40K: Codex: Adeptus Mechanicus First Look

The Adeptus Mechanicus are back with a brand new Codex – all hail the glory of the Omnissiah!

The followers of the Machine-God are back and they are bringing a ton of new tricks to the table. Get ready to ride the lightning with the Adeptus Mechanicus:

Let’s talk quick fact first:

  • 104 page hardback
  • 22 datasheets for all the units
  • 7 Distinct Forge Worlds wtih Dogmas: Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza
  • 28 Stratagems – 20 unique for the army, 7 specific to the 7 forge worlds, 1 for the Questor Mechanicus (Imperial Knights)
  • 15 Unique Relics
  • 13 Warlord traits – 6 “generic” traits and 7 Forge World specific ones
  • 6 Tactical Objectives
  • 1 New HQ

Now, if you were hoping for new models (like maybe a transport or flyer) well, bad news…no “new” models. There is a new Tech-Priest Engineseer in the book however. He’s a new cheaper HQ option which brings the grand total up to 3 HQ options. However, the Ad Mech did get a ton of great new rules. We’ll be talking about all those this week – we’re even going to take them out for a spin on our Twitch Channel with battles planned all week.

7 Ways To Play

One of the big things this book does bring are 7 Forge World with their own traits. Each Forge World really will play differently from the others. We have to give GW props on that! Now, much like the different Marine Chapters, the Ad Mech are also starting to feel like they are more than just bland cogs – each Forge World has a different personality and theme. That’s further explained in the all the lore (which this book does a great job with btw).

These themes are further explored in the Forge World unique traits and stratagems. If you build a force that is representative of those Forge World armies, you will have some advantages and unique combos only you’ll be able to pull off effectively.

All Three “Factions” United

The different books and factions (Ad Mech, Skitarii, Knights) are all represented and collected in this book. The Knights are members of the Questor Mechanicus and we counted 5 different Knight variants you’ll be able to use along side the Kataphron robots and the Skitarii Rangers – not that you couldn’t before you just needed 3 books…Now you don’t!

Options. Lots of Options.

We’ll be exploring this in more detail later this week, but with 28 stratagems, the Ad Mech army will have lots of things to spend those Command Points on. And (spoiler) they may just have some ways to get those Command Points back.

Their other unique army ability Canticles of the Omnissiah is also back. It’s the same chart of 6 abilities, but they have lots of cool ways to manipulate the chart with either modifiers to the random roll, the ability to spend CP to use the same ability twice, or other tricks to get what they need. We’ve been going back-and-forth on the Canticles chart because it’s basically their versions of Psychic Powers. At the same time, a few of the Canticles feel very situational… so it’s a good thing they can modify that roll!

First Impressions

While we are a little bummed the Adeptus Mechanicus didn’t get any new rules, the army has some solid rules, lots of new toy (aka Stratagems and Relics), and some really interesting ways to change it up. They can be pretty deadly in the shooting phase and pretty scary in close combat. We know there are some creative generals out there that will be taking this army to the top! We’re excited to see what the community does with this one when it hits shelves next weekend.

Codex: Adeptus Mechanicus $40

The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. It is a role they guard jealously, using their own standing armies, engines of war and god-machines. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. Grim processions of soldiers stride in perfect unison, each one a disturbing fusion of man and machine. Behind them stomp soulless automata, and towering over them are enormous walkers. An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious.

 

The fires of the Forge World burn for the engines of WAR!

  • Fraser1191

    I would have been happy if vanguard had a scout move. That’s my only complaint I think?

  • Son_of_Corax_XIX

    They really needed a new vehicle such as the landraider or rhino like they do in the heresy

    • pokemastercube .

      just wait, FW will eventually have IA fires of praxys (or however it spelt out) to give us the goodies of HH

      • Son_of_Corax_XIX

        That is very true but they really are hurting in the vehicle department.

        • pokemastercube .

          well if they bring their 4 tanks over they have some options

          • Son_of_Corax_XIX

            True but not every hobbyist can afford FW prices. Landraider would have been a nice middle ground

      • Dan Wilson

        Triaros conveyors in 40k would be jizzworthy. How many do they hold? 20 or so vanguard would be hilarious.

        • pokemastercube .

          yea, 20 moeld in the HH rules. there is also the macrocarid explorator which has 10 slots (or 8 if a certain option is taken)

  • Carey_Mahoney

    I’m curious about those warlord traits. Ideally (!) they should all be different from each other but still equally valuable. But that’s a tough task given they’re thirteen in number.

    • Simon Bates

      With CSM some traits were arguably better than others, but they stacked with legion rules and legion-specific strategems and relics, such that it evened out a bit. Ideally those 4 variables give some range for options and even (maybe) balance. For example, Iron Warriors have an OK legion ability (potentially very powerful, but quite situational), a decent strategem (it’s not all that strong but it is always useful), a pretty good warlord trait (depending on your army build) and a very useful relic. You probably only need to want to use any 2 of these to justify playing IW (and, of course, you don’t have to use the warlord trait or the relic if they don’t fit your army).

  • Devourer

    If it was just 25$ for a softback I would buy it just for the lore and nice artwork. But for 40$ … nope…

  • Spacefrisian

    5 different Knights? I see wasted space, the Renegade Knight can do all 5 fart directions on 1 page.

    That could have been space for…A transport.

  • DoctorBored

    7 Forge Worlds but only one matters since 1 of the 3 HQ options only works with Mars.

    • Simon Bates

      As good as Cawl is, some of the other Forgeworld-specific abilities and strategems seem pretty solid.

  • Marco Marantz

    Being able to take Rhinos or Chimera at least would have made people happy. At least the codex is not patently better than the last which give me some hope we might limit power creep this edition.