Getting the Most Bang for Your Psychic Buck: FTN

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We get specific with one of the Gathering Storm Relics we talked about last week and how it applies to the 40K Imperial Soup.

Its neat to be able to look back at older releases every time we  get new stuff in our hands.

 

Yo Everyone,

We talk a little about the new GW boxed game, Gangs of Commorragh, in the first part of this show.  We have a full review of the game in our articles section too.  Check it out here.

The we get into army design talking about a listener submitted Imperial Knight idea using some new technology out of the Gathering Storm book.  Basically, you take knight formation that allows you to upgrade a character to be able to hold a Relic and then equip him with one of the new Gathering Storm do-dads.

As mentioned, its really nice being able to get more use out of the models you may already have and incorporate some of the new stuff at the same time.   The back part of the show is a recording I did with Horton Doughton.  We tackle a pretty interesting subject – effective casting dice for Psychic Powers.   Even if you think you’ve got this part figured out, I think you’re still going to enjoy it.  We get down to the brass tacks on how many dice you should be throwing at each power.  We go one step farther and give specifics on how that applies to when you’re casting on 3+ and then 2+.

Most people have their own dice voo-doo for deciding how to cast.  We remove a little of that mystery and even give a few tips on how/when to attempt to deny the witch.

The Finishing Moves segment is sponsored by Frontline Gaming.  They have a ton of good stuff coming out over the next few month and we are excited to be a part of helping them promote it and their events.

The FM’s this week is all about using stencils.   This, depending on your patience with them, can be infuriating!  We give you some tips on how to make this task a little less daunting and get some impressive effects on your figures.

 

 

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FTN mostly focuses on Warhammer 40k, but again you will see in the first few episodes we take a severe deep dive into nerdom. These have been a blast to record and I hope they help pass the time for you.
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Credits:
Paul Murphy – Host
@warmaster_tpm

Panelist:
Justin Troop – troopsmash
Christopher Morgan – captain morgan
Adam Abramowicz – Beyond the Brush Studios
Andrew Whittaker

  • ZeeLobby

    Hope they fix dice generation in 8th. Just makes some factions so much stronger than others. Which wouldn’t be an issue if they had weaknesses to account for it, but I’d just be happy if they dropped its power level back to sane levels.

  • Joe

    I love using my Librarius Conclave but it really slow the game down when I have 6 + D6 of power to use. My opponent might as well go make a sandwich during the phase.

    • The Suave Lion

      Feel your pain man. The kSons list I run has 29+D6 .I’m pretty sure my last opponent completed a uni degree during my last psy phase.

      • Charon

        I feel like the issue is not the number of dice but the amount of book keeping.
        Dice are calculated quickly. You can even count them before the game and just add or subtract if you lose or summon psykers.
        The thing that is really costing time is this:

        Ok, this psyker has…. hmm… is he in range? No… wait the other one has that power that… ah yes… oh wait I should do another spell first… I think the daemon prince… let me check… ah yes… cursed earth from my daemon prince.
        Rinse and repeat for another 6 – 10 spells.

        • James Nicolson

          Exactly if people are rocking 30+ dice they should have some sheets to easily block in what they rolled. Makes the phase much faster and your opponent hates you less haha.

        • Joe

          It would be cool if there was something like a psychic dice set. Something like a D10 with markings for success, failure, and perils that increase or decrease in relation to each other depending on the difficulty of the power. Like the dice from Zombie Dice. Then you could roll the whole lot at once.