The Tyranids arrive with a lot of plastic terrain, Age of Sigmar & Hobby products in tow.
Here’s what’s headed your way this weekend according to numerous industry professionals:
Get ready for Tyranids and a bunch of goodies to boot:
Codex Tyranids $40 (Collector’s Ed. $80)
Start Collecting Tyranids $85
Datacards Tyranids $15
Dark Millennium Playing Cards $12.50
Warhammer 40,000 Battle Journal $25
Ryza-pattern STC Ruins $30
Age of Sigmar
AoS Battle Journal $25
Chaos Dreadhold – Ruined Fortress Walls $35
Water Pot $8
Painting Handle $8
Green Tape $8
Painting Mat $25
Black Library Calendar 2018 $15
Iron Hands: Eye of Medusa (Paperback) $16.00
Ever since the dark days of the Great Heresy, the Iron Hands have a long and tortured history. Their years of suffering and war has left them hardened and believing in a brutal tenet – the flesh is weak. Heavily cybernetic, their flesh extensively altered, these warriors of the Imperium are more machine than man, cold in aspect as well as demeanour. Their methods of recruitment are harsh, their rituals arcane, their pride unshakable. So when a world under the protection of the Chapter falls foul of insurrection, the Iron Hands answer with fire and cold retribution. It matters not that Thennos is considered sovereign territory of the Adeptus Mechanicus, for the Iron Hands’ campaign is one of extermination. But there is something dark lurking within Thennos, a horror that defies the purity of cold logic and the machine, and offers something more, something ruinous…
Written by David Guymer
Jain Zar (Paperback) $16.00
The eldar are an ancient race whose mode of war blends spirituality with a unique mastery of technology. In times of need, their entire race will rouse to war – led by terrifying, almost mythological figures – the phoenix lords, immortal beings embody the warrior nature of the eldar. A swift and deadly fighter, Jain Zar can harness the rage of her scream to slaughter any who dare oppose her.
When a burgeoning ork empire starts to pose a threat to the eldar peoples, Jain Zar travels to the craftworld Ulthwé to warn them of the danger. However, she finds her plans to divert disaster are opposed by one of the craftworld’s own seers, Eldrad. With so many futures possible, which path should the eldar walk to avert destruction of their craftworlds and put an end to the greenskin menace?
Written by Gav Thorpe.
~That’s a ton os stuff accompanying the Nid codex.