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High Command

High Command is Reborn!

relasine 5 Minute Read April 6

  The release of an updated Kingmaker document, the official organized play rules for Privateer Press’s High Command deck-building game, has effectively remade the game in the best of possible ways.

High Command: Engines of Destruction Review – Retribution and Convergence

relasine 7 Minute Read January 7

Courtesy of Privateer Press Digital. Used with Permission. The second expansion to the most recently-released core set for High Command is upon us, bringing new toys to our four new factions.Engines of Destruction follows the standard formula for High Command expansions with a new warcaster and five copies of four new cards for each faction. What makes […]

Privateer Has a Holiday Gift for Everybody!

Larry Vela 2 Minute Read December 24

Privateer’s DC, just uploaded a bunch of free PDFs to give HIGH COMMAND players a new set of handy tools! Take it Away DC: Deck Building Tools When it comes to building a High Command deck, it’s helpful to have your card collection in front of you to compare your options. But that method is […]

No Quarter Magazine #57

Ben Williams 4 Minute Read December 17

Alright Privateer Press Fans, lets see what the latest No Quarter has in store for you. As usual it’s a nice mix of Hobby, tactics, and background articles for your favorite miniatures game – plus loads more. Let’s break it down. As always the New Releases section is followed by a High Command card preview, […]

High Command: Escalating Conflict Review Pt. 2

relasine 8 Minute Read November 30

Courtesy of Privateer Press Digital. Used with Permission. Let’s dive into the first expansion to High Command: Faith and Fortune, focusing on the new releases for Highborn Covenant and Four Star Syndicate. As mentioned in Part One of this review, Escalating Conflict takes the format of your typical High Command expansion with a new warcaster and five copies […]

Review – High Command: Faith and Fortune Core Set

relasine 9 Minute Read November 2

Privateer Press releases four new factions in a stand-alone core set for its ever-growing deck-building game. I will preface this review by stating that I will not be talking very much about the mechanics of the game. If you are completely new to High Command, and you would like to know more about how it […]

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