Gangs of Commorragh: Gameplay Latest


Here’s the latest intel and rules on the upcoming Dark Eldar boardgame headed your way this weekend!

The game is coming this saturday and quite the deal:



Gangs of Commorragh $60


GW’s designers showed off the game and put it though it’s paces this week. One keen observer was furiously taking notes to pass onto the community:


via B&C’s Halandaar 1-19-2017

  • Price confirmed at £35
  • It’s a completely new ruleset
  • “Hunter” and “Quarry” markers.
  • It has a dogfighting aspect; you want to get on the tail of other models. If you can get behind and stay behind them, you get a big bonus to shooting at them
  • Player 1 moves one model, then Player 2 moves one, then Player 1 moves one etc
  • Each model can make a maneuver in its movement phase “barrel rolls, evasive maneuver” etc
  • Hellions have unique maneuver that allows them to hook on to scenery as they pass to make sharper turns
  • Game doesn’t have a limit of players, but they’ve only done internal games up to 4 at a time. They mentioned that 3 gangs focussed on one (who was leading the campaign) to take them down a notch!
  • You have a “pool” type gang, and you can choose how many to field in each game, dividing your gang into “Hellpacks”.
  • Amount you field obviously influences your likelihood of victory
  • It’s designed with campaign play in mind
  • You have a pool of currency (souls) which you have to buy your guys, and which you gain from the outcome of games. You have to use a portion of your currency after each game to maintain (“feed”) your gang, and you can use the rest to buy upgrades (faster skyboards) or new equipment.
  • You can mix and match Reavers and Hellions in your gang, but they don’t work well together (I missed whether or not you can actually field Hellions and Reavers at the same time with penalties), on the lore basis that Hellions and Reavers don’t get on at all.
  • Each model has 4 levels of experience: Freshmeat, Experienced, Killer, Helliarch/Arena Champion. Not many make it to level 4!
  • Models defeated in play don’t necessarily die, but some will!
  • One upgrade mentioned is additional vanes on a Jetbike that allows the rider more control over their bike (sharper turns etc)
  • There’s no upper limit to the amount of members you can have in a gang, but minimum 3 max 10 models in a murderpack (game), except….
  • A particular scenario called Sky War, where both players bring everything they have and just square off



This sounds like a combination of the dogfighting we’ve seen from GW in the Stormcloud Attack Series with Necromunda, all set in the Dark City.

We’ve already mentioned the game is an absolute steal just for the minis which are roughly 60% off!

It’s got hints of everything that made Necromunda great: gangs, improving characters, the chance of permanent death, lots of upgrades.

I like the use of currency to both maintain your gang (probably a restraint on overly large gangs), and upgrades for your gang-members.

I also like the fluff to rules mechanics like the 2 main factions, Hellions an Reavers dislike each others so min-maxinging between both types for maximum advantage has downsides.






  • I’m buying two, I kinda wish there was a bit more variety, but it will kick start my DE collection (I have deathmasque so I’ll probably do some kind of evil carnival look).

    • Randy Randalman

      The game itself is also pretty fun.

  • TenDM

    “Hellions have unique maneuver that allows them to hook on to scenery as they pass to make sharper turns”

    Suddenly I need something like that in X-Wing.

    • 301stFeinminsterArmoured

      You can also use that maneuver to pull your opponents out of position, potentially into scenery, from what I saw.

  • Wolfsark

    This is great! 6 reavers is $80 retail and this box is $60. You can throw the board game and the hellions in the trash where they belong and still save money!

    • Rainthezangoose

      Just send them hellions and the game board peices to me and I’ll pay your postage costs 😉

    • deris87

      Convert them into escorts for a DE Battlefleet Gothic force. That’s what I did with my Hellions after the 7th ed codex dropped.

  • You don’t choose how many you play with. You can break your gang down into Murder Packs (I’m pretty sure it was Murder Pack and not Hell Pack) each with a minimum of 3 minis. Then at the start of each game you roll to determine which one you play with to avoid players dumping all the fresh meat guys into one pack and the good fighters in the other.

    The more Murder Packs you break your gang into the more souls they get you but, they may come up against bigger packs so you don’t want to spread them too thin. They said that 2 MPs works well till your gang gets really big.

    There is a Reaver skill called Blade Vane where you fly at an enemy and try to decapitate them with the blades on your jet bike…nice!

    That semi circle template is for turning, the red triangles are pink (I think). Can’t remember what the rest of the counters are for. There was a spike round counter which was kinda the deployment marker, I think.

    I was interested anyway but this does sound like it could be a great game having watched the vid.

    Oh yeah, apparently there has been a studio campaign over the last 6-7 months so it should be fairly tight, I don’t think I’ve ever heard of a pre-release game getting that much testing.

    Another quick point, in the battle there were 4 jet bikes and 6 hellions with the game taking about an hour.

    I wonder if FW will do anything…maybe a Corsair bundle and rules?

    • 301stFeinminsterArmoured

      Mostly to keep track of who acted and who’s hurt. Also to mark off active pursuits, so there’s some Kill Team crossover there. Reminded me a bit of Tanks and Dreadfleet.

  • Rainthezangoose

    At this point there just needs to be more types of gangers, even if it’s just eldar jack bikes or some other flying types captured flying animals or anything really, just something to break up the facts there’s two models in the entire game.

    • I’d be very surprised if that sort of thing doesn’t get put into White Dwarf. Even if not I’d imagine it’d be pretty easy.

    • Jared Swenson

      Scourges would be suitable. Scourges aren’t necessarily ‘gangs’ but they make their home among the spires of commoragh. I would love to see additional gang types and rules added in white dwarfs.

    • Luca Lacchini

      Raiders as kabalite fire platforms, slow but deadly mercenaries paid by a gang… Venoms bristling with Wyches high on combat drugs, eager to gouge both eyes out of a victim… Bestmasters with flocks of razorwings ambushing anyone they fancy that comes too close to their spire…
      The fast-moving skimmers of a DE army lend well to a multitude of roles even in this “arena” kind of game. Maybe the only ones left out of the fun are the haemonculi covens.

      • Rainthezangoose

        Haemocuils could have wracks with wings, I’d see a conversion using gargoyles wings

  • These ganging, resources and experience rules all sound like test field for Mordheim or Necromunda…

    That said, this game NEEDS Scourges. Lore-wise, they are nemesis to Hellions over the skyes of Commorragh.

  • Ve Ly Pè

    “fierce rivalries with the Reavers and Scourges of the upper levels, as they hate those who flaunt privilege and status.”
    “They often maintain close ties to the Wych Cults, who provide them with various Combat Drugs
    and protection against other gangs and threats in exchange for
    performance in the bloody fights of the Cult’s arena, as well as any
    realspace raids they may be hired out on.[4]”

    … :/ a bit contradictory

    • deris87

      It’s Commoragh, even the closest allies probably hate each other and are out to stab each other in the back.

  • NinjaWolfHybrid

    Should I get this for my 40k Dark Eldar army?

    • Tshiva keln

      If you don’t already have lots of Reavers, sure. Box is worth it for them alone and everything else is a nice bonus. I’ve always found Hellions poor but only played small squad. Catch 22, I didn’t want to buy more as they were poor but like all DE probably need bigger unit to be good as they die so easily.

  • Severius_Tolluck

    So.. basically gorka morka light?

  • ZeeLobby

    Interesting. Looks like they might have finally added some persistence to a game? The mechanics look interesting cool. Just need to find someone to play it with.

  • LordCastellan Vas

    I don’t get why they didn’t also introduce scourges as a faction to round it out. Maybe they will expand in white dwarf. I love those scourge models