40K Previews: Tyranid Codex, Hydra Rules, and Ryza Ruins

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Next week is a pretty exciting week, 40K-wise. It’ll be full of Tyranid previews, even if their rules seem a little…buggy.

Swarming up from the Hive Fleets, the Tyranids are storming the galaxy, and next week they’ll be in the limelight, even if only for a moment before scurrying back to whatever hiding place they’ve infested. Additionally, you’ll find ruinous terrain and a new painting tool up for pre-order–oh, and also you’ll find a preview of Hive Fleet Hydra’s faction rules.

via Warhammer Community

Next week, you’ll be able to order a Tyranid codex worthy of the might of the Great Devourer, packed with updated rules, new ways to build your army and no fewer than SEVEN Hive Fleet Adaptations – new army-specific rules designed to represent the horrific diversity of the Tyranid swarms.

These Hive Fleet Adaptations will cover the most well known of the Tyranid Hive Fleets – Behemoth, Kraken and Leviathan – as well as developing the background for four more – Gorgon, Jormungandr, Hydra and Kronos. All the adaptions have been designed to be fun, thematic, and powerful; Hydra, for example, can re-roll hits in close combat against units they outnumber (which, with Tyranids, shouldn’t be too tricky!).

Of course, if you’re playing the Devourer of Worlds, you’ll need some worlds to devour (or, at the very least, your friends will), but thanks to a range of new scenery bundles and sets, building an appropriately awesome battlefield for your army to battle on is easy. The Ryza Pattern Ruins from the Moonbase Klaisus boxed set will also be available separately for the first time; these push fit scenery pieces make for easy-to-set-up line of sight blockers for your games of Warhammer 40,000.

Painting these sets might seem a little intimidating, but thankfully, there’s a range of new accessories and paint bundles on the way to help. We’ll be previewing all of these closer to release, but we think the nifty Citadel Painting Handle is going to be a tool all painters want to use. Gripping your model by the base, this handle makes it easy to paint hard to reach areas without potentially rubbing the previous paintwork off or getting a cramp in your hand.

Now, it’s probably extremely wishful thinking on my part–but, hey did you see who was about to get eaten and swarmed to death in that picture up there? Yup, everyone’s favorite mecha-suit pilots, the T’au. It’s probably unreasonable to expect them to be the next codex, but, you know what, Half-Life 3 confirmed. Let’s go ahead and call it and get our hopes all the way up.

In the meantime, we’ll be covering the new Niddex as it nears its launch, so be sure and check back.

  • Drpx

    “New Hive fleet traits are coming to represent the diversity of the Swarm with lots of fun and unique possibilities.”

    And then everybody takes the -1 to hit trait. 😛

    • ReveredChaplainDrake

      I don’t think we’ll get a trait like that. IG didn’t, and GW doesn’t have a hate boner for them. Rather, I suspect the Venomthropes / Malanthropes will be reworked* into conferring this ability.

      *read: nerfed

  • ReveredChaplainDrake

    “Hydra, for example, can re-roll hits in close combat against units they outnumber (which, with Tyranids, shouldn’t be too tricky!).”

    *sigh* If you are a Tyranid, and you are tough enough to make it into close combat, odds are you don’t outnumber anything. Or, if you do, it’s because you were ignored in favor of things that can actually do damage. Or you’re the assisted-1st-turn-assault Genestealer Bomb.

    Really this is an Ork ability that got tested out on Tyranids under the mistaken presumption that Tyranids are (1) a horde army that (2) likes assault. Neither of these have been true for at least the past decade, including the Index era.

    Maybe the next Hive Fleet will be worth something. After all, most acknowledged Hive Fleets basically have zero recorded specific combat affinities. The “adapt to prey” schtick is pretty much how they all roll. It’s these adaptations against wildly different opponents that gave them any semblance of different vibes, and those are theoretically interchangeable. If Behemoth and Kraken both fight the same kind of army, they’d probably look and function pretty similar because Tyranids don’t have aesthetic fixations for certain combat styles. None of this “must… use… Raveners… because… I like Raveners” like they’re White Scars or something. Tyranids do what works, no more, no less.

    Which is why I think the idea of attaching special rules to specific Hive Fleets is dumb.

    • Dan Brugman

      TL;DR “make the army win the way I want with only options I like or it’s dumb!!”

      I know pleanty of people who play ‘nids as a shooty army, but I also regularly play against a lot of ‘nids players who fling as many hormagaunts at me as they can. A few who only run big bugs also would like a hivefleet that supports them.

      Do tyranids adapt? of course they do, but that doesn’t mean you cant give the various fleets rules to reflect their current state in the fluff. Offering ‘nids players options isn’t dumb, it lets people play the swarm they want based on their play style.

      Don’t like the Hydra rules? play behemoth or kraken or whatever one fits your play style… if your stuff is painted as leviathan but you like the rules for a different hive fleet better then play the fleet rules you like and tell your opponent ahead of time.

      In short don’t be Hobby-Hitler.

      • ReveredChaplainDrake

        If you think that’s bad, talk to an IG player who insists that IG should only be using the regiment they’re modelled as.

        As Praminat0r points out, these regiment / chapter / legion etc rules should just be doctrines that anyone can use. Particularly for Tyranids, as all most Hive Fleets get is a paint scheme of varying degrees of hideousness. Now there’s this idiocy where Tyranid “characters” are now bound to certain hive fleets, like Swarmy being exclusively Leviathan despite how theoretically any fleet can spawn one. It’s a sloppy way of crowbarring Hive Fleets into acting more like other subfactions. Then again, I’ve been against the idea of named Tyranid characters since Day 1. Even the 3rd ed book cryptically suggested that these “characters” were just particularly infamous strains or rare / bio-expensive alpha mutants, not individuals with personalities.

        I have no problem with hive fleet, chapter or legion rules. (In fact, I’ve been pining for legion rules since CSM 4.0.) I’d have even less of a problem if most of them didn’t suck.

    • Praminat0r

      I agree that attaching specific traits to hive fleets doesn’t work for Nids due to their adaptive nature, however I think the easiest way to fix it is to ignore the naming convention, and instead consider them as “adaptation traits”. For example, call the “Hydra” trait “swarm tactics” or something similar. That way it can be used with any paint scheme, and more accurately represents their fluff. This hive fleet at this time has adapted to use swarms, and therefore has a bonus towards them, instead of it being tied to a specific hive fleet. There’s nothing in the rules saying that you HAVE to paint the models the same scheme as that of the trait you are using, just make sure your opponent knows beforehand which trait you will be using.

      I think GW were trying a little too hard to stick to the mold for this one, and may have missed the mark combining rules with fluff. Just my 2 cents.

      (Also please give Orks that trait, we totally need boyz hitting on 3s with rerolls XD)

    • NagaBaboon

      Surely the point is that the Hydra fleet type is designed for hordes, if you aren’t playing hordes don’t be from fleet Hydra.

    • Pat H

      Isn’t there a way to deepstrike in a bunch of gaunts either using a Trygon tunnel or spore pod?

  • Rob brown

    My issue with those ruins are that they do next to nothing. They don’t block line of sight at all, because there are big windows in them so things can still be shot. Secondly unless an entire unit of gaunts/stealers etc can fit behind (which they clearly can’t) then they confer no benefit.

    Scenery in this game drives me potty.

    • It does look good though, so I might get a set.

    • David Clift

      Just ‘board’ them up; cover them with plasticard and paint on some bricks or wood planking.

    • oh, magoo…

      The tournament standard is 1st floor of ruins is always LOS blocking, windows or otherwise. It’s a good house rule as long as you have some 2 story ruins to keep it interesting.

    • BDub

      What scenery? Lol.

  • Not bothered loads about new ‘Nids, liking new Moonbase Klaisus Ryza barricades. Not sure about the Citadel Painting Handle either.

    • Luca Lacchini

      The scenery from MBK is quite good, and if the price is interesting I might get a second set to add to the one from the big box full of cardboard. It’s not big enough to dominate the battlefield, but it’s great to clutter lanes of fire and funnel vehicle movement.
      Don’t know about the painting handle, but I must say that using a miniature holder like this

      http://cdn.thingiverse.com/renders/a6/82/1e/03/00/4271597255_preview_featured.jpg

      has changed the way I paint as much as using a palette or learning how to layer and highlight properly.

      • Moke

        Oh hey, is that a think you can attach minis to without using a temp base? Is it good? What’s it called?

        At the moment I’m using a dab of superglue to put my minis on a base, paint them, and *then* glue them properly to a base I’ve pre-perpared.

        I’m a messy painter.

        • Luca Lacchini

          I also use a small dot of superglue, sometimes just for the pinnings.
          The real advantage over a commonplace cork stopper or paint pot, is the side bar-thing, which you use to steady the hold, reverse grip, or rest the brush on for precise detailing.
          Just google “miniature holder thingiverse”, and you’ll find quite a few models to 3D print at home.

        • I can recommend these due to the magnetic swap-mechanic and I prefer the curved handle a lot:
          https://www.thingiverse.com/thing:1602898
          I printed them cheaply at 3dhubs.com

        • oh, magoo…

          That’s how I do it too. The upside is this allows you to play with them in progress (I tack the glued base to my holder-pot.

  • mr.ramos

    Just ‘board’ them up; cover them with plasticard and paint on some bricks or wood planking.

  • Kritarion

    Miniature Handle?

    Or use a winecork and some bluetack. Your choice.

  • KonstantinG

    I don’t think we’ll get a trait like that. IG didn’t, and GW doesn’t have a hate boner for them. Rather, I suspect the Venomthropes / Malanthropes will be reworked* into conferring this ability.*read: nerfed

  • nope none

    So if Tau is one of the last 2 books because they are in the Nids art, does that mean that Thousand Sons are the other book because they are in the Eldar Dex?