Stormcast Eternals are Badasses – Here’s Why

I’ve been flipping through the new Stormcast Eternals Battletome and there is a LOT of super cool stuff in there you should know:

 

Ok, before I get into this – lets get something off my chest.  I like Age of Sigmar.  I had serious doubts during it’s first year, but the Generals Hanndbook turned it around.  The fluff is growing at a very fast pace and slowly but surely the 8 realms are being fleshed out by both the GW Design Studio and Black Library. Now before you get on your high horse, let’s think back about what Warhammer Fantasy’s background looked like when it was 2 years old…

It was a bunch of baloney involving Menfish fighting Balrogs on Ziggurats of Doom.  So give Age of Sigmar some slack – it’ll get there.

Onto the Stormcasts

Tearing through the new Battletome has given me a much better appreciation for Stormcasts.  GW has given them a lot of depth and a pretty damned large range of minis in two years.  Gone are the faceless goldenboys of Sigmar and in their place are hundreds of Stormhosts each with it’s own histories, color schemes, specialties and ways of war (and rules). Exactly what a Stormcast is and how they are made and readied for war is described with just enough detail and style to keep you coming back for more.  Here’s the cool things I’ve discovered so far:

Men, Not Automatons

There are real heroes under those helmets. We’ve seen hints in the artwork and now get the minis to match. The Stormcasts are heroes from across time and space summoned to Sigmar’s service and they remember who they were. Stories in the book note the internal struggles of Stormcasts to retain their humanity and the anxiety of the loss of self that too many death-reincarnations can bring.

 

The Old World Lives

I’d like you to meet your new favorite Stormhost for all you old time WFB players: Anvils of the Heldenhammer.  Pick up some bottles of gold and black paint, then dive into their background:

“A sinister Stormhost, the Anvils of the Heldenhammer were reforged as the Broken World spun upon a phase of fell magic. Each of their number hails from ancient times, a warrior of Antiquity taken up to Azyr from the grave-cold history of realms that once fought to the death against Chaos.” Even their special rules note that the Anvils of the Heldenhammer “fight with tactics not seen for an age and more”  I can’t think of a better way to honor The Empire, Bretonnia and the rest than an army of these guys. Heck you should stick these guys on square bases just to be extra-cool!

 

I’m Gonna Hit You So Hard…

In the Hands of the Celestant Prime, Ghal Maraz can strike with a force you won’t believe. There’s hitting something so hard it gets splattered – then there is hitting something THIS hard:

At the Battle of the Blackstone Summit, the Celestant-Prime stuck the Warlord Torglug the Despised with a blow that slew his plague-riddled body, but sent his soul – or at least the part of it that was still noble winging to Azyr to be reforged. So was Tornus the Redeemed given life. Since that day the Celestant -Prime has freed many others from the yoke of Chaos.”  That’s one way to thin the ranks of Chaos.

 

Break out the Gloss Varnish

There is no need for polishing in the Stormhosts – unless you really want to. Remember the Lord-Castellants magic lantern up there?  Get a load of it’s other ability: “All Stormhosts take pride in their appearance, for they represent Sigmar’s divine will made manifest…the light of a Lord Castellant’s lantern can restore pure sigmarite’s lustre, no matter the foulness of the gore that stains it.”  I bet he loves to show that off at parties.

Room for Expansion

It’s clear that GW has many more plans for the Stormcast Eternals. Their Stormhost organization charts has some overt mysteries just sitting there.  I’ll let you all speculate about what manner of things lay within these four unopened chambers. I’m guessing the Ruination Chamber has some really nasty business inside. Maybe there are some Lady Stormcasts in one of these?

 

Battletome: Stormcast Eternals $40

This 164-page hardback Battletome is dedicated to the combined forces of the Stormcast Eternals, including the Extremis Chamber. It contains:

– Forces of the Stormcast Eternals – a huge compilation of rules and abilities for all Stormcast Eternals armies, including the new Scions of the Storm Battle Trait, allowing you to deploy in the Celestial Realm and join the battle where they are most needed;
– Plenty of ways to customise your games of Warhammer Age of Sigmar for Open, Narrative and Matched Play;
– Lots of ways to customise your Stormcast armies – new Command Traits, Blessed Weapons, Enchanted Armour, Magical Artefacts, Treasured Standards, Mystic Lights and Prayers of the Stormhosts;
– Steeds of the Celestial Realm – new exceptional traits for heroes riding Dracoths, Stardrakes and Gryph-chargers;
– Warscrolls for the full Stormcast Eternals range, featuring points for every model, and a massive 29 Warscroll battalions – many detailing the Stormhosts who have taken part in the battle for the Mortal Realms so far;
– Path to Glory rules and Warband tables allowing you to put together your own Strike, Extremis or Vanguard Auxiliary Chambers;
– a host of uniform guides, as well as background for every unit, character and monster of the Stormcast Eternals, along with an explanation of the typical Stormhost organisation.

 

~What do you think of the Stormcast Eternals after 2 years?

  • Dan

    All these people who keep saying “Age of Sigmar is new, give the fluff time and it will get there”. The fluff for Warhammer Fantasy already was there. I was all for moving the world’s story forward but completely blowing it up and starting from scratch wasn’t progress, it was stupidity.
    Of course this is just my opinion and for those who enjoy Age of Sigmar fluff all, all the more power to you.

    • Aezeal

      It’s still part of aos history.. it’s heroes are stormcasts now.

      • Which leads the my personal favorite mystery: Who became the Celestant-Prime? My money is on Karl Franz.

        • Ross Allan

          That’s already answered. It’s not Karl Franz.

          • jeff white

            it is matt ward.

        • Stephen Rhodes

          After reading stuff about him I’m convinced it’s Valten.

        • Brandon Rutter

          didn’t Sigmar possess Franz’ body? well, possess might not be right lol

        • Read the novels involving him. It isn’t Karl Franz (who was used during the End Times to manifest Sigmar himself).

      • jeff white

        ummm… so they are basically dead people recruited to die again … not so easy to empathize with. sounds more like some overpaid cfo and his transhuman love forever wet dream.

    • ledha

      the fluff of warhammer fantasy wasn’t created in one year and didn’t changed a bit those 15 last years. It was always and always the same. Boring

      • ZeeLobby

        Now that’s just not true. The Vampire Counts assault on the Empire, rise and fall of nagash, the Lustria expeditions, the elven civil war, the dwarves hold battles w/ night goblins and Skaven, etc. The Old World had plenty of cool stuff. Now it is true that GW stopped trying to really do anything with it in its last 10 years, and shocker, it died. Eventually they just started using it as a test bed for eventual 40K additions (which still looks like it may be it’s use). And rather than come up with new units, new ways to play, and new campaigns to keep the world interesting, they added new core rules to make bigger units to try and sell models. There always seems to be this blame game like GW did everything to keep Fantasy going and it’s our fault it died, but it’s really the other way around.

        • Jim Collins

          Anything regarding Nagash I have enjoyed. I think he’s the best villain GW has.

          • ZeeLobby

            No doubt. And the series from Black Library was awesome. One of my favorite fantasy reads of all time.

        • Knight_of_Infinite_Resignation

          The Old World was an example of what GW did best, take some standard tropes and ideas and put a fantastic dark punk spin on them. AOS, I just don’t get it.

        • Majmo Mendez

          Not even mentioning that two thirds of the Old World were barely mentioned. There was so much to be done with places like Cathay or rest of the not-Afrika.

      • jeff white

        it fed and was fed by all the world’s myth and mystery. that was the magic of it and the popularity. nobody owned it. we all owned it. you just had to make it. gw made that happen, and that is why that organization was phenomenal. if this is gone, then the group will lose influence, doesn’t matter how pretty their models really are.

    • Jared Swenson

      warhammer fantasy’s lore in the beginning was goofy and cliche’d, ripping from just about every fantasy author the artists and writers had read. Is there anything wrong with that? Not necessarily. But it wasn’t as awesome as we remembered at the beginning. It had nearly 30 years to build up to the old world setting we all knew and loved. But it started out as “Warhammer Fantasy Trope Battles”. AoS is at least trying to be unique from the get go, and it’s only going to develop further from here on.

      • vlad78

        Nope, warhammer lore was firmly established by 86-87. All GW did after that was to add more and more high fantasy while freezing the setting.

      • ZeeLobby

        Lol. As Vlad said it didn’t take anywhere close to 30 years to get it to a pretty awesome state. Of course they also had better writers back then (GW proper), which helped.

        • jeff white

          writers and maybe just a different attitude, more wozniak less jobs.

          • ZeeLobby

            That is like a perfect parallel to be honest.

    • Nyyppä

      What if the old fluff was kept and the game just got a rule change from WHF to AoS? Would that work?

      • ZeeLobby

        I probably would have kept playing. I was honestly hoping AoS was old world but with a much larger skirmish focus. And then maybe an out there option to play advanced rules with rank and file. This was my prayer until the bubble rumors came…

        • Nyyppä

          Roger that. I don’t think that you are one of the many. Almost all of the complaints about AoS I’ve heard or read are about the game mechanics. It’s not that my number of heard complaints is particularly large but that’s my experience.

          • ZeeLobby

            Yeah. I mean the Generals Handbook was a must day 1. So I guess I wouldn’t have played day 1. But a year later my group would have been more interested. We had pretty thematic old world armies, and most of us had read the novels. Some tried the new ones, even recent ones, and it’s just not cutting it. Everyone seems to feel like they don’t really care who wins in each book. And I gotta agree. Maybe the fluff will get better when humans return.

    • DJ860

      I think saying it was stupidity is a bit much. Their sales numbers would also probably disagree.

      • ZeeLobby

        I mean any new game from GW is going to generate sales and grow when the baseline is 0. I’m not completely sold that it’s the fluff that drew in new players as well. People do like the simplicity of the rules, many really like the models (usually the main reason I’ve heard) and some are just sick of 40K and the game basically plays like a better balanced 40K-lite. The fluff seems to be something people try to defend after they’ve heavily invested rather than the reason for investing. Eventually that’ll change when younger generations who never knew of WHFB get involved.

    • marxlives

      To me the SC look more and more like fantasy Space Marines every day. Basically AoS is for 40k players who want to play fantasy but only a little and don’t want rules that are too deep. Which is fine, but lets not pretend that it is a proper WHFB replacement or even a top ranking game quality wise for the genre. That said there is nothing wrong with AoS basically being 40k lite, or fantasy for 40k players. Sometimes you want to change up the setting a bit but keep everything familiar.

  • Loki Nahat

    I don’t think anyone honestly has said “AoS cool”, not without a heavy amount of self depreciation, irony and self-loathing

    • Ross Allan

      Is that because your ego can’t let you conceive of anyone having an opinion different to your own?

      I mean, if you don’t like it, fair enough. Horses for courses. But to act as if yours is the only rational standpoint? That’s a bit much, old bean.

      • Loki Nahat

        Oh, no I can accept people can probably like it, I just can’t say it’s ever come up

        • DJ860

          Judging by your “I don’t think” comment, I’d say you can’t understand the concept.

          • jeff white

            nah, he means that it has never, happened.

      • marxlives

        If you really think AoS is the best wargame of its genre and is not just 40k lite fantasy for 40k players who want to change up the genre a bit, then you need to go out and play other games. I play a lot of different games and I got to tell you AoS is like 40k but without the arguments over rule clarity to break up the boredom. It is a solid, simple, bore from beginning to end. There are no sharp turns, or shifts, or excitement. The game is predictable from turn 1. It is a good tool for teaching students the concept of determinism.

      • Sleeplessknight

        Ours is the only rational standpoint. You are just wrong.

    • biome3

      What about people who never played WFB, do they do that as well?

    • Aezeal

      The fluff behind the sylvaneth and our realm is great.

      • Aezeal

        And the stormcast fluff is nice too. Haven’t read other battletome though. People seem to like fec fluff though.

      • Elf filth, the garden of Nurgle will encompass all

    • After getting into AoS28 the last few weeks, I can’t bring myself to go back to 40k because 40k just seems so..goofy. Even the fantastic sculpts coming out now, it’s hard to find inspiration in any of it. Meanwhile the new gryphhound chargers are easily one of the coolest cavalry I’ve ever seen, the mounts are just begging to have the dumb stormcast thrown off and be turned into disgusting creatures of the dank forests of ghyran.

  • Ross Allan

    There’s already female Stormcast. No specific models yet, but it was confirmed quite early on in the background (can’t remember which book, but I’m fairly sure it was one of the main background books rather than BL)

  • Niraco

    Still a bad game in term of mechanics.
    Fluff is still crap but i saw a few hints of improvement in what OP presented.
    Conclusion: my army sits fully painted on a shelf getting dust

    • Jared Swenson

      And that’s your fault, not GWs.

      • vlad78

        I don’t know what kind of drug you use, but it’s a bad one. Tell me GW had no choice and couldn’t keep both systems if you dare.

        • Steven Hyche

          Why would they keep a system that was failing? I played and loved wfb since 1995. I loved the lore but sorry it was dying and not a very good game play system. It was way too expensive to get into for new people due to not playing that well at low point values and took a ton more time painting. Plus they didnt get rid of the old world. The old world IS the realms history.

          • vlad78

            Because the system wasn’t failing inherently, THEY made of it a failure. They created the bloat which required HUGE armies. They kept releasing bad rulesets one after another.
            There was no inevitability of it. They could have streamlined the thing without having to go to AOS, they could have produced a good ruleset for once. WFB 6th was quite cool.
            And what does it change if the old world is the realms history? It’s dead and GW will slowly leave it behind. We all wanted it to advance, and they destroyed it instead because they were to lazy to push things ahead in a smart way. Why not introducing the 8 realms as the divine battles fought in the warp while the old world would still exist in real space?

          • Steven Hyche

            Because the old world was based on real earth and they wanted something more unique.

          • marxlives

            It is no coincidence that the old world failed when GW gave up on quality control. Ever since I played other systems, I don’t even understand the idea of comps. Other lines just call that product support.

      • Niraco

        Actually is not.
        I dont play games with such crap mechanics.
        Yes the rules are easy to comprehend, but the sum of rules = move shoot, big melee in middle one side wins the big melee mop up. tactics are nonexistent. Combos exists but so in Warmachine. No thanks i dont want to play a combogame.. Maneuvers are useless (even in 40k due to LOS, shooting preponderance, and range maneuvers and vehicle armor difference, tactics like flanking, envelope vertical or sideways, pivot-blocking and roll ups are still available. Here you go and swing the sword.

        I play better games like Infinity, Clash of empires, Star Wars Armada, Dropfleet, 40k and 30k

        Fantasy was dead, but they changed it with a kids game. From one extreme to another while pissing on all old customers that had armies.

        So be a fanboy elsewhere.

        • Red_Five_Standing_By

          Hahahahaha, Star Wars Armada. Dude, you crack me up.

          • marxlives

            Me too, FFG does make better games. How did GW let this happen?

          • Sleeplessknight

            You should change your name and delete your account. You don’t deserve to be using that handle.

          • Red_Five_Standing_By

            Don’t blame me for FFG’s utter failure to make a good Starship game. Armada is a joke. It is easily one of the worst games they have ever produced.

            How they thought Armada was a game worthy of production astounds me to this very day, especially after the knock out success of X-Wing.

          • Sleeplessknight

            I know, Armada really captures the scale of being in a massive battle the end of which makes you feel like you were a part of and event that really means something.

          • Niraco

            You mean AoS is better than SW Armada? I dont say Armada is the best game out-there, I just say is way better than AoS and me being a SW kid in my heart i have to play a SW game and X wing lack soul.

    • Aezeal

      What mechanics are bad? And I mean objectively bad gameplay. Not I don’t like shooting into combat and fixed rolls.. things which might not be liked by some but are not bad mechanics when looking at it objectively.

      • vlad78

        Loss of bonus for attacking from the side or the rear. Loss of ranks. They should have adopted the same bases as runewars does, ranks and round bases. That would have allowed to organize units in ranks or to use them as skirmishers, both with different bonuses. This is AOS biggest weakness ATM in my book.

        • Karru

          I’ve been saying this for a while, all GW really has to do is release a War of the Ring style expansion for AoS. From what I gathered, it was quite well received. Also, this system doesn’t hurt ANYONE. The base game still exists, the bases remain round and R&F people get something to play. Everyone wins.

          • ZeeLobby

            I’d be down.

          • jeff white

            $tormcastes in middle earth, holy no.

          • ZeeLobby

            Haha. Not fluff wise but Larry has a point that GW already had a gaming system that accommodates rules for both ranked and skirmish combat, that many who play seem to really enjoy.

          • kloosterboer

            I thought this was going to be their strategy all along..and I’m for it.

          • Brandon Rutter

            yeah, I also thought that this was their long-term plan for LOTR/WFB; “test” it in the former and then convert the latter. would scale matter that much? otherwise u could’ve played your LOTR armies vs WFB(non-fluff, obv!) with little hiccup.

          • This. I completely understand why people are upset at losing some of the more tactical and thematic elements of gameplay. That said, maybe we shouldn’t rely on GW for this, Hinterlands is already a quite polished skirmish ruleset for AoS that is community developed and it’s so competent I don’t want GW to do a skirmish game now. We could easily develop a rule pack for ranked combat, publish it on tga etc.

          • Red_Five_Standing_By

            You split your audience. Not good.

          • Karru

            But you are not? You are getting more people into the game as you can play both systems with the same models. Also, you can get into AoS and then continue to the R&F expansion. All this increases the profits as more people are buying into the game.

            Currently you most likely have to types of people who “cares” about AoS. Those that genuinely like it and those that don’t like it because it is just 40k-lite. You bring in an expansion that makes the game not 40k-lite and now instead of one group of people, you have two groups playing. More people playing, more people buying. Profits for GW, so they win. More people playing the game so players win. People who lost their R&F game get their game back and current AoS players get more people to play against.

          • Red_Five_Standing_By

            But you are. You are taking a game and bifurcating its play into two systems that are mutually exclusive. You only do this after your system is old and tired and you are looking for fun ways to reinvigorate the line.

            The game is too young for such a radical departure.

          • Sleeplessknight

            The audience is already split. There are people who have armies and play AoS and people who have armies and don’t play anything. Wouldn’t it be better if both sides were playing the game they wanted to play?

        • Aezeal

          Those are different mechanics.. not bad ones. They play streamlined and work well.

        • ZeeLobby

          I was REALLY hoping it was going to be a rank and file/skirmish game. With some factions being stronger in one configuration or another, or scenarios/game size dictating whether to rank up. Think that could have been very cool. Now it’s too close to 40K-lite.

          • jeff white

            bretonnian cavalry

          • ZeeLobby

            Exactly. Or I mean it makes sense for the Empire to fight in ranks, but a lot less sense for the Orks to. So let the orks skirmish in mobs, and let the Empire fight in ranks. You would have to develop mechanics wisely to get them to operate well on the battlefield, but it would have given games a very cinematic effect, and would have helped further define armies. Tomb Kings, ranks, Vampire Counts, mobs, etc.

          • jeff white

            my goblin wolf riders could move about in different ways, loosely or ranked up… on a 4×8 table. frankly, gw should move their mainstream game and rules to be played on a 4×4 table, then with additional mechanics and allowing certain units and upping some limits on a 6×4 table, and then on a 4×8 table the wolf ridin gobbos get to run around more…
            adopted in 40/30k, flyers might actually work on a 4×8 running longways.

          • ZeeLobby

            Yeah. They have held onto the 4’x6′ table length for a long time. As they shut down stores, and as PUGs in both their systems become harder to find at LGSs, it’d make sense for them to go to a smaller table to make home play easier. Honestly 3×5 is manageable on almost any dining table.

          • vlad78

            Indeed.

          • jeff white

            absolutely.

        • jeff white

          you could always do this with the square bases with some units if i remember correctly.

          • vlad78

            Of course, but that’s not the problem. The ruleset does not make any difference whereas there should be some .

          • jeff white

            yes of course.

        • JdM

          Want to put your guys rank and file!, do so. There are on field benefits for doing so. Some units have bonuses for hitting in ranks (better reach/can’t be retaliated against if in rank), it’s just explained differently. Each Unit has it’s own special feel. Some, have bonuses for mass amount of troops. Some, for how you attack, some for moving in and out of combat. How you move matters. You get bonuses for flanking! they are not arbitrary +1’s but they are position bonuses, Prevention bonuses. Hitting how, and what you want to hit bonuses…. Play the game enough, and you will see that most of what was in WHFB is still there, it just looks different on paper.

          • vlad78

            The only bonus you get from flanking is to be able to maximize your attacks if you manage to catch your foe between 2 units or being able to bypass heavy hitters to catch softer throwing units. Attacking from the side or the rear should have a much more radical effect, ranks units unless organized in square formations (with rifles and bayonets) were really fragile when not attacked from the front, the position bonus should also be there. Then you can make a whole battleline crumble just because you outsmarted your opponent and not through the attritional grinding you have now. Besides the rank bonus you have now is not a universal rule but a battlescroll special rule which is counterintuitive imho. GW really made me hate piles of special rules. 40K kind of bloat will come from it.

        • Niraco

          add lack of movement limitations in formations with formation bonuses versus mob battles (like they are now – simply 2 mobs swinging swords – thats not a battle)
          lack of grandeur
          lack of care regarding your armies and heroes.
          and more

    • Meh, I’ve been pretty into AoS for a few months now (really since I got Warhammer Quest) and I’ve never played a game. Post-season of war, with the creation of the free cities and a renewed opportunity for low fantasy writing, with none of the old world’s geographic or cultural baggage, Aos is actually far more interesting than the stagnancy of the old world. It’s basically an open world setting where we can define new places with a massive amount of freedom. I personally can’t wait to try my hand at writing scenarios for Shadows over Hammerhal. I still don’t know if I’ll ever actually play AoS the game, but I can say that the rules are the last thing I think about when it comes to the hobby

      • Niraco

        That is a fair point of view. Not my taste but from this point of view, this is fair

  • Raffazza

    I have little experience with it. All I know is most of the very competitive Warhammer players in England went over to it and seem to love it.

  • Karru

    Meh, still not different enough from 40k for me to get invested in it. I’d much rather get myself a larger collection of 40k models than start from scratch to get myself an AoS army. Finding someone to play against would be problem as well, as no one near me cares about the game for similar reasons.

    • Aezeal

      A good reason. For that reason I’m not starting 40k. Can only spend my time and money once.

      • Karru

        Yeah, if I was giving advice to a starting player, as in a completely new player who has no experience in the hobby, I would always tell them to start AoS. While I don’t personally like AoS system, there is no way I can say with a straight face that it isn’t beginner friendly. It is perfect for beginners and those that want to get into these types of miniatures games after playing something like X-wing or any skirmish game.

    • jeff white

      wait till they fk up 40k

      • Karru

        You say that like 40k isn’t already F’d up. 40k is F’d up and there is literally no hope of fixing the issue. GW won’t do the smart thing and tone it down or give it a fixed scale. It will keep being what it is right now, they might streamline a couple of rules here and there, but most likely it won’t affect the current state of the game outside making Assaulting still worthless.

        The problem is the extremely biased attitude of the design team. They don’t care about Orks, CSM or Tyranids. In some ways it seems they dislike them heavily, that’s why the team wants to make sure they are weak. Now, the vast majority of the Imperials they do care about. They give them the top tier rules and the best options. They also seem to have multiple Eldar and Tau players, judging from their rules as well.

        • jeff white

          chill man. winter is coming.

          • Karru

            But I’m already drowning in snow here in Finland! D:

        • They really just don’t think about the rules that much, it’s not a conspiracy. The community would be better off if they treated the rules as the pretty-much-not-playtested-framework that they are instead of as a coherent system created by a team of people thinking through the possible combos adding something creates. It’s not that deep, the GW design team just don’t think of 40k with a sense of balance in mind. Which is closer to the original spirit of rogue trader anyhow.

          • Karru

            Actually, there are “evidence” of a somewhat biased attitude within the design team. They have freedom when it comes to developing new rules and writing codices. They have said this multiple times.

            They can decide whenever they wish to start writing another book. With that in mind, why don’t we see releases for all the factions? Why do we see constant releases for Imperials? Why did we see another Eldar codex after 7th was released? Why did we see the same happen with Tau?

            It’s clear that they are biased. Because they have no one breathing down their necks, telling them to release something for all the factions, they can do this. Incompetence in rule-writing doesn’t explain why they would keep certain armies completely up-to-date while some armies are left gathering dust.

          • I mean, the only army that hasn’t had a proper 7th release is nids, orks got a formation detachment and an updated waagh ghazkull and CSM has 4 supplements. Just because you don’t like the books doesn’t mean there haven’t been releases

          • Karru

            Okay, let’s look at the rules themselves then. Space Marines, Eldar, Tau, Necrons, Ad Mech and Imperial Knights all have great rules and amazing internal balance. CSM and Orks have very bad internal balance.

            Ork and CSM formations are aimed towards apocalypse sized games, while their equipment remains in the “regular” scale. Meanwhile the top dogs have formations that fit into both regular games and apocalypse. Their weaponry is aimed more towards apocalypse scale games, but the pricing says regular games.

            It is perfectly clear that they favour some armies more than others. CSM and Ork formations have taxing units or upgrades they are forced to take, while SM/Eldar/Tau/Necrons/Ad Mech have none.

            I personally hope that it is just biased attitude that is to blame here. The alternative is much, much more terrifying. The fear is that the design team is so incompetent that it they have trouble putting their shoes on correctly in the morning.

          • Again, you’re overthinking it. They just don’t play the game like that, neither do I, which is why I love 7th and hope 8th doesn’t change much (or even better we go back to editions that last 5 years). They aren’t writing the rules to control for people doing dumb things like sticking Tzeentch sorcerers in fleshhounds, it’s just a way to tell stories.

          • Karru

            Let’s forget the massive cheese and broken rule combos you can pull off.

            How do you explain the massive weaponry differences between armies? As I pointed out, CSM and Orks have very mediocre weaponry. They have weapons meant to kill trough sustained fire over multiple turns. Meanwhile other armies have extremely powerful weapons in abundance that can annihilate entire units in a single shooting phase.

            Then explain the formations. Some formations can be taken into regular games and have incredible freedom of choice when it comes to options. Meanwhile others are scaled for apocalypse and filled with taxing units and upgrades.

            These are the tools we are given to “tell the story”.

          • Every time you complain about rules I stop reading. I play 40k with a diverse mix of narrative and competitive players, I play against a wide varied of armies with a lot of variety of scenarios and missions. I think 40k is a mediocre game for competitive play, but the variety and depth of rules is at the best state by far since RT itself. I know this from playing my CSM against other players. My experience of enjoying the game so much more now than in 6th 5th or 4th is based on extensive play. No amount of you complaining is going to change my subjective opinion of how the rules actually play on the table.

          • Karru

            Well, I guess I’m just too used to the 5th edition games where they lasted through 5-6 rounds instead of 2 when playing against certain armies.

            My current experience is pretty negative, mostly because I can literally field a single model and dominate the game. Imperial Guard vs Eldar, my opponent brought his regular list and I brought my Imperial Knight. I had asked him well in advance if he wanted to face it or would he rather face something bit more balanced. He said it was fine.

            The game ended in a wipe. That knight alone killed a unit of Jetbikes, a Wraithknight, a Wave Serpent, 6 Fire Dragons, 10 Dire Avengers and 12 Guardians.

            I brought him again against another Eldar player, same thing all over again. The Knight dominated the battlefield as it was nigh invincible and possessed more firepower than most of my army.

            It was even more crushing to see it fielded against a CSM army. Again I played my Imperial Guard. My losses after the game, which lasted two and a half rounds, was 4 Guardsmen and the Knight. This was 1850pts game. The Knight died because I wanted to charge Kharn with it. A side note, Kharn hard-counters Knights.

            I do miss the days when a single model couldn’t annihilate the opponent without breaking a sweat.

          • Nwttp

            Right. Awful, unbalanced and possibly bias rules are so awesome and justifiable.

          • Did you miss the part where I play the game extensively? I don’t care about balance, RT wasn’t balanced, and that was the rules at their best. And I don’t think the rules are awful, I think they’re the best they’ve been since RT went away

          • Nwttp

            No I didn’t miss it. It just makes no sense and/or you enjoy playing unbalanced games. I know monopoly is much more fun when someone starts out the game with hotels on boardwalk and park place.

          • I genuinely don’t care about balance. What I want out of 40k is a way to represent every possible idea I have for an army, and allows me to use that army against opponents. I want more options (arbites, exodites, rogue traders, weird xenos allies of the tau. I want each to play differently and have its own flavor. I want supplements for every little aspect of every army. 40K is not a fair fight, it doesn’t need to be balanced and they don’t need to rewrite books constantly. Add in the fact that the rules now benefit taking fluffy collections of units (formations) and the game is awesome right now.

  • Sentinel

    Of course Stormcast are being given the golden treatement-they are the cheesiest cheese in AOS! I couldn’t care less about fluffing them out with arrow-bolters etc. I want a solid free peoples/combined nomal races book. I want to know where the normal people fit in. I am sick of all the focus on the super-badass because when everything is ‘super’ nothing is special. Oh and men-fish? Id buy an army now if GW put fish-men in AOS!

    • Aezeal

      The people live in the city of hammerhal for example

    • ledha

      read city of secret. Only normal people here. They had lot of appearence in Godbeast, too

    • Jared Swenson

      Be patient. GW has promised all the armies will get their spotlight in the fluff. GW never planned for the SCE to be the only humans we get in this game. Even now with coming novels and the new WHQ game, we are exploring the human cities and their denizens more. As time goes on they are getting more and more coverage. GW just started with the SCE because it makes the most sense in the fluff. They ushered in this new age of fighting back, and the mortal realms are slowly picking themselves up again to join in that fight.

      • jeff white

        if i read the word fluff again i am going to stop reading these boards holy fk.

        • It does kinda make it sound irrelevant, when the setting is what differentiates AOS from say, any other fantasy game, when in reality it is a very crucial component of a game, if the past tells us anything it’s more important than the rules or the models

    • jeff white

      Sentinel of truth, brother. Sentinel of truth.

    • They’re coming, I personally can’t wait, the art in Hammerhal hints that humanity is pretty freaky grimdark, a proper low fantasy environment where you won’t find a stormcast, and if you do, he is like a god compared to them

    • Red_Five_Standing_By

      We saw normal people in the very first novel. They lived in a Mad Max world where they were forced into worshiping Khorne because there was no other way to survive.

  • Jared Swenson

    I still shake my head when people call them fantasy space marines. The more I read about them and learn about them, the farther they get from that trope. I now find them a lot cooler and more interesting than 40k space marines. I am not ashamed to say it. There is so much potential written for them initially that can be expanded so much. I love the army, even though they are not my main force.

    • Aezeal

      Not to mention spacemarines are scifi super knights more than marines anyway.

    • Karru

      It’s the looks and the basis of their fluff that makes it that way.

      Both serve a god-like being.

      While a Space Marine does die when it is killed, it is the Gene-seed that is the “soul” of a Space Marine. This is comparable to the Stormcast reincarnation.

      Both are dedicated “defenders of humanity”.

      They are not one large unified force, instead they are multiple groups with their own tactics and colours.

      Both appear out of the sky.

      “Only the greatest may join them”.

      Both go through a series of long and agonizing trials to become these warriors.

      You simply cannot ignore that they are basically just fantasy manifestations of Space Marines. While the existence of Space Marines is explained with “science”, Stormcast are explained with “magic”. The difference between the two is that Space Marines are restricted to “mortal” means of continuity while Stormcast can go ahead and use whatever they want.

      • Jared Swenson

        I’m not denying there are similarities. Hell, I’m not even denying they were created to cross with the space marine’s popularity. However I am denying that they are nothing more than fantasy space marines and that’s it. There are still plenty of differences that set them apart. Namely each one was a fully grown mortal hero before their transformation, and their conviction toward Sigmar and Hatred toward chaos only magnifies when they get reforged. Reforging is also unique. You liken their reforging to space marines carrying on their geneseed. SCE get reforged and they are still the same person, but after each reforging they lose a bit of their personality and memories, until at some point they become nearly automatons of vengeance, losing their individuality, but increasing their effectiveness against chaos. Space marines just provide a seed to create a brand new and different space marine. I could go on, but the point I am trying to make is on the surface, yeah they’re fantasy space marines, but when you really look into them, they become something completely different.

        • Karru

          Maybe, but that is the point isn’t it? You have to get REALLY invested into their lore to see the differences. Many don’t have the time for this, so to them they are just Fantasy Space Marines.

          Also, they happen to suffer from AoS system as well. As you said, Stormcast are all heroes. Individuals who proofed their worth to Sigmar and got recruited into his service. Unfortunately AoS doesn’t allow you to reflect this individuality that much. For now it is limited to only characters, but the units are basically just automatons after all is said and done since they don’t have any customisability.

          • Jared Swenson

            Well it makes sense from a game design standpoint that you cant individually customize each and every individual model in an entire SCE army. That would bloat the game and just be bad design. Gameplay can’t always reflect the fluff. 40k is especially guilty of that. The point is yes, people are lazy, but before they go discounting a potentially cool army, they should look into it a little more, rather than just resorting to “durr its just space marines”

          • vlad78

            But the similarities are so numerous, it’s hard not to do that. Shall I add SM aspirants are young humans with exceptional potential, but during the Heresy, heros following the young primarchs were inducted and it even worked for some of them, through psychoindoctrination they lose most of the memories of their former life, a fact which does annoy some of them. (but only a few I reckon)
            There have more in common than you think.
            And of course the look.
            If they wanted to differenciate them, they should have allowed personal colours and heraldry like bretonnian knights for instance. (AND NOT FAT ARMOR !! Curse GW design team !!)

          • Karru

            They don’t need to make every model an individual. All they really need to do is give some type of unique item or piece of equipment that makes one unit differ from another of the same name. This alone would make them more unique from one another. I’m not talking about RPG levels of freedom here, just something that 40k has done for a long time. Give at least some units multiple options to choose from, even if it just basic equipment, and you already have a good amount of tools to start individualising your units.

          • Aezeal

            Nothing wrong with fantasy equivalents of space knights. And seriously.. whining about rank and file not being individuals…. that is up to the player if they want it and certainly isn’t different in any game. In wfb rnf where pawns too, probably even more so on their movement trays.

          • Karru

            Well, the funny thing is that Fantasy actually allowed for more individuality in those blocks of units than AoS does. They had upgrades to choose from, but more importantly some had magic banners that allowed you to modify your base unit.

      • ZeeLobby

        And their aesthetic. Bolt pistols, boltgun and heavy bolters are all there. It’s clearly something GW hoped people would recognize, that is if they aren’t completely daft.

      • ragelion

        The difference is what sigmar looks for in people are different. One lord celestant(who leads armies) used to be a hospice worker. Yes a hospice worker not a uber hero or king and a decimator prime used to be a baker for christ sake.

        Even then when not fighting stormcast do normal things (depending on the stormhost) like hanging out with their family (descendants) right journals to record their memories before they lose them.

        They also feel fear they are terrified of losing their spirit and memories they know they have a mission and must do it but because sigmar mainly picks for strength of spirit and character they could go through with it.

        Which I feel is the most important when fighting chaos.

        Space marines look for dead hard young kids put them through trials of life and death to choose the best among em.

        • GrimTeef

          Thank you for sharing this. Those are actually some really cool stories and give a lot of strength of will and character to the Stormcast that I didn’t know was there. Makes me a bit more interested in them.
          I like that they fear death still, because they fear losing themselves and their individuality, but go into battle anyway because it’s the right thing to do and they are honorable and don’t hold their desires above the protection of others.
          Again, thanks.

          • ragelion

            No problem I am going to be honest I disliked them at first until I actually started to read about them. To realize how human they are one lord celestant had ptsd because he failed the people he tried to rescue and he got his fellow stormcast killed. Hence becomes gung ho to destroy the enemy and could not understand his fellow stormcasts strategy.

            Sigmar then set him up with a lord celestant who was leader of a tribe to teach him that it’s okay to feel fear of failure or even death. Why? Because that’s what makes them human and feeling fear tells them that they are truly alive.

    • jeff white

      is gw paying you to post on boards like this one?

      • Hawt Dawg

        Even of they do, it is awesome to see you suffer for it.

    • Hawt Dawg

      You almost tricked me into buying some gold knights.

      Your decication is refreshing.

    • I have to say the thing about them losing their humanity from being reformed is pretty dope. That said, I still on the whole hate their aesthetic, even as I slowly get used to them. That said once I get more blight king bits from Hammerhal I may try to convert some of the starter set stormcast into chaos warriors and see if that changes my opinion

  • Rainthezangoose

    Dosen’t really matter if you love or hate them stormcast eternals in a single swoop solved the BIGGEST problem with WFB, even the most elite armies would need about a hundred+ models painted for a decent size game (excluding Ogres but they were difficult to paint for their own reasons). The reason no one would play WFB against me is because no body wanted to paint (and buy) 40 goblins for what was 100pts ingame when 1500pts was considered a SMALL game of Warhammer.

    Do look forward to giving the game a try on a small scale with what comes from my Two Warhammer quest purchases last week and if I like the gameplay ill expand into the starter box.

    • vlad78

      The problem lies with GW willingness to make people play with huge regiments, the old world itself was not to blame.

      • ZeeLobby

        Well instead of doing things like they did in 40K, cool mini-campaigns, new smaller story lines, faster release cycles, etc, they just decided they’d make their money by creating mega units in the rules and by making them powerful.

      • euansmith

        I’m so much more in to skirmish, and even micro-skirmish games these days. A reworking of Mordheim, with more streamlined rules and a better balanced campaign system would be great. All that Olde Worlde grime and nastiness, with a clean set of rules.

        • ZeeLobby

          My dream!

          • Rainthezangoose

            I obivously always said that GW should have made WFB cheaper and it would have sold better, but I believe 40k would sell better if it was cheaper. At the end of the day it is what it is and honestly all I want to see is freeguild get some love and id be happy

          • ZeeLobby

            Well, that’s where any of the good stories are going to come from. An expert underworld thief who becomes the unexpected hero, etc. Stormcast are one-dimensional barbies, along with most of the other races. I think it was extremely dumb to not have a human perspective from the start. At this point I don’t know if I ever want to get into another game with space marines though. I’d almost rather do anything else. I have enough of them in 40K.

    • Aezeal

      You should havelent of chaos then. Not necessarily good interaction with only the quest guysthough so it won’t be a competitive army… but certainly enough to play the game.

    • Karru

      This was indeed the problem during 8th. I didn’t hear that much complaining during 7th and even within our club many people started Fantasy during 7th. Since 7th was based around “small” units of 20 models and 30 was considered absolute madness in some cases, it wasn’t that hard to get into it.

      The system itself was also great fun. A perfect mixture of complexity and simplicity.

      Then came 8th edition and said “No. You need to buy at least 50 models for your base unit if you wish to play properly.”

      8th was released at a very bad time in GW history. It was the dark age of “money is everything and our customers are just walking wallets that’ll buy anything we release.” Because of this mentality, they just wanted people to buy more stuff for Fantasy. This unfortunately killed it completely, because it turned into very expensive and extremely time consuming game to play.

      • ZeeLobby

        This. Not to mention hobby. I never even fully assembled my horde of Khorne Marauders before we stopped playing. Most games just turned into two big buffed and recursive blocks in the middle just grinding into each other for 5 turns.

        • euansmith

          “… in the middle just grinding into each other for 5 turns.”

          Slaanesh?

          • Karru

            Let’s just say that the followers of Slaanesh were VERY happy to watch that “fight”.

          • ZeeLobby

            You know it! Sisqo’s Thong Song on in the background.

          • euansmith

            “You see me, baby, shakin’ that axe, shakin’ that axe!”

          • ZeeLobby

            “Ooo that Seeker of Slaanesh so scandalous, you know no other devotee with one teet could handle it”

          • Matthew Pomeroy

            is it wrong that the first place our minds go to is there??

          • euansmith

            Perfectly normal, healthy, clean-living smut.

  • Radek Pomagalski

    I can think of one better way to honor Bretonnia. BRING IT BACK!

    • Drpx

      Or at least make a Free People army they can be proxied into.

    • Majmo Mendez

      Get Total War: Warhammer, they are coming back with a bang

      • Radek Pomagalski

        Well, I am rather painter than gamer…

      • Old zogwort

        I can’t play with those digital models on the table top can I ?

  • ragelion

    People also miss the part stormcast are male and female as well.

  • Painjunky

    Stormcast are such big golden fancy boys i just can’t take them seriously.
    They are hilarious!!

    • Painjunky

      Also the crossbow guns are stupid lame.

      Just give them bolters and call them sigmarines, like everyone else does, and be done with it!

    • Cristhian Mario Landa Rivera

      Then paint them on a non-golden colour.

  • Lion El’ Jonson

    I know this isn’t really part of the topic, but how exactly are they going to do female Stormcasts? Is there any description of what a Female Stormcast looks like? I don’t know anything really about Age of Sigmar, so I’m a bit curious. Do they have their own feminine armour shape, or are they literally females in a body builders body.

    • Drpx

      Probably be like in Metroid.

      • Lion El’ Jonson

        Yea but her suit could realistically be female. It’s slim enough from the waist down to have been a women. Stormcast armour on the other hand looks more buff then a Space marine.

        This is something I am most curious to see what GW does with. I will burst out laughing if they have a female head with normal Stormcast armour though.

        • ragelion

          They wear the same armor. It’s a religious thing Josh reynolds is writing a book with female stormcasts in it. They note some chambers have mixed gender some don’t.

          • Lion El’ Jonson

            I’m not asking for Boobplate, but it just looks a bit too bulky for a female imo. Seeing the pictures though, it’s not as bad as I had in my head.

          • ragelion

            Honestly I thought the same until I saw the conversion work people did trust me.

          • jeff white

            next it’ll be transgender $tormcastes for the U$ market

          • Hawt Dawg

            A part of my conservative gaming heart just did a little.

          • Lion El’ Jonson

            …..I’d be happy with less bulk and a little boob plate….

            plz don’t kill me

          • jeff white

            little boobs plates, big boob plates, man boob plates, why should one size fit all?

          • Nilok

            Because armor design is one size fits all, only the measurements change if they are really meant for battle.

          • jeff white

            i have an unrealistic vision of armor production i guess.

  • Ross McCune

    AOS is a much better game than WFB was, easier to learn and play plus the games take half the time to play

    • Matthew Pomeroy

      those reasons are why some of us believe the exact opposite. Its a radically different game than WFB, but I would not call it better.

    • vlad78

      In that case KOW is twice as good as AOS given that it takes only a quarter of the time needed to play WFB.

  • jeff white

    gw needs to hire some serious brains to sort this out.

  • Drew_Da_Destroya

    “Maybe there are some Lady Stormcasts in one of these?”

    *Tips fedora* Ummm, obviously Lady Stormcasts can’t exist, because of some obtuse misunderstanding of biological processes within my fantasy/sci-fi setting, duuuuuhhhhhh.

  • Can I just note for whoever is responsible for maintaining this site that your page crashes on mobile constantly because there’s so much bad JavaScript. Get it together, your site is broken

  • Old zogwort

    “I can’t think of a better way to honor The Empire, Bretonnia and the rest than an army of these guys”
    Lol this is some top notch trolling over here.

  • Sleeplessknight

    Stormcast Eternals are a Mary Sue army that rides on the coat tails of 40k Space Marines and designed to be as marketable as possible. They’re not an army thought up by someone who likes fantasy settings, they’re thought up by a commitiee of business executives, intellectual property lawyers, accountants, and child psychologists for the purpose of taking money from little kids and the simple minded. I LOATHE their very existence.

    • Cristhian Mario Landa Rivera

      Over here lots of +40 year olds are playing them, more over than any other Fantasy army has.

      So no, kids are not an argument.

      • vlad78

        And simple minded are? ;p

        • Cristhian Mario Landa Rivera

          Not considering that they’ve already had strong Chaos, Empire, Brets and Greenskinz armies.

    • Lion El’ Jonson

      …….I am a 20 year old straight white male, and I like the roided up gold mongers personally. If I ever start Sigmah, I am starting with Dankcasts, and a pot of gold paint.

  • Cristhian Mario Landa Rivera

    [Insert generic anti-AoS comment here]

    [Insert biased opinion, highlighted as the absolute truth, here]

    [Insert how little you care about them here]

    [Insert why stare at my recently basecoated miniatures until they dry for +30 minutes is far more productive than searching bits of lore to be a little more aware of the current universe here]

    • Crevab

      [Insert biased opinion, highlighted as the absolute truth, here]

      Hello Pot, meet my friend Kettle

      • vlad78

        Kettles should never have been allowed in a fantasy wargame to begin with.

  • Nwttp

    Those helmets are sooooooo stupid

  • Majmo Mendez

    …and all of this could have been given to WHFB, which had 30 years of actual decent fluff.

    • Cristhian Mario Landa Rivera

      AoS has decent fluff.

      To much salt, maybe?

  • DeadlyYellow

    So what you’re saying is they ride eternal, shiny and chrome?

  • Steven Hyche

    I know writing has nueances that are often ignored, but you shouldnt write such a large reply while ignoring the “more” part. I understand you are just carrying the aos such torch as far as you can as it grows but ….