Kharadron Overlords: Miniatures & Lore Surprises

We wrap up our week of Khardron Overlords coverage today. The miniatures are stellar and the book holds a lot of surprises for AoS fans.

Welcome to  Battletome: Kharadron Overlords, the latest GW Age of Sigmar book dedicated to Order.  We’ve seen dwarfs in various incarnations over the years – but NOTHING like these gold loving sky-pirates.

This books is a new style Battletome that is fully in line with recent post General’s Handbook  releases such as Blades of Khorne. That is, you get Allegiance Abilities, Artifacts, Gifts, Battle Traits, full faction Battalions, Warscrolls and last but not least, Pitched Battle points. Here’s a look at the table of contents:

Miniatures & Artwork

We have the following samples of the new book as a quick taste.

All fear the deadly billowgun!


So gorgeous, I want one and I play Beastclaw Raiders.


Know your Kharadron crewmen & weapons.

Fluff Shockers

There are a lot of interesting tidbits dropped for future development for Age of Sigmar Fans:

Grot Sky Pirates! Kharadron Overlords are sometimes “brought to battle by the aerial armies of the Grotbag Scuttlers”

Sky Battleships: Kharadron Overlors Skyports have a small number of Khrundhal-Class Battleships for overt military as well as “Grundcarriers, Basthal-class minelayers, Thrunghal shieldships & Tork class torpedo boats”

I WANT this model! Maybe AoS will get it’s own version of Apocalypse later.

Undetectable: Aethergold is completely invisible to magical detection.  By covering their skyports and fleets with the substance, the centers of the Kharadron Overlords can only be found by physical methods.

Mercenaries: The Grundstok Company sells it’s elite and well armed ships and men (Grundstok Gunhaulers & Thunderers) to any Overlords who can afford their price. In exchange for a percentage of the loot you get some well trained and fierce protection for those extra dangerous missions.

Mustache-mounted aetherblasters and & zhaktopper: Yes, it’s good to be Brokk Grungsson, and get some of the coolest equipment and fashion statements in the 8 realms.


Battletome: Kharadron Overlords $40

Prosper, or die.

Far above the highest mountain peaks, a new power has arisen. In secrecy they have grown strong, developing new technology and weapons of war. Guided by their Code, the Kharadron Overlords have sent forth their sky-fleets, commanding to return with riches, or not at all…

Battletome: Kharadron Overlords introduces a new duardin army into the worlds of Warhammer Age of Sigmar. A militaristic, mercantile society detached completely from the other branches of duardin that populate the Mortal Realms, they treat war and trade as much the same thing – a means to amass wealth; and they excel at both. More than anything, they seek aether-gold – this lighter-than-air element is their society’s lifeblood, holding their cities aloft, fueling their ships and powering their elaborate armour. Great sky-fleets of warships descend from dozens of sky-ports when a rich seam is discovered; the Kharadron Overlords will fight bitterly to accrue this vital substance, and the status it brings.

In the 144-page hardback Battletome: Kharadron Overlords, you’ll find:

Background

– A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code;
– Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations;
– A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold;
– Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving;
– The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet;
– Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.

Rules

– The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions:
– Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics;
– Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed;
– Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto;
– Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power;
– Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters;
– Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled;
– Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code;
– Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes;
– 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each;
– 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures;
– 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures;
– Pitched Battle profiles with points values for every miniature and Warscroll Battalion;
–        A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history;
– Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers.

Painting & Modelling

– A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context;
– Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports;
– Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases;
– Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.

~The book hits the shelves this weekend. Get in there while it’s hot!

  • Mathew G. Smith

    I had to reread it twice before I realized it wasn’t the deadly Pillowgun.

    • euansmith

      It would go along with them Carpet Bombing targets, I guess.

      • Seb

        You’ve got me thinking about girls in scantily clad sky suits fighting with pillows.

  • Tabletop Gentleman Club Hamm

    Grot sky pirates!!!!! Yes, please

    • Seb

      Waaggh..I mean Arrrghh!

  • 301stFeinminsterArmoured

    There’s a critical lack of ‘the Man with the Golden Gun” references in this latest spate of previews. Sad.

    • euansmith

      Kharadron Triple-nipple Assassins?

    • bobrunnicles

      Because GW “charges a million a kit”? 😉

  • Rob brown

    So Warhammer has gone full blown steam punk and all traces of the gritty renaissance fantasy we had for forty years is gone. I weep quietly to myself.

    • Cristhian Mario Landa Rivera

      Surely Sylvaneth and Khorne Warriors are Steampunk.

      • Rob brown

        i wouldn’t say so, but it probably comes down to style. There has always been some steam equipment made in the Empire and by dwarves, it’s rickety and unreliable (for humans) but impressive. Warhammer was a setting placed at the tipping point of technology – gunpowder was just becoming usable, steam power just being experimented with, semaphore just being built, Lustria just being explored, etc. The balance made it interesting.

        Now it seems things have been advanced to the point where the depth has gone. To me flying space dwarves belong in 40k. That said the fascinating Warhammer World with its tensions, depth and internal logic has been destroyed and now we are left with magic space bubbles and flying dwarves. So I just have to remember that it’s a totally different game. Warhammer Fantasy Battle is dead.

        • ZeeLobby

          Yeah. IMO associating any of this with Warhammer Fantasy was a mistake. Should have just killed the old world and created a brand new game with zero ties to it. Personally for me it’s just a stinging reminder of the world and game I used to love, with none of the aspects that got me excited about the original. I mean I consider these sky pirate dwarves to even be over the top for AoS, which is saying something. But alas.

        • Cristhian Mario Landa Rivera

          But not everything in AoS is steampunk, and they aren’t “space dwarfs”, they are Dwarfs that discovered a new magic element, and their culture have grown around it, to the point they discovered how to make flying fortress with alchemy. That premise is quite solid, and not that odd from what could happen in the World-That-Was on a far future. I mean, there were floating fortresses and pyramid, either on sea or air.

          Also remember, AoS is still Fantasy, setting aeons into the future.

          Now, no, until now only these Skydwarfs are steampunk, the rest of the factions aren’t, which is what makes them look quite odd from AoS, since no other faction so far have looked like this.

    • Seb

      Get you man, my Bretonnians ..well.. sigh. I’m busy building a memoir campaign through WhQuest classic and small warband fights that will be a epic tour of all the key regions for myself and my friends playing.

      I find AoS a little over the top without a grounding element like the common man of the Empire reflecting the warhammer world’s magic and darkness. So seeing there is Grot Sky Pirates potentially? I think I can back a clownish force and just make jest of everything with absurd flying goblins. 🙂

    • Parthis

      To be fair, for the last 15 of that 40 year run no one really bought into that renaissance fantasy…

      I know it hurts, but AoS has impressed and continues to improve. While I respect it’s not to everyone’s taste, I’m enjoying this move into full-blown Sci-Fantasy.

      • Rob brown

        I’m not sure I agree. If anything the intellectual property was incredibly valuable hence it being snapped up by every computer game company that can get it.

        You then have 30+ years of black library books. Gone are the days of Drachenfels and Beasts in Velvet.

        • Parthis

          They’re not gone. Your ruleset and base shape are no-longer “current”… but the rest of it? Still very much alive.

          We still see games set outside of GW’s tabletop offerings.

      • ZeeLobby

        Let’s be honest. Those last 15 years GW, short of releasing new faction models, really showed limited interest in fantasy as 40K exploded. Where we’re the cool 3-book mini campaigns 40K got? Where we’re the standalone box games? Well the interest showed up for end times, with sales and excitement, before they blew it up. Theyd have easily kept it going and kept sales up with any investment of effort, but 8th edition was really the nail in the coffin. Funnily enough, 8th was when they introduced aspects which are currently causing 40K to stagnate (OP spells, hordes = formations requiring additional purchases, etc.), at least to the point where GW are considering massive changes for 40K 8th.

        I mean hopefully AoS is successful for them, but it’s background still seems to be struggling to find some anchored identity. I can’t help but imagine how well WHFB might have done with rebalancing, battle tomes, terrain, etc. that AoS receives now.

        • Hagwert

          I think your right, the first couple of End Times books sold like crazy in my area. If they had created an easy access slimmed down rule set for low figure count games that could then scale up and at the same time have produced a hardback book of rules for ranked up play both in the Olde Worlde setting they could have brought new blood into the game while keeping the vets on side.

          • ZeeLobby

            I mean that’s what I was really hoping AoS was. Sadly blowing up the history and fluff of the old world just left me, and many of the life long gamers in my group, not genuinely interested in this half-new universe of shallow reminders… I know that sounds harsh, but It really feels that way.

      • Seb

        I think Total War team might disagree about lack of buy in 😀 If we can believe marketing, their biggest IP seller to date.

        The new Old world digital offerings hammer home ( warhammer?) a key point though. Warhammer Fantasy battle suffered from the manner in which it was represented on the table top. Some folk tend to conflate bad rules as bad IP. If Warhammer received similar investment like 40k now, it could be a different outcome. Heck, we’ve seen the return of borderline 2nd Edition 40k skirmish rules and the buying frenzy that caused.

        There was much reason to have Sigmar save Warhammer oldworld and herald in a multi realm war, akin to Terra being opened up to the universe, fantasy style. And the fight against Chaos was not a local thing but just one battle across vast realms. I could chose ‘local’ disputes or ride off through realmgates for new high adventure. And honestly I would have been okay with a gradual story shift to the Great War and new allies and expressions of the familiar (40k is doing this right now)

        There’s a reason Porsche/Ferrari do gradual design phases for example, it keeps fans buying familiar expensive cars and allows incremental flavour choices. Warhammer IP could have benefitted from this phased approach rather than a fictional and community schism. 🙂

        Can’t help but think of Grot Sky Pirates raiding and old world town haha or a Steam Tank engineer in awe of a Duardin skyship! Haha 😀

    • EnTyme

      Again I mention that the last faction released before Kharadron was filled with Egyptian-themed warriors and birdmonsters with halberds and magic swirls. The “poster boys” are still Dudes in Armor. Another faction is magic tree people.
      Kharadron is steam punk because their civilization developed on a realm with a bountiful supply of resources that allowed their technology to develop at a break-neck pace. The rest of the setting is still high fantasy. I’m sorry if it’s not interesting to you, but to a lot of us, it is.

      • Rob brown

        I get that steam punk is increasingly popular. There are plenty of other games that have built their design ethos on the back of it. It seems that AOS now becomes a homogenous-cash-in-on-anything setting that has no individual feel.

  • Cristhian Mario Landa Rivera

    Grotbag Scuttlers? that’d be totally awesome. I want to see them as the next Destruction faction.

    Khrundhal-Class Battleships could easily be FW release somethime in the future.

  • Rainthezangoose

    Seriously Mate, i’m alittle sad that I cant get into these as iv got a bunch of AoS projects and well this is the faction that brought my friend into the game. BUT I WOULD BE ALL OVER GOBLIN SKY PIRATES GW PLEASE.

  • ZeeLobby

    Love the models, though a little too robotic for my tastes (even the artwork depictions seem more lifelike). Everytime I think I understand the un-understandable world of AoS they release something even weirder. It’s cool I guess, but im still waiting for some human grounding element to even care why these things are fighting. It still feels very cartoony and child-pandering, reminiscent of 80’s good guys vs bad guys cartoons, but I guess if they’re trying to attract new generations to the game that makes sense.

    • SWISSchris

      I think the models look great but I’d be keen to do headswaps as the metal top hats and helmets with metallic facial hair are a bit too daft for my tastes.

      • ZeeLobby

        Honestly would have been cooler to see a little darker and less high fantastical side. Paratrooper dwarves with gas masks would have been pretty awesome. And while I understand that when you’re flying through a sky of nurgle farts through tears of angel blood it might get a little toxic, I really think some unhelmed minis would have given them a lot more flavor. Having looked at their more recent model’s faces (fyreslayers, celestine, guilliman, etc.) I’m just not sure they have the skill to make a good looking face anymore though.

    • Cristhian Mario Landa Rivera

      Yeah, I don’t find them particularly fitting on AoS, which is already odd. The sculpts are really good and the airships are amazing, but otherwise… yeah, they just look a bit odd for me.

      And I’d like to see more interactions too. Leaving alone Stormcasts vs Khorne Warriors (mind you, I actually like them), the whole setting is heavily Order vs. Chaos. I play Lizardmen but I want to see more for Death and Destruction.

  • SWISSchris

    Is AoS now sci-fi? The art for those huge ships look awesome. Future release – Space Fleet: AoS

    • Cristhian Mario Landa Rivera

      Metalclad, sure, but is not like there has never been a fantasy setting with flying naval ships.

  • memitchell

    The elephant in the room is this is an amazing new line with awesome art and minis/models. No matter how this changes WFB/AoS, GW did themselves proud.

    • WhenDidVicesBecomeVirtues

      I am happy for one reason… DWARVES!!!!

  • rhoadesd20

    All this Order fluff makes me chuckle as to why Chaos is even able to put up a fight. Heavily armored terrific fighters that can’t really die (could compare to daemons I guess, but from what I’ve read daemons still have a hard time staying outside of the non-chaos realms for long). Dwarfs that are apparently so technically advanced they have full on flying cities that can’t be detected by magic? How would mortal Chaos followers even be able to assault that? Just fly over and bombard everything into oblivion.

    • Deathwing

      Well the “cant really die” guys just showed up, after chaos almost completely won control of 7 of the 8 mortal realms. The sky dwarfs mind their own business, and only have FIVE floating cities. That is fewer cities than even the old world Dwarves had in holds left just prior to the start of the end times. That means few in number. Chaos has millions of mortal warriors and as many daemons as they very well please, who are also immortal and who far outnumber their new sigmarite counterparts. We also have to take into account that the mortal realms are not actually that old, only a few hundred years if memory serves, and literally everything started from scratch. Its taken every second of that time to build these sky cities and fleets to the size they are now

    • SIA

      Don’t forget the Order equivalent to Demons, the memories brought to life Seraphrons, or however the new name for the lizardmen are spelled. They are literally just Slann memories brought to life and sent forth to battle chaos.

  • Kinsman

    You can keep Apoc in 40k, thank you very much. Unless it gets good.

    Otherwise, neat article.