Blades of Khorne: Inside the Covers

We are kicking off our week of Blades of Khorne coverage on BoLS. Let’s take a look as what makes this book tick:

Welcome to  Chaos Battletome: Blades of Khorne, the latest GW Age of Sigmar book dedicated to Chaos.  We’ve been buried in Age of Sigmar Khornate models since the Summer of Sigmar back in 2015, and the Brass Throne is back for more.

This book is a new style Battletome that is fully in line with recent post General’s Handbook releases such as Beastclaw Raiders and Disciples of Tzeentch. That is, you get Allegiance Abilities, Artifacts, Gifts, Blood Prayers, and last but not least, Pitched Battle points.

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The book builds heavily upon the Khorne Bloodbound and Daemons of Khorne sub-factions already found in the Grand Alliance Chaos book. All of those units are in Blades of Khorne and many new battalions.  Let’s take a look at the table of contents:

Notable new arrivals are the huge pile of Batallions from the groundshaking all Bloodthirster Council of Blood to the steroid infused Blood Pilgrims.

As you would expect, the book opens with a heavy dose of background on these mixed mortal and daemonic units, famous individuals and the bloody gear they use:

Which two fingers and toes would you choose to sacrifice to the Blood God?

All you ever wanted to know about Khornate weapons. First Skarbrand killed them – then he made them kill for him.

Interesting to see a new reference to the Great Horned Rat rising to the Chaos Pantheon.

 

The next section covers the special rules for fielding the Khorne Allegiance armies.  As you would expect – there is a heavy emphasis on artifacts, weapons and blood blessings.  Here is the defining special rule for the faction: Blood Tithe, allowing you to power up your army during the game based on units that have been wiped out – friend or foe (Khorne cares not from where the blood flows) – very COOL!  You’ll have to buy the book for the details on exactly how the Blood title points are gained and used.

 

The Batallions and Warscrolls come next, with some very interesting standouts here and there.  My favorite is the Council of Blood which makes your team of Bloodthirsters (already a scary concept) even better at taking down tough enemies, while the Brass Stampede deals out free mortal wounds to nearby units like there is no tomorrow.


Battletome: Blades of Khorne $40

BEHOLD THE REIGN OF GORE

All fear the coming of the Blades of Khorne. The air is rent with bloodcurdling howls as the Bloodbound Warhordes march forth. Cruel axes hew limbs and lop heads, and the blood flows thick enough to tear open reality itself. Bounding, red-skinned figures hurl themselves through the breach in the world, hell-forged blades thirsting for flesh and eyes blazing with hateful flame. The Daemons of Khorne have come, and torrents of gore shall be spilled in the name of their raging god.

Battletome: Blades of Khorne collects together the rules and background you need to combine the Khorne Bloodbound and Daemons of Khorne into a single bloody fist, ready to smash down upon the worlds of Warhammer Age of Sigmar. Manifestations of primal rage and senseless bloodlust, the daemons of Khorne are far from subtle, shunning the trickery and deceit of magic in favour of crushing physical might. His mortal followers fight with comparable ferocity, hoping to gain enough favour to tread the path of skulls and ascend to blood-soaked glory.

The 152-page hardback Battletome: Blades of Khorne contains:

Background

– A detailed explanation of the machinations of the Blood God – how his kingdom in the nightmarish Realm of Chaos functions with his Brass Citadel at the dark heart, as well as guides to the daemons of Khorne and his mortal followers, the Bloodbound;
– The Ranks Infernal – an overview of the supremacist hierarchy of Khorne, from the Exalted Bloodthirsters of the First Host down to the Legions and Charnel Hosts;
– A particularly grisly look at the icons, weapons and heraldry of Khorne – images of grinding industry, descriptions of cruel, rough-hewn axes and the colours of the claws, horns and teeth that define the look of the Blood God’s armies;
– The Ages of Blood – this is a timeline of key events and battles since the last days of the Age of Myth, in which Khornate armies have littered the landscape with corpses;
– Information and details on every daemon of Khorne, and every one of the Bloodbound; each of the faithfully bloodthirsty covered in grim detail.

Rules

A host of rules and abilities for Khornate armies both daemon, mortal and mixed:

–        Allegiance Abilities allowing a Khorne army to draw from Battle Trait and Command Trait tables, featuring suitably brutal rewards (heal units after a kill, add to the Attack characteristics of weapons, leverage blind fury to re-roll attacks and much more);
–        Blood Tithes –  a Khorne army generates Blood Tithe points whenever a unit belonging to any player is destroyed. Khorne cares not from whence the blood flows! These can be expended for rewards from the Blood Tithe table; these rewards range from the calamitous to the apocalyptic…
–        Artefacts of Power – potent tools of death and destruction wielded by mortal or Bloodbound Heroes in your army;
–        Daemonic Gifts – deadly weaponry and powerful icons for daemonic Khorne Heroes in your army;
–        Blood Blessings of Khorne – ancient rites and rituals performed by Khorne priests – these sacrifices allow them to call upon their infernal master for aid;
–        2 Battleplans – Gathering Bloodstorm and Skulls For the Skull Throne! – which epitomise and showcase the brutally efficient fighting style of the Blades of Khorne;
–        33 Warscrolls – rules for fielding mortal and daemonic Blades of Khorne miniatures in your games of Warhammer Age of Sigmar, with 23 Warscroll Battalions providing extra rules and tactics for specific collections;
–        Pitched Battle profiles featuring points valued for every miniature and Warscroll Battalion, for use in Matched Play games.

~We have much to cover all week – so check back soon!

 

  • Ross Allan

    I know for some replacement books have come a little early, but it’s good to see the first wave of books being brought up to the standard of the Sylvaneth book.

    Not to mention a technical reduction in the number of potential factions each requiring their own book. A man only has so much space for books!

  • Karru

    This book looks very nice, I just hope that this quality continues once they release the Nurgle and Slaanesh one. As much as I don’t like AoS replacing Fantasy, they are at least doing work on making it a proper game.

    The Blood Tithe table looks great, better than the 40k one. Having the option to choose from different reaction abilities like the second one which allows you to unbound a spell automatically. Basically I don’t see any “useless” abilities on that table nor do I see any that is utterly broken. Getting a single unit of Bloodletters is decent, but not too bad considering your need 8 points to get it.

    Overall, looks solid.

    • GWELLS

      I know, I actually hope they update the 40k Daemonkin to reflect this.

      Also, it looks like number eight on the blood tithe table doesn’t have to be Bloodletters. It just have to have the key words Khorne Daemon (so could be Flesh Hounds etc, maybe even a new greater daemon).

      It also doesn’t restrict the size of the unit either, unlike 40k were the summoned unit is capped at 8. They probably will let you summon whatever you want and in any quantity within your summoning point limit. Like with regular summoning from the other god factions.

      • Karru

        Possible, I did miss the fact that it was in fact Khorne Daemon not Bloodletters, thanks for the correction.

        • EnTyme

          Eh, why mess around? Just drop Skarbrand in someone’s face next to some Wrathmongers and in range of a Bloodsecrator. Enjoy the 3 attacks from Carnage and say goodbye to that Mournghoul.

    • Adam Sinclair

      you know Archaon is a Khorne Daemon right….

      • Karru

        I did not know this. But as GWELLS pointed out, it could be a summoning thing again. Limited in points or they will give some sort of restrictions into it. Considering that they didn’t specify the unit size either, I can already see there are some problems with this power.

        • GWELLS

          Yeah, probably only summonable units will be allowed. How Bloodletters have the rule that they can be summoned. But Archaon doesn’t have the ability to be summoned on his warscroll.

  • Hagwert

    It’s interesting that Slannesh gets a mention, gives me hope that GW will hold their nerve and his/her time will come.

    • Randy Randalman

      Has nothing to do with their nerve, and everything to do with reimagining IP and the ridiculous bondage porn imagery of Slaanesh. There are better ways to show temptation and excess.

      Also, the Horned Rat didn’t replace Slaanesh. There’s no law citing there can be only four Chaos deities.

      • ragelion

        Personally I think slaanesh is fine it’s the fanbase that has memed slaanesh into that corner since you find a lot of people on the internet who prefer doing meme’s of characters instead of reading factual information on them.

        So far from the lore slaanesh has not changed in the slighest even the followers. Since in almost all the books physical pleasure is such a small point most champions move past it since you won’t become a daemon prince by just having “relations” all day slaanesh will just grow bored of you and spawn you.

      • GWELLS

        Yeah correct. Malal being the obvious example. Though I believe he is technically non-canon now but still.

        Yeah the talk is they are just trying to redo the models (Keeper of Secrets for example) to be a little less racy and more IP friendly.

        And you are correct memes aside the lore around Slaanesh is alot more complex than people believe. I have seen articles written by people who argue for its removal (citing sex as unnecessary in the setting) but then again written by people who obviously don’t read too much (I.E. they are obvious Knorne fanboys) into the lore.

    • Lord Elpus

      Slannesh is not going away. It’s mia at the mo but g.w has every intention of keeping it. All daemons are a shard of the parent power. If g.w was getting rid of Slannesh, then they get rid of the entire slannesh daemon range. They are bringing it back,it’s mentioned in Disciples of Tzeentch battletome that T was behind it going away. It’s time will come. Both in fantasy and 40k

      • GWELLS

        Good call. I mean there wouldn’t be talks about a newly modeled Keeper of Secrets going around if they were just going to remove her completely.

        Especially so when you look at 40k with them working Fulgrim to come back for a big return.

        I suspect they work Slaaneshe’s return to correspond to a new battletome.

        • Hagwert

          I hope your right because this Khorne tome looks a quality product with loads of great artwork and fluff as well as the rules, a Slannesh version of this would be an instant purchase for me.