Goatboy’s 40k – Nurgle Daemon Garden of Boom

Goatboy here again and I wanted to throw down with two Nurgle lists utilizing the new Chaos Daemon codex.

I think Nurgle got a lot of love with a ton of interesting Synergies within its own army a well as how they touch a few of the other evil brotherhood of Chaos Space Marines and Death Guard.  This time I am just concentrating on the Chaos Space Marine interaction as I really want to use the new Trees and the only way I can get them effectively is using up a Detachment for Fortification – or as I like to call it a Garden Detachment.

I’ve got two different ideas for the army – so will go through each one.  One heavily uses Chaos Space Marines to create a firebase while the other idea is a straight Deamon of Nurgle build.  I think both have their merits and really live up to the idea that they can grind your opponent down with the Nurgley goodness of tough guys, regrowth abilities, and board control.  let’s go with the first one which uses Chaos Space Marines.

This list came about talking with my brother in arms – Jared from up north.  He has the same sort of sickness I do with Chaos which means we constantly are scheming and building bad guy lists.  Plus if you can win with Chaos stuff – you just feel so much better.

Nurgly Alpha Legion

Here is an initial list design – again using Chaos Space Marines as the Tally gathering unit.

Chaos Daemons – Nurgle – Battalion
HQ: Epidemus – 100
HQ: Spoilpox Scrivener – 75
HQ: Poxbringer – 70
Troops: Plaguebearers of Nurgle X 30, Icon, Musician – 235
Troops: Nurglings X 3 – 54
Troops: Nurglings X 3 – 54
Troops: Nurglings X 3 – 54
Troops: Nurglings X 3 – 54

Chaos Space Marines – Alpha Legion – Spearhead Detachment
HQ: Sorcerer, Mark of Nurgle – 90
HQ: Daemon Prince, Wings, Malefic Talon X 2, Mark of Nurgle – 180
Heavy: Obliterators X 3, Mark of Nurgle – 195
Heavy: Obliterators X 3, Mark of Nurgle – 195
Heavy: Obliterators X 3, Mark of Nurgle – 195
FA: Warp Talons X 10, Mark of Nurgle – 270

Fortification Detachment:
Feculent Gnarlmaws X 1 – 50
Feculent Gnarlmaws X 2 – 100

The unit of 2 Gnarlmaws are there to deep strike in and create a mobile base as you push forward with your Plaguebearers.  You move, advance, and then circle the wagons as you drop in some Oblits into the middle.  The Warp Talons are there to go get something as you can easily have a nice Tally going and some very tough to deal with Daemonic Jump pack guys.  I really wish I could have the other goofy Herald but only having access to 3 HQs and no desire to build out a crazy Brigade makes it hard.  The Daemon Prince is there to bully things as needed.  I even have some random points left which I do not know what to do with.  Still – it feels like this lists builds a base – shoots thing as needed and hopefully grinds out the win with a huge Tally of death.

The Obliterators next to some trees have a +2 to their armor save. This means they can easily ignore some plasma fire power back at them – as well as some of the other rough guns we see from time to time.  Plus they can really ramp up the Tally with all their shooting.  Command points wise you will be using lots of healing powers etc to keep your guys in the game.  Once that Tally starts to grow this bowling ball will come in for the strike.

Death Guard in the Garden

The next list looks at Death Guard as the friendly addition.  I love the Helforged Contemptor Dreads with Butcher Cannons as it gives the army some much needed ranged fire power.  The rest of the list can get close, grind things down, and even hit flyers as they have the flyer keyword.  The Trees are designed to deep strike one up the field to allow for better usage of the Move/Advance and charge power they throw out with their stanky stank.

Chaos Daemons – Nurgle Battalion
HQ: Daemon Prince of Nurgle, Wings, Malefic Talon X 2 – 180
HQ: Daemon Prince of Nurgle, Wings, Malefic Talon X 2 – 180
HQ: Daemon Prince of Nurgle, Wings, Malefic Talon X 2 – 180
Troops: Nurglings X 3 – 54
Troops: Nurglings X 3 – 54
Troops: Nurglings X 3 – 54
FA: Plague Drones X 7, Musician, Icon – 263
FA: Plague Drones X 7, Musician, Icon – 263

Death Guard – Vanguard Detachment
HQ: Daemon Prince, Wings, Malefic Talon X 2, Suppurating Plate – 180
Elite: Helforged Contemptor Dreadnought, Butcher Cannons X 2 – 163
Elite: Helforged Contemptor Dreadnought, Butcher Cannons X 2 – 163
Elite: Helforged Contemptor Dreadnought, Butcher Cannons X 2 – 163

Fortification Detachment:
Feculent Gnarlmaws X 1 – 50
Feculent Gnarlmaws X 1 – 50

The idea again is to Deep strike one Tree to allow you another area for your Drones to move up.  From there you can move, advance, and charge into things as needed.  I don’t know how much damage the Drones will really do – but with enough Daemon Princes backing them up they should hit hard and if they roll some 6’s get some pretty nasty damage through.  A few spells as well can really help amp this up.  The 3 Contemptors give you some much needed Long Range fire that can move and still put out a hurt as needed.

This list is really about board control as the Flies cover a large amount of space and the Princes allow for some quick jump outs and damage potential.  There isn’t much that can stand up to 2-3 princes coming in hot – especially with some well place spells to amp up their damage potential.  Having them hit for double +1 damage seems pretty dang good.

Overall I am pretty happy with the Nurgle side of things for Chaos Daemons.  I think there is a lot of action with that particular God and feel a lot of the pure Daemon  armies will be either Nurgle based on Khorne.  I don’t think Tzeentch got the complete shaft they just don’t need to be mono god to be good.

We’ll look at some lists next time for Tzeentch.

~Which list do you like more?

  • Snord

    As soon as I started reading, I thought “I bet his Troops are all Nurglings”…then I thought “why am I reading this?”.

  • CKyle80

    Quick, everyone, let’s all complain about how Goatboy is posting tournament lists in an article series based around posting tournament lists that he’s been writing for years!

    • Nyyppä

      Don’t see anything about tournaments in the article. Maybe I missed it.

      • CKyle80

        Goatboy makes optimized lists that would do well at tournaments even if he doesn’t specifically say “tournament”. That’s more or less the point of this series. Sorry if the semantics confused you.

        • Nyyppä

          One must understand, that lists not specifically defined are taken as that and everything else. The failure is not where the criticism is originated from.

          • CKyle80

            *rolls eyes* You knew what I was talking about as did most people who read the comment. You’re being unnecessarily pedantic.

          • Nyyppä

            Yeah, I’m like that. I like that people draw the necessary lines when they make claims or write about things that might be seen as something else unless those lines have been drawn. Optimally the line is drawn already in the headline. It’s called common courtesy by most. Otherwise we are going for assumptions and you know what they say about those….

          • CKyle80

            I’m sure you’re just a real hoot at parties.

    • Drpx

      Rabble rabble rabble.

  • So fluffy, having Alpha Legion with Marks of Nurgle..

    • Apocryphus

      If it furthers their schemes, I don’t see why they wouldn’t. Since Marks of Chaos don’t define a model’s stats anymore, I think there’s more argument with the evolving fluff that Undivided Legions could have marks in them.

  • memitchell

    OMG(W)! I thought there might be Chaos space marines in the Chaos space marine detachments. Whew…

    • Dennis J. Pechavar

      Silly you.

    • To be fair, a CSM hasn’t been spotted in the wild since 6th edition. You need to go to the zoo to see them these days.

  • marxlives

    Nurgle sucks! Just kidding Nurgle is AWESOME, especially the trees, seriously folks I like the trees.

    • I do love the trees. Really hoping for more of this type of thing in the future for other races.

  • Fergie0044

    Hmmm, so his DG list only has a single model from the DG codex? (The DP) Ah well, tournament players got to tournament.

    On another note – I really like the tree model and would def consider adding them to my small nurgle daemons army that currently exists only as allies for my DG. Would just be a pain having to buy the codex to use it – was hoping to avoid the old 7th edition issues of having 3 books to use my army.

  • God I miss formations

    • Formations were a blight on 7th Edition. Good riddance.

      Yay – free wargear and models for building certain types of armylists! Not the best idea.

      • They were the best part of 7th, particularly the meta-detachments, because the required units at least meant what you were facing most of the time looked like a coherent army. Instead, in 8th we have this nonsense where you take an HQ and 3 dreadnoughts and that’s somehow a stand-alone detachments . GW said 8th would reward fluffy lists, but then best way to reward fluffy lists actually was formations. They dropped the ball. They’d have been better off replacing the old system of detachments with the decurion style list building completely

        • Nyyppä

          Formations were in plenty of sizes and shapes. CSM had formations of just helbrutes, pretty sure marines had those too, and those were some of the least BS formations in the game. Almost every formation was some sort of abomination in terms of fluff.

          • As opposed to this? Please, decurion style detachments were the fluffiest thing GWs ever done, 40k finally felt like it had the structure of a historical game. What we have now isn’t even worth playing

          • Nyyppä

            Decurion emwas not the only style and even it had a game killing flaw, balance breaking extra rules. All this means that 7th was crap compared to any edition since or before.

          • Oh please, balance has never been an important part of 40k, 8th isn’t balanced either, balance is completely overrated. 7th was an amazing game, easily the best edition GW’s ever done, 8th is such a letdown as a result

          • Nyyppä

            Balance is a crucial thing in any and all games. Winning through merits in game instead of overwhelming preexisting advantage. Balance is never perfect, but then again it only has to be good or the game is useless. Thus 8th is good, 7th was not. Simply because of both of those edition’s merits. 7th was 100% about broken combos that only 2 or 3 factions had, the problems in 8th are just 7th editioners trying to cheat to win and complain about the things they can’t abuse.

            Anyway, objectively speaking, regardless of preferences, 8th is simply superior to anything before it. Because it’s the most balanced edition and it focuses on playing the game instead of gaming the system. It is what it is. Try to deal with it.

          • 7th was only about broken combos in tournament play, and guess what, that’s what 8th is about too, because tournament play is useless. As a narrative game, 7th was infinitely superior, 8th is actively a bad game for narrative players

          • Nyyppä

            True, but only if you see all gaming as tournament play. If you think of tournament play as a separate thing then you are wrong. Everyone did it because everyone did it. People used only broken stuff because other people used only broken stuff because other people used only broken stuff.

            8th however is about fluffy lists. It literally punishes you from not making fluffy lists. You can do anything you want, but unless you use fluffy combinations you get less CP, bonuses and special rules…none of which break the game though unlike the things people actually used in 7th.

            Also nothing in 7th was narrative. Even narrative gaming is balanced somehow and 7th was not balanced in any way. 7th had better rules for mechanical flyers, that is true, but other than that nothing in it was as good as or better than 8th.

            I’m sorry you don’t see it but objectively speaking you are wrong.

          • Lol, have you even played RT? The game was not balanced in even the slightest sense, narrative gaming doesn’t require balance at all. And lol @ nobody was doing narrative gaming in 7th, guess I and Loopy from the masters of the forge and the crew from the independent characters and the people I played in the NOVA narrative campaign like Greggles don’t exist. Cool story, bro. Enjoy your godawful boring edition that’s also still an unbalanced mess, I’m gonna be over here getting my armies painted waiting for 9th playing Necromunda

          • Nyyppä

            Yes, started with that. RT was actaully incredibly good vs. 7th edition….but then again anything is.

            So, how did you justify using deathstars and minmaxing everything when you played this “narrative” of yours?

            Thanks, I’m enjoying it. It’s not perfectly balanced and some of it is a mess, but nothing in 7th was balanced and everything in it was a mess so I guess I’m still getting a lot better deal than I used to.

          • Didn’t need Death Stars or min maxing, I played daemonkin with 8 man CSM squads in rhinos, like khorne intended, greatest codex ever written *pours one out* god 8th is terrible in comparison

          • Nyyppä

            No one needed it, everyone used them still.

            KDK was nice in theory, terribly under powered though. It was ok before they nerfed it in to oblivion in favor to ensure imperial victory in every game. After that it could not do anything and the decurion bonus barely offset the forced and 100% useless possessed unit.

          • I’m so glad I never played with people this whiny lol

          • Nyyppä

            At least you admit being whiny.

            7th is in the past. HH is close to that (aweseome game btw. thanks to having almost no especially broken things that no one else has access to) but if that’s not your thing I’ll suggest that you do what I’m doing with the current WB, forget the thing that ruins your pleasure and do something else. I’ll say this though, if codices are done this year like GW claimed they would be the 9th will not be far behind. Based on the popularity of the new system I don’t think that they’ll turn evolution backwards and go back to 7th. It’s more likely that HH will just follow the example and make the game more playable.

          • Oh yes, very clever, whine endlessly about how bad an amazing codex was, then accuse the person who played with it and loved the hell out of it as whining, that makes sense. I bet you had lots of complaints about how the 6th ed CSM codex that I played with for 4 years was unplayable too

          • Nyyppä

            Amazing codices have internal and external balance. KDK had neither. Just a fact, not whining.

            6th ed CSM codex was unplayable. That’s another fact. Hell, it even escalated to my army giving better rules to my opponents than what it gave to me. 😀

            CSM was fine before they nerfed it and gave imperials the chapter tactics. Without those nerfs and chapter tactics the 6th ed codices for marines and CSM would have been roughly as good.

          • Yeah, no, the 6th ed CSM codex was great, as was Daemonkin. You lack vision and dedication, which is why the gods shun you, weakling

          • Nyyppä

            Sure. That’s why 6th ed CSM was pretty consistently on the last place in the rankings and KDK dropped from ok to mediocre at best after the nerf. Apparently every player who played those lacks vision and dedication since they were losing all the time to anything that did not let them win.

          • It’s almost like you’re so ingrained in the competitive gaming scene you don’t get that “rankings” don’t exist or have any bearing on narrative play.

          • Nyyppä

            Nah, don’t go to tournaments nor do I care who won which ones and what kind of lists they used. What I care about is whether or not at the start of the match I’m already destined to win/lose regardless of how I play becuase the armies are just so far from each others’ power levels. The tournament statistics just tend to almost flawlessly show us which armies are good and which are not. Practically automatically winning or losing is not a challenge, it’s just a “game” that is essentially just pushing the models around while doing “pew pew” noises. I like the challenge, meaning balanced game play and winning or losing based on how well I played compared to my opponent.

            So no, not ingrained in the competitive gaming scene, ingrained in the good and fair gaming scene. There is a difference. I’m stretching my hopes here and will just assume that you can understand this. Besides, even narrative gaming needs suspense, drama, anticipation and changing situations which exactly not one of the codices with CSM in it could offer in 7th. A story that has a predetermined ending which everyone knows beforehand is not a story worth telling. You need 8th as much as I do to enjoy the game IF you are being honest with yourself and don’t want your success or failure to be 100% about what your opponent allows you to achieve. Nothing with KDK/CSM in 7th was ever achieved because the payer using them was that good. It was all because their opponents just let them have something instead of crushing them with impunity.

          • Except tournament showings only reflect awful tournament lists, they don’t actually tell you how two narrative lists do against each other. You’re stuck in a toxic mindset and frankly I’d hate the game too if I had that mindset, but the problem is you and the people you play with being tryhards, none of that reflects on narrative gaming at all

          • Nyyppä

            The best lists those armies have to offer. If those are out of balance by a large margin (like they were in 7th which was lot worse than 8th is now) the rest will be too. It means that you can not have good game between the codices with significant difference in power because even list tailoring to achieve that good enough balance is not enough to solve the issue. You could, obviously, give handicap points to certain factions to even the situation out, but then again that would be equivalent of cheating so it’s not a solution either.

            What you see as toxic is just someone sticking to facts. There’s nothing more to it really. Actually the problem is you. I’m having fun with the new, more balanced, streamlined and fun 40k that you are now complaining about. The people I play with play fluffy lists, which is pretty telling in the context of 7th edition in which CSM never won no matter what kind of lists were used. The difference in power level between loyalists and CSM for example was such that CSM lost every time unless the marine player was really, really stupid or let the CSM player win. This is where we can again go to ponder what makes a good narrative good. Is it a predetermined outcome without any of the things that are generally considered to be the soul of good story telling or is it a story with no predetermined outcome with all the elements that are generally considered to be the soul of good story telling. You are now claiming that predetermined outcome that is the same in every match and is determined by the codices alone is better than matches that are hard fought from the first turn to the last. I’m claiming the opposite. I think that while general consensus is not always right it is on my side, people like suspense.

          • Utter nonsense, when you didn’t run dumb combos and used quality missions the game wasn’t predetermined at all, which is why looking at tournament results to evaluate what narrative lists’ performance will look like is pointless. Comparing apples to inedible rocks. I played with CSM for the entirety of 6th and half of 7th, before I finished my khorne army and switched to daemonkin, the only time the game was seriously out of whack was when playing against dumb, unfluffy combos, none of which you encounter in narrative gaming. You’re not going to convince me I didn’t enjoy the dozens of games I played with my CSM dummy, I was there, I know the book was fun as hell to play with.

          • Nyyppä

            Well, it was all about those combos and there were no quality missions. The only way to make it bearable by using official missions was to combine one old and one new mission together ant play those at the same time. Other than that there was nothing in it that could be enjoyed without rewriting everything.

            The thing is, if the narrative list was performing adequately it’s was always, literally always from some of the top 3 or 4 codices. If you did not play those armies you either lost or your opponent let you win. That was the core of 7th.

            I’m not trying convince you that you did not enjoy. I’m sure you did. You just don’t realize that you never won, not once during 7th because of what you did or what kind of lists you used. Your opponents let you win, pure and simple. If this is fun for you then by all means continue to enjoy the 7th.
            Personally I like to win and lose based on how well I did in the game and thus can never enjoy 7th. In 8th however skill has at least some sort of role and given good enough opponent the difference between victory and defeat is about you and your actions, not about your chosen codex.

          • Sure, Jan 👌

  • LankTank

    I am surprised that with Alpha Legion you didn’t consider Forward Operatives on sorceror with 3x Nurgle Oblit squads. Daemonic Pact to summon 30x Plaguebearers and a Herald to strengthen them. then you have a double Smite base, 30x Plaguebearers with -1 to hit, a further -1 to hit from Miasma of Pestilence and both characters are protected. Denizens a tree to make your Obliterators nigh impossible to move with +2 to armour and -1 to hit due to Alpha. Instrument on Plaguebearers to increase chance for first turn charge and the herald grants the +1 Damage to the obliterators with the locus of virulence. That is a HUGE firebase 9″ from the enemy. Takes around 1k of points but you get a Vanguard and only use 3CP. That gives you another 1k for either lots of fast moving units like bloat drones, nurglings for board control and battalions or heavy hitters. ANd most importantly, a covert Alpha Legion operative sneaking to enemy lines to open a warp gate is COMPLETELY thematic

  • CKyle80

    *shrug* If you say so. I’d just point out that being a pedantic psuedo-intellectual who tries to look like they’re clever through nitpicking and arbitrary self-righteous standards usually doesn’t make for good conversation. But hey, you do you, buddy.

    • Nyyppä

      Attention to details. That is all. I don’t assume things in written text when they are not obvious or at least being hinted. Literally nothing in this article suggests that it’s about tournaments. We can assume that it is about them, but then again we can assume that the earth is flat, that cows can fly and that this planet is simply an equivalent of a snow globe for something we can not see. None of these assumptions make less sense than to assume that this article is about only tournaments.

      It is what it is, only what it is and to assume it’s something else is just, well, dumb.

      • CKyle80

        Yes, I already said you were a pedantic pseudo-intellectual trying to appear clever. You don’t need to continue to prove it.

        • Nyyppä

          Just being accurate. It helps in an environment where people like to claim things that are not true to make the opposing argument seemingly less true than it actually is. The real question is: Why is this a problem for you? Why are you bothered with someone not buying in on a claim that has literally zero evidence backing it up? I would like to think that most people are like that, wanting to see the facts before agreeing on things.

          • CKyle80

            Oh, I don’t care about the original comment, it was a throwaway joke on a blog comment board that you took way too seriously. I find you continually digging this hole much more amusing. I mean, in a sad sort of way, but amusing nonetheless.

          • Nyyppä

            Well, if you find rational thought amusing then by all means enjoy yourself. I’m just wondering what happens when you need that rational thought you are incapable of using and your superiority complex stops compensating your lacking capacity. That situation would be truly amusing to see.