The Forge-fathers and the Enforcers are on the Warpath this week with Operation Heracles…
Many in the GCPS fear the coming of the Enforcers, for they are equal parts saviour and executioner. Heralded by the whine of fast-attack Interceptors and Jetbikes, their agile forces can be deployed in a moment; striking at the enemy’s weaknesses with deadly precision before withdrawing and redeploying elsewhere. As contact with the Forge Father Star Realm and Asterian Empire continues, veteran battalions of Enforcers emerge; their skills honed to deal with incursions from those races. It is the task of the Enforcers to fight the battles that no other human could hope to win – even if this means going against humanity itself.
Enforcers are one of the most forgiving armies to play –good for new players. They are fast, skilled and can be equipped for almost any situation. Although this comes with a cost in terms of points, the Enforcers are also one of the most coordinated armies; able to issue commands from almost every unit on the field. With planning and coordination, you can pull off precision attacks that send your enemies reeling.
At the core of Forge Father society is a powerful greed. Once a planet is brought into their domain for exploitation, they strip it right down to the core, every rock and mineral valued, sold and processed for their complex economy. The GCPS has often colonised worlds, only to find themselves under siege due to a century’s old claim of ownership. Although the Star Realm trades freely with the GCPS, small conflicts and battles are becoming more frequent as human aggression meets Dwarf stubbornness. It seems that it is only a matter of time before these two great realms explode into open war.
Forge Fathers rely on heavy weapons and heavier armour. They can bring a frightening amount of firepower to the game, backed up by the deployment of armoured vehicles such as the Sturnhammer Battle Tank. They are tough to suppress and and kill, thanks to their armour and the Headstrong special rule, which allows them to remove suppression. Make use of orders to pile firepower onto enemy units, but don’t forget that you will need to move to claim those objectives!
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