DoW III: Warboss Gorgutz Spotlight


Dawn of War III goes behind the scenes to show off how Ork Warboss Gorgutz has evolved from paper to PC!

The last time we got a good peek behind the scenes of Dawn of War III was with Farseer Macha. Well that was back in October and the Dawn of War III team has been hard at work with lots of news and updates.

In their most recent update they focused on the mighty Ork Warboss Gorgutz and his new far-reaching Power Klaw!

via Dawn of War III

“Art Director Matt Kuzminski talks about how he and his team updated everyone’s favourite Warboss from when we last saw him!”

gorgutz-dawn-of-war-iiiGorgutz, Dawn of War III

“Greed! Gorgutz wants all the things! Especially all the shiny things that other important people want. So how does a rampant collector of heads and shiny bits express that personality? How does he show that he’s not afraid to grab the thing he wants and relentlessly protect the things he has? With a giant Power Klaw, of course! That’s as big as he is. On a chain. That he swings around his head like a flail.

After we landed on that concept, it seemed so obvious in hindsight – but that’s the trick about making something feel logical in the environment and in the story. It takes time and iteration.”

Early 2D Concepts


“Although our instincts told us Gorgutz was a melee-focused character, we didn’t want to leave any stone unturned. We explored some ranged variants with dual flamethrowers, akimbo Shootas, and even an oversized Deffgun. Ultimately, though, we felt that Gorgutz would want to be up close and personal in a fight.”


“But it was the Power Klaw that spoke to us. I did some rough sketches for my concept artist Felix. He and our wonderful team of character artists took it from there!”


From 2D to 3D

“From there, all of the work was in the modelling and sculpting. This is where we tend to hammer down all of the smaller details and really bring the concept to its strongest iteration.”


“The concepts had a lot of rough ideas that didn’t really fall into the Ork aesthetic, so we drew some inspiration from his past incarnation in Dawn of War and gave him some custom Mega Armour.

Gorgutz and Macha are some of my favourite heroes in the game, and he’s insanely fun to play (as all Orks should be). When you see the big giant Ork with the Power Klaw for an arm, you know it’s Gorgutz – there’s no mistaking it. Our animator brought to life this snarling Warboss with the feral dog-like headshakes and the twitchiness and then the voice acting and dialogue alone is fantastic. He’s such a fun character. I can’t wait for people to play him and see him in the story when they finally get their chance to play as the Orks!”


An awesome looking Ork Warboss with a Power Klaw flying around on a chain? That’s Gork (or was it Mork) would be proud. For more behind the scenes art and info check out their full article HERE. Be sure check out their Homepage for even more great Dawn of War III info. I’m so ready for the next incarnation of Dawn of War III!

Want to learn more about Gorgutz? Check him out on Lexicanum.


Gorgutz: You looks like an oomie dats needs some feeding, metal boy.

Macabee: We exterminated all life on this planet before, and we shall do so again.

Gorgutz: Dat woz before me Waaagh! got ‘ere. Now, we is da wuns doin’ da ‘sterminating!

  • SilentPony

    That new powerklaw looks ridiculous, even by Ork standards. How they hell can he even stand?! And talk about a vulnerability! That arm length is enough for several meltabombs, and then its bye-bye klaw.

    • CthulhuDawg

      Where power and noise are concerned Orks care little for humie’ taktikz.

    • benn grimm

      Except, luckily for him, in the grim far future, melta bombs are only ever used one at a time, and only on models with AV…

    • georgelabour

      It’s a well known fact that the more ridiculous an ork contraption is the more likely it is to blow up a moon.

      Also, they just punch the laws of physics with that klaw until they win.

    • Alienerd the unbannable

      Stop trying to be a smart git… ya git.

  • ZeeLobby

    Epic Ork arm!

  • Devourer

    Oh my… I fear the whole look of DoW3 will be more like warcraft than 40k. Everything glowing and Weapons twice as big as the already big 40k ones. 🙁

    • Cristhian Mario Landa Rivera

      How is that Warcrafty tho?

      • ZeeLobby

        it’s world of warcrafty. World of Warcraft is cartoonish in it’s design, and tend to exaggerate weapons and armor, both in size and with glowing effects. That’s probably what he’s referring to. Personally I don’t mind with Orks.

        • Cristhian Mario Landa Rivera

          No, I play Warcraft since I can retell, this has nothing “warcrafty” (at least on the modern side, yet classic Warcraft never had such exaggerated stuff, so no, this is not “warcrafty” at all).

          • ZeeLobby

            Lol. Dude… Dude…

            I’ve played since start, and you see stuff like this ALL THE TIME. the other day a rogue was running around with limp fish for daggers. WoW is definitely goofy as heck. I definitely enjoy it still, but let’s not pretend it’s not over exaggerated and cartoony.


            And this is ignoring an entire race of panda-people, some of which dress like farmer John.


            I’ll admit armor sets got better over time, but there’s still goofiness all over, and transmorg has only made it worse. But there’s still swords and shields (bulwark) out there that are goofily big.

          • Cristhian Mario Landa Rivera

            Your point? that’s ridiculous, and also dated, way too datedm the contrast is pretty unfair, and it still dosen’t look like this orks at all.

          • ZeeLobby

            I mean I was just explaining why he said what he did. Obviously he thinks the exaggerated arm is similar to the exaggerated style of WoW armor and weapons, which are definitely still a thing, even playing today. If you disagree that’s your choice.

          • Cristhian Mario Landa Rivera

            Is not my choice, there are no options, there are facts and DoWIII is by no means “warcrafty”.

            While you can make absurd outfits with dated and modern models, that’s not the intention of the art team, who make consistent tier, and of course I never said that there aren’t ridiculous tiers, but they (almost always, male Orcs and Tauren have huge shoulderpads a la Spess Muhrines) can be easily identifiable as “Warcrafty”, the first big difference is the setting semi-fantasy vs. grimdark, from there there are nothing as exagerated as this Orks.

            And again, that’s the *MODERN* Warcraft look, pre-WoW it looked extremely similar to Warhammer.

          • ZeeLobby

            Haha. Whatever you say bro.

          • Cristhian Mario Landa Rivera

            Oh no, there is not “my truth”, there is only *ONE* truth, and DoWIII is not “WorldofWarcrafty at all”

            I’m not your bro, and yes, I am a blast to converse with.

            Maybe you just don’t know about Warcraft and WoW enough to understand the substantial differences.

          • ZeeLobby

            Haha. You’re great.

          • Cristhian Mario Landa Rivera

            Thank you, but still, the differences are notable. Way too much.

          • ZeeLobby

            You see it one way. I see another. That’s just it. I don’t care either. I like both worlds.

          • Cristhian Mario Landa Rivera

            Then you just don’t understand the difference, then you are just ignoring fact because your opinion. There is just one way here, and WoW never had such extreme disproportions.

          • ZeeLobby

            K. I see disproportioned pauldrons in wow all the time. Along with weapons and shield. You think they’re the right size. Those are called opinions. Haha. Like I don’t even get what you’re trying to argue here, but you seem to be fighting an internal conflict here.

          • Cristhian Mario Landa Rivera

            No, those are not called opinions, because those items you mentioned scales on you race, it would be ridiculous tho se 3 meters tall Tauren wielding bucklers for shoulderpads and little swords on each hand. Humans, female Orcs and Draenei, etc. they all have scaled armour and weapons to a more appropiate size.

            That is called ignorance, and you are just trying to get the last word trivializing my words with sarcasm. You are the one here with an internal conflict. It’s simple enough; WoW dosen’t have extreme power klawz, maybe massive shoulderpads for some male characters, but you are just trying to say “haha, I won”. That’s not a proper attitude.

          • ZeeLobby

            I obviously hit a nerve. Feel like you’ve been defending this your whole life. Lol. You win. Whatever to help you sleep tonight! Merry Christmas!

          • Cristhian Mario Landa Rivera

            No, it seems like it was I who hit a nerve, that explains your great escape, and I’m misotheist BTW.

            I’m not defending WoW, I’m defending the factual differences between it and DoWIII, I’m not looking to win, I’m looking to probe that compare this to WoW is wrong.

            So, tell me where are the “massive shoulderpads” here:

        • Daniel Hall

          …..Are we talking about the same universe here? We are talking about the year 40k….where people with armadas of space ships beat each other with swords/shields/axes……

          • ZeeLobby

            Yup. So?

        • MechBattler

          Er… you do realize Warcraft is the result of Blizzard cobbling together the pieces of a former Warhammer game they worked on before it fell through during the development stages, right? Warcraft was basically born from a rebranded Warhammer game. So it’s the other way around.

          • ZeeLobby

            That’s fine with me. It doesn’t mean they don’t borrow from each other. It’s not like they haven’t added anything since their birth, influenced by many other existing world’s and games.

            I personally have no issue with who copied who or what came first. I like both. I was just explaining what the OP meant.

  • Cristhian Mario Landa Rivera

    Two things that… I’d say, “annoy” me:

    – Why is he Bad Moonz now? (Evil Sunz ‘r fasta)
    – Why he has an organic arm?

    Still, I’m really hoping they deliver a rite an’ propa’ boss. Or else…

    • Hell-Nico

      Easy : Relic writers are a bunch of hack that care even less about lore than Ward.

      • Cristhian Mario Landa Rivera

        I’d won’t go *that* far, but still, they are pretty oblivious…

  • BT

    You know… I am shocked no one at GW has thought about Orks putting a power klaw on a chain. It doesn’t have to be stupid big like this one… but it really does feel like a Orky thing to do.

    • Alienerd the unbannable

      The “Iron Devil” audiobook features a Morkanaut who shoots it’s klaw on a chain around all over the place. It is the sort of thing you can imagine an ork doing.

  • Myu

    If they reduced the size of the arm it’d be perfect, too big atm

  • MechBattler

    Make that arm about 50% – 60% smaller and we got ourselves a badass Gorgutz. I remember he was kind of clunky in the first game, but that’s too over the top at that size.