dungeon Masters who want their mimic encounters to do what mimics are supposed to do — rewire how the whole party approaches every room for the rest of the campaign. This isn’t about a chest with teeth. It’s about the paranoia that outlives the encounter.
Waters of Wrath
I was supposed ot be a simple escort job… or was it? But now the wildlife is acting strange, and the sailors speak about a demon in the water. Is something stalking your boat? What was in the crate that was lost to the river? And will you be able to finish this escort job?
Wizard Wendell Bridges needs help. A valuable magical crate must be transported downriver while he disappears into hiding, and he’s willing to pay handsomely for reliable adventurers willing to guard it. At first, the job seems easy. Board a river barge, keep watch over the cargo, and enjoy a peaceful three-day journey. Then the birds begin to swarm.
AdvertisementSomething is starving the wildlife along the riverbanks. Strange tracks appear in the mud. Dead birds float in the current. Sailors whisper stories about a river demon that hunts beneath the water. By the time the truth reveals itself, the Heroes will find themselves battling a deadly amphibious predator across a storm-tossed barge and deep within flooded underwater caves.
Can they recover the crate before its secret is lost beneath the waters forever?
Greenhearth Magic
This supplement focuses on nature, the hearth, and garden witches. Included is a new druid subclass, a new wizard subclass, and all of their spells, potions, monsters they may encounter, and even a familiar. For players who want to focus more on life and nature in their character build, this book will bring a little more of the natural world to your fantasy one.
Once, necromancers worked alongside greenwitches, just as vital a part of a community. Shepherds of the magical seasons, the ebb and flow of magic through the year, and the spiritual and emotional wellbeing of their communities, practitioners of life and death magic stood hand in hand…
AdvertisementThese are the ways of the world in Greenhearth Necromancer, a semi-idle witchy gardening videogame developed by Silverstring Media and released in May 2026. Greenhearth Necromancer takes place in a modern-day world with light magic, in which you play a necromancer who raises undead plants, and ultimately helps rediscover the lost truths about necromancers and the nature of magic. It is a game about death, and grief, and community.





