Star Wars: Legion Unboxing The Core Set

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A long time ago, in a galaxy far far away, we unboxed the Core Set for FFG’s Star Wars Legion.

After the big announcement at least year’s Gen Con, Star Wars Legion is finally here. While the ability to command Imperial Storm Troopers or Rebel Alliance fighters across the surface of a planet might be insignificant next to the power of the Force, it’s still pretty great. And, thanks to our sorcerer’s ways we’ve been able to get our hands on the Core Set, so let us see what our devotion to that ancient religion has conjured up.

It may not be stolen datatapes, but it is a pretty cool looking miniatures game. The Core Set has what you need to  get playing–you’ll get a decent assortment of troopers on both sides, a couple of vehicles to play around with, and of course Luke Skywalker and Darth Vader.

You’ll also get some sweet looking barricades, which sets a good precedent. Because this game is definitely terrain-dependent. Cover matters, positioning matters, and setting up a table full of barricades and other places to find it is an important way to get the full experience. Plus, it means that we’ll probably see more terrain like this in the future. This way everywhere can be a battlefield with enough setup.

And it’s an FFG game, so you’ll have all the custom dice, all the tokens, all the movement tools and turn counters you’d want. The game has an alternate activation sequence, allows for a lot of back and forth. There’s aiming, moving, dodging–lots of different decisions you can make on every unit’s turn. It looks to be more than just move your units around the table and shoot, and if you want to see the game in action, be sure and check out our Twitch Channel where this week we’ve been showcasing two big games featuring fully painted models as the Imperials and Rebels duke it out.

Star Wars: Legion $89.95

Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Warsuniverse!

Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.

 

  • effinger2

    turn down the music. Lower that part of the audio track.

  • SacTownBrian

    I demoed this at LVO. I can tell you in detail, directly from the reps own words, exactly how this is different at every step from 40k. Now why did he compare every step to 40k?…

    • YetAnotherFacelessMan

      Because if you live in a country that has plenty of horses but no zebras, it’s really easy to say “like a horse, but with black and white stripes”. It doesn’t have enough big stompy robots for it to remind me of warmachine and the models are too big for it to remind me of Flames of War. I’d want to know how it was different from 40k too.

      More importantly, please tell me in detail exactly how this is different from 40k. That is very much what I’m interested in.

      • euansmith

        It has good guys 😉

      • marxlives

        Don’t just move guys around and shoot, or…alpha strike.

    • SpaceDwarf

      *** I DO NOT WORK FOR MANTIC ***

      I have not heard any such comparisons to WHFB/AoS/40K when I am being pitched a Mantic product, even though it would have been the easiest thing in the world to pitch Warpath: Firefight as “40K but with space rats and space dwarfs and less Death Star Units”.
      If you need to pitch your game as “X but (with|without) Y”, it might not be ready for prime time.

      • af

        But a lot of (at least early) Mantic products used to be directly cloned, at least in looks if not in rules*, from Warhammer Fantasy or 40K. You can’t deny at least in their early stages, Mantic knew their miniatures were mostly used for “other games”.

        What are the Veer-Myn if not Space Skaven? What are Forge Fathers if not Squat? And their initial lineup of fantasy races mostly matched what you’d expect from a Not Warhammer Fantasy game.

        * I think Mantic rules are distinctive enough and actually better than GW’s.

        • SpaceDwarf

          Um, ok, but we *actually are* talking about rules, here, not miniatures, but I’ll bite I guess.

          Games Workshop might have, like, *legal* rights to Squats, and *possibly* (but I’d doubt it) rights to the idea of Space Dwarves, but in *practice* they have deliberately and expressly voided any and all de facto rights to being The Originator Of The Concept Of Space Dwarfs by discontinuing the range, saying that they’re stupid, saying that they’re not resurrecting them and that if they ever do they will be a totally different concept, and then waiting, like, 20 years for *another manufacturer* to finally make Dwarfs What’s In Space that aren’t silly. Same with Veer-Myn vs. Space Skaven. Firstly, in that case GW doesn’t even have any sort of lock on the ratmen concept, and I have the old Monster Manuals to back me up. Secondly, when the 3rd edition rulebook dropped and we got a look at the Hrud, everyone and their dog was like “Hey, you have Skaven molds, can we have them with laser guns?”, with pretty much the same response to the Squat question.

          I’m actually going to go one further, and I might take some heat for this, but on the tabletop, Eldar are kind of stupid and don’t make sense and haven’t for a while. They’re a dying race, whose souls are devoured upon death by a horrible, evil god from beyond time and space, and their solution is to… send out waves of sword-toting dudes wearing papier-mâché? At least Asterians have the common sense to send out telepresence combat drones, and the Asterians that physically enter the battlefield are either there because *someone* physically needs to be, or because they’re *actually nuts*.

          • af

            I didn’t say anything about legal rights or who “owns” Squats or whatever. I just implied that, when talking about comparisons to GW stuff, maybe Mantic is not the best example. They pretty much started as a line of alternative miniatures for GW games (whether explicitly or implicitly, but they certainly were aware of it).

            When I see stuff like the Veer-Myn (which look like early GW Skaven) it makes me dislike Mantic for their laziness. Because Veer-Myn are not “Space Ratmen”, they are shamelessly “Space Skaven”. Which is a shame, since Mantic rules are cool.

          • SpaceDwarf

            OK, first, again, we are talking PRIMARILY about RULES, and not the minis. I have concerns when I hear that the selling point of the game is “X but (with|without) Y” for a few reasons:
            1) A new game should be able to stand on its own merits. I was crushed when WHFB was discontinued for Age of Sigmar, but at least it stood entirely on its own merits and was marketed as such, instead of “40K but Magic”. A different take: The Flames of War guys had the decency not to market “‘Nam” and “Team Yankee” as super-duper-new games, but instead more as FoW rules and minis for other Modern-era conflicts.
            2) If one needs to use allegory to another rules system while demoing a game, that reeks of a problem. Warpath uses a cover system similar to 4th Edition 40K, as it uses unit stands which wrecks TLOS as a shooting mechanic, but the time is taken in the rulebook to give a clear, concise explanation and not hark back to a different game. Betrayal at Calth similarly condensed 40K into what could be called a glorified hex-and-counter game, but in a way that was completely intuitive, again, without needing to go to a different system to communicate the core idea.
            3) Every time I have played an “X but without Y” game, Y has turned out to be a necessary mechanic to system X and the game is clunky, slow or just plain bad, and every “X but with Y” game has revealed Y to be a hat on a hat. D20 Modern was GURPS but with Feats and d20s. Dragonstar was D&D with Spelljammer and More Lasers. Axis and Allies Miniatures was Flames of War but cheaper and on hexes. There’s a pattern to these games, too, in that they were heavily marketed and then up and disappeared almost overnight, but as we speak, I bet you, *someone* is out there playing D&D out of an old Red Box set.

            As far as Mantic ripping off a range that was expressly abandoned and a different range that never existed, I think you’re wrong, but whatever. I’m not going to be able to convince you they’re not; you probably won’t be able to convince me they are; I never could convince my Starcraft-playing friends that the Terrans and Zerg were super-thinly veiled ripoffs of 40K factions; I guess people just don’t work that way.