The Dungeonmaster is back! – WotC updates a bunch of rulebooks to keep your D&D adventures rolling along. Come see:
This month’s installment covers:
- Monster Manual & Dungeon Master’s Guide Errata
- Hoard of Dragon Queen & Princes of the Apocalypse Errata
Here’s just a handful of samples to get you going:
Dungeon Master’s Guide Examples
Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if
a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Poison (p. 257). The description of ingested poison has a new sentence after the first: “The dose can be delivered in food or a liquid.”
The other three poison types have new descriptions:
Contact. Contact poison can be smeared on an object and re- mains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas sub- jects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal mem- branes, tear ducts, and other parts of the body.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Monster Manual Examples
Vulnerabilities, Resistances, and Immunities (p. 8). The second and third sentences now read as follows: “Particular crea- tures are even resistant or immune to damage from nonmagical attacks (a magical attack is an attack delivered by a spell, a magic item, or another magical source). In addition, some creatures are immune to certain conditions.”
Legendary Creatures (p. 11). This section has been tightened up to include the following new rules:
- The opening has a new second paragraph: “If a creature assumes the form of a legendary creature, such as through a spell, it doesn’t gain that form’s legendary actions, lair actions, or regional effects.”
- The final sentence of the “Legendary Actions” section is now two sentences: “It can forgo using them, and it can’t use them while incapacitated or otherwise unable to take actions. If sur- prised, it can’t use them until after its first turn in the combat.”
- The final sentence of the “Lair Actions” section is now three sentences: “On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can’t do so while inca- pacitated or otherwise unable to take actions. If surprised, it can’t use one until after its first turn in the combat.”
Read the entire errata Here: