D&D: Plane Shift Zendikar

Zendikar PDF Cover

For the first time EVER Wizard of the Coast is crossing multiverses – Dungeons & Dragons meets Magic: The Gathering!

Yes folks, you read that right – Wizards has finally crossed their money-making streams! For the first time you can enjoy your D&D* dungeon delving in one of the Planes from Magic: the Gathering. Welcome to Zendikar!

via Wizards of the Coast

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.

From the beginning, Magic‘s plane of Zendikar was conceived as an “adventure world” where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane’s creative roots lie in D&D, so it should be no surprise thatThe Art of Magic: The Gathering—Zendikar feels a lot like a D&D campaign setting book. It’s littered with adventure hooks and story seeds, and lacks only the specific rules references you’d need to adapt Zendikar’s races, monsters, and adventures to a tabletop D&D campaign. And it’s all surrounded by amazing fantasy art that holds boundless inspiration in itself.

You can think of Plane Shift: Zendikar as a sort of supplement to The Art of Magic: The Gathering—Zendikar, designed to help you take the world details and story seeds contained in that book and turn them into an exciting D&D campaign. The easiest way to approach a D&D campaign set on Zendikar is to use the rules that D&D provides mostly as written: a druid on Zendikar might call on green mana and cast spells like giant growth, but she’s still just a druid in the D&D rules (perhaps casting giant insect).

Plane Shift: Zendikar was made using the fifth edition of the D&D rules. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your role-playing game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.

Finally, The Art of Magic: The Gathering—Zendikar will help you create a D&D campaign in Zendikar, but you don’t actually need the book to make use of the material in Plane Shift: Zendikar—you can also refer to the abundance of lore about Zendikar found on MagicTheGathering.com and the Zendikar plane profile.

We’d love your feedback on Plane Shift: Zendikar!

MTG-3DCover-FrontArt Book for M:tG – Zendikar

Oh and if you didn’t see it already – It’s FREE to download. So what are you waiting for? Go check it out!

The last time Multiverses got melded…it wasn’t this pretty.

*The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.

  • Seienchin

    This sounds … surreal. MtG is one of the shallowest fantasy universes ever being mostly just the cardgamers who arent interested in the stories at all and some novels of varying quality (some are very good though). Not really D&D material… but it might be interesting nonetheless. The MtG worlds are sometimes just so far removed from “normal” fantasy that they might give some fresh air to D&D fans

    • Secundum

      You….Know completely nothing about MTG, do you? Shallow? lolwut.

      • GrenAcid

        TBH is so generic sometime you cant rly tell one form other.
        I do enjoy their worlds when they put some brain in to it like whole Ravnica, Mirrodin or Kamigava(IMO best 3 settings as far as I can tell and Im been on/off MTG since Odyssey)

        • Secundum

          ….You must be a casual.

      • Seienchin

        I am pretty positive that my 21 years on and off relationship with MtG is probably a lot longer than your’s but who knows… I stand by my word though. Even the greatest MtG novels do not change anything about it being shallow… Why? Because the overall story started as a meta joke (Planeswalkers to explain why the players are who they are) and is almost non coherent. It tooks long years for Magic to be even recognizable as stories that might somehow be connected. Combine that with generic references to the real world (arabian knights, Kamigawa(Offensively stereotypical but somewhat cool) and you get a shallow mess of an overarching story. The individual stories in each of the worlds can be quite nice though.

        • Secundum

          Longer yes, but not a lot longer. And ‘on again off again’ pretty much confirms you’re a casual.

    • WellSpokenMan

      The Urza saga was started before Abnett started writing his 40k novels, and the Magic novels were released on a regular basis until a few years ago. The writing is spotty at times, but with well over 60 books it seems a stretch to call it the shallowest fantasy universe ever.

      • silashand

        I loved the Urza’s storyline. Always wished they had done a RPG setting in Dominaria personally. There is a huge amount of potential in opening up the MtGs planes to roleplaying IMO. Innistrad, Mirrodin and a few others would be awesome. JMO though…

      • Shian Arcselia

        I also think that the story of Urza, the brothers’ war, weatherlight saga and others were great. I think it was a good move to clear up some of the lore as by the time we’ve gotten Time Spiral/Planar Chaos, the story lines have become so convoluted.

        I find it difficult, however, to find myself excited in the prospects of this upcoming idea. I feel as though last time I’ve felt any sort of excitement related to the story of Magic was with the initial Mirrodin arc. “Return to” sets felt so uninspired and generic compared to the first time we’ve visited those planes. As interested as I am, I am more cautious that this is degenerating two things I’ve loved dearly in a simple money-grab.

        I will reserve my judgment until the book releases, and I’d love to be proven wrong about my hunch.

    • Firemind

      Some of the old material might be good -like very old stuff from the early 2000’s or late 90’s – The choice of world seems odd at best since zendikar’s only atractive point is “it has cthulhu rip-offs in it”

  • ALikdoril

    MTG in my D&D? Well here’s hoping we get reese’s penutbutter cups from this mixing of the realms.

  • Christie Bryden

    maybe there will be a future mtg block or release based on a dnd setting.

    • ALikdoril

      That could be interesting.

    • Paul Scardera

      There is its called Legends. All the cards where based on an ongoing D&D campaign

  • ALikdoril

    Actually just had a thought. Does this mean they will open MTG as a setting for the Dungeon Masters Guild they have going? If so I must prepare my flood gates. 😉

  • Braden_Campbell

    This needs to be combined with the old “Planeswalker’s Guide to Zendikar” article series for best effect. Still cool though…

  • That’s really cool. I may have to use this for a home campaign