Uncle Sam brings the heavy metal to Konflict 47 with a swagger!
US Jackal Walker – $32.00
A breakthrough in the power of repulsor pods led to first the Jackal and then the Mudskipperwalkers, built to keep up with fast moving jump infantry. The M5A5 Jackal sacrifices firepower for speed but the A6 version adds a flamethrower to compensate.
Nimble and able to survive small arms fire, the Jackal is the perfect lead for a flanking squad. It’ll be able to put pins on targets at a distance with it’s MMG, giving it plenty of time to jump in and wipe out the enemy squad with it’s vehicle crushing fists.
|Cost:||90pts (Regular), 105pts (Veteran).|
|Weapons:||Right arm-mounted MMG, 2x Fist.|
|Damage value:||7+ (light walker).|
|Options:||May add left arm-mounted infantry flamethrower for +20pts|
US Bruin Assault Walker – $48.00
In response, the versatility of the Grizzly’s fists was sacrificed for heavy firepower in the form of heavy rocket racks. The Bruin retains the functional 75mm gun but its primary role is to crack bunkers, gun emplacements, and to blast apart heavy tanks with its rockets.
This Medium Support Walker has no need of HE for it’s casement mounted AT gun as it uses direct fire with the rockets. Aim to get into a good position with troops supporting your advance before opening up – removing any obstacles in your armies way and allowing the swifter elements of your force to break through!
The Bruin in Konflikt…
|Cost:||220pts (Regular), 285pts (Veteran).|
|Weapons:||Forward facing casement-mounted medium anti-tank gun, pintle-mounted HMG, arm-mounted heavy rockets (fires in left, right and forward arcs).|
|Damage value:||8+ (Medium walker).|
|Special Rules:||Heavy Rockets (direct fire only, fires as heavy howitzer)|