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Tactics: High Command – Victory Points and Captures

Courtesy of Privateer Press Digital. Used with Permission. High Command has markedly evolved over the past 12 months. Here is just a taste of how great it has become! It is nearly an unrecognizable monster when judged in proximity to its humble beginnings. When the core sets were released, the external metagame consisted merely of selecting […]

High Command: Colossal Warfare – Khador and Cryx Review

Colossal Warfare, the fifth expansion for Warmachine: High Command has released, bringing the crashing might of Colossals, Battle Engines, and Cavalry pounding into the fray. How will its impact be felt by High Command’s burgeoning metagame? In Part 1 of our review of Colossal Warfare, which looked at Cygnar and the Protectorate, we discussed the new 3 […]

High Command: Colossal Warfare – Cygnar and Protectorate of Menoth Review

Courtesy of Privateer Press Digital. Used with Permission. Colossal Warfare, the fifth expansion for Warmachine: High Command has released, bringing the crashing might of Colossals, Battle Engines, and Cavalry pounding into the fray. How will its impact be felt by High Command’s burgeoning metagame? Like the Gargantuan Might expansion for Hordes: High Command, Colossal Warfare brings several new […]

EDITORIAL – Why You Should Be Playing High Command!

Courtesy of Privateer Press Digital. Used with Permission. Omnus here, to explain why you should be interested in Privateer Press’s deck-building card game, High Command.A guest piece by Charles Arrasmith, aka Omnus, of the podcast Removed From Play: Decked Out and blog Hand Cannon Online . We live in an era of great games. It doesn’t matter if you prefer […]

Warmachine: High Command – Invasion of Sul Review

The first campaign expansion for High Command has been released, bringing loads of new options for your pursuit of continental domination. But what exactly does it bring to the table? Warmachine: High Command has already seen three smaller expansions with The Big Guns, Into the Breach, and Heroes & Legends. Each of these expansions introduced a […]

Review: High Command: Heroes and Legends

The third expansion set to Privateer Press’s Warmachine: High Command is in the wild and demands a look. What new toys does it bring to their deck builder, and are they worth the price of admission? The Thunderhead Cygnar – Cygnar’s new warcaster in Heroes and Legends is Lord Commander Coleman Stryker, the second incarnation […]

Review: No Quarter No. 52

Let’s take a peek at No Quarter 52. Perhaps the biggest thing to point out about this issue is that it’s 16 pages longer than last November’s Issue 51. The increase in content does come with a price though. This issue comes in at $8.50 – a buck more than the old price. So what […]