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40K: Weekly Roundup Knights – Legions & Bugs OH MY!

7 Minute Read
Mar 2 2014
Warhammer 40K
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Lots of new releases this week, and it isn’t just Knights! Legion of the Damned and Tyranids get love too!

Legion of the Damned, Tyranids and loads of Knight info…

LEGION OF THE DAMNED

Lots of news out for the Legionaires in their new Datslate.  

Army Rules
 
The book introduces yet another specialized Force Organizational Chart and special Allied Detachment, much like Codex: Inquisition. The FOC requires 1 Elites slot and allows you to take up to 3 more Elites. That’s right, your single unit option is an Elites option. 


Much like the Inquisition the Legion of the Damned form their own specialized detachment that doesn’t use a standard allies slot. They can also be fielded as the primary detachment for your army, with a second Legion of the Damned group in the Legion of the Damned detachment slot netting you up to 8 units of Legion to control. If you do make the Legion your Primary Detachment, all Legion units are also scoring. 


There is one problem with fielding a full Legion army though at the time of the release of the codex I’ll go into a bit more under the unit specific rules, but it may change in the future. That said I did contact Games Workshop: Digital Editions about it via their Facebook so if anything changes I’ll post an update to this article.
 

Now the Legion of course brings an allies chart of it’s own to the mix, so let’s give it a quick rundown:

Battle Brothers: Adepta Sororitas, Blood Angels, Dark Angels, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Space Marines, Space Wolves 
Allies of Convenience: Eldar 
Desperate Allies: Dark Eldar, Tau 
Come the Apocalypse: Chaos Daemons, Chaos Marines, Necrons, Orks, Tyranids


Honestly not too many surprises considering the nature of the Legion. I’m just thankful for the inclusion of Sisters as Battle Brothers. Those poor nuns usually get left out in the cold on a lot of things so anything that gives them more options is always a plus in my book.
 

Warlord Traits
 
No, you didn’t read that wrong, even though the Legion has no HQs, they do have Warlord Traits. If you’re fielding the Legion of the Damned as your Primary Detachment then you nominate one of the Legionnaire Sergeants in your unit to be your Warlord. He then gets to roll on the Warlord Traits tables in the book or on the Legion’s table, which I’ve provided below: 

Inferno of Vengeance: Warlord and his unit have the Soul Blaze special rule 
Aura of Fear: When taking Fear tests units in base contact with the Warlord’s unit suffer a cumulative -1 penality to their leadership value for each friendly Legion of the Damned squad on the battlefield beyond the first (translation: max of -7 penalty) 
Ethereal Bolts: The Warlord and his unit, have the Armorbane rule when firing the following weapons: bolt pistol, boltgun, storm bolter, heavy bolter or any combi-weapon firing as a boltgun. 
Spectral Bulwark: The Warlord and his unit have the Feel no Pain (5+) special rule 
Never Too Late, Never Too Early: Instead of making a reserve rule for the Warlord and his unit at the start of Turn Two the controlling player can instead decide if they want the unit to arrive that turn. If kept in Reserve the player can then choose if they want them to arrive or not on Turn Three. If still in Reserve on Turn Four, however, the unit must be deployed.
Retribution Made Manifest: The Warlord and his unit have the Preferred Enemy special rule.


Easily my favorite in this have to be Ethereal Bolts, just because of a unit being able to threaten any vehicle on the table with their Bolters (S4+2d6=Max 16, average being 11) is kind of hilarious. The only one I feel is a bit silly is the Never Too Late, Never Too Early, only because I don’t see a lot of potential use for it. I could always be proven wrong though so I won’t judge too hard, I’m just not able to think up a lot of uses for it right now.
 

Army List
 
Just in case you missed it, or skipped it earlier to come down here and see what army options there are, there is only one unit to choose from. It’s an Elites choice called the Legion of the Damned Squad.


Coming standard with 5 models (4 Legionnaires and one Legionnaire Sergeant (who has the distinction of being 1 point better in Weapon Skill than is normal for a Space Marine Sergeant)) and the ability to take up to 5 additional Legionnaires this unit has a pretty good swath of rules and options. So let’s take a quick look.


Standard wargear is, well standard. Everyone starts off with Power Armour, Bolt Pistol, Boltgun, Frag and Krak Grenades, the same as you’d expect for Marines in pretty much any book at this point. The fun actually starts in the Special Rules: 


Aid Unlooked For: Legion of the Damned does not benefit from Chapter Tactics, and they can’t be joined by Independent characters. They always start the game in Reserve and always arrive by Deep Strike. When they arrive by Deep Strike you may re-roll the scatter dice if you wish. 
Fear: Yes, it’s the USR. 
Fearless: USR once again. 
Flaming Projectiles: Ranged attacks made by the Legion of the Damned have the Ignores Cover special rule. 
Slow and Purposeful: Once again, a USR. 
Unyielding Spectres: The Legion of the Damned have a 3+ invulnerable save.
Not too bad, except for one big issue: 

Aid Unlooked For. Because this rule was apparently lifted straight from the Space Marine codex it creates a major problem for anyone who wants to run a pure Legion army. As it stands at the time of writing this means you automatically lose at the end of Turn 1 because your army is not allowed on the table any sooner than Turn 2, as per the Deep Strike Rules. 

So unless/until this changes a pure Legion army isn’t feasible outside of house rules and Apocalypse games.


So that problem aside, how can you equip your Legion units (beyond adding more Legionnaires of course)? Let’s take a look:
– One Legionnaire may replace his boltgun with: Flamer, Meltagun or Plasmagun.
– A different Legionnaire may replace his boltgun with: Heavy Bolter, Heavy flamer, Multi-melta, Missile Launcher (comes with frag and krak, may upgrade to have flakk), Plasma cannon or Lascannon.
– The Legionnaire Sergeant may replace his boltgun with: Chainsword, Power weapon or Powerfist.
– The Legionnaire Seargeant may replace his bolt pistol and or melee weapon with: Storm Bolter, Combi-flamer/-grav/-melta/-plasma, Grav-pistol, Plasma pistol.
– One Legionnaire Sergeant may take the Animus Malorum. 

Read more here.


LEVIATHAN RISING II

New Dataslate (II) overview (I think you will like this one).
As was promised this is what the dataslate has to offer. Like last time I am going to hold off any judgment until I have some time to think it over. But it looks like there is some neat stuff.

We have some new fluff advancing the story with a handful ofpages in all. High points are Blood Angles show up.

We got the 5 new promised formations
 

1. Incubator Node
1 Tervigon
3 Termagant broods
Special rule: Tervigons must reroll 1’s when spawning


2. Synaptic Swarm
1 Tyranid Prime
3 Warrior Broods
Special rule All units in formation have 18’ synape range

3. Sky blight Swarm

1 Hive Tyrant (must take wings)
1 Crone
2 Harpies


3. Gargoyle broods
Special rule All Gargoyles have “Objective secured” which means they can control objectives even if it is being held by an scoring enemy unit. Also they get “Sky Swarm” If a Gargoyle unit is wiped out it returns to play in reserves on the roll of a +4



4. Living artillery node
1 Exocrine
3 biovores
1 Warror brood (must take 1 basic biocannon)
Special Rule: Organic Bombardment with these units range weapons are pinning and any range weapon (from the formation) fired from with in 12 inches of the warriors can reroll scatter dice for barrage or blast weapons

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5. Endless swarm
3 Hgaunt broods
2 Tgant broods
1 Warrior brood
Special rule: Endless Swarm If a HGaunt or Tgant unit is wiped out it returns to play in reserves on the roll of a +4


Also 2 new missions one is a pitch battle that has reinforcements showing up for each side mid way through and the other is night fight “find the run away with” a relic game. So 40K football sort of. 
As far as art work goes it looks like nothing really new.

Read more here:

IMPERIAL KNIGHTS
 
Codex Imperial Knights $41
Imperial Knights Limited Edition $115

Within the 64 pages of this hardback, full-colour book you will find:
– A comprehensive history of the Imperial Knights from the Horus Heresy to the Time of Ending.
– Inspiring heraldry and history of a number of major Knightly Houses.
– Informative background information concentrating on two patterns of Knight suit; the Knight Errant and the Knight Paladin.
– Full rules for fielding a detachment of Imperial Knights as a force in Warhammer 40,000, or as an allied detachment to an Imperial force.

Knight Rumors

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Codex Rules
via Father Gabe

Allies:

Battle Brothers: Black Templars, Blood Angels, Dark Angels, Imperial Guard, Sisters of Battle, Space Marines, Space Wolves

Allies of Convenience: Eldar,Grey Knights
Desperate Allies: Dark Eldar, Tau Empire
Come the Apocalypse: Chaos Demons, Chaos Space Marines, Necrons, Orks, Tyranids


Units:

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Imperial Knights ONLY.  No other Ad Mech, or Freeblade units.


Army-Detachments:

Imperial Knight Primary Detachment:

3-6 Knights

1 is the Warlord

Apparent/Seneschal Chart (roll d6 per knight)

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1:  Knight is -1 WS/BS, Ion Shield is 5+

2-5: Standard Knight

6: Knight is +1 WS/BS, Ion Shield is 3+


Allied Imperial Knight Detachment (see allies chart above):

1-3 Knights 

Separate detachment is neither Lords of War, nor Allies

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Warlord Traits:

+1 to Run or Charge distance

+1 to Building damage chart results

Warlord gains It Will Not Die

others…

 Forgeworld Knights

Sources say Forgeword is already well into development of a variety of Imperial Knight add-ons and variant kits.

Look for them to begin with easy to produce weapon add-on kits including:

-Knight Inferno Cannon
-Knight Plasma Cannon
-Knight Power Fist

Then they will move into more elaborate add-on kits including a Chaos Knight

Lancers, Castellans, and Barons would seem like low-hanging fruit in the add-on kit department for Forgeworld but there is no chatter so far.
So there it is!  The latest news for 40K.  

Nykona

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Author: Alec Peters
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