40K: LVO 2016 – The Unbeatable Lists

 

muhammad-ali-knock-out

Goatboy here again and I survived the 2016 LVO. Today we look at the best 40K lists out there right now!

I had a great time as usually and really want to give a ton of thanks to Reece, Frankie, and all of the rest of the Frontline Crew who put on an awesome show. The event ran very smoothly even with 295 people attending.  I will say LVO is my favorite event to currently compete in and plan on coming each year they have it.  I actually did pretty well and will chat on it after I go over the top 2 lists.

For those living under a rock or in a basement somewhere the top two lists at LVO were both Eldar.  That’s right all the naysayers were finally right when saying Eldar would dominate some of the bigger events.  It doesn’t help that a recent FW update helped seal the deal with some pretty mean list upgrades for those pointy earred space jerks.  The overall was won by a nice Brit – Alex Harrison with the hotly contested 2nd place by last years winner Sean Hayden.  The top two places have some big differences with their lists but they pretty much did the same thing – move very fast and have a central rock unit that would help dominate match ups.

Let’s look at Alex’s list.  Ever since the new Eldar book came out – we all knew how powerful the Warp Spider unit was.  You mixed an extremely tough to shoot unit with insane movement potential and you have an option that would be a guaranteed choice in any other Army book.  Speed, movement, and board dominance is the key to Alex’s list game and thankfully most events in the US only allow Warp Spiders to jump once when shot at.  Still even with this so called “nerf” these guys are just too good to believe sometimes.

Warp_Spider

Alex Harrison 1st Overall – Eldar List (pdf)

Eldar CAD
Autarch Sky Runner, Jetbike, Haywire Grenades, Forceshield, The Path of Command
Windriders X 3, Scatter Lasers X 3
Windriders X 3, Scatter Lasers X 3
Windriders X 3, Scatter Lasers X 2

Warhost of the Pale Courts (From the FW Doom of Mymeara book) – Aspect Lord Shrine (means has to take – 3 Aspect Units of the same type) Craftworld Trait: Disciples of Vaul
Farseer, Jetbike
Warp Spiders X 5, Exarch
Warp Spiders X 5, Exarch
Warp Spiders x 5, Exarch
Vaul’s Support Battery – Dcannon
Vaul’s Support Battery – DCannon

Wraith Construct – Skatach Wraithknight, Deathshroud Cannon

Aspect host
Warp Spiders X 5, Exarch
Warp Spiders X 5, Exarch
Warp Spiders X 5, Exarch

Aspect host
Warp Spiders X 5, Exarch
Warp Spiders X 5, Exarch
Warp Spiders X 5, Exarch

Ordos Xenos Inquisitor (2x servo skulls)

How it Worked

I am not sure if I found the right detachment information – but that is the basic set up of the list.  With everything set up – he had 45 Warp Spiders that could hop around, battlefocus 6 every time, and shoot you with a pain in the butt gun.  You add in the powerful new Wraithknight with the 2 Hellstorm templates and you get a pretty good idea on how this army worked.  If it went 2nd there would be almost no way to keep him off of objectives.  You would think GW would have made a plastic version of the Warp Spider as that alone would be the most popular item sold.   I do wonder if the Decurions should be more limited as they can easily just copy and paste to oblivion.  Watching the games with this army was kind of a chore as Alex had to do so much during every phase as he jumped, Battlefocuses, and then jump packed away.  I really wish they had kept their roll doubles a Warp Spider dies as it would help limit some of this nonsense.  Still congrats to Alex for bringing the list we all groaned at when friends tried to tell use about it after the Eldar book came out.

Next up we have:

TalosPainEngine

Sean Hayden’s 2nd Overall – Eldar / Dark Eldar (pdf)

Sean normally brings weird lists that do odd things to opponents.  This time he came with a mixed Eldar/Dark Eldar army.  I have played against the Corspe Thief Claw formation a lot so I found this list not very “odd”  Sure it bucked the system with a lack of casting but in the end of the day it is still Eldar and full of the normal things that frustrate opponents as they feel like they can do nothing as your space jerks bounce around the table top.

 

Eldar CAD
Autarch
Windriders X 3, Scatter Lasers X 3
Windriders X 3, Scatter Lasers X 3
Windriders X 3, Scatter Lasers X 3
Warp Spiders X 5, Exarch
Void Shield Generator
Warp Hunter

Aspect host (See a theme here – this thing might need to be looked at)
Swooping Hawks X 8, Exarch
Swooping Hawks X 8, Exarch
Swooping Hawks X 8, Exarch

Corspethief Claw Formation
Talos X 5, Splinter Cannon X 5, Ichor Injector X 3

How it Worked

This one didn’t abuse a Battlehost and instead just went with a strong CAD base and 2 Formations that can help it out.  The Corspe Thief Claw is a big bundle of muscle that can easily overpower a player in Maelstrom points as it wounds/kills units.  Its also very hard to get rid of fully so it sticks around, generates points, and gets business done.  The Swooping Hawks were a switch from the Warp Spider aggeddon you would expect and they were a great choice for removing any of those pesky Super Heavy Vehicles and other options that might show up on the table.  They are so fast that they can easily get anywhere on the table, throw out some grenades and take out your enemy.  The Warp Hunter throws out d3+1 Sorta D shots a turn that are barrage so he can easily snipe out important characters and other options across the field.  Sean normally forgoes any true Psychic prescience in his Eldar lists and instead relies on the strength of extremely strong and efficient rules.

Watching the last game was a bit of a chore as each player basically maneuvered around each other using their speed.  Both players had armies set up to Null deploy with either a protected based like Sean with the Void Shield plus Tough Corspe Thief Claw or Alex’s ability to hide small biker units.  Right now high level of ITC play seems to be dominated by Null Deployment armies and I expect it to continue that way until the Maelstrom and other options for missions roll out when the Frontline crew looks at this new upcoming season.

Congrats to all the winners.  I ended up going 4 Wins and 2 Draws to keep my Grey Knights/Blood Angels/Ultramarine combo undefeated at ITC.  I took home best Grey Knight player which is always fun as everyone knows I am secretly Chaos at heart.  Look for a write up on my personal blog later on when I talk about the games and how unleashing a ton of Novas worked for me.  Thanks again to Frontline for putting on a killer show and thanks to everyone I got to chat with this weekend.

~What do you guys think of the lists the made it to the top!?

  • Daggoth

    God damn Eldar…..Aspect Host is just plain dumb….. There should be limits into bringing the same formation in a list. My personal opinion ofc.

    • snakechisler

      I thought there was no repeats? as in you can only fetch 1 formation once

      • Daggoth

        He has two aspect hosts with Warp Spiders, so there is no limitations as I see it.

      • Kyle Goguen

        You can have 1 duplicate in ITC

      • X078

        Many “decurion” style formations may take several auxiliary formations such as 1-10 of something etc.

      • Benderisgreat

        If that were true you couldn’t build the giant super-SM formation with the two demi-companies.

  • BT

    Looks extra cheesy. 45 warp spiders? Seriously?

    • snakechisler

      It is what it is, they need to move on and embrace Maelstrom, cut down on the multiple source cheese but they won’t

      • Erik Setzer

        Problem with Maelstrom – which I love, mind you – is that it’s too much random element for a tournament setting. A good or bad draw could determine a game much more than player skill at times, and that’s not something you want for what’s meant to be a test of player skill.

        Individual games with friends, though? Totally break out the decks. (Just also put down some house rules, like re-draw cards you absolutely can’t complete, i.e. Khorne Daemonkin drawing a card to cast a psychic power.) Fun games.

        • X078

          If 40k is supposed to be a about pure skill then we should be playing by chess rules instead. Randomness needs to be embrazed, its the great equalizer and any good player would build a list that has answers to unknown events and scenarios.

          • A.P.

            Maelstrom is still an idiotic thing. No war is fought that way. You know going in what your objective is, if it changes mid battle you abort in most cases due to potential losses incurred. Primary Secondary Tertiary always made the most sense.

          • X078

            This is 40k not reality, who knows when those pesky eldar decide to jump into the ongoing battle between Guard and Orks etc etc etc

          • Zingbaby

            Says someone who has clearly NEVER opened a history book.

            Further – no war is ever between two Perfectly Even forces, on Perfectly even terrain, with Perfectly even objectives and Perfectly fair advantages and disadvantages.

            If you need all of these ‘handicaps’ you at least shouldn’t call yourself “competitive”.

          • nurglitch

            Warhammer players should understand risk assessment.

          • X078

            Absolutely and they should be prepared for the unknown and build lists to handle it. Pure Maelstrom is probably not the answer but it is in my view a step towards a better and more balanced gaming experience without the need for nerfing etc

          • Erik Setzer

            No. Just so much no. Maelstrom is so different from rolling D6’s. Say you have a game where you draw six cards to start, and that’s all you’ve got for the game. Your opponent draws two cards each for Control Objective 1 and 3, one card for Control Objective 5, and a card for destroying enemy units via firepower. They’re deployed on 1 and 3 and within easy move distance of 5, and playing Tau. Then you draw, and you’re playing Khorne Daemonkin, and you draw cast a psychic power successfully, stop a psychic power, destroy units with shooting, Control Objective 1, Control Objective 3, and destroy a building. Only the rules for the tournament don’t say you can draw again. So you have three objectives you absolutely cannot complete, one that will be pretty tough, and two that will be hard to achieve, while your opponent has six they can easily achieve. Meanwhile, Objectives 2, 4, and 6, which you can get to and control, are pointless to the game.

            In that scenario – and I’ve seen something like that play out in Maelstrom – you aren’t seeing the more skilled player win. You’re seeing the luckier player win.

            I like Maelstrom, I’ll play it when I have a chance. But I also know it adds more random elements and chance than should be present if you’re testing skill. I’ve seen people lose games based on just repeated poor draws, and even when they can replace the cards, they just keep getting bad draws that compound things as they try to complete objectives that aren’t really feasible.

            The only way around that becomes setting out to completely destroy your opponent’s army, which isn’t easy to do, and makes you feel like kind of a jerk when you do. (Had to do that once. Thankfully my opponent didn’t feel too harshly about it. Especially as he had Pask on the table and knew I hated Pask and, with Pask as the last model, knew I *had* to wipe out his whole army as a matter of principle.)

          • X078

            Maelstrom oddities and unlucky matchups aside, is it skill when one player wins due to getting luckier dice rolls than the other? Of course not. Setting your foundation by choosing a better armylist and playing it to its strenghts could be though. That said skill only gets you so far and 40k i still a game based on lucky dice rolls so randomness plays a big part. How that randomness should be applied can of course be discussed.

          • snakechisler

            Kill points as a scoring mechanism has been dead for a while and totally irrelevant in today’s unit / formation / free upgrade game.

          • X078

            Would be a great counter against msu spam though. Suddenly those free rhinos might come with a tax 🙂

          • BT

            In my opinion, there are 3 keys to winning at 40k.

            Building a good list.

            Using that list correctly.

            Luck of the dice.

            The player controls 2 out of 3 of those. Only you can place your units at the start of the game, only you can make sure you have the right tools to do the job. But even if they have a bad list and play it poorly, they have a chance to win if their dice are out of this world.

            In real life, as a rule you do not attack a position unless you have 3 to 1 odds (and yes, sometimes those rules are broken due to desperation or poor intelligence). 40k is not real life.

          • snakechisler

            What test of skill is it to take Belakor and then claim invisibility & shrouding, what test of skill is it to take a non scattering Archeon with a load of D-Scythes. Its a dice game embrace Random stop trying to engineer every dice roll and every scenario and move on. The best Generals will come to the top at Maelstrom it may take them via a different route but they will be there. Its not a Static way of playing you have to plan on your feet minimize your losses maximize your victories take the long view.

          • Erik Setzer

            List-building is still considered “skill.” And while dice are random, you can work things to minimize the chances that a bad die roll will cause problems. Not so much with Maelstrom.

            I’m 99.9% certain now that you’ve never actually played even one game of Maelstrom, let alone multiple games. I’ve got a lot of Maelstrom games in (and even won most of them). Love ’em, but they’re too much random chance.

          • Zingbaby

            I agree that list-building is still considered “skill” but I don’t agree that it should be. 🙂

          • snakechisler

            And you’d be 99.9% wrong, If you’ve played Maelstrom regularly you’ll know its about board control, taking a list that can achieve multiple objectives and maximizing your D3 rolls when you have them. 7th opened the game up made everything scoring gave us dynamic mission objectives yet we have a 1/2 hat neutered version at ITC level which at best pays lip service to the format.

          • Mark Anksorus

            wich is why itc sucks shrug

          • Pascalnz

            the more I play them the less random chance I see. at least vs… I wonder if the game ends turn five….which would you prefer, faffing about until the end of the game and see who wins on a 3+? or having real choices the whole way through the game.

          • Spacefrisian

            The answer to invisibility comes in form of a certain assasin, try the guy once.

            Also if an opponent you face on regular basis brings that kind of funny stuff you should be funny and bring that assasin, paired with the DE kabalite stormsurge formation with more ld reducing gear, lets see how long that psyker survives if he has to take a perils test for each double they rolled on -7 leadership.

            There is no need for feeling dirty when they bring dirty tricks.

          • BT

            List tailoring is dirty no matter what the excuse.

          • Mark Anksorus

            so you table your opponet guess what you still win lol

          • Pascalnz

            I’ve played maelstrom every week since it came out and watched others play it. I’ve not once seen it win or lose a match. the players ability to choose when to weaken an enemy or weaken themselves but take points is the integral part of how it works.
            it also stops going second being so damn important, and it messes with death stars as much as it messes with demi companies etc[death stars can usually only achieve one objective, Msu give up heaps of easy points on the kill missions].

            the more I and my friends play it the more I love it, and note all the depth to the choices.

          • BT

            Yet randomness is the first thing a player tries to eliminate when playing competitively. But hey, I don’t play competitively.

        • snakechisler

          The best players always come out on top at Maelstrom as well they just take the odd knock on the way and the current tourney scene is obsessed with multi mash ups from scouring the 100’s of current books and abusing the combo rules as much as possible. The guys obviously enjoy what they do but its about as far away from club 40k as earth is from Mars.

          • Erik Setzer

            No, the best players do NOT always come out on top at Maelstrom. Seriously, have you actually played games of Maelstrom? I love it for friendly games, but I’ve seen a lucky draw give the win to a player in turn 1 while his opponent is stuck spending the next few turns clawing for a chance to get anywhere near close to a draw. Not a serious issue if you’re gaming with friends and all, but definitely an issue if you’re trying to determine skill. It’d be like claiming that a simple dice-off to determine the winner will always have the best player come out on top.

          • Zingbaby

            You’re stretching Erik – the best players do NoT always come out on top in 40K… period.

          • Pascalnz

            I have never seen that… in a year of weekly playing[or longer, when did those cards come out]

            what I have seen is people giving up and losing but that happens no matter what mission type you get[as in my 25 year history of playing]

        • nurglitch

          Inability to complete certain missions is a part of the game though. That’s why the Tactical Objective Warlord traits exist.

        • The ITC “Maelstrom” really isn’t all that random. It doesn’t use the cards, just 2 – d6 rolls to give you 2 different things to do, that’s it. Calling them “Maelstrom” is very misleading.
          I LOVE actual Maelstrom rules 🙂
          Just look up the ITC mission pack and you will see what Im yammering aboot

          • Erik Setzer

            Well, that’s different… That’s not really “Maelstrom.” That sounds like a fair enough way to approach things (and sounds like an old system GW put out in the past, kind of). They likely set up something that anyone can achieve.

            The cards, though… Great for fun games, awful for competitive tourneys. I’m certainly not knocking them, I’ve got a deck for every army I have that has a unique deck.

          • Same 😀 the cards rock. I agree with your assessment in reply to X078, Maelstrom makes it nigh impossible to just be a dickcheese lol
            I suggest a quick gander at the missions as they are fun for opponents that don’t dig the cards (their prerogative) in a game. Every game just ends up feeling like a “I kill you kill game” but at least its not “kill kill kill kill, oh its last turn, run grab objectives, oh that’s game”

        • Zingbaby

          A good or bad draw is like a good or bad roll of the dice Erik. Especially since they tweak the Maelstrom cards and rules a bit most often.

          If you cannot overcome a bad card, or a bad roll of dice – you are NOT a good player, your opponent is a better player, or you just have crap luck. Such is life.

          I hate that we’ve become such babies, that the mere thought of a possible ‘slight temporary disadvantage’ makes us come to pieces and make outrageous demands on TO’s and such.

          • Erik Setzer

            No. If the game was literally one dice roll, and nothing else, you could make the comparison.

            But Maelstrom, without having so many added rules that it’s not really Maelstrom, is different.

            It’s not “slight temporary disadvantage” and you aren’t a “bad player” if you end up having a draw that gives you a bunch of literally impossible objectives while your opponent gets objectives they can achieve without doing anything.

            While it’d soothe my ego to claim that Maelstrom is always won by the top general – I do pretty good with them – I know it’s not true, and it’s too much random chance, especially while there’s still cards in some decks that have no point being there.

            And, again, if you’re modifying the rules significantly to try to get around that problem, then you’re no longer playing Maelstrom, and you might as well just stick with creating various objective-based scenarios (here “objective” meaning “goal to achieve,” not just “spot on the table to claim”). And then don’t leak out the scenarios beforehand, so no one can tailor a list to the specific scenarios, they have to bring something for any situation.

          • Zingbaby

            Again you are really stretching… the slightest modification to the Maelstrom set has worked great for us – if it’s totally un-achievable, draw another card.

            When you draw ‘difficult’ objectives, you have a few choices – try to grab those objectives, focus instead on killing your opponent, focus instead on denying your opponent, or give up and blame the cards. Then on the following turn when you draw a new card you can blame that one too.

        • Mark Anksorus

          if ur playing demonkin and not using the demonkin deck thats your own damn fault lol

          • Erik Setzer

            I take it you don’t play Daemonkin and thus don’t own the deck? I use the Daemonkin deck. The only cards replaced in any of these decks are 11-16, which are typically Secure Objective cards. They still have cards for casting psychic powers successfully in the decks, which for Daemonkin makes no sense, because they don’t have psykers. The general excuse is, “Well, you *could* ally psykers,” just like you “could” take buildings or flyers or your opponent might, but when you draw such cards and there’s just standard armies on the table, it’s an objective that can’t be achieved. So either you house rule it, or you end up with stupid scenarios where a bad draw means one person falls behind through no fault of their own.

      • Squirreli

        Warp spiders do very well in rule book maelstrom missions as well. Also, even just a CAD and an Aspect host give you 6 units of Warp Spiders.

      • A.P.

        maelstrom to either of those list is no problem all deepstrike with extreme tabletop speed. Hawks dont even scatter and can jump on and off table. Maelstrom please…

      • Spacefrisian

        Just ditch formations and allies and let everyone battle oldskool style on there own, lets see what happens

        • Gorgosaurusrex

          *their

          • Spacefrisian

            Nah there is more fitting if you ask me, my excuus is that iam not English.

        • Mark Anksorus

          and then most armies like csm would suck even worse. thank god your not running tournies

          • Spacefrisian

            The armies dont suck, those players would if they cant play with it.

    • A.P.

      54 but whos’s counting.+

      • BT

        That is assuming that there is 6 in a squad with the Exarch. Since the Exarch is a upgrade and the squad does not need one, I read it as a 5 man squad, with one of them upgraded to a Exarch.

        Since Goatboy wrote “he had 45 Warp Spiders that could hop around”, I am pretty sure I was counting them right and you are making a bad assumption.

    • Adam Murray

      Do you even use comp in 40k tournaments?

      • BT

        Use comp? Not real sure by what you mean there.

        • Adam Murray

          Have restrictions on what you can take in lists.

          • BT

            Ahh, yes I have. I prefer it actually, it makes list building more interesting.

  • DrLove42

    Interesting to see Alex Harrison win….has a bit of a repuation here in UK as a cheater amd unpleasant player…

    • Sebastian Rubio

      ahaha he was a bit of a dick for sure. His list wasn’t fun, having an attitude together with the list doesn’t help to have fun.

    • Ross Leach

      I knew I recognised his name, but didn’t realise it was the same guy. I played him many years ago at a club tourney in Brighton. Literally the biggest tool I’ve ever had the displeasure of playing against.

      • Cerri Love

        Yeah ive played around him at Brighton a few times….only played him once…that was back when it was grey knight psyrifleman spam.

    • BT

      Why is it some of the more ‘successful’ tourney players are ‘unpleasant’ players? I have seen people slow play and bully their way to victory and it makes me sad.

      It is like they are doing it for respect, but are ending up losing any respect the victories would have earned them.

      • Pascalnz

        because the successful players are more easily noticed and they usually have more stressful games. there are some lovely top level players, but you usually have some edge/iness to put the tie and effort in to take you to tourney wins

    • Alex harrison

      Much hate, such wow! Haters be hatin’

  • Knight_of_Infinite_Resignation

    I appreciate the effort that went into this post, and I am not decrying competitive 40K, but could we have some narrative content once in a while?

    Structures for campaigns/linked games, new missions or looking back at old missions, fluff writing etc.

    • BoLs published what their writers write, they put out open calls for writers all the time, I think there just aren’t many people in this community willing to make that kind of content (as a fluff player, I certainly don’t have any desire to) especially not for free

      • nurglitch

        We do tend to get the content we pay for.

      • Erik Setzer

        Eh, you used to see that kind of stuff all the time, but the community kind of changed. Trying to do more of that myself on my own blog… really need to write more.

        • I’ve tried to do more fluff oriented stuff on my blog but I just don’t have time to play test scenarios (due to having a toddler), its rare enough I get a game in past turn 4 lol.

          • I really feel you there. My blogs been dormant the last 6 months since my second son was born. I barely have time to hobby, much less write about it.

      • Knight_of_Infinite_Resignation

        as I understand it BoLS makes money through advertising, so maybe they should pay someone?

      • I will say that there’s more to it than just that people aren’t writing that kind of content. BoLS is not a tightly run ship, which probably turns away some number of writers. A ways back I guest-posted a couple of well received articles, and would have been happy to post more. But eventually it was just too annoying and I stopped. I’d send an email with a draft to see if BoLS was interested in posting it, hear nothing either way, and then two weeks later the post would just show up, with lots of formatting errors and other problems even after I’d put in effort to prevent that upfront, testing in Blogger and so on. Same exact story on 3++. I see other people lurking here that have good blogs I know of, so it’s not just that writers aren’t out there at all.

        In any event, I post infrequently, but run a good number of unique narrative events, post battle reports that aren’t the standard rote turn replay, and so on. You can check out my blog here if you’re interested in that kind of thing:

        http://rocketshipgames.com/blogs/tjkopena/

        • Nice, I’ll definitely subscribe. I’ve participated in collaborative blogs before (though nothing as big as BoLS) and I definitely didn’t enjoy the experience. Sadly, I haven’t had time to do much with my own blog, originally I intended it for developing a Mecromunda/Killteam campaign with audio and graphic components)

    • A.P.

      no offence but BoLS hasn’t been that place for quite some time, you may want to search more narrative blogs and such. All you will find here is venom.

      • Knight_of_Infinite_Resignation

        it used to publish great content.

    • adamharry

      You should check out Steve Pardo’s Posts if you’re looking for more narrative style stuff
      http://www.belloflostsouls.net/author/sn-battle-reports
      Goatboy is for the competitive crowd.

  • iddy

    The list isnt unbeatable, it’s just unbeaten. Alan had the best counter list to it and should have taken the game.

    • Sebastian Rubio

      it was really close at the end, he needed to make a charge, which he didn’t. Also he should have moved his corpsethief forward or deploy somewhere also. I got experience using that formation and I know he didn’t use it correctly, he said it himself anyway.

  • Simon Chatterley

    I’m at an event in London in May which allows 2 detachments and treats a decurion style build as both detachments. It might not stop all the shenanigans listed above but it does force some alternative list writing. Plus at 1500pts it is an interesting change to the 1850pt meta

    • On the other hand it makes playing inquisition nearly impossible since 2 Inq detachments can only hit 2k with tons of land raiders or jokaero

      • Simon Chatterley

        Thems the breaks. I play inquisition as well but whilst I have about 2k of stuff I wouldn’t play pure inquisition at a tourney. Mates and a beer then sure but it’s a not competitive build.

        What it dies stop is the sneaky 3rd “inquisitor with servo skulls” detachment.

        Which is a pain because I often run said 34pts

        • I usually run 2 inquisitors, 6 henchmen squads, and an assassin, its definitely not competitive but it fits in a KR Backpack2 so its pretty nice for travel!

    • iddy

      1 Word mate, Ta’unar.

  • WellSpokenMan

    Whelp, now TB can’t use his “Eldar never win tournaments” line anymore.

    • nurglitch

      It’ll be interesting to see what happens when people find the Rock to the Eldar Scissors.

      • Luca Battisti

        The FLGS owners will ban it. Flipping tables causes dents in the floor.

    • Erik Setzer

      Glad someone else said it. I was thinking that the moment I saw this, after so many TweedleDee comments about Eldar not placing in tourneys. But that guy’s hold on reality is tenuous at best, so I’m sure he’ll ignore this.

    • euansmith

      This is the exception that proves the rule; or he could always claim this was an Inquisitor list with Eldar allies.

  • euansmith

    I bet that Ordos Xenos Inquisitor was feeling really lonely.

    • petrow84

      Naah, he had a great tea-time with his servo skulls for sure.

    • generalchaos34

      I really hate super tourney list garbage like that, its pretty much saying “hey I need this rule” and has no reason for being there other than its rules. Im guess Im old school in that I avoid allies or I make them sensible and fluffy, it dosent win me games but I feel a little better about it.

      • euansmith

        I guess it is different strokes for different folks; but the Tourney Style Lists do seem very cheesy.

  • nurglitch

    It would be neat to see an article about brainstorming ways to beat these lists for any given mission/mission-type.

    • I’ll pass that on to the tactics writers 🙂

  • Luca Battisti

    If Eldar are OP how comes they didn’t win any major tournament?

    /quote

    • Countdiscount

      Have they been proven OP because they now, nearly a year after their codex update, won a tournament?

      I think in a non tournament environment, the average Eldar list is stronger than most, but in a tournament environment, the strongest Eldar list is about on par with the strongest lists from a number of the new Codexes.

      • Luca Battisti

        Interesting. So, you can’t claim anymore that the Eldar’s tournament lists are weaker than the other tournament lists, now they’re on par. Let’s wait another year.

        Seriously, I think the codex just has better potential, not breaking the game but it has better potential for competitive play.

  • OolonColluphid

    It’s lists like this is why I bring toughness reducing Skitarii Vanguard formations against Power Gamer armies.
    They deserve it for being Munchkins.

  • Tiphus

    The pale host requires Guardian Units, I do not see any. More over, the Disciples of Vaul needs them to take 1 heavy platform for every 5 men and pay for them. Either I am reading the book wrong or the list is incomplete, I am assuming someone checked it was legal at the event.

    • X078

      A Pale Host can take a few options which changes its composition, in this case its the Aspect-Lord Shrine where Guardians become 0-3 and instead the Battlehost must include three Aspect Warrior units from a single aspect.

  • chuckwilliams

    LOL @ those pointy earred space jerks

  • iddy

    The reason why a Warp spider list won the tournament is because every single American discredited warp spiders after the ‘nerf’. Warp spiders are already old news over here, let me list a bunch of counters… SMS systems, barrage, sweep attacks, gore pack, screamers, novas, multiple vector strikes.

    • J Mad

      IDK who you’ve been playing but everyone I know and talk to uses 1-2 units of Warp Spiders.

    • Vaettra

      Yeah, this Warp Spider spam build was introduced in Europe by Olof, a Swedish player in the latest ETC were it wiped the floor with everything it faced. Since then it’s been popping up here and there.

      • iddy

        I know, 10 units of warp spiders plus 2 units of hawks. Apparently he even smashed Aelong with his invincible SW death star. Although ETC is much more maelstorm orientated than ITC.

  • Greg Verzosa

    English player. Welsh list. Am I right, Matt?

  • LordKrungharr

    Dammit. If only someone had used a strike force ultra they would’ve clobbered these guys!

  • TLDR spam elder jetbikes with scatter lasers and warp spiders