The Unofficial Tomb Kings Battletome!

After a year of effort the Unofficial Age of Sigmar Tomb Kings Battletome is ready to take the field!

This is something that myself and a small team have been working on for over a year now and it’s finally done! The Unofficial Tomb Kings Battletome is ready to be used by all the prospective Tomb Kings and Queens out there. So what is this all about you may be asking?

So let me start out with the obvious, this is a completely unofficial Battletome. It’s 100% fan made, 100% free to download and not associated with Games Workshop in anyway. If you want to just download the Unofficial Battletome without reading all of my thoughts on it just skip to the bottom of the article.

I have always liked the Tomb Kings from when I first saw them during their 6th edition launch. It wasn’t until the 8th edition launch of their new models that I jumped into collecting them. When AoS came out I was excited to see where they would go storyline wise within the Mortal Realms. When they were dropped from the line with the Grand Alliance Death book release I was understandably a little disappointed. I had already been working on a few little rules projects here and there that tied into my Tomb Kings before this, such as the Time of War rules and a Battleplan, both of which have found their way into this book. With Games Workshop discontinuing the product line and relegating the rules to Compendium status I decided to take this as an opportunity instead of a loss.

I love everything that’s going on in AoS right now, including all of the GW releases and their main storyline. I have a pure Nighthaunts army I have built and painted in the last few months, as well as a Stormcast army I have been working on since the game came out. I even just finished putting together a bunch of models for a Tzeentch Arcanites force and am excited about the Kharadron Overlords coming out shortly (pun intended?), but I still really like my Tomb Kings and wanted to keep them. I knew what I wanted to see as a Tomb King player and figured, well, why don’t I just take the reins and make what I would like to see myself?

The Mortal Realms are pretty much infinite, and as such, they give you, the player, a ton of room to do your own thing, craft your own stories, and create your own kingdoms. With that idea that Endless Deserts of Shyish were born, the sandy domain of the many Tomb Kings empires. I wanted to take the Tomb Kings and root them firmly in the Mortal Realms, but at the same time I wanted to keep that connection to the world-that-was like many of the surviving undead characters had. I also didn’t want to change a whole bunch about them. I wanted them to be familiar, but new at the same time.

The lore section of this Battletome deals with that history of the Tomb Kings within the Mortal Realms. From their earliest beginnings in the Age of Myth, through the tumult of the Age of Chaos, and into the current Age of Sigmar and beyond. I made sure to encompass as much as I could. While the Endless Deserts are the largest domain of the Tomb Kings, it is by no means the only. I wrote about empires in other corners of Shyish, and even amongst the jungles of Gyhran and the ashlands of Aqshy. There are no restrictions in AoS and I made sure to carry that through into this book. There are plenty of exciting and pivotal moments in here including the rise and fall of the Cult of Settra, The Battle of the Burning Sands, the first Stormcast incursion into the Endless Deserts, and many more! I don’t want to spoil anything from the Battletome, but I hope you will be satisfied with what I did with the Tomb Kings and feel inspired to use it as the backdrop for your own undead empire, or even as a springboard to craft your own lore.

There is a bunch of awesome artwork in this Battletome, all of it original. Some was made specifically for this project, while others were graciously leant to the book by artists who had already made Tomb King fan art of their own. I think you’ll agree with me that the quality of this art is outstanding and I can’t thank the artists who leant all of their time and talent to the project enough. From the moody Adrian Smith-esque art from Max Fitzgerald, the fantastic landscape pieces from Jason Clark, and the mind bogglingly good cover art from Kenneth Erickson, everything in here is more then I could have hoped for. I listed all of the artists in the contents page of the book with what page numbers their art appears on, so if you see something you really like and want to know who to follow on Twitter or Instagram, just flip back to the front of the book to find out.

It’s not all just background lore and artwork though, as much as I would have liked to pack more in here. There are rules too! I have included all of the existing Warscrolls and Warscroll Battalions for the Tomb Kings in here along with their points (the updated ones from SCGT), but alongside all of that are some new rules. Some of you may have already seen the Allegiance Abilities I released over the summer. Those are included in here with some tweaks to bring them more in line with the rest of the book. If you take a pure Tomb Kings army now you can use the Tomb Kings Allegiance Abilities, giving you access to things like a Hierophant and Command Traits. There is also a new spell lore with six new spells for your Liche Priests to use, and twelve new artifacts, six regular, and six arcane for your wizards to use. You may notice a few fan favorites from past editions make a return here including the Destroyer of Eternities and a nod here and there to past named characters like Khatep’s Liche Staff. My main goal here was to make the Tomb Kings army feel just as up to date as the other AoS armies and give your army a little bit of flavor. It wasn’t just myself writing these new rules, but a small team including Vince and Tom from Warhammer Weekly. We made sure these were fair and balanced and not overpowered compared to what other armies had.

There are also nine new Warscroll Battalions. Where the Bonesplitterz had Rukks that made up their armies, the Tomb Kings have Cohorts which make up their Grand Legions. You can take the Phalanx Cohort, the heart of the legion, which consists of Skeleton Warriors, Archers, Tomb Guard and a hero, or go a little more hardcore with a Stone Wrought Cohort, made up of all the stompy statues of the Tomb Kings.

I also included rules for two different Legions just like how the Stormcast have Stormhost rules. You can collect a Legion of King Pharakh, or a Legion of Khahara, each having a different flavor to their unique rules. I would love to expand this more in the future with even more Legions of note. The Legion of Khahara for example is the army of Alexander Nygard who helped me with feedback during the creation of this book.

We even introduced four “new” Warscrolls to the unit section, although they may not be new to veterans of the Tomb Kings. I wanted to bring back units from 8th edition that never got rules in AoS because they didn’t have models. I know there are a bunch of people out there who converted these models in 8th and I wanted to let them play these models with proper rules in AoS, so we brought back the Herald in a Chariot, the Necrolith Colossus, the Hierotitan, and the monstrous Khemric Titan. All of these new units and battalions have points in the Pitched Battle Profiles section at the end of the book, and they are all marked as unofficial so you can tell which one’s are from GW and which are not. The only other change to the rules was to make Settra and Khalida generic characters, the Necropolis High King and High Queen of Asaph respectively. They are exactly the same, but no longer Settra and Khalida. This was done for a narrative purpose since I figured those two are such big names that if they were still around there was no way Settra would have put up with Nagash for instance. I wanted to make sure everything I did clashed with the official storyline as little as possible. I also added the Tomb King keyword to everything for Allegiance purposes.

I have been working on this in some way or another for over a year and I am really proud of the final product. There is no way I could have completed this without the help of my small team of contributors who volunteered to help. So a big thanks to Steve Foote, Alexander Nygard, Kenneth Erickson, Eric Herkert-Oakland, Thomas Lyons, Vincent Venturella, Jason Clark, Michael Zorzella, and Max FitzGerald, and the contributing artists Thomas Karlson, Ollie Cuthbertson, and Jarrod Owen! I learned a lot about book design over the course of this and also had a ton of fun writing everything and taking pictures of my models. I think that may be my second passion after painting my models; taking cool photos of them and photoshopping them a little bit to amplify the effect.

Well, without further ado, download and enjoy!

Download the Unofficial Tomb Kings Battletome

Please feel free to give me and and all feedback on this. I plan on taking on all rules feedback and releasing an even more refined version 2.0 at some point in the future. I would love to see this used at events as well so please let me know if you are allowing it.

Let me know what you think of this in the comments below and/or you can send all feedback to

While the PDF is free for everyone I also printed up a copy for myself and I have one to give away as well! These won’t ever be fore sale, for obvious reasons, but I will be running a competition to give one of these printed Battletomes away for free. Are those Spell Cards I see next to it as well?? Check back on Monday to find out more about this contest and how you can win!

Until next time,

Tyler M

Tyler is a life long painter and hobbyist and took home his first Golden Demon award at the 2012 Chicago Games Day with a follow up at the 2013 North American Games Day. More of his work can be found at his blog, Mengel Miniatures.

  • Aaditya Rangan

    F’ing *AMAZING*
    This is some quality stuff!

  • Keith Wilson

    wow ….. just wow. this is so impressive you may want to have an attorney to make sure GW doesn’t sue you … lol

  • Cristhian Mario Landa Rivera

    My, my. I never had the chance to get any TK miniature, and I still want them officially, but this is seriously beautiful.

    Not only show effort, but also love.

    This guys have to work for GW.

    The only thing it buggers me, and I’ve gotta be absolutely sincere, is the fan fiction. I do appreciate the imagination used but, for bad or worst, the TK were axed back in the World-That-Was.

    Not only how are they just here no matter what, but so far the Realm of Death has no sunlight at all (afaik).

    Still, this is just an amazing work. I can’t applaud it enough.

    • There very well may be parts of the Realm of Death that have no light, but all the realms are infinitely vast, even with sub-realms within them, so there very easily could be an area in the realm of death that is an endless desert.

      • Cristhian Mario Landa Rivera

        The Realm of Death is a desert. Under an eternal night, but a desert. You missed the point.

        • thereturnofsuppuppers

          I think there are some oceans in there as well.

          • Cristhian Mario Landa Rivera

            Nothing stops a desert to have an ocean. The (our) Dead Sea is basically between the two biggest deserts. The Mediterranean Sea southern shore is on the biggest desert of the world.

          • thereturnofsuppuppers

            Oh, I just mean there might be other isolated islands in the oceans that aren’t complete deserts.

            There are also corpse forests where the ghouls hang their food for later.

  • orionburn

    That’s pretty damned epic dude. Well done, sir.

  • Damn. This must have taken so much work to put together.

  • Rainthezangoose

    Now if i could any get some Tomb King models :c

  • Xodis

    Looks amazing and I dont even like Tomb Kings.

  • LordKrungharr

    Aw man this makes my day! I gotta finish my CUlt of Malice codex for 40k

  • Talos2

    It really could be the real thing it’s that impressive, amazing job. Though that could be where the problems start if gw take issue with it.

  • TheNickelEye

    I can’t begin to speak to the quality of the balancing of units/rules etc, you have knocked it out of the park from a graphic design/layout perspective. This is beautiful and you and those that helped should be extremely proud!

  • Bran D

    This is why games like this rock…the community made stuff. I applaud the creators commitment and hope to see more like this from the fans!

    What I really like about it is that it really shows off how robust the AoS setting can be. I read a lot of complaints about how there is no set map and the Realms are just a vast place, no substance. With some imagination you can literally make up whole zones where your army hails from.

    • dave long island

      Good point. I will always love The Old World. It wasn’t my first love in terms of fantasy settings. That was The Young Kingdoms from Moorcock’s Elric novels. But it was my favorite. But perhaps the goofball AoS setting is starting to grow on me, as it literally grows in the fluff.

  • Roughneck

    This is actually one of the best things to happen to AoS.
    Shame they can’t go up for sale. I know plenty of independents would love to stock them.
    Shame they were dropped from AoS as they were an army full of character that was let down by some awful models.

    • ZeeLobby

      What killed them was their godawful 8th edition rules. Knew so many people who started then to literally trade them away a month later (myself included). Basically it was poisoned range or lose. They just didn’t have nearly the same recursion as VC.

  • Hagwert

    This is sterling work, nice photography and beautiful art work….. a tip of the jauntily angled fedora to you sir !

  • Dan

    Dude, this is some serious labour of love sh*t. So so deeply awesome.

  • Viktor Julian

    Pure awesomeness. Impressive.

  • sloth42

    very impressive, although there does seem to be some slight imbalance between this “unofficial army book” and the other army books. I would personally consider altering the points below.

    1. there seems to be a very high and very alarming number of stats with rend, at least 66% of the units have a rend of some sort.
    1.2. some rend is ridiculously high -3 in some cases, most units struggle getting a -1 unless its some big bad creature.
    looking through every war scroll available -3 rend has been reserved for the most legendary of weapons, Ghal-maraz, and alakanesh. thats 2 x -3 red stats over the whole of 4 Grand alliances,
    and here in the “unofficial army book” you have 4 of these on units.
    1.3. Even if some of these are reduced to -2 rend then there is still far too much rend across the army as a whole, with only 10 war-scrolls / 30 not having a rend stat.

    2. there are a couple of units that have very high % of hit and wound characteristics, 3’s & 3’s are usually reserved for hero’s of considerable power, or Very large creatures!!! but here generic bods such as a tomb herald, which as far as i can gather is the lowest of lows in a TK army, sport this incredible death dealing stat.
    2.1. there is also a hell of a lot of D? damage including D6 on both missile and melee attacks especially on a Necrolith colossus……. this thing can dish out in a perfect turn (6’s all round) 68 wounds
    no other hero unit, Named hero, or super large creature can do this, so unless this thing costs like 1200pts to field in matched play then it seriously over-powered. but lets say that it didnt have a perfect turn it can still quite happily dish out an easy 20 wounds per turn, so unless you sport a lovely 2+ save (not many units do) or have a unit larger than 10 models when talking elites and 30+ talking general chaff then this dude will just slap you thrice and send you packing.

    the stat weights as they are, are fairly unbalanced to the running game,
    this is my evaluation of the war-scrolls as they stand, and that’s before i even look into synergy that the army may incorporate. As we all know when we pick certain units that work especially well with others (blood reavers + standard combo = mad man x 20 having 5 attacks each??)

    OVERALL – i love the art you have chosen, the fluff, and layout. it just needs some careful pruning of stats to be viable.

    • Tyler Mengel

      The only units I added were the Herald on Chariot, Necrolith Colossus, Hierotitan, and Khemric Titan. Everything else is unchanged from the official GW warscrolls for them. The Khemric Titan is supposed to be super hard core. Both the Hierotitan and Necrolith Colossus are based off of the Bone Giant stats with some modifications. Are these critiques based off just those four units or the army overall. Just curious since I can’t do anything about the other unit but I can take in player feedback for version 2.0 on those four units.

      • sloth42

        tbf i have to say i actually had forgotton about the rules errata so thanks for pointing this out. so to sum up your question i will have to amend my view of the army as a whole, and place it on the 4 units introduced. but also to be fair the hierotitan & colossus seem pretty balanced. i would seriously consider dropping the titan or replacing it with a model that exists with some hard stats. the beetle with Alarielle would make a cool scarab titan of sorts. similar special rules as tomb scorpion.

  • ZeeLobby

    Dude. This is amazing for home made. Like legit awesome.

  • zemlod

    Awesome! Amazing! Adjectives fail me. Seriously.

    The only quibble I have is that it is formatted in 8.5 x 11.0 Freedom Units and I can’t find a p.o.d./printer shop in Germany that can do inches. I’d hate to have to crop/stretch it to fit on A4…

  • Brian Brodeur

    I think I cried a bit looking over this. Love. So much love. TY.

  • You knocked it out of the park, my friend! The quality of the pages’ layout and artwork is also amazing.

  • Shawn

    Okay, just looking through the art work and the model displays this is truly an amazing bit of work. Need you to work on Empire and Bretonnians 🙂

  • Hell-Nico

    Hot damn, just that lore page alone was worth it.

    Did Gw REALLY destroyed the Tomb Kings with AOS ?
    There’s just “the dead” now ?

  • luke-vdv

    I’ll tell you the best part: they are still called Tomb Kings (even if it’s unofficial).