Every new edition of Warhammer 40,000 introduces some new rules to the game. When it came time to put out 5th edition the all knowing designers of the game, added a major rule that would forever change how the game was played, running.
Running, for those few people living under a rock and who have yet to play 5th edition, was one of the biggest changes made to the game from 4th. It is a simple rule, a unit may give up its shooting to move an extra d6 inches, but adds layers of complexity to the game. Running changed the game drastically. When your foot slogging all Khorne army faces off against the Leafblower and you know your odds of getting across the table are about the same as navigating an asteroid field (3,720 to 1) running is the rule that gives you hope. Indeed if you’re an all foot slogging Khorne player some days running is the only thing that gives you hope. At the end of the day, running is probably the single best rule in all of 40K and I love it. So lets look at just a few reasons why running is the best rule around.
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