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Poisons, Potions, A Mysterious Carnival, And More In This Week’s 5E Supplements

5 Minute Read
Jun 30 2026
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This week’s RPG roundup has a grimoire of poisons, a trip to the Dark Carnival, a forest turned to solid metal, and much more!

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e-compatible tabletop adventures and supplements.

Where the Iron Grows

What could possibly cause an entire forest and all of its animals to turn into solid metal? With this adventure, your party will be hired figure it out, and maybe even fix it. A metal forest is bad for business, after all.

Eight months ago, the Thornwood trade forest closed to all traffic. Its trees, undergrowth, and animals transformed entirely into solid metal, and the paths glazed over with a fine metallic frost. The Merchant Consortium of Varek originally hired the specialist wizard Corev to clear a persistent elemental disturbance damaging their cargo. Instead, he performed a radical transformation ritual that solidified twelve square miles of living woods into iron, and then he vanished inside.

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The consortium has hired your party to enter the iron forest, find Corev, and restore the vital trade route by any means necessary. Killing Corev or reversing the metal magic will restore the trees, but it will immediately release a dark, ancient threat directly onto the trade road.

Mortessa’s Poisoner’s Grimoire

Every poisoner needs a big book of recipes and brews. Mortessa’s Grimoire is that big recipe book, and it even comes with a few antidotes. Are you an assassin, out for revenge, or just want another way to deal with D&D’s many villains? Add this book to your personal library.

*Contains AI-Generated Content

Every poisoner keeps a cabinet — and Mortessa the witch has opened hers for your table. Mortessa’s Poisoner’s Grimoire is a dark-fantasy reference of 14 venoms and the 6 antidotes that answer them, each with in-world lore in the witch’s own shrill, wicked voice and concrete 5E mechanics ready to drop into play. Perfect for assassins, scheming nobles, and parties that should have known better.

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The Unwritten

All rogues are elusive and mysterious. But this brand new rogue subclass makes allusivity their whole thing. Exist on the edge of reality, make everyone around you doubt everything, and keep them all guessing.

*Contains AI-Generated Content

Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E. This is the ninth installment of the Will and Weave series, a series devoted to the interplay between mortal will and the deeper currents of magic that bind reality together. These subclasses do not merely grant new abilities; they define relationships with power itself – whether seized, bargained, cultivated, or endured – and the cost of leaving one’s mark upon the world.

Presented here is the Unwritten, a Rogue subclass. Reality struggles to account for the Unwritten. These rogues evade pursuit, unravel hostile intentions, and turn certainty into doubt, becoming elusive figures who seem to exist just beyond the world’s grasp.

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Heroic Deeds

Heroic Deeds mixes modern and classic aspects of D&D for an outcome that feels a little nostalgic, familiar, and is entirely compatible with 5E. Characters will focus on exploration and downtime as much as the actual adventure. And both the players and GM take a part in designing the world.

Heroic Deeds is a goal-based heroic fantasy role-playing game with an old-school aesthetic, but modern mechanics and now compatible with the 5th edition of the world’s most popular roleplaying game. The game is about building your legend, exploring unknown lands, locating strange ruins, and delving into dangerous dungeons.

Legendary Planet: Confederates of the Shattered Zone

Legendary Planet blends fantasy and sci-fi into a completely unique setting and adventure. Players find themselves on an asteroid full of polluted mines and infighting. There, they must face an ancient horror and survive the Shattered Zone.

Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the Tales of the Valiant rules. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

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Festival of the Forgotten

Welcome to the Dark Carnival, a setting full of weirdness, horror, and mystery that’s ready to be dropped into your adventure. This book introduces subclasses, monsters, carnival games, and more. Plus, there are multiple endings depending on what your players decide to do during their time at the carnival.

The Dark Carnival is designed to interrupt your current tabletop roleplaying game’s storyline and provide eldritch secrets for your party to explore… or a new home for them to travel in. Can they pass the test and answer a question every storyteller is eternally curious about — what really matters to your character? Warlocks and Patrons are vilified, and now, thanks to the hubris of Coastal Wizards, a proper Patron can’t even barter a soul upon innocent fresh adventurers! The audacity. The Dark Ringmaster, Hughe, is one such creature that has been vilified, scorned, and hunted for his menagerie of world-rending arcane secrets. After centuries of traveling the planes, he’s finally ready to bring his show on the road and play the role he’s been cast in.


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