So you are going to step up and play Apocalypse. What house rules do you need to make the game run smoothly?
HOUSE RULES IN APOCALYPSE
Over the past 3 years, since former Los Angeles Games Workshop Bunker manager Chris Cailor and I started SoCal Apocalypse, we have come up with a set of House Rules that is used more or less, by two other Apocalypse groups I play with. Plus, the Apocalypse40K forum is a great place to discuss rules and what other Apocalypse players from all over the world.
Limit Flank March – This is an overpowering Strategic Asset. The general rule the 3 groups I play with use is that you are limited to 1,000 points for flank march. Now some datasheets grant this asset to the unit and then we simply say that Flank March is limited to that unit.
Custom units? – What do you allow as far as customizations? The best example of this is the amazing Fellblade customizations by Tom McBride. Before Forge World came out with their Fellblade, Tom McBride was building his amazing vehicles conversion kits. We allow the standard datasheets Tom has put together. You can read a great interview with Tom here.
And we also allow units from the Bell of Lost Souls Lords of Battle PDF. This was a great compilation of the units represented by Armorcast models and in Epic.
There are some top level House Rules issues to deal with. Look for an expanded article with a complete list of House Rules we use in The Big Game, the world’s biggest Apocalypse game and at SoCal Apocalypse. More information on that can be found on the Apocalypse40K blog.
So, what issues have you found that need House Rules in Apocalypse?
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