Goatboy here again for another lovely bit of 40k chatter. Let’s look at some thoughts on the idea of fielding an army that doesn’t care about Command points beyond a reroll every now and again. Sometimes you just have to go counter the meta.
Hey everyone! Adam, from TFG Radio, here once more to fill your mind with information to replace the important ones in your head!
HERO is back at it with some old school advice for the new school of Dark Eldar. Buckle-up because Drukhari Class is in session!
Today marks a dawning of a new era in 40K. The first big twice-yearly FAQ has dropped, and its changes, while fewer than expected are going to be huge.
Campaign for North Africa is literally the most in-depth and complicated wargame ever created. Today we look at how players kill each other.
As we anxiously wring our hands awaiting the Warhammer FAQ, some folks are already quietly preparing for life in a post spam world.
Wizards are the undisputed masters of magic. When it comes to flexibility, versatility, and sheer power, it is hard to do better than the Wizard. There’s a reason they’re one of the iconic D&D classes. But did you know they can do more than cast Fireball every round?
Black Blow Fly here to discuss Space Marines – and what to do about their underwhelming tabletop performance.
It’s the eternal question for Tournament Organizers large and small – how long should your rounds be? But that should be a factor of how large the games are, right? And also how many rounds you’re planning to have in your tournament. That’s the hope anyways. But you know what they say about hope…
Have you noticed that the grimdark of the far future seems to consist entirely of blown out ruins and sparse rock formations? It doesn’t have to be that way.
The Drukhari book is out, and after reading and playing with it, it feels like the first book to really “get” 8th Editon.