New Space Marine ‘OP’ Formation?

Assault_MarineAttack

This is the formation Space Marine players were looking for. You have to see what they can do now!

99020101090_SkyhammerAnnihilationForce01

Via Elite 40,000 

The Skyhammer Annihilation Force comprises:

  • Two Assault Squads with Jump Packs
  • Two Devastator Squads in Drop Pods

And no less than four special rules:

Shock Deployment: All units in a Skyhammer Annihilation Force start the game in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, you can, during deployment, choose whether this Formation will arrive during your first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose—no Reserve Rolls are required. Ignore this Formation’s Drop Pods for the purposes of the Drop Pod Assault special rule.

First the Fire, then the Blade: On the turn they arrive from Deep Strike Reserve, the Devastator Squads in aSkyhammer Annihilation Force have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves that turn.

Suppressing Fusillade: A unit targeted by a Skyhammer Annihilation Force’s Devastator Squad in the Shooting phase must take a Morale test at the end of the phase on 3D6, regardless of how many casualties were inflicted. If the test is failed, the enemy unit does not Fall Back, but must immediately Go to Ground. If the test is passed, the enemy unit is unable to fire Overwatch for the rest of the turn.

Leave No Survivors: Assault Squads in a Skyhammer Annihilation Force can use their Jump Packs in both the Movement phase and the Assault phase. If an Assault Squad from a Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressing Fusillade special rule, that Assault Squad can reroll failed To Hit and To Wound rolls in the ensuring Assault phase.

 

Time for the Space Marines to save us? This seems to be one of the most cinematically cool formations ever!

Wow this formation is super good. Not only do you get TWO more drop pods in on turn one, the Devastators get relentless now, so they can arrive in the pods and fire at normal ballistic skill. Go, go, new space boots! Plus the assault squads can deep strike in and assault without getting over-watched! Best part is all the normal rules apply to these guys to Chapter Tactics, Combat squads, and Combat Doctrines if applicable!

So for about 350 points bare bones you get some fast movers that can do some serious work, and unlock two extra turn one pods for your forces!

 

Time to splash Space Marines in any army? New rules aside, these ‘web exclusive’ rules sets are great, provided you can get your hands on them…

 

What do you think about these new ‘exclusive’ rules?

  • henrythesecond

    Yeah, why not? Everyone loves the Space Marines! Big, Power Armour hugs all around.

    • Skipphag Da Devoura

      Meh… Makes them capable of dealing with Eldar trickery…
      So, with the advent of Eldar and Space Monkey madness in this edition, why did the Orkz and Dark Eldar get so hosed!?!

  • Byungwook Kim

    Finally a formation that makes space marine play like one.
    Not the metal box parking lot we are all used to.

    Poor xenos like tau will suffer, but then again, its what they deserve.

    • Charon

      Yeah I guess it will totally add fun to playing Dark Eldar when you get obliterated turn 1 without any countermechanic in place.

      • Byungwook Kim

        Try this

        Step 1 : Buy the cheapest models and spam them… (whatever little xenos that is) Around 300 points.

        Step 2 : Fill all your deployment zone so that no droppod can fall.

        Step 3 : Despite all the effort, get wiped out by turn2.

        Step 4 : Repent and start an imperial army.

        • TweetleBeetle

          lol. Yeah right. Over the last 10 years, every claim of OP, up front, has been wrong.

          This is no different. No army, unless in the hands of a terrible player, will lose turn 1 to this. It will be considerably easy to counter and crack.

          Also, the formation will be available to everyone in no time. It is the internet, after all.

          • primaris riker

            I, for one, welcome our new drop podding 4 multimelta devastator salamander overlords

          • grim_dork

            So say we all!

          • Azrell

            lol multimelta, FEAR THE HEAVY BOLTERS!

            Repent for tomorrow you die!

          • Skipphag Da Devoura

            If this is a “considerably easy to counter and crack” formation, please, do expound?
            Here’s a scenario:
            I go first and deploy all of my Boyz… And lets say that I field a Green Tide… I fill up my deployment zone, thus leaving no room for them to drop into my zone…
            My opponent starts with a null deployment…
            I keep the initiative, and move out across the board, reaching a maximum of 25″ onto the field, and no longer able to completely cover my area… Or even just stay put…
            This formation, and what ever other insanity they bring begins to drop in on turn 1… And let’s just say that they drop in 8″ away from my Boyz… They fire, and suffer no movement-shot penalties, and whether they hit, or NOT, make my Boyz incapable of OW… If I somehow pass the morale test, I can’t fire OW, and if I don’t then I GTG, in which case, I can not fire OW… And the AM charge in and smash me, as having a massed horde no longer makes my Boyz fearless…
            This doesn’t even take into account any other crap that they bring… And woe unto me if they use a pile of these formations…

          • Joe

            Honestly, from what I hear you are just making excuses … the green tide is amazing, and if you are not giving the war boss that makes them fearless then you are making a mistake. Plus, why do you not have a painboy in the mob as well… There is no way that this little formation would handle the green tide, because at 350 points you are getting ten assault marines and ten devastators with no heavy weapons… in order to actually field this so it does something you are looking at 200 points per squad and then another 70 for the pods… so how many points are you playing, because you still have to fit the combined arms attachment into the list. If you are losing to marines and are playing the green tide then you really need to take a new look at how you play.

          • Samuel Sanchez

            Also 90% of these dev squads will be grav troops in which the green tide and any of its support could care two craps about. Throw in a void shield with 3x non vehicle av12 shields and the tide laughs at your str5 bolters and grav.

          • Samuel Sanchez

            Fearless can’t gtg.
            The current greentide list people use in tourneys is covered by 3 av12 non vehicle shields. Orks don’t give a crap about grav. Which means Str5 won’t crack them so use other anti tank weapons.
            Losing overwatxh sucks but the drop pods are dropping in front of your deployment zone if they don’t then your going second and the greentide is moving 6, running d6, charging 2d6 with reroll.
            Once the shields drop the tide still has 5+ fnp and unless your assault marines are upgraded they even get 6+ armor saves.

            You can drop behind the tide after it moves but then your firing at 3 void shields (non vehicle av12) then you got Mek guns or lootas bubble wrapped in 20 Gretchen. Your basically killing 20 Gretchen and dying to return fire.

            The gun wagon or trukk tankbustas are well covered by the massive tide. As they roll up to destroy the rest of your base since you just wasted ~500 points on grav devastators and assault marines.

            However the tide is a niche list and isn’t even that strong anymore.

        • vlad78

          Alternate step 4 : start a drop zone commander army

          • Old zogwort

            I’m seriously considering selling my 3000 point inquisition and 5000 points orks at this point. The only thing that stops me is that there are not enough players of other decent games around here

          • Benderisgreat

            Please, you can fill your deployment zone with cheap lootas that get unreasonable amounts of shots and 30-model ork mobs, and you’re afraid of 2 assault squads and 2 devs? Gimme a break.

          • Tesq

            shoota? wrong editon man you really need to look at tankbustas and ork cannons

          • Benderisgreat

            No, Loota. Those two things you mentioned don’t spark off a zillion shots like a full brace of loots do, and yes, they’re BS2, but who cares since you get a zillion shots, and you’re going to hit with a number of them, at range.

            But hey, yeah, back them up with cannons, too. You have ten times the points left over that other books get, so go crazy.

        • Old zogwort

          Step 1: Realize your dark eldar used to assault from reserves but lost it

          Step 2: Strangle the next one who calls this fair

          repeat until no fanboyz are left or your codex is fixed

          • Aezeal

            Stop whining about Dark Eldar (etc for every release before necrons) untill they get a new codex fitting the new powerlevels.

          • Charon

            I guess we will be “whining” UNTIL we get a new codex. Because UNTIL we get a new codex we won’t have a lot of fun fighting this bs.

          • chris2155

            Rinse and repeat..someone like you has been saying something ver similar EVERYTIME a new dex comes out. Stop whining about what isn’t fair, changes nothing. Why not try to envision what formations and rules will be characterful and fun for your next book..or sell your models and do something else with your time, no one but other trolls will miss you.

          • Charon

            “Why not try to envision what formations and rules will be characterful and fun for your next book”

            Oh we did that… and then the actual codex hit. And this does change… what exactly?

          • Christopher A. Herrera

            Let me tell you a story about a glorious intergalactic race of amazing creatures that could mould their very flesh into tools they needed to survive at a rate akin to magic.

            They had a decent codex, that held together because of biomancy spam, and kept glittering shiny eyes with rumors left and right about new amazing creatures and ones they had becoming valid so we could play a favourful army.

            Then they nerfed them into the ground, and that isn’t to say some amazing players aren’t out there the the dude who took the LVO, but comparatively it seems since daemonkin the book gets less and less effective as new books get churned out.

            It’s frustrating for people who got the first chunk of releases now because I think a lot of us expected stronger dexes but it seems they didn’t kick it up several notches till halfway through updates.

            So now we’re stuck with the playable but not as good books for what’s likely to be quite some time.

            At least now though dark eldar can ally with even more cracked out eldar.

            I demand a genestealer cult codex. With limousines damnit.

          • Brettila

            I play Chaos and Dark Angels. Please remind me of when I can expect anything REMOTELY on par with these 3 codexes? The correct answer is right after I am elected grand ruler of the Earth.

          • zeronyne

            DA is next.

          • pskontz

            everytime I look at DE whining (and I am starting them) I look at my SOB and shed a single tear. then get on with life

          • Tbf sisters got updated in 5th (WD) and 6th (eBook), 2 updates around the same time as DE’s 2

          • pskontz

            to be fair fair… we dont count white dwarf as a update (just as blood angels didnt count therirs before that and warriors of chaos before that) but its still older than DE and worse than DE and models are older than dirt. but that being said we have more options of allies to cover our weaknesses (that tend to be more allies than sisters usually)

            but either way sisters are in a much sadder state than de. but I still play them with love (second often used by me right after my aspect warriors. and I got lots of options of armies)

            it just comes down to everyone bemoaning their beloved armies (and Im still going to make 2k dark eldar for allies with my eldar cause we need all the phoenix lords…even the evil ne who ran away)

          • There are a few sisters players at my store, the book seems more than adequate, way better than DE certainly. The quantity of melta, flamer, and repressor damage the army can put out is nothing to take lightly.
            The models are definitely in a sad state, that’s for sure

          • I’m detecting snark here, since DE is what, 7 months old?

        • primaris riker

          1. repent
          2. repent
          3. ???
          4. repent

        • Marky

          By the time you have painted the army of marines a web exclusive formation will be out for tau that letss you shoot drop pods before they land

          • Nathaniel Wright

            Pffft, formation? Why do that when they have interceptor?

          • Gary Findlay

            You win 😀

    • Dennis Harrison

      I need a copy of this formation to roll up and smack the children who were complaining about how OP’d the Eldar were after the codex. Do you remember all that drivel about Wraithknights being too much or those jetbikes who were always out of range?

      • Byungwook Kim

        Yeah heh, those Wraith knights… Two droppod full of two squads of grav-devastators+Ultramarine tactics can send FOUR of them WK back to where they belong.

        Amazing balance. 630 points worth units killing DOUBLE that point instantly and without any casualties.

      • Byungwook Kim

        Yeah heh, those Wraith knights… Two droppod full of two squads of grav-devastators+Ultramarine tactics can send FOUR of them WK back to where they belong.

        Amazing balance. 630 points worth units killing DOUBLE that point instantly and without any casualties.

        • Aezeal

          No you are wrong the WK are undercosted and the most OP thing ever.. it was mentioned on this site a million times not a month ago.

          • chris2155

            sell your armies and do something else with your time..been reading inane bs like yours for years..these new books are great.

        • Samuel Sanchez

          No they can’t. What bs numbers are you playing. The wraith knight has 5++ and 5+ fnp, never goes to ground, t8, 6 wounds and blinds all enemy units within 6in on a successful invul save. Then has int5 on the assault with multiple str10 ap2 atks. In what world do you live in is 2 dev squads and 2 assault squads making that? However they really should considering they cost more points and are the perfect counter to a wraithknight.

          • deris87

            A single squad of Grav Devs will deal 5-6 wounds against a Wraithknight assuming a 5+ cover/invuln and FNP. I forget what the Devastator Doctrine does exactly, but if it grants any kind of re-roll to hit they’ll almost certainly kill a WK a turn.

            Also, Blind is not really a big deal.

          • Samuel Sanchez

            Blind will make every unit within 6in ws/bs1 how is this not a big deal when your taking about assaulting them?

          • Byungwook Kim

            If the WK has 5++…Just shoot it with 4GravCannons instead of two. With ultramarine tactics the outcome would be….7.1 wound dealt on WK.

            In the most likely case of WK not having 5++ – Half the squad of devastators will deal 5.5 wound on average. If the WK survives, you can finish it off with eviscerators, or with your left over firepower.

            About that last part, yes grav devas do SWAT WKs.

          • Samuel Sanchez

            In the most likely case of the wraithknight not having 5+* every single eldar player. I have ever played against keeps the wrosthknight in cover and still has 5+ cover. No one puts the wrosthknight in the open. No one

        • davepak

          I can’t wait for my tyranids to do that!!
          Oh, wait….

      • davepak

        Two wrongs, don’t make a right.

        This formation is clearly broken and just silly.

        Not everyone play space marines all the time.

    • davepak

      Tau? Thats so two years ago when it was tau + ELDAR as the problem – note you don’t see them around any more once only the imperium gets to be battle bros.
      Oh, and tau players who played tau before the last book came out clearly “deserve” it…

  • Ebsolom

    “We’re all doomed!!!… Doomed I say!!!”

  • Kirosendo

    Haha talk about hyper aggressive this will be extremely strong

  • Robert Russell

    I love the formation, but its a pretty transparent marketing ploy, the 2 new kits just so happen to get a brutal formation.

    • Gary Findlay

      Every advert or tv show you watch is a pretty transparent marketing ploy. I don’t even…

      • Gray Panther

        Yeah, gw sells models, not rules. The way of not-so-micro transactions have crested over the horizon and are here to stay. Competitive players will love this formation while the rest of just play the game how we see fit. While others will flat out leave the game system for a better casual experience. Please note that I said game system and not hobby. I know tons of people who build and paint models but have abstained from playing the game for obvious power creep/balance issues.

      • Azrell

        not really.

      • Crablezworth

        what?

      • Brettila

        Yeah, but it is pretty lame to give Eldar expensive models that have no point in being played. So, you don’t play them and all those grav cannons that apparently get to reroll every roll, plus reroll their rerolled rerolls, because they are Space Marines, and they turn on the units you bought instead of the Wraithknight (only 2 BTW) and eliminate those instead. Not hard for them to roast Warp Spiders or bikes or an armor 12 tank.

    • Dawnbringer Garderia

      Yeah but… You don’t need the new kits. And what marine player doesn’t have a bunch of devs and assaults kicking around? And especially two drop pods. I mean, this IS very obviously a good formation to use with gravcannon spam, but hey, 4 multimelta shots into rear armour isn’t bad either. I might actually make some multimelta devs now…

      • Shawn

        Well, I don’t have the assault marines. I couldn’t make them work until now, lol. However, I do agree, I’m not paying $500+USD for a sheet of frickin’ rules. It should have been a cute little e-data slate complete with rules, fluff and neat pictures of painted models we get tired of seeing all the time.

        • Dawnbringer Garderia

          Yeah, assault marines aren’t that great. But I didn’t pick them up because they were super awesome viable amazing units that won tourneys, I took them cause they have jump packs. And chain swords. And they slam into people with them. And it’s awesome. Rule of cool is my local meta.

          And let’s be real, 99% of people using this formation aren’t gonna pay a cent, and nobody in my lgs is dumb enough to actually enforce you having a legit physical copy of a formation. We want the game to be won in the shooting phase, or the assault phase.

          Not the wallet phase.

          • Shawn

            Agreed.

          • Shannon Edwards

            chaos god of corporate greed?
            more like emperor on the throne. otherwise chaos would be favored.

          • Shawn

            I don’t know. Possibly both? I mean there’s certainly enough chaos sown among the players, who rage against 40k, players who rage against those who rage against 40k, and chaos trolls from other games who rage against 40k.

          • Samuel Sanchez

            These rules don’t come in a physical copy. They send the buyer a PDF. That PDF is then posted on the Internet for everyone.

          • jeff white

            u r missin da point.

          • Samuel Sanchez

            I get the point you are crying about nothing.
            There is no actual realistic

          • Shawn

            yippeee!

          • jeff white

            preach it brother man.

            “rule of cool is my local meta”
            that needs a t-shirt

          • Dawnbringer Garderia

            I very much might make one of those actually…

            Currently in the process of opening up a wargaming/boardgaming/cardgaming store, and we’re defo gonna be selling some swag.

          • Nocturus

            Good answer!

  • Tannarak

    they probably should’ve made it so that the devastators could not combat squad.

    And limit it to only 1 of these formations allowed.

  • emilodelpilo

    I just want Murderfang to get charge on drop, but these guys get the whole package :O

    • Ry

      I know right? If murderfang is the mass murder dreadnought that we know and love, then he should be allowed to charge on the turn that he arrives from reserves, same thing with blood claws. If blood claws don’t have a wolf guard pack leader in there squad they can charge from reserves or they could make it a special ability for Ragnar Blackmane

  • mumblez

    I don’t like exclusive rules. Luckily, most people don’t mind if you don’t have the datasheet but wanna try the thing. Still, I wish they sold the rules seperately, just so people are aware that these formations exist.

    This one in particular… It’s a super-powerful alpha strike. It made me really sad about my orks, who actually have to take a couple turns worth of shooting and overwatch despite having a way worse armor save than marines. At this point I’m just praying to Gork and Mork we get another book soon.

    • Clarence Harrison

      Yes, but there are some tournaments and at least one store locally that insist upon having the book/mag/ slate or you can’t field it… I usually just play with friends, though so I might give it a try as I already have everything minus one Devestator Squad. I wanted some of the new minis anyway…

      Probably wouldn’t use it more than once or twice, because it seems over the top, but I’m tired of getting kicked by Eldar all the time!

      • Shawn

        And by Tau, and Demonkin…

      • Samuel Sanchez

        These exclusives are PDFs that are emailed to the purchasers. Those PDFs are then placed online for all to save. It’s not really exclusive.

    • Nykidemus

      Are they only selling the rules if you buy that whole big thing as a kit or something? I’ve never seen anyone complain if you just go “these have these rules. Here’s a picture of the page.”

    • Nathaniel Wright

      They don’t stay exclusive long, as well you know.

  • Glise Kjøter

    Yay, SM can choose if they want to win, weeee.

  • LordKrungharr

    I think Daemonkin will love this Formation! As will Tau Riptides with EWO.

  • yergerjo

    So is there a link to this datasheet somewhere?

    • Azrell

      on google.

  • Robert Duke Newnham

    This formation makes me think this is how space marines should be all about jump in unannounced wile the heavy weapons fire making the enemy pin down and for the cc specialist to fly from the sky and smash down wile cutting them to bits when there down.

    Must say GW good work on the current upcoming formations I welcome this vs my harlequins 😀

    • An_Enemy

      Your T3/S3/5++ assault units will surely carry the day…

      • Brian Tallisker

        I normally oppose gloom and doom sentiments, but…. To be frank, i do NOT fancy the chances of a Harlie force against this thing. Is it cool? Yeah! Is it SUPER strong? HELL yeah! Is it going to break the game? Not really….. But my god if it isnt going to give Harlies a major, MAJOR headache :I

      • Robert Duke Newnham

        they do because that’s all I really have in my army… LOL well unless a voidweaver or skyweaver shows up then its fun for all the family but on a side note use cover to your advantage due to they can move freely but ignore cover weapons suck balls lol

    • Knight_of_Infinite_Resignation

      haha.

  • Spacefrisian

    Suprresing fusilade, so either they go to ground and cannot overwatch, or they do not and still cannot overwatch. Good they tell us the opponent just cant overwatch.

    • Robert Duke Newnham

      about time they made ranged weaker im tired of seeing gun lines lets get some mother F***ing CC in this house 😀 tau just bend over now 😀

      • Marky

        That game was called warhammer fantasy. Pew pew is the new black

        • Robert Duke Newnham

          No there has always been issues per edition range vs melee I think in 3ed melee ruled because you could jump from combat to combat with some units.

      • Samuel Sanchez

        Tau just say so what everyone can interceptor instead.

  • Mister Simon

    They might as well have called this formation “F*** You, Eldar!” since thats what it is.

    • Robert Duke Newnham

      Well those scary wraith knights with there D weapons don’t look so scary now since you can drop pod blow it to high heavens with dev. squad then cut it to bits with assault 😀

      • Charon

        Which basically makes Dark Eldar finally utterly unplayable.

        • Robert Duke Newnham

          No it does not… don’t be silly

          • Charon

            If by “play” you think about “yeah just get your minis on board and go fetch lunch… when you return you can pack them beack up again” then you are right.
            The SM codex already was way better than DE before but now it is in line with necrons and the new eldar.
            As a rule of thumb: everything that can cut eldar to bits dos triple so with DE as we can not compete in firepower, armor, melee or psi but only in speed which is a mood point if you get assaulted before you can even move.

          • Robert Duke Newnham

            but wait if your get assaulted DE have higher I then SM right so you would always hit first?

          • Charon

            Because SM are totally worried about WS4, S3 attacks without AP.
            Even if you assault into 20 (!) Wyches you would only lose around 2 Marines.
            .

      • Interrogator_Chaplain

        Yes, Wraithknight’s often fear the mighty Assault Squad.

        Wait…

        • Charon

          Dev. Squad. (which he wrote.)
          20 grav shots (as you can literally land on top of it) will cause an average of 6 unsaved wounds after FnP (that is without grav amp or any kind of reroll)
          And you can have 2 of them which would be around the cost of 1 WK

      • primaris riker

        “holy s__t brother devastatus, are these vulkan hestan multimeltas?!”

        “yes, now get in the f__ing drop pod”

      • Gray Panther

        My tau have had intercept on anything and everything that can take it since the new dex dropped. Guess I don’t have to adapt my play style/list all that much.

        • Robert Duke Newnham

          see its not OP as people are claiming 😀

        • ClownBabyROK

          LOL and that probably cost around 20 points right?

  • Glise Kjøter

    Seriously though, GW, at least give me the chance to apply some lube to my rectum before you hit me with this.

    • Guv’nor

      Hehe

  • Cameron McCowan

    Seems pretty ridiculous to me, and very strong against Eldar who hate regular drop pod attacks already let alone this. Looks like all SM players are going to have to stop complaining.

  • anubisblade

    woot something else i can use for chaos in my flgs and ohhh the pain i can inflict with those raptors…if it is broken for marines i will use it for chaos too.

  • Interrogator_Chaplain

    Eh, I can deep strike a 10 man squad of Terminators in the back of an enemy army on the first turn without rolling for reserves or scattering. (Dark Angels, Belial.) But I don’t do it often. Why? It’s a bad, bad idea in most cases, because the following turn you have an entire army bearing down on one really expensive unit that can’t survive low-AP, heavy fire. Same goes for this formation, but double. Those guys won’t last long against an advancing tide.

    If you want to run it, especially ‘bare-bones’ as Baer suggests, it’s your funeral. Hopefully, you don’t scatter badly!

    • Byungwook Kim

      The major difference between that and this is that,

      In you Dark angels case, your terminators have to survive the enemy fire.

      In this case, the ENEMY ARMY have to survive your fire.

      Which, if this formation is used double times, is highly unlikely. Only transport-heavy armies can survive the first turn – and maybe win – provided that enough have survived.

      • Interrogator_Chaplain

        If this formation is used twice, then the point cost alone makes it nigh almost impossible to play with:
        Skyhammer Annihilation Force #1
        10 Assault Marines w/ Jump Packs – 170pts
        10 Assault Marines w/ Jump Packs – 170pts
        10 Devastator Marines w/ Drop Pod – 175pts
        10 Devastator Marines w/ Drop Pod – 175pts

        Skyhammer Annihilation Force #2
        10 Assault Marines w/ Jump Packs – 170pts
        10 Assault Marines w/ Jump Packs – 170pts
        10 Devastator Marines w/ Drop Pod – 175pts
        10 Devastator Marines w/ Drop Pod – 175pts

        That’s 1380 points. 120 points extra to play with for upgrades. (Which includes the heavy weapons for your Devastators.) You get 470 points in an 1850. Which frees up a bit more room, but not a lot. 16 Grav-Cannons are 560 points. You can do 16 Lascannons in an 1850 which leaves you 150 points to arm your Assault Marines.

        But really if someone goes to the ridiculous length of painting up 2 companies worth of Assault Marines and Devastators, just go into reserves and see what hits the table on Turn 3, seriously screwing with his strategy. Or refuse to play “That guy”.

        • Byungwook Kim

          No you don’t have to take full 10 squad. Wait few minutes… I’ll write a list.

        • Charon

          You do not need to take full squads plus you can combat squad.

          • Interrogator_Chaplain

            It really doesn’t take a lot of effort to wipe 5 Marines off the table, I would know, it happens to me a lot.

          • Byungwook Kim

            Two of new formations

            AssaultM [JP, Flamer, VetSergeant, Eviscerator] – 125
            AssaultM [JP, Flamer, VetSergeant, Eviscerator] – 125
            Devastators [10xmen, 4xGravC, CombiM, MeltaB, DropP] – 330
            Devastators [10xmen, 4xGravC, CombiM, MeltaB, DropP] – 330

            AssaultM [JP, Flamer, PowerW] – 105
            AssaultM [JP, Flamer, PowerW] – 105
            Devastators [10xmen, 4xGravC, CombiM, MeltaB, DropP] – 330
            Devastators [10xmen, 4xGravC, CombiM, MeltaB, DropP] – 330

            That…Scout formation

            Scout bikes [Beacon, ClusterM] – 84
            Scout bikes [Beacon, ClusterM] – 84
            Scouts 55

            No you don’t need much to kill five men off the table. But in this list there are 70.
            To give you some idea,,, this amount of Grav weapons can kill like 50 termies in a single volly, and the survivng things won’t be able to charge you because of the special rule.

          • Byungwook Kim

            Ugh I’m 3 points over 2k my mistake.

          • Samuel Sanchez

            So let me get this straight.
            With your entire army In reserves
            You are banking on either getting first turn and not getting seized on. Because you don’t think 2 scout bikes and a min squad of scouts won’t be utterly annihilated in the first round and thus tabling you?

          • Byungwook Kim

            Well that does seem a bit fragile. But my gaming club uses alot of terrain and inside ruins those scouts get 2+ cover saves.

            This list was just a demonstration of power. With some tweaking, I would take few points off the new formation to buy more scouts.

            Personally I never field droppods, and I never will. Just don’t like the look of it. In the new dex I would most likely be be fielding the Gladius-Battlecompany-Auxillary + Two knights.

          • jeff white

            i also will never own a drop pod.

          • Samuel Sanchez

            One wyvern (barrage and ignores cover) which every guard list has and your tabled. Regardless tournament wise you can’t take the same formation twice. It’s a very strong formation I agree but not the be all end all.

          • Charon

            No it doesn’t. If you are allowed to shoot.
            But as a matter of fact you get no round of shooting as they may assault after DS.
            And for the Devastators you just use them for the job at hand. So.. which unit does have an easy time to fight 5 assault marines off and why did you chose to run into that unit in the first place if you can chose where you want to go?

          • Solos Shot First

            Yes, but 8x (or 16x) 5 marines is a lot of targets to clear with just interceptor weapons before they charge/relentlessly pick the choicest targets for heavy weapons.

      • Aezeal

        I’m pretty sure dark angels will get a somewhat similar termie formation: teleport to backfield and be allowed to shoot, maybe even charge?

        • Azrell

          they can teleport and shoot now…

  • TweetleBeetle

    The formation will be leaked online in less than 12 hours. Plus, most marine players already have the models to play it.

    It’s not like a card game where there are super rare singles from an out-of-print set that some people just can’t have access to.

  • am1t

    LOL! This formation is fantastic! Don’t know whether to laugh (for me – joy) or cry for my opponent … Do they have to be full 10-man squads?

  • am1t

    My Space Wolves need a new codex … maybe 12 new formations as well … *Space Wolves always get neglected / never have any updates / whine whine whine*

    … Sorry folks, don’t know what just happened there…

  • John Bower

    Wow, I only need 1 Drop pod to make this work too. *evil grin*

    • Interrogator_Chaplain

      So help you if the enemy gets to deploy second and keeps the majority of his army in reserve.

      • KRQuinn

        In that case I bring it in turn 2..you have a choice during deployment.

        • Interrogator_Chaplain

          Yeah, but if you have to deploy first you have to make your choice of whether you’re arriving in your first turn or your second turn. You don’t get to change your mind after his deployment. Same deal with the Deathwing.

      • Marky

        Awesome way to improve the game…

        Guy walks into games store and asks “do you guys mind if I use this table?” One of the guys at the table says “can’t you see we are playing on it” his mate says “yea it’s the end of my turn 2, some of his minis are going to have to arrive on the table next turn”…

        • Interrogator_Chaplain

          I’m just fighting WAAC with WAAC here.

          • jeff white

            win at all costs? nah… not that expensive.

  • Secundum

    I sense the Hand Of Ward at work here…..

  • Robert Małecki

    Well… this formation is certainly strong, but just reserve your hard hitters, and smack it down after it lands. Also bubble wrapping will still work against it. Next thing is to let them go first and start yourself off the table – it would be hilarious to counter it with your regular drop-pods (BA Furiosos, and quad melta Assault Squads). As strong as it is – but you can’t deny it looks and feels shock and awe like cinematic marines should be.

  • Anggul

    They should have just had the first two. That would have been good enough.

    The last two are a kick in the teeth. Pretty much all fire can be suppressive, why do only these guys do a good job of it, and why don’t other devastators do it when they aren’t in this formation?

    Formations are daft. ‘This unit can do this now because I attached an arbitrary name to their group, but if they’re in a different formation they can’t do it even though fluff-wise they’re exactly the same’.

    • Byungwook Kim

      Number 3 is about making sure that the filthy xenos don’t get to fire back.

      Number 4 is about making sure that the assault squads can charge turn 1 – and kill them.

    • Shawn

      If you think of the formation made up of special teams who practice a style of combat, it makes perfect sense. Not all devestators train in drop pod assaults, not all assault marines work with devestators in deep strike assaults, but a few groups are specially trained. They don’t have special NECs/MOSs, they still belong to whatever company they originated with, but hey squads Mindrin, Helbren, Idren, Atrex, and Krin, pass this idea long to the company captain and he approves. Boom.The Iron Hands’ Clan Raukaan Forgebreaker Annihilation Formation is born.

      • Anggul

        But all assault marines practice the art of dropping down into combat with the enemy. It’s how they’ve always been represented, they should all be able to do it. The participation of the devastators isn’t even relevant to whether they can drop and charge or not.

        By the same token, it makes sense that guys suddenly dropping in and opening up with heavy weapons would have a greater chance of pinning the enemy, but there’s no reason they should need the assault marines present for that to work.

        • Shawn

          Yeah, I can see that. They took what could essentially be two separate formations and turned them into one. However, I can also see the assault marines having ,an easier chance to get in and assault if they show up at the same time. It’s a coordinated effort to pin the army down so that assault marines actually get to assault with a minimum of casualties.

          • Anggul

            Yeah, but pinning already does that. They could just make pinning more of a thing like it should be. There’s just no need for formations when you could just give the units and weapons themselves those rules. Even if they would only do something when working together, have a combo list or something. Just don’t have arbitrary designations and restrictions designed purely to get people to buy X number of boxes just so they can do what they could do anyway.

          • Shawn

            Yeah, I was just talking to a friend of mine the other day. There doesn’t seem to be any models/weapons that can pin anymore. Strafing Run doesn’t do it, and neither do sniper rifles. It came up becuase I thought the stormwing formation was useless, and I think it still is. Strafing run on a stormraven is next to useless; everything is twin-linked already.

  • Azhrarn

    is it just me, or does an army that has a fair amount of interceptor units have the possibility of shredding a sizeable chunk of this before it does anything? Drop pods aren’t the sturdiest vehicles on the planet as it stands.

    • An_Enemy

      So…one, maybe two, armies? Good point?

      • Azhrarn

        I never said it was a good counter, there aren’t a lot of armies that could do this, but it does work. 🙂

    • Shawn

      He can’t interceptor everything, but if your truly worried, run a Demi-Company with it. I’m sure the tau player will be unhappy.

      • Azhrarn

        I’m not a Marine player, just thinking out loud so to speak. 🙂 There aren’t many armies that could field enough Interceptor to reliably take out at least part of the incoming forces, but it is something that will blunt the assault a little. But you’re right, the formation itself is fairly small, so you’ll be fielding a fair number of units beside it. 🙂
        This will be a tricky thing to beat in a tournament format, where you’d generally don’t max out on Interceptor weaponry. 😉

        • Shawn

          Agreed.

  • Robert Thornton-Kaye

    Are there any formations out there that are even remotely balanced? I’m serious. I have yet to see a formation that aims to make the game more interesting rather than giving free boosts to under-selling units.

    • Old zogwort

      If you just cutt out the all bonusses they are kinda ok. 😉

    • Marky

      How would that boost sales this month?

      • Robert Thornton-Kaye

        Well devastator squads aren’t that popular compared to tanks and both of these squads have just had new kits, so giving them a tonne of superpowers for 0pts will boost their appeal and thus sales.

    • Azrell

      Maybe the dark angel one? no wait that was just the stuff in the starter box…

    • Knight_of_Infinite_Resignation

      the Helbrute formations were OK I think. The main problem is that most are just too strong and it breaks the points system.

  • Old zogwort

    Yes this is Zagstruk how do you like my new boyz. They are reall sneaky like no beakie will know the difference

    Seriously why take it away from dark eldar, orks, tyranids and blood angels just to give it back to smurfs and make it better :

  • Frank O’Donnell

    Odd how it’s the two units with new models that make this,but GW make the best models in the world & wouldn’t need to go so low as offer rules just to get you to buy them.

    • Parthis

      Thing is, 95% of SM players already have the models to field this. And the rules will leak; I think GW know there’s no way these can and will remain exclusive…

      … so i’m OK with them bundling stuff up and pushing out new rules and play styles. It keeps the game varied.

  • Ry

    And Ragnar Blackman gets nothing.

  • Ry

    This would be the perfect formation to fight against tau

    • am1t

      Skyhammer Annihilation Force … I am going to use this formation but re-name it to: Tau Gun-line Molestation Force …

      • Azrell

        Why not just “the straw that broke 7th”?

        • JP

          PFFT. THAT straw came out weeks ago and it rhymes with Selldar.

      • Shawn

        Word form Terra is that this new name is now Chapter Approved.

      • Samuel Sanchez

        Tau actually have the best chance vs this list with mass interceptor.

  • Lewis Everitt

    It’s cool, it’s fluffy, it’s strong(arguably too strong), it will be leaked soon, Is there any real reason it couldn’t have just been IN the damned Codex?

    • Azhrarn

      of course not, but this way GW hopes to sell a few bundles for money. Which is still their primary concern.

      • Lewis Everitt

        Will the number they sell offset the number of people it pisses off? I really wonder.

        • Azhrarn

          I don’t think marketing (who I assume dreamed up this “sell web-exclusive formations” scheme) cares much about how many people they piss off. GWs marketing has been all over the place for a long time, and it appears to be getting worse. I mean, they literally shut down most of their social media presence, just as everyone is ramping it up as a great source of customer feedback… There’s no logic I think, it’s just madness and chaos.

  • BrianDavion

    where’s this formation from?

  • Malthrak

    So…basically this allows you to bring your units in, wherever you want, in optimal placing, with no or minimal danger, and use them to full maximum effect in otherwise direct contravention of their weapon and deployment rules, and an opponent can’t do anything about it except castle up and hope you roll outrageously poorly? And the only way to legally obtain it is through the purchase of an expensive web bundle composed of brand new kits?

    I don’t even think TSR got this bad.

    • xxvaderxx

      Castleling up is a remarkably poor choice against this. You will put all your eggs close together and he can combat squad in up to 8 units, force 4 of yours to take 3d6 ld checks or straight up wipe 2 and you leave him to pick up to 4 other soft targets to lock in Close Combat.

    • Amazarak

      Seriously well said mate.

  • MarcoT

    So many formations build around alphastriking. Is that all the game is now? Kill kill kill.

    • Azrell

      yep. the faster the models come off the table the more they think they can sell you.

    • JP

      When even a crappy shooty list from the top tier codex is capable of shooting you off the board before the game is half over, you take all the help you can get.

    • life of adept brian

      Can’t we all just get along? So much hostility…

    • jeff white

      yes. i have been hammering this nail for a while now…

  • xxvaderxx

    Finally a reason to play full sized devastator squads.
    By the way, combat squading allows them to force 3d6 ld checks on 4 targets, then you will be able to lock in combat at the very least 2 more targets from the assault squad.
    Seems to me gun lines are officially over. Ironic it had to be something this extreme that brings CC back.

  • Gorsameth

    This is the OP thing? wha?

    Against some stuff its nasty but at the end of the day a good opponent is going to reserve his big stuff so your devastators dont have their prime target and since when is an assault squad a top of the line unit? Goodluck playing this against a Necrons wraith list for example (which is still the defacto #1 list imo)

    • Charon

      Just try to imagine that there are armies out there that do not have a fancy T4 a 3+ sv and other defensive mechnisms in place but still are not much cheaper than a marine..

      • Gorsameth

        As I said, its very nasty against some things but if you want to slap an OP sticker on it then it has to be able to compete with the big boys, and this cant do that.

        • Charon

          This is easily able to compete with the big boys. You grossly underestimate the power of turn 1 charges. You do not need to kill and it is not the only formation you can ever use.

  • Auswin

    This is a ludicrously stupid formation.

    I know drop pods are fluffy, but their implementation has been handled with the nuance of attempting brain surgery with a machete. This takes it to brand new levels.

    At least in the past there was somewhat of a risk in doing a mass drop — now there’s no worry. Just drop your devs, kill a high value target and assault to tie up whatever would fire back in your opponent’s turn.

    This will be an auto-take and an obscenely cheap way of adding more dev squads to a demi company.

    Finally: Thanks for taking the two unique things that made Dark Angels and Blood Angels special and give them to vanilla marines without sub-standard units (tactical termies) or a tax to pay (three stormravens).

    GW really needs to stop publishing whatever the rules team writes on their lunch break.

    • jeff white

      it isn’t the rules team writing the rule after a lunch break. it is the marketing team writing the rules after a coke binge.

  • Knight_of_Infinite_Resignation

    I am really not sure I want to play this game any more. Along with the free stuff formations this is just so broken. Not at all the sort of powergaming I want to be part of. So strange when GW said they were all about the narrative.

    I can only conclude that they are close to going bust and these are desperate measures to shore up sales. I can’t think of any other reason why they would endanger their main game system this way.

    So sad after nearly 30 years of play.

    • Auswin

      This is my 20th year of playing 40k, and in part I have to agree. There have been a lot of stupid book over the years and lots of overpowered units, but this is the first time GW is running roughshod over its points system — which is the most basic core tenet of the game.

      Only thing I can think is that they realize marine players own almost everything at this point, and that everyone plays at the 1500-2000 pt level — so instead of spending the money to design, sculpt and make rules from brand new interesting models they have a way to get people to buy 8-10 transports and keep their points at the same amount.

      I always hate the phrase “cash grab” but these formations and freebies are really starting to feel like it. It’s not just about a company looking to make money, they’re adopting a pay-to-win model with these formations and that is terrifying for the future.

      • Knight_of_Infinite_Resignation

        I think you have it pretty right there. I read somewhere that they make more money from the Rhino kit than from some whole fantasy armies, and this is, as you say, a way to get people to buy more multiples of it.

        The points system is so important, to render it almost irrelevant in this way just seems completely misguided to me.

        • Robert Thornton-Kaye

          My opponents and I have never used formations and thus not encountered any of this silliness that seems to be ruining the game for so many people. My advice is to disallow formations. That will work quite simply.

          I reckon that GW hasn’t got long now, but the good news is that it won’t be long until 3d printing is affordable and of good quality, at which point I can see 40k being run by fans who print their minis at home and adapt rules as a community to make them all fair.

          • jeff white

            3d printing will not be making models at this standard for a long while, at least not affordably for most, so cheaper to just pay the recast.. err, i mean gw for the recast… err, i mean real deal. or, call me nuts, but personal casting is where it is at, imo, in the near future. this tech is getting so cheap and easy that anyone with an aquarium pump and an afternoon might whip up a couple o’ drop pods from an original sprue simply for personal replacements and all within the law, mind you, all within the letter of the law.

          • Robert Thornton-Kaye

            I don’t know about not being able to make models of a high standard. There’s an impressive video of a mini eiffel tower being printed rather rapidly (https://www.youtube.com/watch?v=VTJq9Z5g4Jk). It’s not unreasonable for something similar to this to become affordable within a couple of decades. Never heard of this personal casting though. I could see one or both being used should GW finish packing itself away and if no model-maker picks up the IP rights.

      • Shawn

        All you have to do is look at Forge World to see the pay to win model.

        • Amazarak

          Wow. I was just thinking how relatively balanced 30k is compared to this crazy fast-track arms race that 40k has become.

        • AreyouaNazi? Isthatyourelf?

          That is a bullcrap statement. Forge World power levels across the board are quite mundane when compared to GW. The thing which breaks FW is when GW releases a new edition ruleset that changes how old edition FW units function, aka Eldar Titans.

          30k is widely agreed to be the most balanced system to ever come from Citadel, and I see no reason for you to hate on it.

      • Amazarak

        I couldn’t agree more. I think I’ll stick to 30k for now.

    • Ajeje_Brazorf

      agree, this afternoon i’ve benne wiped oun on turn 1 by a chaos SM army, a combination of psi powers ap3 bolters and warlord traits

      • AreyouaNazi? Isthatyourelf?

        Really? Cos last time I checked the Thousand Sons were at the bottom of the list for powers. The sorcerors only get Tzeentch powers, apart from the HQ, they are terrible in close combat, and they cost more for sternguard but are less effective. Perhaps when beaten by the weakest codex in 40k, the dex is not the problem?

        • Ajeje_Brazorf

          AP3 Bolters is the problem, and a psyker with mastery level 3 in a 750 pt game

          • AreyouaNazi? Isthatyourelf?

            Try cover. In 750 points, I’m guessing that’s just Ahriman and two units of thousand sons. It isn’t that crash hot man.

          • Knight_of_Infinite_Resignation

            a bad matchup.

    • Shawn

      It remains to be seen if this is broken. Lot’s of stuff always looks good on paper, but doesn’t always hold out. Also, keep in mind Knight, there are a few other dexs out there that are quite strong, especially with the sheer number of attacks or shooting. This will mitigate some of it, but I don’t think it’s really all that devastating (he he, pun intended), when tau can spam twin linked shots, necrons spam shooting and don’t die, and bloodletters eat marines for breakfast and summon more if they die, or big daddy thirster. and eldar jetbike shooting spam. Space marines finally have a way to counter all the fricking shooting and massed bodies arrayed against them.

      And I think you like the Iron Hands too much to quit. But, if your caught up into all those heretical lies spoken by jealous xenos and chaos and you do quit, you can send your army to me 😉

      • Knight_of_Infinite_Resignation

        I started an Iron Hands army because my first love, Alpha Legion, wasn’t fun to play. Chaos is still my main army. The problem is that in order for the game to be fun all codexes should be at the same power level, and army list restrictions should prevent spam which causes bad matchups. Neither of these things is true and I don’t see how they can be mended from the position.

        I have just moved to a new town and new club. As a positive there are at least 40K players here (it had died at my old club) but I don’t know what the culture is like here yet. I tried another club and it was all WAAC players so not fun.

        I have to hope that at least one other player is amenable to playing in some stripped down way ignoring 7th Ed army creation rules and formations.

        Otherwise I guess I’m done with 40K.

        • Shawn

          I understand your pain Knight, and that’s a shame it will drive you from the game. I like the idea of formations and the new rules. What I don’t like is that nothing is updated at the same time.
          Privateer Press is a good example of how to update a game correctly I think. When a new supplement comes out for Warmachine, each faction gets new units with new rules, and a story for those units. I will admit it’s easier for Privateer Press because they don’t have to update the basic rules every few years and all the units come as is; no upgrades.

          The other problem with 40k, at least from a balance standpoint, is the sheer number of possible upgrades and army combinations. Balance then becomes a statistical nightmare. A nightmare GW probably doesn’t want to bother with.

          However, I’m not going to excuse GW on that point, simply because they have been working on and updating the game for about 3 decades. In that time there should be enough familiarity with the rules to know what works and what doesn’t. This task would be immensely easier with positive player feedback.

          The other point I have, is the mishandling of codex creation. Instead of having a team of creators, it is my understanding that one person writes a codex and uses his own bias in it’s creation, so if he doesn’t like orks, orks get shafted. If the designer likes Eldar and works on the Eldar dex, they get an awesome super-cheese. A group of designers, or a standard rule set for upgrade power levels and a more standard point cost ration for said upgrades would help balance things out.

          I do like what they have done with the recent dexes, as far as power goes, Being able to do a lot of cool things is awesome. It’s just that older armies suffer because they’re already out and were done with a different design idea, because why should GW be consistent?

          Lastly, I think corporate, and/or the Board of Directors don’t care about us, or the game. They just want us to shell out money for them. I think maybe the designers would do something different if they could.

          Sorry. This is a bit long winded. I’m very passionate about the game and the hobby. It’s always a shame to see someone depart. It’s kinda like a funeral.

          • Knight_of_Infinite_Resignation

            thanks for your thoughts.

            I’m not gone yet, buts its conditional on finding a like-minded opponent in my new area. In the past it was possible just to find someone to play and without too much negotiation have a fun game. Even if they were more competitive than me, the power difference between armies and builds wasn’t that extreme. Now though the power difference can make the game unplayable, and also lots of lists rely on combos or some rules gimmick, which I find annoying, unfluffy and reeking of gamesmanship.

            I agree with your views on updating. I actually heard recently that the codices are currently written by small teams who aren’t allowed to talk to each other because of secrecy, making getting parity between forces impossible. It seems unbelievable, but then its GW, so who knows maybe its true.

          • Shawn

            Combos and gimmicks, I agree. I think GW play’s closer attention to the Tournament scene then they’re letting on because combos and gimicks help win tourneys with minimal skill, a push-button win, if you will, so the game is geared toward that and selling models. It’s good to know I don’t have to have funeral services yet. Ferrus would be sad, if he could see you now, or just say go see the apthocarion. you need to fix your logic protocols.

          • Knight_of_Infinite_Resignation

            I think GW pay closer attention to Privateer Press than they let on, as the prevalence of the whole combo thing feels like an import from games like HoMachine…

            Will get my ketracel-white levels topped up…

          • Shawn

            I never thought about that, but you might be right about Privateer Press.

            Good, we’ll reevaluate your status in the battles to come.

    • AreyouaNazi? Isthatyourelf?

      Come across to 30k. No dataslates, no formations, no objecsec transports, no maelstrom cards. Just good old fashioned battles, loads of variety for the forces involved, massive selection and customisation options. btw, 22 years of wargaming for me here, so I’m in the same boat as you mate.

      • Knight_of_Infinite_Resignation

        I would love to, but I don’t know if I would find anyone to play against as I’ve never seen it played locally. Plus the thought of giving GW another £90+ for books (for Alpha Legion I’d need the first and third books I assume?) doesn’t fill me with joy.

        • AreyouaNazi? Isthatyourelf?

          You can buy the red books, they are the cheap and easy option. As for playerbase, well, if everybody says ‘I dunno, if nobody else plays it…” well, then nobody will ever have it. It’s gotta start somewhere, and here in Australia, we’ve got to the point that people are flying in to play games of 30k the scene is doing so well.

          • Knight_of_Infinite_Resignation

            ah thanks for the tip, I didn’t know about the red books, but just looked on FW’s website and you can get everything you need (for Marines at least) for £50, which isn’t bad considering these books will probably have a lifespan longer than a normal codex (I hope!).

            I will ask on my club’s Facebook whether anyone fancies starting 30K.

  • Azrell

    this feels like it should have been a blood angels formation.

  • eldannardo

    But what are the restrictions for this formation? If it is “every squad must be 10 man strong” as likely, indicated by the the models you buy to get the formation data sheet. That would make them 620pts before any upgrades or pods….

  • penio

    Bit of clueless whining here tbh. The formation is quite expensive and if you want to get the most out of it you can threathen only two enemy units. It’s useful only if you attack two units which are more expensive than the one in the formation, because those in the middle of enemy zone are not going to last long.

    By the way it’s nothing Eldar couldnt alredy do. Take a WG squad with Schytes, pay a 95 pts tax for an Archon with webway portal and you get a ds, no scatter unit placing 5 str D pies where they are most needed.

  • dubhgilla

    See Blood Angels, this is how you Deepstrike Assault.

    • Solos Shot First

      Meanwhile, Bloodthirsters still need to wait 3 turns to assault after a deepstrike 😉 😉 😉 😉

  • Moktor

    Like I have always said, there aren’t enough strong alpha strikes in this game.

  • crevab

    What’s there to say. This is ridiculous

  • Gavin Bateman

    Jesus, this is powerful. I dont begrudge that… Cinematically its how i imagine marines. My issue is how cheap it is.

  • Nathaniel Wright

    So what’s everyone’s thoughts on this formation? Could Blood Angels/Dark Angels/Space Wolves use it?

    • Auswin

      No. Why could they? It’s a Space Marine formation. Just like Space Marines can’t use BA or SW formations.

      You can always ally it in.

      • Nathaniel Wright

        I ask because rules from another book suggest that an army that has the requisite units (assault marines, devastator marines) would still be able to field it. An SM army could field a Death Company or the like, of course, but the only thing stopping someone from fielding this or any of the formations out of the book is if they didn’t have a particular vehicle or whatever.

        Seems open to interpretation.

        • Nathaniel Wright

          Alternatively, I’m overthinking it and should just tell me friend to do as he pleases, because I personally don’t mind (and play a Codex army).

  • JP

    There’s a one-two punch that’ll make any shooty player sweat bullets.

  • Marduk

    “WAIT! IU CAN SUMNON A BOLDTHRISTER FRO FREE DEAMONKIN SO OP YUO CNA WYPE AN AMRY!!! SHTAP COMLPAINING TIHS IS BG SPACE MUREENS FURMATION!!!1!1” Yea yea but you know what? When i summon him he needs like, LISTEN CLOSESLY, three. Three. THREE turns to charge. If he doesn’t die before of course. But hey, this is BG formation.

  • Edouard Decaen

    Ridiculous.

  • dubhgilla

    If the pods have a homing beacon and you place them first, can the Assault Squads use the beacon to stop scattering?

  • Erikjust

    Okay then i won´t hold back either 2000 points Wraith hoast, wraithconstruct, winriderhost all of them maxed out have fun with my strength D and Wratih knight running around lol stomping everything.
    See i can play dirty too.

    • penio

      That’s a stupid comment indeed. It looks like GW is trying to balance Eldar power level and you cry because now Eldar arent auto win anyore unless you go full WAAC. Your solution? Go full WAAC. But hey, it’s GW fault because it doesent release all the new codices in a single week.

      • Erikjust

        No what i am complaining about is mainly that GW doesn´t go through ALL their codices before re-updating an existing Codex or their Corebook.
        Also the power level of these new codices is often so eschewed that most of the older codices is more often then not just blown out of the water.
        Take DE as an example how would you defend against such a list as i mentioned, if you took pure DE?
        Most likely you couldn´t the Wraithknight would trample your transports and crumple the Ravagers in turn 2.
        how about sending your Grotesques against his wraithguards which would result in the Grotz being reduced to mince meat before they even got close.

        Our Reavers would be a joke against their wind riders.

        • penio

          Since they’re fixing a new power level going through all the codices would be useless. New SM arent at Eldar level but there are some gimmicks, such as this formation that can make them competitive against them. Against Tau w/interceptor or flying circus this formation isnt that powerful. This formation alone doesent really change the meta. For the other armies let’s just wait and see how GW acts: if those are developed coherently with this kind of power level i will be happy.

          • Erikjust

            If GW is going through ALL the codices before they release a new corebook, yes i will be happy.
            And if the power level of all the codices are more or less equal/ no matter what one army can throw on the table the other armies has a something that can go head to head with it and have a 50/50% chance of winning.
            Yes i would be happy, but as things are now it seems the most powerful armies are Eldar and Tau and Tau only because their overwatch is deadly.

            Though with Tau i don´t mind it as much as they really stink at close combat.

            But this is GW we are talking about here and i REALLY doubt we would ever get that sort of balance.

  • Painjunky

    If the next DE codex is not full of this OP formation BS im selling up and switching to dropzone.

  • Hmm, finally assault armies have a possibility to get an even playing field against shooting armies. Long overdue.

  • Shawn Pero

    More tasty, tasty Marines for my giant boyz mobs to eat up!

  • Adam Sinclair

    Not particularly keen o an opponent being able to get so close in turn 1 never mind actually charge.

    The cost of 2x10Ass Marines and 2×10 Dev Marines and their pods is 690. Stick 4 Grav Cannons on one dev and 4 MM on the other and your already at 870.

    Assuming you want some ObSec stuff for you know – actually winning the game, then you’re gonna need a HQ and some troops and by the time you’ve actually spent some points on making the assault marines not turd…that’s your army.

    So its not that bad – its a shock and awe tactic which is very fluffy and will result in you losing a unit or two …before wrecking half his army which is no right next to all your stuff

  • jeff white

    my problem with this isn’t that the marketing people will bend any rule to sell some kits before annual investor report card day, but that the strategy is now boxed as well. point and click wargaming is for the birds. used to be a time when deployment was a tricky business of give and take, and the game was a feint and charge rather than a full on rush, and the models left over at the end were as important as the per point suicide killiness. was a time when the rpg flavor remained strong, and we didn’t want to lose our dudes for victory points. we wanted those lovingly painted, modeled and sometimes personally sculpted little monsters to live on, because somewhere in the back of our minds this is what happened between each battle. gw is a model company now, and the rules have become simply wrapping paper, a toss away gift for big time consumers. and somehow the miniatures stopped moving around in there cabinets to represent, instead, victory points and to wound percentages… of course, gw should sell stuff, and of course i want to buy it, but, really, i was never really buying a model, i was buying a dream and it was one that so many shared. this is the great affront that is affecting so many long term investors like myself, and that is really what we are more so than the fund managers who suck dividends up their noses for a “living”… i mean, not a rage quitter, but this is the same game getting played in every boardroom in the declining west, a pump and dump pyramid scheme self-inflating until the bottom falls out and only the execs with their golden parachutes end up passing their dangerous terrain tests. myself, i will be waiting, in cover, ready to seize all over these financial fascists when their loafers hit this mudball.

  • Victor Hartmann

    Seemed pretty clear that drop pod marines were getting a boost in the new codex so I already designed my defense against drop pods and deep strikers. So, bring it on, I’ve got ya covered. The more people that buy into this (literally), the better for my army.

  • Johan Wlochacz

    Hey, am I right to assume the only way to play this legally is when buying this nearly 300 pound set? or is there another way to get these rules without spending 300 pounds? would any tournament ever allow it to be played in a regular tournament you guys think? I have my doubts about it.

  • Patrick de Blois

    Where can you get that?

  • Johan Wlochacz

    It is a webshop only product. zo only on the games workshop website. you can buy all units seperate, but you still would not own the rules so you would not have any way of legally ussing this formation. At least, that is how I think it works.

  • Necky

    the level of alpha strike in this formation is insane.

    the only “counter” to this would be a tau army with 3 riptides, the ion cannon, and everything in your army having interceptor.