Blades of Khorne Review : Khorgoraths

Josh from Masterpiece miniatures here to discuss a Blades of Khorne unit, Khorgoraths.

For more tactics articles, check out the Tactics Corner!

Meet the Khorgorath

Khorgorath are hulking, skull devouring beasts. They were once large, normal looking predatory beasts of the chaos realm. Khorne had them rounded up and taken to the brass citadel to be mutated into living skull vacuums. They now spend their days devouring the skulls of their enemies until full and vomiting the skulls they’ve devoured onto the foot of the skull throne… awesome and gross.

Khorgoraths are one of the most unique models in the game. These guys have a reasonable short range missile weapon. They’re monsters that can be run in a multi-model unit (weird). They’re resilient. They’re speedy. They’re melee weapons have good accuracy, rend and deal more than one damage per attack. Before Blades of Khorne, Khorgorath were pretty weak, but now they’re are awesome.

Unit Characteristics

  • Wounds: 8
  • Save: 4+
  • Move: 6
  • Bravery: 6
  • Points: 100
  • Min Unit Size: 1
  • Max Unit Size: 6

Missile Weapons (Range/Attacks/To Hit/To Wound/Rend/Damage)

  • Bone Tentacles (6/3/3/4/-/1)

Melee Weapons (Range/Attacks/To Hit/To Wound/Rend/Damage)

  • Claws and Fangs (1/5/3/3/1/2)

Abilities

  • Horrific Predator – if this unit inflicts damage on the enemy in the combat phase, subtract 1 from the bravery of enemy units within 12″ (this stacks)
  • Taker of Heads – heal a wound if attacks made in the combat phase result in one or more enemy models being slain

Keywords

  • Chaos
  • Khorne
  • Monster
  • Bloodbound
  • Khorgorath

Tactics

Khorgoraths are relatively fast, resilient models with hard hitting attacks. This makes them excellent for a wide variety of things. Most of the time, you’ll probably be using your Khorgoraths to intercept large groups of battleline units, and seeing as how they have 8 wounds per model and a 4+ save you can usually get away with making your first attack or second with separate units before circling back to them. Just make sure you jam them into the side of your the enemy unit so that your opponent can’t make an effective pile in. Don’t forget to heal those wounds.

The Horrific Predator ability is underappreciated. This ability is stackable. If you’re running an MCU (minimum capacity unit) style list with multiple units of Khorgoraths, you can do some serious damage to your opponent’s bravery characteristic. Roll in with your monsters and keep them within 12″ of enemy units that might suffer losses in your battleshock phase. I’ve theory crafted some interesting lists that consistently subtract 4 from your opponent’s bravery characteristic, hopefully GW gives us an easier way to purchase more Khorgoraths soon.

 

Khorgoraths aren’t as dependent on attack characteristic buffs and their melee attacks have solid accuracy. Don’t be afraid to use them outside the range of the Bloodsecrator or without buffing them. Attack characteristic buffs are cool if you’re running MCU, but if you want to buff a group of them, focus on suring up those hits or giving them wound re-rolls with Bloodstoker.

Big Daddy

I’d be insane to talk about Khorgorath’s without talking about Skaarac the Bloodborn. This guy allows you to build a list that can easily provide your Khorgorath’s with a turn 1 charge if you play your cards right:

Allegiance: Khorne

Leaders
Skaarac the Bloodborn (500)
General
Bloodstoker (80)
Artefact: Talisman of Burning Blood
Bloodstoker (80)
Artefact: Talisman of Burning Blood
Bloodsecrator (120)
Slaughterpriest (100)
Bloodbathed Axe
Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
Bloodbathed Axe
Blood Blessing: Bronzed Flesh

Battleline
5 x Blood Warriors (100)
Goreaxes
10 x Bloodreavers (70)
Reaver Blades
10 x Bloodreavers (70)
Reaver Blades

Units
5 x Khorgoraths (500)
2 x Khorgoraths (200)

Battalions
Gore Pilgrims (80)

Total: 2000/2000

Double boost your save rolls and double whip your unit of five khorgis. Send them barreling across the battlefield at a run speed of 14+1d6″. Then charge your enemy with an insane movement speed of 8+2D6″. This is not a competitive list. It is easily beaten by some of the best armies out there, but the list sure sounds fun. RAAAHHHH!!!

My Top 5 Unit Synergies

  1. Skaarac the Bloodborn – Allows all of your khorgis to run and charge in the same turn.
  2. Slaughter Priest – provides +1 to hit rolls or save rolls with Blood Blessings!
  3. Bloodstoker – provides +3″ to run and charge rolls as well as re-rollable wound rolls of 1
  4. Bloodsecrator – provides attack characteristic bonuses
  5. Wrathmongers – provides attack characteristic bonuses

Cons

Khorgoraths are Monsters. It’s a unique keyword for a multi-model unit, but it is bad. Monsters don’t get bonuses for being in cover. Additionally, there are also lots of units that are gain bonuses while fighting against units with the monster keyword. Make sure you’re aware of enemy units that gain bonuses while fighting monsters and avoid being the victim of alpha strikes with those units.

Khorgoraths don’t have the mortal or daemon keyword. You’re going to need to be cautious about your hero unit choices if your army has a lot of khorgoraths in it. You’ll no longer be able to gain any bonuses from the Aspiring Deathbringer or Lord of Khorne on Juggernaut.

Currently there’s only one way to get a Khorgorath. It’s a cool model, but there aren’t any options for that model built into the sprue that it comes on. As far as the lore is concerned, there are any number of mutations that Khorgorath can be stricken with. I would have liked to see a little mix and match, but for now we’ll have to settle for some good ole’ fashion kit bashing. Hopefully GW releases some official options soon.

 

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

secondhandhsop
  • uatu13

    Now all GW needs to do is make a kit for the Khorgorath! Having several of these guys that are all the same model sucks.

    • euansmith

      I’ve got one assembled and one on the sprue. I guess something like the Chaos Spawn kit could furnish a bunch of bits and bobs to make them look different.

  • Matthew Pomeroy

    I think they look redumbulous ( a healthy mix of dumb and ridiculous). I havent bothered putting mine together.

  • Golden Yak

    Still can’t tell what’s going on with their head(?), but Khorgorath’s get major points for introducing a way, way cooler design for the Mark of Khorne.

    • euansmith

      I think that the head is supposed to be like a fetish or totem; so like some weird mask replacing their face. I’m sure it could be replaced with something spare from another kit; though I actually like the weirdness of face-mask. It reminds me of some of the bizarre artwork of Brendan McCarthy.

      • Matthew Pomeroy

        i thought melissa mccarthy was closer to my khorgorath. 😀