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X-Wing: Imperial Raider Details Revealed

3 Minute Read
Apr 27 2015
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FFG just rolled out a lot of details on what may be the most murderous ship in X-Wing – The Imperial Raider.

Today there is more scoop of exactly what the awesome looking Imperial HUGE ship revealed last December is bringing to the table:

 

FFG says:

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At one-hundred squad points, the Raider-class corvette is the game’s largest, biggest, and baddest ship to-date. In fact, the Raider is so large that it requires two bases and is divided between two sections, fore and aft , as are its upgrade bars, action bars, and damage decks. It boasts more total shields and hull than the CR90 corvette, and it can perform up to two attacks each round with its primary weapon, worth four attack dice each, to make short work of enemy ships caught at Range 2 – 4. Of course, the Raider is also heavily customizable, boasting three hard points and slots for two crew and three teams.

 

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Furthermore, the Raider, like the Rebellion’s huge ships, can gain and spend energy to fuel a wide variety of powerful effects. Each round, your Raider gains energy during its activation, equal to the number of energy icons revealed with its chosen maneuver. For example, the Raider would gain two energy while performing a bank maneuver at speed “2,” but it would instead gain three energy if it were to fly straight ahead at speed “1.”

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It can then spend this energy to fuel any effect on an upgrade or damage card with the Energy header, such as an Ion Cannon Battery or a Comms Booster . Any remaining energy can be saved or spent to recover shields or to allow the ship to fire its primary weapon a second time. Altogether, this means that you can bring an astonishing measure of firepower to bear against a single enemy, especially if you can catch it in the sweet spot where your fore and aft firing arcs overlap. Two shots from a four-attack die primary weapon, one from your forward-mounted Quad Laser Cannons , and two from a pair of aft-mounted Ion Cannon Batteries? That’s more than enough to cripple the Millennium Falcon or pretty much any other Rebel ship.

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Yes, that is NINETEEN attack dice.  Suck it Fat Han!

Still, it’s not just a matter of raw firepower and resilience that the Raider brings to your Epic battles; the Imperial Raider Expansion Pack also allows you to field such noteworthy Imperials as Grand Moff Tarkin , Captain Needa , andAdmiral Ozzel . Each of these iconic characters appears as a crew upgrade in the Imperial Raider Expansion Pack.

 

100 points and up to NINETEEN ATTACK DICE – sign me up for two!

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Author: Larry Vela
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