Warpath: Enforcers and Forge Fathers

The Forge-fathers and the Enforcers are on the Warpath this week with Operation Heracles…

Mantic announced Operation Heracles two-player starter set this week – which depicts a brutal battle between the Enforcers and Forge Fathers! Take a look at the factions involved in the new set…

Enforcers

Many in the GCPS fear the coming of the Enforcers, for they are equal parts saviour and executioner. Heralded by the whine of fast-attack Interceptors and Jetbikes, their agile forces can be deployed in a moment; striking at the enemy’s weaknesses with deadly precision before withdrawing and redeploying elsewhere. As contact with the Forge Father Star Realm and Asterian Empire continues, veteran battalions of Enforcers emerge; their skills honed to deal with incursions from those races. It is the task of the Enforcers to fight the battles that no other human could hope to win – even if this means going against humanity itself.

Enforcers are one of the most forgiving armies to play –good for new players. They are fast, skilled and can be equipped for almost any situation. Although this comes with a cost in terms of points, the Enforcers are also one of the most coordinated armies; able to issue commands from almost every unit on the field. With planning and coordination, you can pull off precision attacks that send your enemies reeling.

Forge Fathers

At the core of Forge Father society is a powerful greed. Once a planet is brought into their domain for exploitation, they strip it right down to the core, every rock and mineral valued, sold and processed for their complex economy. The GCPS has often colonised worlds, only to find themselves under siege due to a century’s old claim of ownership. Although the Star Realm trades freely with the GCPS, small conflicts and battles are becoming more frequent as human aggression meets Dwarf stubbornness. It seems that it is only a matter of time before these two great realms explode into open war.

Forge Fathers rely on heavy weapons and heavier armour. They can bring a frightening amount of firepower to the game, backed up by the deployment of armoured vehicles such as the Sturnhammer Battle Tank. They are tough to suppress and and kill, thanks to their armour and the Headstrong special rule, which allows them to remove suppression. Make use of orders to pile firepower onto enemy units, but don’t forget that you will need to move to claim those objectives!

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  • dinodoc

    Not-Marines vs Not-Squats

    • Big Fat Fred

      Yep, and a not-$hite rules system that is innovative and fun to play, as opposed to bloated, anarchic and expensive.

      • GingerPowered

        Are you sure about that? Because the models are pretty “$hite” and nowhere as fun to paint as anything GW puts out.

        • dinodoc

          The Not-Squats look good. Not-Marines are a little off but that’s probably due to me liking a little more bling on my Marines.

          • palaeomerus

            Not-marines look like the Cerberus guys from Mass Effect 2.

          • dinodoc

            Mind Blown

        • palaeomerus

          Wouldn’t know. Last thing GW made that I cared about was almost six or seven years ago.

        • GoodOleBoy01

          Have you read the rules? I completely agree with BFF above, they are definitely not feces.

        • petrow84

          Each to their own. I really liked painting all the hard-plastic Steel Warrior and Forge Guard kits.

        • Big Fat Fred

          I am, sir, yes! Mantic seem to have made a decision to keep it simple, rules-wise, across their ranges. It means games are fast-moving and full of real tactical choices. It doesn’t really matter who goes first and everything is mission based (with secret missions too). I agree GW does better minis. Their games are over the hill, though. When you look at the mechanics for the Walking Dead or Deadzone, GW have nothing that compares.

  • petrow84

    OK, why not bringing out the tanks and fliers already? I want my Stuntie tanks!