Dreadball 2: New Playtest Teams

dreadball 2 logo

There’s a new playtest packet for Dreadball 2 available!

This update includes six teams, and some advanced rules for exhibition matches. If you’re playtesting download and print some these surveys, and fill them out during/after your games so you can share them with the Rules Committee.

via Mantic:


A number of changes are included in this playtest packet, both to the first edition of the game as well as to previous playtest packet rules. All playtest packet 3 changes are highlighted in green. Similarly, Playtest Packet 2 changes have been highlighted in blue (if they haven’t been further updated in playtest packet 3 that is). As always, a number of new abilities as well as a number of teams have been added to the respective sections, and we recommend you reprint these sections in their entirety so that you don’t miss anything.

Dreadball 2


The Teams

Speaking of teams, this playtest packet brings us up to a total of 17 teams available for testing. We want to hear as much as we can you guys, so be sure to fill out those surveys! This week’s new teams include:

Human: Void Sirens

Z’zor: Locust City Chiefs

Zee: Koeputki Kolossals

Asterians: Shan-Meeg Starhawks

Rebs: The Unincorporated

Koris: Wu-Ling Wanderers

Note: Some of the model abilities and play stats have undergone changes, see the playtest packet for more information.

Dreadball 2

What we need to know:

How do the teams ‘feel’?

How do you like the new teams and their abilities?

Do the costs of the teams properly reflect their abilities and stats?

As stated earlier, a few of the teams have undergone some changes here as well. In the last release, the Tenth Moon Tree-shark’s Captain was mistakenly listed as a Jack, when he was meant to be a Striker. Meanwhile, the Chromium Charger’s captain was mistakenly listed with a 4+ armour. As a Keeper he should have had an armour value of 3+.

You will also want to re-read Long Arms and Transform, as both abilities have been modified since the last playtest packet, and look at the Veer-myn Striker’s new ability while you’re at it. Some of the new team’s abilities have changed as well, so read over ‘Portal’ and ‘It Wasn’t Me’ if you’re interested in what has changed for the Koris and Zee respectively.


Get some games in and then let the Rules Committee know your thoughts. Mantic is collecting feedback from players via this dedicated survey, as well as on the Mantic Forums.

  • the_wheel_turns

    Blood Bowl is back….

  • I liked Dreadball. However no one else wanted to play so it just sits on my shelf.

  • hokiecow

    Of those who have played both, which did you like better, blood bowl or dead ball?

    • Krizzab

      i prefer dreadball, hexagons are WAAAAAAY more precise that squares, and feels more fluid that BW. BW is still the king

    • Severius_Tolluck

      It’s a Toss. I like some mechanics of Dreadball, but I think some teams are clearly better than others as some get more rules that do crazy things. The hexs are nice, but I like classic American football field of BloodBowl. Dreadball is easier to setup as less tables to check per game, but has slightly more book keeping during game. Bloodbowl games feel to go faster for me as turn limits and turn overs happen so much more frequent.
      The newer sculpts for BB are nice, Mantics’ are not so nice imo. I do like that there is facing in Dreadball.

    • Sebastien Bazinet

      Blood Bowl has something that’s sorely lacking in Dread Ball…personality! DB’s setting and overall feel is kinda bland IMHO. Gameplay wise DB was pretty tight with not a lot of downtime but still, give BB any day of the week

  • Richard Mitchell

    Once you get past nostalgia, DB is a better game. More diverse field of forces, I love playing Martians and their rules sync with their style (which is key in my book) and the games are short. The game also has a weird Fifth Element style to it that I hope keeps going in that direction. Cosmopolitan sci-fi. Sculpts are nice and paint up easy.

  • Big Fat Fred

    DB over BB all day long. BB was good back in the day but game development has come on leaps and bounds. DB is just so much more fluid. BB feels clunky by comparison.