‘Warhammer: The Old World’ – Six Things We’d Like Addressed In the June FAQ
Let’s take a look at some things that we really hope the upcoming Warhammer: The Old World June 2026 FAQ addresses.
It’s been several months since the last big FAQ back in January. While that FAQ did fix some things, for many people it was a bit of a let down. It certainly wasn’t anything as big as the 1.5 update in June 2025. However as time ticks on, so does hope. Based on the GW release schedule we should be getting another FAQ sometime this month, or very early next month. While we don’t know how big its going to be, the feeling out there is that it might be pretty big. Some people have even noted that the rule books are currently not on the GW website, making people guess at just how big the changes are. So today I want to take a look at a few things we are hoping the FAQ addresses.
6. Parry and Parry
This one’s been lingering around for a bit, and while its not huge that only makes its more frustrating. The 1.5 FAQ gave all regular and heavy infantry a rule called “Parry”. This allows them when fighting with a hand weapon and shield to add +1 to their save, to a max of 3+. Easy and a great rule. However a couple Wood Elf units in the Arcane Journal also have a rule called Parry. This rule is similar, but different. It reads: “When fighting with a hand weapon and shield, or Asrai spear and shield, this unit improves its armour value by 1.” So, it’s not quite the same rule, it allows Asrai spears to be used and doesn’t cap at 3+, but it is very similar. It also has the same name. So… can these stack? Can you use Hand Weapon and shield to get a +2 save?
While these rules have the same name they are different rules. One is also a core rule, while the other is a Unique Special Rule, which are two different categories. They are not the same rule. Yet it seems unlikely they were meant to stack.
5. Some Help For Monstrous Infantry
It’s possible at this point that monstrous infantry are the worst unit type in the game. They tend to have a lot of the draw backs as normal infantry, slow and plodding, prone to getting charged, etc.. On top of that their cost means you can’t really afford to field large units, and doing so is very inefficient. So they tend to just not have large numbers or static combat res. To make matters worse they didn’t get of the buffs in 1.5 that other infantry got, such as press of battle, perry or massed infantry. In short they are just pretty bad and don’t get used all that much. So I’m hoping they get some kind buff to make them more viable like other infantry did.
4. Fly Limits
We’ve talked about how fly is just a super great and powerful rule. It’s to the point where it is oppressive. Now I’m not sure this is the place to totally change fly up, but it would be nice to see it get some kind of nerf. They could update Match Play rules to limit it more, or something. Anything here would be great.
3. Clean Up Skrimishers
This is another one that I’m not sure they can totally fix in an FAQ. However they can still clean up the skirmish rules a lot and answer some of the outstanding questions people still have over them. Please give this another nice pass and clean it up some more. That alone would be a big help to the game.
2. Balance Tweaks
The January FAQ was pretty light on balance changes. In fact all the FAQs have been pretty light there. I’m kind of hoping this one is going to be a but more serious with some major changes across the supported armies. Some units defiantly need to get hit a bit such as Shugengan, Cathay Cannons and Gigantic Chaos Spawn, to name a few. Oh, and also Slayers, totally need more hits on those. On the other hand several units and even whole armies need boosts. I’m not going to go through everything here, but hopefully they can give some major shake ups to the meta and get make some things less oppressive, while letting some other units finally see the light of day.
1. Addressing Low Linear Obstacles (And Rules That Use Them)
Look, the rules for defending a Low Linear Obstacle are big of a mess at their core. Just on their own they leave several questions. How much of a unit needs to be behind it to defend it? Can I just go over it or hit the side of the enemy unit? Are you really meant to not me in b2b and only get 1 attack and no stomps/impact hits, or is it supposed to be more like the Lance where you count as being in b2b? Who knows. But other their own LLOs are kind of rare and can be avoided.
Where it’s gotten very bad is with rules that make you count as being behind a defended LLO, in particular Earthen Ramparts and “Dig In!” Both of these make a unit count as being behind a defended LLO, without one being present. The current FAQ is a little vague about this, but its generally been ruled and considered that this means when fighting a unit with one of those effects up (at least from the front) you do only get 1 attack and no impact/stomps. This has led to those abilities being incredible powerful, enough so that they warp the meta. Several major meta builds are all predicated upon getting them and weather you get the rule off can make or break a lot of games. I think overall both the rules that use it and its core rules need some work to change things up here.
Let us know what fixes you’d like to see, down in the comments!






