Goatboy’s 40k: Chaos Daemons, FAQ’s, Armylists, & Minis

Goatboy here, and today I want to talk Chaos Daemons, some army list nonsense & upcoming GW releases.

First of all the biggest thing to come out is the initial Daemon discussion and how Keywords and Stratagems interact with each other.

Chaos Daemons Caution

If you are living under a rock – this leaked bit of Daemon information seemed to indicate that you could deep strike some of the greatest Heroes of Chaos onto the battlefield.  Every big Smash Bros player let out a cheer as dreams of giant jerk faces falling from the sky, getting close, and never fearing the alpha strike.  I even wrote up some things about it last week with my terrible list of 3 Lord of War hitting the table top, causing issues, and just being a pain the arse.  Of course I didn’t feel it was very fair as it was probably too good.  Yes a few armies had answers to it – but a lot of players would be left out in the wind as these guys came down, activate their wonder twin powers, and crushed your opponent.  After that initial batch of discussion some more information popped up with a feeling that this will most likely get FAQ’d a few days after release.  I am pretty confident this will be happening as you know anything you feel is a bit too strong for 40k – most likely will get a tweak/change/nerf at some point.

Of course this leads me to think we might see the other “strong” stratagem get turned off for non Chaos Daemon armies as well – Warp Surge for 2CP seems pretty powerful in keeping your Morty alive.  As it sits at 2CP and Daemons/Chaos without ways to regain CP it might be ok to leave as is.  It has a built in limiter with not being able to reroll the save so it could be ok.  Of course we could see this all get taken away and as my buddy Nick says – they get the Genestealer Cult treatment.  I think the +1 to the Invulnerable save is ok to leave in while the Deep Strike needs to go.  I wish we had a few more strong Stratagems – but being able to deep strike something big, beefy and mean from the Chaos Daemon book is still pretty dang good.  I expect a ton of 30 man Bloodletter squads to be the norm when needing a bit of Murder for the god of Skulls.  I also expect a lot more players to look at some Warp Talons to help complement any deep striking nonsense you need to do.

A Goaty List for You

But enough about that – lets look at a list idea I had.  I showed a Khorne army last week and this time I want to look at the Slaanesh side of things.  That god still has gotten the shaft from GW – but I think their rules are actually pretty powerful.  They have some decent spells, a very fast approach, and with some CSM options they even have some powerful abilities.  I like that their Locus is extremely powerful and synergistic with this wave of Creepy jerks waiting to pink your bottom with one of their sharp claws.  Of course this army also mixes in my favorite unit from CSM – the Maulerfiend.  Every Chaotic release always has me looking at the 3 I have painted up and wondering when these jerks can hit the table top.

Whips, Tendrils, and Walks of Shame
Chaos Space Marine Spearhead Detachment – Iron Warriors
HQ: Daemon Prince, Mark of Slaanesh, Wings, Malefic Talon X 2, Warp Bolter, Flesh Metal Exoskeleton – Warlord Cold and Bitter – 183
Troops: Cultists X 40, Autoguns X 40 – Mark of Slaanesh – 160
Heavy: Maulerfiend, Lasher Tendrils – 152
Heavy: Maulerfiend, Lasher Tendrils – 152
Heavy: Maulerfiend, Lasher Tendrils – 152

Chaos Daemons Slaanesh Battalion
HQ: Daemon Prince, Mark of Slaanesh, Wings, Malefic Talon X 2 – 180
HQ: Herald of Slaanesh – 66
Troops: Daemonettes X 30, Instrument, Icon – 235
Troops: Daemonettes X 30, Instrument, Icon – 235
Troops: Daemonettes X 10 – 70
FA: Seekers of Slaanesh X 20, Instrument, Icon – 405

1990 pts

The list has a decent amount of bodies and some tricks.  The Maulerfiends run around the middle and just help Bully your opponent.  They usually have friends that can give them reroll 1’s to hit and +1 strength if the Herald is nearby.  The 60 Daemonettes can hit hard and the Seekers can be used to hit like a break if needed.  The Instrument seems pretty strong to use with them and it just feels like a big army full of bodies etc.  I went with Iron Warriors as I really like the 2+ save Daemon Prince to come and help things out as needed.  Plus being able to keep the Cultists around as needed is a pretty good thing especially with Tide of Traitors used as way to clear out some bubble wrap.  I do wonder if it would just be better to run some noise marines in here and forget the Maulerfiends but they look so said on the shelf right now.

Next week will look at a Nurgle Army that I am slowly breaking down in my head.  That tree has some definite uses with the ability to deep strike its stinky feet into someone’s business as needed.  But will save that one for later on next week or in the week – depending on the mood I am in.  Oh and if you are playing Chaos

codex thousand sons

Hello Thousand Sons!

Finally let’s look at the new Thousand Sons release.  That will finish off the current Group of Chaos books and will finish out all the rules for the Primarchs.  I expect Magnus to lose Warp Time, ignore Perils (won’t go into how many games where I either had 6 wounds done to mine or an opponent had 6 done to his), and probably get some kind of sweep attack.  I have no clue what kind of Spells beyond just looking at the current Tzeentch book and some of the old spells from the last Codex for them. I am so stoke to see the Tzaangors finally showing up as I have a ton of the disks guys for a current on hold AOS army.  It is looking like a really fleshed out army and matching to the way the Death Guard feel like a true army.  The Custodes looks good too – but I think the upcoming client army has me not wanting to think about painting any gold for myself currently.

Alright that is it for now – I got some more planning to do for my LVO army.  I had a good round of testing with a bad version of it at a local event.  It feels like it will work out well and be a good showcase for an underused model for the true Heroes of Chaos.  Hopefully you read this and I survived my 40th Birthday weekend with my crazy kid, lovingly patient wife, and a 3 day weekend away from work.

~When do you think the Slaanesh big wave will arrive?

  • Fergie0044

    That deepstrike strat would be best changed to ‘Troops only’. Dropping 20 bloodletters in your opponents face is still pretty strong, but the player will need to make sure they’ve already got support HQs etc in place to buff them. So its not a no-brainer easy win button, and requires proper fore-thought and planning to use well.

    • Prisoner 42

      Just limit the number of uses so only 1 over 9 power and 2 below can use it. It’s not like Deamons have transports to get across the battlefield like other Armies it would be a shame to see it so limited that only Troops could use it. I wanted to transport the trees and maybe something from the deathguard codex like blight haulers or drones.

    • ellobouk

      Or restrict it to “units with Faction Keyword DAEMON only”

      Instantly solved most of the worst abuses.

    • LordKrungharr

      All they have to do is call deployment a phase and then deployment stratagems can only be used once. Also a 9″ charge, even if rerollable, is tough to make after a deepstrike. 30 bloodletters with the 3d6″ banner not as much but so what. Death company can do that from across the table. No knee jerking required. I agree with ellobouk that just restrict it to faction keyword daemon is also a great idea.

    • Jeremy Larson

      No, the easiest change that doesn’t nerf it too badly is just put an upper cap on it. Say PL16 or so. That’s still twice as big as the basic version, but cuts out all the stupid big units that everyone is drooling about using.

  • ellobouk

    I don’t feel taking away the ability to perils with Magnus is very fluffy. I mean, he’s the poster child for falling to the perils of the warp 😛

  • euansmith

    It is good to see Goatboy keeping it traditional and old school, and not fielding a single actual Chaos Space Marine in his Chaos Space Marine Spearhead Detachment.

    But where oh where is the Power Gamer of yore? 2018 Goatboy talks of moderation and considering the feelings of his opponents; gone, it seems, are the days of reveling in the unstoppable combo and the immovable death star.

    • Erich Schoenholtz

      Yeah, I thought that as well. If you can’t be bothered to take chaos space marines…why bother. That’s why putting cultists in the chaos marines book was a huge mistake.

      • euansmith

        Or, at least, putting them in the Codex and making them more points efficient than the Marines, was a mistake. If only they had been included as ablative wounds for Marine Squads; so you could add , say, two Cultists per Marine to any Chaos Marine Squad, with the understanding that they had to be removed as casualties before any Marines were.

      • Simon Chatterley

        No the mistake was giving them the Heretic Astartes keyword. All the silly Cultist shenanigans comes from that.

        Don’t get me wrong, my list has a unit of 30 Mark of Slaanesh ones too. But I have 7 whole Chaos Space Marines on my list so I feel ok about it

        Well, I say Chaos Space Marines….I mean various lords and the crew of 2 rapiers

    • Snord

      I get the feeling that a large part of any codex is wasted on Goatboy.

  • Simon Chatterley

    May well see you at the LVO buddy. First trip over for me to that event so I’m going to try and soak up as much as I can. Alcohol I mean rather than “culture”. I’ve been Vegas before…the culture costs more than I’m prepared to pay 😉

  • memitchell

    Can’t wait to go purchase and paint 60 Daemonettes!

  • Jack

    People just need to stop complaining about the deep strike. I managed to get my Bloodthirster in to kill 1 thing and he got ripped to pieces next turn. Just makes the other player focus on the deep striked unit and allows me to get my daemons up the field a bit more instead of being shot off the field before getting half way