D&D: Check Out Mordenkainen’s Tome of Foes

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Mordenkainen’s Tome of Foes has been officially announced. New details are here, come and see!

Mordenkainen’s Tome of Foes is the next book announced–we talked about it some back on Friday. But now they have an official page where you can find info, previews (as they get released) and have begun talking about it. Frankly there’s some pretty exciting stuff to dig into. For starters, there’s new player race stuff in the book. And given what we’ve seen here’s what I’d expect:

And that’s just for starters. They also specifically call out Dwarves and Duergar and I wouldn’t be surprised to see some more ‘conflict-based’ options making an appearance.

That’s apparently the big theme of this one. Conflict across the Cosmos. In an interview (linked below) Mike Mearls mentions that the book is from Mordenkainen’s perspective and it is all about setting up what’s happening kind of across the cosmos–mostly conflicts and balances of powers–for a very important reason.

That reason being other big thing that Mordenkainen’s Tome of Foes is going to be about is higher-level monsters. This is the one that gets me very excited–if Volo’s Guide to Monsters had some new foes to fight in the early game, this one is a little more about hard mode. Whether it’s “daunting challenges” to low level parties, or lots of higher-level foes so you can have really cool, complex challenges across the various tiers of play.

And from a storytelling perspective, there’s a lot of legend/mythic perspective to the way things are. All in all, this feels pretty exciting. The books is out May 29th, and you can find all the official details below.

via Wizards

Mordenkainen’s Tome of Foes

One of the most powerful wizards in the Dungeons & Dragons multiverse shares some of his hard-won knowledge with fans in a new book full of lore and monsters for D&D fifth edition. Mordenkainen’s Tome of Foes is available everywhere on May 29, but you can pick up a limited alternative cover in game stores on May 18, 2018.

Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Similar to 2016’s Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. You’ll learn more about the schism between drow and other elves, githyanki and githzerai, and dwarves and duergar, in addition to reading about the incessant Blood War between demons and devils.

Players will love to delve into Mordenkainen’s Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.

Happy Adventuring!

  • Kabal1te

    I have been waiting for more interesting high level challenges. Hoping for some spell jammer references to.

  • Matthew Pomeroy

    this one may be hard for me to swallow, I am not hating on 5th ed, but its books so far have been very underwhelming for their price and the game itself is just sorta below average…maybe at a used or amazon price but the $50 tag is too much if its anything like the rest of the books.

    • briandavion

      I think the base system is good but…
      I agree on the books being kinda meh, I remember the good ole days of 3rd edition.

  • Paul Reynes

    ugh, the game needs NON FORGOTTEN REALMS campaigns not more character or monster supplements…..

    • Rob brown

      All the campaigns with maybe the exception of Rage of Demons can be set out of the forgotten realms. The NPCs, locations etc are deliberately not fixed to one setting.

      I’m really surprised that people don’t think the books are worth the money. The production values, artwork, and versatility of books like Xanathar’s guide and Volo’s guide are well beyond anything in 3rd ed, which while enjoyable just turned into unbalanced rules bloat.

      • Paul Reynes

        yeah I agree. but I would rather have another campaign to use in AL rather than another monster/character rules supplement. The best so far is Curse of Strahd in my opinion

        • Matthew Pomeroy

          You are the second person I have heard that about the strahd thing, I guess I must be missing something there, but I still have to say the Dragon queen (the 2 books) was the best with the tomb coming in a close second.

          • Paul Reynes

            oooh ok. ah well, I’m not a Forgotten Realms fan, in fact I despise it. So anything that isn’t set in forgotten realms is something I look into.

          • Matthew Pomeroy

            oh yeah that will kill most of them for you right off the cuff, I was not completely surprised that fifth focuses mostly on FR though.

          • Paul Reynes

            welp Wizards made a big bang with the RA Salvatore novels, so it was bound to happen…

          • Rob brown

            Never understood the hatred for what is essentially just a classic fantasy setting.

          • Rob brown

            It is really good, probably the best sandbox adventure I’ve ever seen. The Ravenloft setting isn’t so important as is the gothic horror flavour.

      • Matthew Pomeroy

        I dont think they are a good deal because I dont see them as on par with their pathfinder equivalent (I play and own both, for various reasons) I have found the D&D products to be much shoddier manufacture (not as gawds awful as that first batch) and art being subjective, I am no fan of 5ths aesthetic, but overall price for product I just dont see this as on the same high calibre level with what Paizo is putting out

        • Rob brown

          Wow, every product I’ve had from Wizards has been a pleasure to read, whereas the Paizo content in the last three years has been really dull. Endless feats, spells and archetypes. There comes a point when just more of the same ever-increasingly-niche crunch material is pointless and bloated.

          The APs are getting more and more yawn as well… this is the third or fourth AP to involve some sort of doomsday weapon, the individual episodes are too linea and oftentimes completely unrelated to each other.

          Curse of Strahd and Out of the Abyss were the best campaigns I have run in 20 years of GMing. Xanathars guide was choc full of new ways to look at the game, without the ridiculous bloat pathfinder suffers from. Haven’t seen this book yet so it seems very difficult to say whether it’s worth $50 or not but for a fraction of the price of a paizo AP it seems it to me.

          • Matthew Pomeroy

            Paizo is hit and miss, but overall I think they do better for their costs and Pathfinder seems to be at least from what I have seen the better supported game. I get the splat book craze of 3rd and WoTC being a bit gunshy., but there really is a lot more they could be doing and avoid bloat. Sword Coast adventures is IMO the best book they have put out for 5th,

            (I made the mistake of preordering xanathars and have that stupid black cover instead of the one that looks right on my shelf) Xanathars was ok, not great, just ok. Strahd was not on my list, not a fan of running ravenloft, but IMO the Dragon Queen and tomb of annhilation are their best adventures (the giants are pretty good too, but not as good as the other two) My players had zero interest in out of the abyss so no idea if its good or not. I am just not at all impressed with the $50 books, they would be great at $35.

          • Rob brown

            Everyone will have their own preferences. I think Paizo revolutionized the published adventure with their APs for 3rd ed then Pathfinder, but have lost the plot in the last five years.

            On the flip side D&D have this immense rich IP full of so much cool stuff and are doing a great job of reimagining it. What I really like is how other game systems are using 5e… I’m about to start playing in Cubicle 7’s Mirkwood campaign for their 5e middle earth conversion. Everything I’ve seen so far is awesome.

            To my thinking the key difference between Pathfinder and 5e is the reason 5e lacks the qty of splat books that Paizo produce… In Pathfinder if you want a character who can use a whip dagger in combat, the mechanics mean you need x class, y archetype, and a, b and c feats. Using half a dozen different books or referencing the PFSRD. In 5e you say to the DM I want to use a whip and the DM says “Yeah ok, make it a d4 damage finesse weapon, crack on”. 5e doesn’t need huge quantities of crunch because you can homebrew or design your own stuff. Players can design their own spells!!! Awesome.

            Feels far more like 1st and 2nd edition which is great.