Explore An Alien Planet, Create A Dungeon Filled With Puzzles, And More With These 5E Supplements
A maze none have escaped from, a tavern full of secrets, Tolkien inspired adventures, and much more are in this week’s 5E compatible RPGs.
Ferry Tales
The Lover’s Bridge used to be a testament to eternal love and a way to connect two towns separated by a massive gorge. But now it’s old, dangerous, and has fallen into disrepair. This module lets you add an interesting new location with a long history to your already-running campaign. And asks you to deal with the smugglers and saboteurs who make the crossing even more difficult than it already is.
According to legend, many centuries ago, the Pel Ashghan connected two cliffside towns, who built the bridge as a result of a romance between two young people on either side of the gorge, who met at the gap and would sing to each other across the gorge. Both villages have since fallen off the face of the cliffs into oblivion on the scree slopes below, their names forgotten. But the Lover’s Bridge (Pel Ashghan, in the old tongue) still stands as a testament to their love, as does the path which led to their meeting.
Taverns: The Black Sun
Every town needs a tavern for locals to congregate at and for adventurers to pick up new jobs. And the Black Sun Tavern is a place where assassins, thieves, and rival crime bosses are forced to play nice. This tavern has three floors with private booths and dark corners, perfect for learning (and overhearing) secrets.
*Contains AI-Generated Content
In the labyrinthine warren of a great city’s Old Town – where the watch never walks at night – stands a three‑story timber building with a wrought‑iron balcony shaped like a sunburst. The sign above the door is a black iron sun. To the city watch, it is a low‑rent tavern. To the underworld, it is sacred ground.
This is The Black Sun Tavern. This is not a tavern for heroes. It is a tavern for the people who steal from heroes.
Vault of Starless Design
The Vault of Starless Design is a dungeon with more of a focus on puzzles and problem solving than combat. Though there will be some combat as well. Players’ choices will have visible effects on the dungeon and the rest of the adventure. So work together, work logically, and think before you make any big moves.
Vault of Starless Design is a puzzle-focused dungeon adventure built around interconnected systems, environmental logic, and controlled escalation. The vault reacts to player decisions through visible cause and effect, rewarding observation, coordination, and deduction rather than brute force alone. As the party progresses, they uncover fragments of void research that reveal how containment protocols evolved, failed, and adapted over time.
There and Hack Again
Inspired by the works of some of our favorite fantasy authors, There and Hack Again brings new races, classes, spells, and much more to our regular adventuring experience. This supplement works with D&D to mix things up a bit and give players a few more options.
There and Hack Again is a tabletop roleplaying game inspired by the works of J.R.R. Tolkien and other fantasy luminaries like Lloyd Alexander, Terry Brooks, Robert Jordan, and Ursula K. Le Guin. Using a version of David Black’s brilliant Black Hack tailored for epic fantasy gaming, There and Hack Again brings a fast playing, modern ruleset to classic fantasy. This is a supplement that clarifies and changes a few rules and adds a host of options including new races, new classes, new spells, new boons, and a whole new set of entirely optional special abilities you can use if you want to give characters a bit more punch.
The Maze of Sea Dog Isle
Two children have been kidnapped, and your party must journey to the Sea Dog Isle to rescue them. Unfortunately, that means you’ll find yourself traversing a labyrinth through a mountain that was created by cultists. Most who enter are lost forever, but I’m sure your party will be different.
A wicked dark elf named The Siren has kidnapped two noble siblings, holding them for ransom in exchange for their uncle, a powerful Lord of The Imperium, turning over an alien magic item known as a silvery sword. There are two impediments to the witch’s plan: first, her spies are wrong and the lord is not in possession of the item she seeks; and second, there are noble heroes willing to risk their lives to save these bairns, regardless of the danger. Saving the children will be no mean feat, however, as they are trapped in a Chaos-steeped dungeon known as The Maze of Sea Dog Isle. Locals avoid the maze as cursed, and call it the Lost Maze, for any who ventures therein are lost, never to return. It is a place of great evil, but into this maze the heroes must go to save the bairns…although they should not despair, as they just might get some help from Penny the Nature Spirit!
Sci-Fi-V
Adding a little more sci-fi to our regular fantasy adventure, Sci-Fi-V is a high-tech, low-to-no-magic book that will bring you to inhospitable planets far away. Discover new alien species and plant life, explore the foreign habitats, and keep your home-base dome safe. There are even rules for solo and DM-free gameplay.
You’ll create your Player Citizen, using a rich step-by-step character creation system. Level up, specialize in a focus area, upgrade equipment and weapons, and expand your inventory to become a sci-fi hero, trader, bounty hunter, explorer, or anything you want to become. The system allows for thoughtful, careful creation or quick randomized character options.
You play as a space explorer, stationed on an alien world. You’ve been tasked with exploring and mapping the small planet and determining if it is suitable for human habitation. Your outpost functions as a supply post and home base, but beyond the dome, the planet is brutal, unpredictable, and unknown.
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