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So You Want to Make a Game? A Rough Guide to Manufacturing in China.

8 Minute Read
Nov 27 2013
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Image by Empire Building Network
Reecius here from Frontline Gaming to discuss a topic that touches the heart of many a gamer: making your own game! Manufacturing is a critical part of that process and within I share some firsthand experience on that topic.

Admit it, you’ve thought about making a game, at least when you were a youngster. We all have! We love games and it’s only natural to at least consider designing one yourself or at least modifying a game you currently play and love. I know I have thought about it many times, myself. As a kid, I had notebooks filled with back stories, art and rules for my own miniatures games! Heck, I still do!
Well, I am here to give you some practical information on how the manufacturing side of it works in China.

Doug from TableWar and myself on the Great Wall!

What qualifies me to say anything at all on the topic? I just returned from a trip to China where we (Frontline Gaming and TableWar) got the wheels turning on making our very own gaming product, theFrontline Gaming and TableWar Gaming mat, which we’re calling the  Mega Mat! This just tickled me pink to be able to do as it fulfilled my childhood fantasies at least a bit!

You can see (and hopefully support!) our KickStarter Here 

The Mega Mat is a full color, ready to play out of the box series of themed 4’x6′ tabletop gaming mats (and 4’x4′ with stretch goals) for use with miniatures games! We have two Mega Mat designs already through the prototype phase and in our store being gamed on as I type this–‘Grassy Plains’ and ‘Blast Zone!’ With stretch goals, we hope to unlock our ‘Urban Combat’ (a City Themed Mega Mat), ‘Alpine’ (a Snow themed Mega Mat) and the ‘Barren Wasteland’ (a Desert/Post Apocalyptic Mega Mat) designs, and eventually all 5 in 4’x4′ Mega Mat versions as well! We have lots of ideas for future designs, too, if this proves to be popular.

Our ‘Grassy Plains’ Mega Mat with Wraithknight for demonstration purposes.
Shameless plug? Yes. But we want our product to be a success and if you want to succeed with your potential endeavor you need to use every resource you have! That’s the first tip I have to share =) But, I have more, so read on!

First of all, why produce in China and not the USA/Canada/Europe? I love the good old US of A (as most of you reading this doubtlessly love your respective countries, too), so this was a concern to us. However, after doing research (and by no means is my knowledge on this topic comprehensive, this is based off my personal experiences), it is not only the labor costs that are such a big discrepancy between the USA and China (and there is a HUGE difference in that regard, 5 to 20 times as much domestically vs. China or more) but also the volume requirements.
Our ‘Blast Zone’ Mega Mat with a Stompa for demonstration purposes.
China specializes in contract manufacturing. They will complete a smaller quantity of units in a manufacturing run and they do not push as hard for a long term commitment. As an example to illustrate this point, in China you could produce say, 1,000-2,000 units of a given product, whereas in the USA a manufacturer may ask you to produce 10,000….per month! And they may ask for a year long contract on top of that.
Obviously for our industry that is simply unrealistic unless you have a LOT of money and are extremely confident in the potential of your gaming product to sell incredibly well!
Manufacturing domestically can be very expensive.
So, not only would it cost more to get the project done per unit (and typically raw materials are cheaper in China, too) but they want you to commit to more units per month than you are likely going to sell in the first several years of business. As gamers are really, really price sensitive, they wouldn’t want to pay double to triple what they are used to paying for the exact same thing even if it were produced locally. Some may, but that is a huge risk to run when you are competing with more cheaply produced, foreign products.
Design work is also critically important. Obviously, you need someone with the artistic ability and technical know-how to actually design your product to a high level of quality and–this is HUGE–to be able to meet deadlines! It doesn’t matter it you have the best artist in the world if he or she can’t get work done in a timely fashion.
Doug was an animator for EverQuest, and the Monk’s animations were some of his favorite!

Our team has just such an individual, Doug Johnson, who has over 10 years in professional design and 3D modeling behind him. If you are making models, not only do you need a beautiful design, but the knowledge of how to break that up into parts that are easily assembled and most efficiently take up space on a sprue. There’s a big difference between GW plastics and their competitors and that is as much experience as technical advantage.
Even our relatively straight forward Mega Mat line required simple molds to be made!

You also have to consider how the design will interact with a mold and how the final product will come out of the mold as plastic injection molding can be a fickle process if you don’t know what you are doing. I imagine paying the very steep costs to make steel molds (many, many thousands of dollars–even in China–for a single model kit) and then finding out the plastic sprue comes out not the way you want, would be more than a little disappointing not to mention expensive. I witnessed the process of machining molds and their subsequent use in plastic injection production while in China and there are a lot of steps where it can go wrong if you aren’t knowledgeable of what you are doing.
Producing in China opens up a whole slew of new concerns in a far less technical regard as well. For one, obviously, the language barrier. That is a BIG barrier. Trying to communicate detailed, complicated design instructions, particularly for something they are not familiar with making, can be incredibly challenging.  Any errors in communication, even slight, can be disastrous.
We had to be sure the Mega Mat would be the right size to fit gaming tables! Models and table shown  demonstration purposes.
For example, while discussing the production ramifications for our Mega Mat products, the manufacturer told us there could be a variance of up to 5cm per mat (1.9685″) in length, which was unacceptable for our purposes. We were about to walk away from the negotiating table when they realized they had actually meant 5mm (0.1575″) which is hardly noticeable (and some variance is unavoidable in the manufacturing process). Huge difference! A simple translation error and you can imagine how big of an impact that would have on your project.
You really, really need someone on your team that speaks Mandarin (or Cantonese or whatever language they speak at the factory). Luckily, we have that in one of our partners, Todd, who lives in China and speaks the language. That makes a massive difference, and I cannot stress that enough.
‘Blast Zone’ Mega Mat!

That also ties into the other point: quality control.
You must, must, must be able to ensure quality control. It would be utterly disastrous if you were to go through the design, prototyping, and manufacturing phases of bringing a product from concept to market (which is very expensive, thousands to tens to hundreds of thousands of dollars for even a simple project), spend the thousands of dollars involved in shipping the product over the Pacific, setting up a business (if you don’t already have one), bonds for importing, etc. all to open the container and see a product that is not what you thought you were getting! You would be out of business before selling a single unit. Imagine if you had run a KickStarter and used other people’s money, they trusting in your ability to deliver, only to get a product that was totally wrong? It would be just rotten.
That is another advantage of having a partner there in China to ensure our Mega Mat products are all at the quality level we demand.

You have to ensure the quality of your entire product run is high, or you could be in it deep! We watched this ‘Blast Zone’ Mega Mat come off of the line to be sure they could deliver! Models shown for demonstration only.

It also behooves you to do business the old fashioned way: face to face. Yes, we live in a digital world where we can reach out to nearly any point in the world from any other point, but there simply is no substitute for going and meeting someone, shaking their hand, and seeing how they do business. And, if necessary, lighting a fire under their behind if you need to get something done just as you would here at home!
That is exactly what we did (although the fire bit wasn’t necessary!). We went to just shy of a dozen factories before we decided on which one we wanted to work with. They were extremely professional, their factory was efficiently run and clean, and they dealt fairly with us (you must be prepared to go in ready to fight for the price you want to pay, every business deal in China is a negotiation). That cultural barrier, one of a great many, is another hurdle you must be prepared to get over.

You want to make sure you can see the prototype before green lighting production!

The other benefit to being there is that you can often see a prototype of your product and hold it your hands. There is no substitute for that. That is exactly what we did with our Mega Mat line and I brought two of them back to the States with me where our customers have been having a blast playing on them!


That is a brief rundown on what it takes to manufacture in China and maybe bring your dream of designing a game to life. At least one aspect of it! Then you have to think about the million other factors such as marketing, warehousing, distribution, sales, customer service, competing products, etc. etc. etc. Haha, it is no easy task to be sure, but hopefully you found this bit of firsthand experience useful!

Again, please check out and support our Mega Mat KickStarter if you think it’s a worthy product!


Reecius out!

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Reece Robbins
Author: Reece Robbins
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