40K: Imperial Armour Xenos/Astra Miliarum Are Out

Warhammer Digital two datasheet index for the Astra Militarum and Xenos are out – come take a look!

Imperial Armour – Index: Xenos $19.99 epub

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Eldar (Aeldari), Dark Eldar (Drukhari), T’au Empire, Necron, Orks and Tyranids miniatures.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Eldar/Aeldari,Dark Eldar/Drukhari, T’au Empire, Necron, Orks and Tyranids factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

– 18 datasheets for using your Eldar/Aeldari miniatures;

– 2 datasheets for using your Dark Eldar/Drukhari miniatures;

– 23 datasheets for using your T’au Empire miniatures;

– 11 datasheets for using your Necron miniatures;

– 19 datasheets for using your Ork miniatures;

– 8 datasheets for using your Tyranids miniatures.

Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

 

Sample Xenos Beastie…

Tyranid Dimachaeron

The Dimachaeron appears to have evolved for a single purpose, to slaughter those identified among their prey as leaders in the midst of battle, spreading terror and dismay among the ranks of all who resist the Hive Mind’s advance. Bristling with blade-arms studded with sickle-like claws, it can slice a fully armoured Space Marine in two and, able to leap a Leman Russ battle tank without breaking stride, when stalking its prey the Dimachaeron dispenses with the slow, stealthy approach of the Lictor and instead relies on sheer brutality and animalistic rage, leaving a gore-soaked trail of carnage behind it.

The Dimarchaeron is a strange one. It’s a Toughness 6 Monster with 14 wounds. It hits like a freight-train in close combat and it’s specialty appears to be munching on Infantry. Not counting vertical distances when it moves means it should be able to jump up walls or hills no problem. I’m curious to see how that interacts with the “Ruins” special rules because those specifically state that MONSTER models must end their move on the bottom floor. Maybe the Dimachaeron cab essentially bypass walls and get to the other side without penalty.

Imperial Armour – Index: Forces of the Astra Militarum $19.99 epub

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

– 59 datasheets for using your Astra Militarum miniatures;.

– 16 datasheets for using your Death Korps of Krieg miniatures;.

– 11 datasheets for using your Elysians miniatures;

– 14 datasheets for using your Renegades & Heretics miniatures;

– 7 datasheets for using your Imperial Knights/Knight Questoris miniatures;

– 3 datasheets for using your Titans.

Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Sample Imperial Flyer…

Imperial Navy Marauder Destroyer

The Marauder Destroyer variant was developed during the second war for Armageddon after heavy losses among Imperial Navy forces. Ork air power quickly came to dominate the skies across Armageddon, and forced the few remaining Marauders to be refitted to operate at night, flying at extremely low level where they could evade detection. Their new heavier weapon payload makes them ideal tank hunters, capable of destroying even super-heavy vehicles in a single attack run.

 

The Marauder Destroyer is no joke! This flying fortress brings the pain in all sorts of ways. First off, T 7 with 20 wounds and a +3 save will take this flyer on more than a single bombing run. Couple that with the -1 to hit due to “Hard to Hit” and it’s going to cause folks more headaches. On top of all that dakka, those Heavy bombs can generate up to 12 mortal wounds in one go – OUCH! It also doesn’t take any penalties for moving and firing it’s heavy weapons. Doing some rough “back of the napkin” math this then can generate about a million* shots a turn.

*Actually, it’s 30 shots + heavy bombs + up to 8 hellstrike missiles in one turn.

 

What do you think of units within? I know a lot of you already bought it!

  • Foxdonut

    so conflicted on krieg,
    CONS:
    lost special weapons heavy stubbers, heavy weapon teams lost twin heavy stubbers ala tyranids, platforms lost quad heavy stubbers, engineers lost hades drill, krieg lost ALL artillery carriages earth shaker/medusa, death riders don’t outflank without comand squad, no ability to reroll 1s to hit in entire army, quadgun/heavy mortar crew are simply IG and dont get the krieg 3+ weapon skill,cant take leman russ anihilator, cant take trojan support vehicles, chimera dosent have las gun array, no death rider colonel, death rider command squad is 4 riders that cant take upgrades?, co-axial storm bolters instead of coaxial heavy stubbers,

    PROS:
    Death Korp Grenadiers Firing their hotshot lasguns in melee.
    Death Korp Engineers pulled a Blood Ravens and got deathwatch shotguns.
    11/10 would bang.

    • Dan

      there’s no Death Rider HQ? 🙁 I’ll assume no mounted commissars either?

      • Foxdonut

        There is a death rider field officer (1 order a turn) but no colonel sadly. Mounted commissar is in the list, but all the commissars are really overpriced for a list that already ignores morale.

    • Bootneck

      TBH the more I study the FW books the more errors I find, i think there will be a lot of errata’s for all these books. Imo they’ve rushed the books to get published.

      Looking at the Death Korps Storm Chimera for example – it lists the Lasgun Array in the weapons, but doesn’t say its equipped with it, nor does it have the option to take one.

      On the back of that GW and FW don’t even produce a Chimera model that doesn’t have the Lasgun Array.

      Leman Russ Annihilator is still there – just renamed; Death Korps Leman Russ Mars-Alpha. In there is the option to replace the battle cannon for a TL lascannon.

      I think the Death rider Colonel has been renamed to a Death rider Squadron Commander?

      So all in all its a big fail by GW/FW, i wouldn’t worrry about this too much i think they’re going to get a lot of complaints.

      • Hazamelistan

        Castigator got a downgrad from 8 shoots twinlinked to 14. Compared to Avenger gattling with 12 that’s very weak.
        Also the former apocalyptic flamer template is now a 2D6. That’s as much as a Space Marine Rocket Launcher.

        • Bootneck

          Not really a down grade. You have a higher potential output now, and statistically you will always exceed the previous max 8 twin linked shots on your average.

          I think they have just brought it inline with the Avenger Cannon, which sadly feels a bit “generic”.

          A lot of the flamer template attacks ive seen now are very weak compared to what they used to be; the Tyranid Scythed Heirodule used to use the Apoc template which was about 16″ range, potentially you could hit 10 – 15 models, now its 8″ range with 2D6 hits.

          Big nerf there.

  • Hazamelistan

    IA: Astra Militarum – Subtitle: We hate Death Korps of Krieg!

    No more Medusa and Earthshaker on Carriage, no more Macharius, no more twin-linked heavy stubber, no more Engineers for the Hades, no Gorgon, no Crassus.

    • Foxdonut

      The engineers must have traded the Hades to the deathwatch for the shotguns. Some Xenos, some where, at some time is gonna have a really bad day when that deathwatch kill team arrives.

      • Hazamelistan

        Shooting their way through the ground soon 😀

        • Foxdonut

          im just glad i didn’t buy the 9 twin linked heavy stubber teams i was looking at ><.

  • Talos2

    Seems to be stuff missing. No mega dred for example

    • Bootneck

      Meka-Dread? Page 28 in the Xenos book.

      • Hazamelistan

        Nope… there’s a difference between these two. Also two different kits. There was a rumor that Mega dread should be special-version of Meka-Dread.
        Also missing are the flakkatrakks

        • Bootneck

          Just more examples of fails in these books 🙁

      • Talos2

        I checked. I assumed maybe they’d been turned into the same thing but you can’t build a mega dred out of the options

    • pokemastercube .

      not just units, some options have vanished that should still be valid. example from the space marine book: both the relic contemptor and contemptor mortis dont have access to cyclone missile launchers anymore, nore does the fire raptor have access to the autocannons on the side pods (tho did gain access to wing lascannons). anyone i saw in last edition that used thoses models with those weapons on them, so those are no longer valid in 40K (different story for 30K :P)

    • Justin Forren

      How do you even screw that up? Like he would have a similar base line to the Meka Dread though with less BS and more Attacks/WS or both to push him into melee more. Different weapon options namely his Killcannon (though not sure how good that is with the loss of blast rules and ork BS being trash) and a Supa Scorcha and scorchas like come on guys just sad.

      • Talos2

        I think fw have suffered a terrible blow to their rules writing team with the sad loss of Alan Bligh, so for now I think I’ll cut them some slack and await the inevitable FAQ/ update

        • Justin Forren

          I’m okay with small mistakes but entire missing entries is a bit much. I mean you literally just pull up the 7e/6e codex and make sure you get every unit. Like pay me and I’ll proofread and type up all the entries. If this was a fledgling company I could understand but they have been writing books and rules for years now so just no excuse to fail that badly.

  • Sabor4444

    Oh boy…Necron units from forge world got nerfed into the ground. Probably the biggest disappointment is my tomb citadels, there is absolutely no reason or benefit to bring more than one anymore. Before there were fun rules and even separate entries for when you put two or more of them together. Seems like a bit of a slap in the face to people that purchased more than one…but whatever i guess lol. Also cheers to whoever does field one, it is basically a cryptek that cost almost ten times as much now!

    • Bootneck

      I was excited about the changes to the Necrons, then I saw them today – very underwhelming. Thoroughly disappointed.

  • Bootneck

    I reckon we’ll have to wait till 9th Ed until all the compatibility issues are fixed with all the keywords, rule fails, army list and models.

    Only once all the “new” codices are released will most of these problems go away, going to take a whole book cycle imo.

    • gordonshumway

      Yeah it is an absolute disaster of a release. They should have just taken an extra two or three weeks to QA this abomination. My favorite fail, Renegades can take an Arvus Lighter or Valkyrie, but they can’t embark on them because they don’t have the Astra Militarum keyword, because while taking an AM unit as Renegades replaces Imperium with Chaos and [Regiment] with Renegades and Heretics, it doesn’t do anything to the transport requirement, which still requires embarking units to be Astra Militarum Infantry.

      Wowza.

      • Bootneck

        Until they FAQ all the books, i think the only way to play will be with common sense and a friendly gaming spirit.

        If they’ve put them in the codex clearly FW want them to be used even though the rules don’t reflect it.

        • gordonshumway

          Oh I agree, but my point is they should either release previews of the books for live QA or DO THEIR JOBS and QA it themselves and release complete, accurate rules. I shouldn’t have to proofread something I paid money for.

  • georgelabour

    Skimming my digital copy of AM to see how the knights fared…

    Dear hamtaro have they gotten expensive! SOmething like 450+ points for the Magaera. Or 29PL.

    OTOH the Magaera is going to be a LOT more effective than it was previously. The lightning gun, and its ability to lower cover saves are going to make it handy for killing medium infantry. Especially multi wound ones.

    My Atropos will also be enjoying itself..once I figure out how to work it into a list. Seems GW really wants me to be like the kew kids and not run a fluffy all knights army in this new edition. 🙁

    I also found it odd that while everything else follows the ‘weapons are bought separate from the unit even if they’re the base guns’ set up of the regular indices that the Titans are still ‘pay points, pick whatever you want’. Hopefully FW will Errata that to make some of the ‘lesser’ options more enticing.

    • Bootneck

      It has been said in previous articles which i can’t find exactly, is that 8th ed pointage were going to be more.

      So for example old 7th Ed 1500pts would be 8th Ed 2000pts, not sure if that was part of unit balancing or trying to encourage bigger games (because the rule-set is quicker to play) and thus encourage people to parting with more cash from there wallets.

      • NNextremNN

        A lot of heavy stuff costs more points so I doubt you will be able to field a lot more big stuff than before.

        • Bootneck

          Sorry what I meant was – I think that the points values of games will increase beyond the comparable level to 7th.

          • NNextremNN

            Well what I meant was:

            3 Riptides, 3 Ghostkeel, 1x Commander, 2 Crisis, 4xPathfinder, 1 Hammerhead, 15 Striker, 6 Stealthsuites, 16 Marker drones

            in 7th: 1745 points okay that’s kinda cheated because they have not taken any options but it’s just a quick comparison.

            8th: 2309 points still cheated because you can’t take single crisis and pathfinder are minimum 5 instead of 4 and I used those values here, still no options.

            so 1750/1850 in 7th let’s you field a lot more heavy stuff than 2000 in 8th. Yes it’s a really cheesy 7th list. And 8th maybe allows more infantry. But I doubt 8th 2000 point armies will cost more money than 7th 1750/1850 point armies.

          • Bootneck

            I guess only time will tell, I just get this horrible feeling GW keep pushing in favor of hoard play. Of course you can always build a vanguard or spearhead detachment etc

          • NNextremNN

            Maybe I hope not hoard armies are terrible to paint. But I also never finished painting the list above XD and I think I have even more lying around here. I shouldn’t have bought all these “discounts” …

      • georgelabour

        Oh I knew. I just didn’t realize how much more the FW ones would be.

        Plus there’s still the memories of their performance in previous editions clouding my mindset

        I mean, if you ever tried to use the Magaera in preference to a normal knight in last edition you’d be thinking it’d end up around the same level as a standard paladin suit. Now it’s not only the 2nd most expensive of suits it’s possibly worth those points.

        Meanwhile the Cerastus knights end up being cheaper points wise.

        It’s like waking up to find that your IG guys with sniper rifles were possibly a better choice than melta guns, and more expensive.

        Or Storm guardians being more expensive than jet bikes and potentially deadlier.

  • Patrick McMonigle

    So it appears that either there is no longer a “regular” non-armaggedon pattern Medusa OR they just forgot to include it. I’m going with “forgot” because the Renegades section actually references the Medusa (without any mention of the Armageddon pattern which is referenced by the Death Korps).

    • gordonshumway

      There is a carriage battery, but no plain old battery. Which is weird because its sister the Earthshaker has both entries. And you are correct, the R&H section clearly references the non-existant “Medusa Battery” unit…

      What a huge fail this book is…

  • Randy Randalman

    “I’m curious to see how that interacts with the “Ruins” special rules because those specifically state that MONSTER models must end their move on the bottom floor. Maybe the Dimachaeron cab essentially bypass walls and get to the other side without penalty.”

    That’s exactly what happens. He still can’t end his move above the ground level of a ruins, because he doesn’t have keyword ‘Fly’.

    The strangest rule on the Dimachaeron is the one where his Strength doubles AFTER he rolls to wound. I mean, there’s the occasional snowflake ability somewhere that his strength would turn off (I think), but otherwise his S7 with that weapon is what is always being used to wound.

  • Scott Schmidt

    T’au Tigershark is broken straight out of the box. They didn’t include the keyword Titanic, so it can’t fire its main weapon after moving. Which, as a flyer without hover, is impossible under the current RAW. G-dubs needs to hire a few QA folks.

    • BK Ripper

      Well, I mean, they have to keep up the tradition that the Tiger Shark is terrible. If they could shoot that primary weapon theirs they might actually be dangerous. /s

      Actually that primary weapon is bloody dangerous as hell to large targets. Assuming we ignore the whole can’t shoot thing.

  • Arthfael

    So, as I feared, rules for Corsair units, but no Corsair army list…

  • kharne690

    If anyone that has the books could give me info on the Manta. I plan on ordering one on Friday along with the physical books. Just would like to make sure they are still worth it

  • Bootneck

    Slightly off topic, but still trying to work out how I can include my Tyhon or Spartan? As they are now relic and SM don’t have any LoW unless your an Ultrasmurf (Girlyman or LR Terminus).

    Don’t really want to have to resort to using a knight.

    • Foxdonut

      BANEBLADE or emperor class titan because those are more common than relic whirlwinds apparently.

      Or a gorgon and 50 inquisitors.

      • Bootneck

        I realize that with the Keyword Imperium, but I just don’t like the idea of mixing armies like that, don’t really think it fits with fluff. Bringing one odd IG Low just so i can use a Relic SM one 🙁

  • Majere613

    I have to say these books feel phoned in. The Renegades list is particularly bad, lacking all sorts of previously available options (no Veterans, no way to get Carpace, etc) and it’s riddled with mistakes such as both the Warlord and the Enforcers not getting the Character rule.
    It’s particularly bad if you’re using Power, with the Renegade Militia being 5+/5+ on WS/BS and with a 6+ save despite being 3 Power per squad. Pretty sad.

    • gordonshumway

      Yeah, see above comment on how R&H can take Arvus and Valkyries but can’t actually get in them. This release was an absolute disaster up and down.

  • Porty1119

    How did Vultures fare? I’m interested to see how my drop-troop army’s heavy support will be doing this edition.

    • Foxdonut

      40 S5 shots, 3S5 AP-1. Shots at +1 hit vs non flyers.

  • Silverbeast

    Harridan is buffed or nerfed?

    • Bootneck

      Its sad to say but I think its a triple nerf. 30W with T7 down from T8, Biocannons down to Str8 from Str10 but can be “overcharged” by D6 Str at the cost of D3 mortal wounds. No FNP as per 8th Ed across the board.

      Plus flyers in general have taken a nerf because there easier to shoot at now, and the Harridan doesn’t even have Hard to Hit rule.

      I reckon 1 SM missile dev squad can pretty much cripple a Harridan in one/two rounds of shooting with Krak missiles – 3’s to hit and wound, gives you only a 5+sv causing D6 wounds. Let alone Lascannons.

  • Patrick McMonigle

    I wonder where the proper forum to complain would be? These books are embarrassing with all the mistakes and omissions.

  • shadow_fox

    Haven’t read all entries yet but looking over Xenos I am disappointed by the typos, omissions and break from presented form from the GW indexes.
    Call me out for being picky but examples:
    The tau tiger shark ax-1-0, the one with heavy railcannon cannot fire it due to macro rules and minimum move. Granted this may be a missing keyword. (Titanic)
    Forge world tau drones types pay for wargear. Any drones in GW index has it included in cost. This will confuse some players used to not paying for it.
    Honestly the whole points page on T’au is….odd…the long barelled ion cannon become the cheapest ion weapon for reasons or obvious typo copied from the weapon above. Why on earth does the base hammerhead cost different amounts depending on which turret options you want? Same stats….so surely the points difference should be based on weapon cost.
    Hmm