Age of Sigmar: Order Gets New Tricks

The General’s Handbook 2017 will be giving Grand Alliance Order some new skills and battlefield tricks.

The General’s Handbook 2017 is coming this August and here’s a taste of what Order has in store. GW has been showing a little leg in advance of the new book.


New Allies

GW says:

“The forces of the Free Cities are often made up of an eclectic collection of aelves, duardin, humans and Stormcast Eternals, and you’ll be able to build an army like this without losing access to your powerful new allegiance abilities. Each faction has its own allies table – the Wanderers, for example, can fight alongside their ancestral kindred the Sylvaneth, while the Stormcast Eternals can lend their strength to any Order faction.”

You will be able to mix and match subfactions while still keeping their now overlapping special rules, anabling some mighty combos.

Improved Sub-Factions


  • Allegiance abilities
  • Warlord traits
  • Artefacts
  • Warscroll battalions (x2)

Sample Ability: Lords of Space and Time:  Remove a unit and replace it anywhere on the battlefield more than 9″ from the enemy.


Sample Ability:  Melt Away: A friendly Wanderer unit that retreats can shoot in the shooting phase of the same turn.


Sample Ability:  Stubborn to the End: If you roll a 1,2 or 3 when taking a Battleshock test for a unit of Dispossessed, that unit stubbornly refuses to yield and is treated as having passed the Battleshock test irrespective of any modifiers to their bravery or the number of casualties they have suffered that turn.


Gain access to Ur-gold runes, granting various abilities. Here’s a partial table:

~the General’s Handbook 2017 should be along any week now.

  • Doug Crawford

    The slow death of AOS this is what happened with 40k 7th edd cirst all the the factions could join together and they all got combos lime super friends and taudar and it was a run away after that.

    • Brian Tallisker

      Granted, im not an AoS scholar or anything, but there are probably going to be considerable drawbacks to allying up like that as well. For example, losing your Allegiance, since it requires your WHOLE ARMY to be of the same keyword.

      • Bakvrad

        Right now it works like this
        But in the new book you get rules for allying like in the old days of Whfb, to make you play your army and a couple different units without losing your allegiance

        • Lyca Atteneder

          I’m pretty happy with that. ie beastclaw raiders are pretty limited and allies would give this army a little more variety (a little, as there’s a point limit to allies)

    • Randy Randalman

      Lol slow death? The game is still trending upwards in sales and player base. It’s already surpassed WHFB when the Old World was at its peak. Considering the game climbed to that stage as a beta, the new GHB will only make it better.

      • ….right.

        • Cergorach

          Yes, because that $205 million fell out of the sky… That’s the financial year just before the 40k 8e release, which will probably make sales go even further…

          People can now easily play Deamons in both 40k and AoS, both have now round bases so no conversions needed. Getting started! Boxes for almost every faction, plastic greater daemons for two factions… getting started into fantasy Warhammer was never as easy as it is now!

      • Doug Crawford

        They said the same stuff when 7th 40k was released now 8th edd is like AOS just hope they dont make the mistakes that they did in 7th edd 40k.

    • CloakingDonkey

      But you can’t join all the factions together. Everything still needs to share a keyword, i.e. Order, Death, etc.

      What this does is it allows you to play, f.e. an Ironjawz army but take 250-500 points of Beastclaw Raiders without immediately losing your allegiance. It’s basically WHFB’s ally system… you know the one that existed for 30 odd years without a problem.

      The big bad combos in AoS usually come from super small niche synergy and not from big diverse blobs.

  • Order really desperately needed “new tricks”.

  • Jared Swenson

    I’m really stoked about the Dispossessed stuff, but unfortunately IT’s only half of what we need. What we need are battalions, so we can get more relics in our army. 1 is not going to be enough. We have 1 battalion that’s going to be matched play legal, but unfortunately it’s really expensive (about 1300 pts including everything) and one of its benefits we are already getting with the battle trait. Expect this for most of the minor factions. I like we are getting this stuff, but it’s not enough to compete with the other factions’ pages of allegiance abilities, relic types, priest/wizard options, and battalions. AoS just needs a big push of battletomes like 40k is getting now. I can only hope we get a bunch at least starting next year.

    • AEZ

      Personally I think artefacts should be unrelated to batallions. Kust 1 artefact per 500 points or per army size as mentioned in ghb (1 at 1k, 2 at 2k and 3 at 2.5k). Seems more fair.

      • Jared Swenson

        I would actually agree with that.

  • Hamish

    Ha! As if anyone takes fyreslayers seriously. Just taken an interesting aspect from dwarves in WHFB and *electrified* them. Don’t bother with a more subtle backstory. Let’s just turn up the interesting bits in each faction up to 11. Age of Sigmar is a child’s game. Fair enough, and good news, if you’re a child…

    • Cergorach

      Says the other child playing with toy soldiers…

      GW had their best year ever last financial year. I see no reason for that to change with this years generals handbook. Next years might change the game again, etc.

      Older gamers that had no interestin GW at all anymore came back to AoS. The toxic parts of the WFB community left in a huff and a puff, good riddence, why don’t you folow them…

      • CthulhuDawg

        I’ve been playing 40k for almost 20 years but only played whfb maybe twice? I’ve been all in on AoS since day 1 and loving every minute of it. I’ve started 5 AoS armies since summer 2015. I do feel like I missed the rank and file combat though it always seemed very interesting over skirmish formations. I’m waiting to see how the runewars mini game pans out since it looks like they have a pretty good system for flanking etc. If nothing else I could use the undead models as the basis for a new Death army for sigmar.

    • CthulhuDawg

      I like AoS because it takes all the best parts of the hyper fantasy art and fiction from the 80s/early 90s and puts it front and center. It’s like playing Warhammer: Heavy Metal Fantasy. The High Fantasy setting that is the old world is great but it just never hooked me as I had that part of my geek need met by Greyhawk D&D, Swords and Wizardry (the Elric saga rpg) etc. AoS for me was a breath of fresh air in an otherwise stale environment. Just my two cents.

      • Hamish

        Interesting points, even more interesting that I also got into gaming through Greyhawk, Elric of Melnibone, Conan of Cimmeria and feel that AoS is very opposite of that. I would argue WHFB was not really high fantasy at all. Sure it had elves and dwarves, but it’s focus was much more or the urban and grimy. Disease and squalor was never much part of Tolkien’s vision. Nor was religious division or selfish heroes. Elric and Conan are much more like the heroes of The Olde World than Aragorn and Frodo. I appreciate the art style being pretty heavy metal now. Early art, especially by artists like Blanche and Les Edwards could have come straight off of an Iron Maiden cover. It was great, though more punk than metal (if such a reasonable distinction existed in mid 80’s). AoS fails to offer an sense of place, for me personally. Mixed with those heavy metal themes is that weird kind of ‘Arcanomancy’, more in line with Magic The Gathering and WoW (and probably D&D in all honesty). Thanks for your two cents.

  • Nyyppä

    As a death player I’m not looking forward to getting it even worse.

    • Koen Cambré

      From a competitive standpoint, death isn’t in a terrible spot right now. And they stand to benefit quite a bit from the new ally rules too..

      From an actual getting new models point of view, death is screwed though 😀

      • Nyyppä

        Let me be a little bit more precise. I’m playing FEC.