8-Part Age of Sigmar Wish List

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As we begin AoS’ second year, I thought it could be valuable to hear what fans have on their wish list for the game.

A guest column by Scruby & Wells

Warhammer Age of Sigmar recently passed its one-year mark. After a rough start, Games Workshop has built momentum over the last half year, especially with its Start Collecting boxes, Ironjawz and Sylvaneth releases, Warhammer Quest Silver Tower, Season of War campaign, General’s Handbook, and re-entry into social media.

Here are eight ideas. Many more were received, so if this proves beneficial, a follow up could be put together. It’d be especially great to hear your (positive) ideas. If you had a wish list for AoS and its community, what would be on it?

 

1) Army Builder App:

1_warscroll_builder Warscroll Builder has become an indispensable resource for writing and sharing AoS army lists. At the same time, even its creator, Tony P, has said “although I love my site, I’d much rather use an official app from Games Workshop, and I would help make it if they’d let me!” An AoS Army Builder app has been one of the most common requests.

 

2) Tokens and Markers:

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Another popular request is official tokens and markers. While simple on the surface, AoS has many moving parts. A lot of players are using tokens or dice from third parties (e.g., Mortal Realms, Scenery Dice, Six Squared Studios, LITKO, et al.). As part of the recent Season of War campaign, GW created a small set of tokens for players, which hopefully signifies they are aware of the demand for a comprehensive, high-quality set of markers and tokens.

 

3) A Dedicated AoS Website:

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In July, GW released a “Getting Started with Age of Sigmar” booklet. It’s an excellent intro for newcomers, but it’s essentially a magazine. A lot of folks won’t ever see it or buy it, and while GW’s website is great for learning about their products, it isn’t ideal for learning about the world, game, and community of Age of Sigmar itself. They’re really missing a dedicated one-stop-shop website – a visually-stunning and information-rich place to dig into AoS.

 

Such a website could, e.g., maintain a “State of the Game” overview, provide background on the realms and factions, offer how-to-play guides for Open, Narrative, and Matched Play, feature battle reports and tactics, showcase community members and their collections and insights, and curate resources from both GW and the community.

 

4) “Why I ♥ Warhammer” Series (AoS/40K/etc.):

4_why_warhammer

The “why” is quite absent from Games Workshop’s website and communications, which is heavy on “what” and “how.” What if, though, they were to release a content series bringing to life the diversity of meaning behind Warhammer?

As a starting point, they could create a Facebook post from Warhammer TV, inviting fans to record a video expressing why they love Warhammer (AoS, 40K, etc.) – in two minutes or less. Fans could share their videos on Facebook Live, YouTube, etc., with the GW community team highlighting their favorites. An incredible range of views and passions would be uncovered, and the most compelling examples could become part of a featured “Why Warhammer?” video.

 

5) Incentivizing All Three Ways to Play:

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A strength of AoS is that there’s no single way to play. The rules are modular and gathered under three different and interesting playstyles. Fans have said they’d love to see new content, supplements, events, etc. for all three styles of play. In particular, multiple players mentioned Wizard of the Coast’s organized play system for Magic: The Gathering as a guide Games Workshop could use to help craft their own organized play system for events and tournaments.

In terms of incentivizing Narrative Play, battle reports and high-quality photos from games in a 2017 Season of War campaign could be submitted to GW, who could select and feature their favorites in multiple ways. They could even provide prizes for the finest Season of War games played, which could further encourage this style of play.

 

6) An Outlet for Rules Q&A:

6_rules_q_and_a

In March, GW invited players to submit questions through their AoS Facebook page for potential inclusion in a FAQ. This was tremendous to see, and the subsequent FAQ clarified multiple issues. Since then, though, they’ve said the AoS Facebook page isn’t a place for answering rules questions (any answers are unofficial, but questions might get passed to the rules team). An official outlet for rules Q&A and regular FAQ updates would be a valuable next step.

 

7) How-to-Build-Scenery Guides:

7_how_to_build_scenery_guides

Many of us fondly remember White Dwarf magazine’s in-depth terrain-building guides from years past. Now is the perfect time to bring them back with White Dwarf’s relaunch as a monthly resource for hobbyists. In the magazine’s September 2016 issue, they showcased the Ruins of Dras’Shiel gaming board designed and built for Warhammer World. One of the board’s focal points is the stunning Tower of Dras’Shiel, a soaring structure of jade and gold. Imagine if they had also included an in-depth guide on how to build and paint your own Tower of Dras’Shiel.

 

8) Templates for Warscrolls + Battleplans:

8_warscroll_blank_template

Blank digital templates for warscrolls and battleplans would make it easier for fans and event organizers to create custom versions. This could be significant for promoting Narrative Play and creating narrative events. In addition, a number of players requested smaller warscrolls optimized for printing, with multiple warscrolls placed on one page.

 

~What about you? If you enjoy AoS, what would be on your wish list?

 

Contributions:

Thanks to everyone sharing their ideas. More can be found at The Grand Alliance Community. I’d like to especially recognize the following, whose ideas were highlighted: Pete Allison, Aaron Bostian, David Griffin, Carnelian, Tom Lyons, MechaBriZilla, Tony Pacheco, Dave Roke, Rolling Bad podcast, Sleboda, Luke Vassh, and Vince Venturella.
Tyler hosts the Scruby & Wells podcast. A couple of loons have called it “the thinking person’s Warhammer podcast.” He also maintains the ageofsigmar.org resource directory and has an obsession with retweeting pretty toy soldiers.
  • Commissar Molotov

    Can we wish that it never existed in the first place?

    • Bulvi Nightbane

      No. Too many people love AoS now. If you don’t like it then you do not have to play or read the articles that talk about it.

      • Damien Coté

        I literally went through the hassle (1st world problems) of signing in JUST so I could up vote that! I have been avoiding signing in for awhile (couldn’t remember my info) but this was just too awesome to not

      • Jon Campbell

        AoS is growing on me, but I really don’t like the fluff, nor am I very fond of Stormcast. I love the new (Sylvanneth, ironjawz, etc) and “new” (flesheater courts, bonespittaz, etc) armies, but I loved the Old World better.

      • Coltcabunny

        Empty comment sections make for great echo chambers.

      • Gunther Clone C

        I love your reply. 🙂 The great-horned one will surely reward your loyalty. 😀

    • Parthis

      Sure.

      You can wish for anything, that’s kinda the contract with wishes.

      I for one am glad the stagnant list building game of WHFB is dead. Despite initial concerns, AoS is a much better game.

      • ZeeLobby

        Definitely a better game, sadly a less interesting and over-saturated world (imo ofcourse).

        • It could have been a better game if GW would stop putting wide open exploits in… like how mandatory level 4 wizards were everywhere to take advantage of the OP spells. Things like that.

          And then listbuilding. The must haves and the never takes were just too wide a spread.

          • ZeeLobby

            I mean they definitely brought this upon themselves. Same with 40K. They fired all their game designers, and threw darts at a wall. It’s one of the reasons I haven’t signed on to the new CEO being the savior of GW. Until I notice some consistent rules writing, and retroactive rebalancing, it’s really just going to either A) Devolve over time, or B) Be consistently inconsistent. Neither of which a good game makes.

            It might have been less obvious and mattered less back in the day when there were no other options, but luckily we’ve seen it work in other systems (many started by ex-GW designers), so there’s really no excuse.

          • OldHat

            Just wait for the new 40k edition, I think. AoS most likely was rescued by the General’s Handbook, which they realized was needed after-the-fact. I figure much of what we are seeing was in the works beforehand, so any new direction takes time to implement. We are seeing a strong move towards fan-service though. Just hoping 8th Ed 40k really pushes it back towards a playable game.

          • ZeeLobby

            Right there with yah. Playable would be nice. Bringing my gaming group back might require some effort though. They’d really have to make the game play viable AND one up it. Announce some plan to re-balance miniatures, or some mission statement to make the game as polished as possible. The “we make models for modelers not gamers” rubbed a lot of my friends the wrong way, as we game to game, we don’t game to model. I’m hoping for a renaissance of solid game mechanics.

            Not going to lie, when I saw what looked like D10s (maybe D8s) in the new boxed game, I got hopeful that we might actually see a new design effort. opening up the stat ranges, an creating a wider range of possible values, could make a big difference,

          • zeno666

            It could just mean that there are more random tables :

          • ZeeLobby

            Nah, they’re going for the childrens. My guess would be that stats become a number between 1-10 that you have to just roll under/over.

          • Karru

            8th edition was a complete mess, it killed so many aspects of the game. For example, monsters no longer had any use, neither did small units. You would always gravitate towards large units, preferably hordes, since those became nigh unbreakable. Cavalry was also utterly useless.

            7th edition was nice though. For me anyway.

          • I think for me early 6th was my favorite. 7th got way too stale. I liked 8th at the beginning but the exploits and bad balance… ugh

          • Karru

            I didn’t like 8th from the beginning. It was clearly aimed towards big $$$$ spending, since GW made large infantry units basically unbreakable with BSB always being near. Small units, Cavalry and Monsters were useless. You had no reasons to take them outside small raider units like Pistoliers or Marauder Horsemen.

          • ZeeLobby

            5th and 6th were awesome. Ravening Hordes was just an amazing gap filler. You could tell they were really trying to make the best war game possible.

          • Karru

            I’ve never played 5th or 6th but I heard that the term Herohammer was used a lot during those days. Beyond that, I have no idea.

          • ZeeLobby

            The transition from 5th to 6th marked the end of herohammer. In 5th there was a common set of magical items that you could used to basically buff your commander into untouchable levels. That said, it really required spending time and effort doing all of that. Maybe I just had less disposable income as a child, but I couldn’t afford all the dragons and lords and such, and hence had a lot of troops on the table.

            Ravening Hordes/6th was really the pinnacle. Factions had limited magic/items/etc. They were relatively balanced, and the rule set was very tight. 7th wasn’t horrible either, but they just weren’t supporting fantasy like they used to (40K was booming at this point). It didn’t help that GW let go of a lot of the key minds behind both systems during this time. 8th was of course the downfall.

          • Karru

            8th will always remain as the biggest abomination of Fantasy that ever existed. To me, it was the end of old GW and the birth of the soulless one it became.

            It still stings a bit when I browse my old books from the days of 7th edition. All the books, from the fluff to the miniature section just felt so alive. Remember the days when your Army Book contained an example army and instructions on how to paint your collection? Pepperidge Farm remembers.

          • kremmet

            7th as a rule set was just better 6th. People tend to forget the terrible 6th rules like how you split around units while fleeing instead of just placing them behind, how charging skirmishers worked, Slaanesh magic, and the wrap around rules. As a game it failed because the power levels of the army books were horribly off, but 7th was a better base set than 6th.

            For me, the best WHFB is the rules for 7th, the armybooks from 6th, and the models from 8th. If only they’d tried actually dynamically updating rulebooks in 7th and releasing plastic kits we wouldn’t be in the hole we are now.

          • CatachanCommissar

            I love you, let’s hang out and play 6th.

          • ZeeLobby

            Haha, I wish. Sadly Fantasy just doesn’t exist (nor AoS) anywhere around me locally. Because of that I’ve gotten rid of most of my stuff.

          • CatachanCommissar

            I have multiple armies so I’m tempted to just force my friends to learn and play.

          • CatachanCommissar

            I still play 6th, I can’t recommend it more.

          • ZeeLobby

            Yeah. It’s almost like they introduced Hordes to sell models, and made Magic OP to promote their Storm of Magic expansion… haha.

            My dream world would be a privately owned GW again.

          • Karru

            It was very unfortunate that it was released during the dark days of GW when they completely shut out the rest of the world and concentrated only on making even more money, ignoring everything else from balance to fun.

          • ZeeLobby

            And in the end it cost them money. I just don’t understand how they thought it would work… I honestly think the higher ups had a serious superiority complex, and just assumed that we as players were stupid followers.

            How they couldn’t realize that tabletop wargamers are some of the smartest people is beyond me.

          • Cas

            True that it cost them in the end, long term. But that’s the problem with publicly owned corporations run by a CEO and and a board: it’s their job to make money for shareholders, and their performance is measured on a quarterly basis, not long-term. It really is a foolish and short-sighted way of doing things.

          • Carey_Mahoney

            Yeah, that last sentence is powerful! (That is, if owned by the right owner, off course.)

          • ZeeLobby

            It’d at least succeed or fail rapidly. Less investments/boards/changing of hands to have it flounder around for years.

          • rtheom

            That was my general experience with 8th. You either took a deathstar or you lost.

          • Heinz Fiction

            Monsters weren’t useless in 8th. Actually they were usually underpriced and therefore performend quite good. Unless you played vs cannons of course, but that has always been the case…

          • Karru

            Only problem was that they never broke any units, since those units were always steadfast, had Ld of at least 8 with Re-roll due to BSB. They could kill around 5 or 7 models from the unit and then realise that it didn’t matter since the unit still has 5+ ranks, banner and caused some wounds. Now it’s your big monster running away. So yeah, they were useless compared to regular infantry. There were very few cases where Monsters were useful.

            The steadfast rule was the cause for most of the bs. Large units were impossible to break without other large units.

          • Nyyppä

            Like Fearless and ATSKNF?

          • bobrunnicles

            Or you played Beastmen like me – their monster models are AWESOME but the point cost for them was ridiculous! No-one ever took them and with good reason 🙁

      • Karru

        AoS is a nice game all by itself, not perfect, but it’s nice. As someone who loved WHFB, I can understand those that are still very bitter towards AoS. It didn’t need to replace WHFB. It could’ve easily existed with it.

        • I don’t think it could have. If you release AOS next to WHFB, the vast majority of people are going to ignore AOS for the more established WHFB setting.

          It would have been pointless for them to release AOS and keep WHFB.

          • Karru

            I don’t think so. If AoS was so “perfect” as so many “kindly” pointed out, no problem would’ve been present, right? Considering what AoS was upon release, it would’ve been much wiser for them to at least release AoS, test the waters and then maybe replace it.

          • People hate change. AOS could have been water tight and I think the vast majority of people would have hated it simply for the concept of removing the setting that everyone has been used to for 30 odd years.

          • Karru

            At least that way we could’ve been without the witch hunts. To me at least it would’ve been better than the hate we have towards both sides. Since WHFB is no longer supported, old bitter players come to these articles and just hate on everyone who shows even a slight positive reaction towards the game. It was impossible to try to make a civil conversation without the whole comment section turning into monkeys throwing s*** at each other.

          • Heinz Fiction

            Why did they switch the setting to begin with? Copyright reason? Well that’s nothing the player base really cares for…

          • Nyyppä

            Likely they thought that starting from the scratch is easier than trashing the old game while keeping the setting for the new game.

          • Xodis

            I dont think anyone has stated it was “perfect”, I dont think anyone has stated that about any game. Good is the usual descriptor.

          • Karru

            You never followed these comment sections when AoS was released then. All the arguments people had towards the game during release that had actual facts supporting them were “shut down” by people saying “that the game is absolutely perfect without any errors and it’s your fault that you use cheap exploits that the rules allow, but that is not the point here, the rules are fine you are the problem.”

            It’s always nice to see some reasonable folks in the comments every now and then. It can get extremely wild fast when it comes to AoS articles.

          • Xodis

            No, I was a major commenter during those times, I think you are confusing the normal people with guys like Tweetle though lol.

            Most of the real trolling was done between those who claimed AoS didn’t even qualify as a game by definition and those types of comments vs the guys you mentioned who were just trying to drown out the noise with their own.

            I enjoyed AoS even prior to the GH, but no it was far from perfect hehe. Summoning could be abused, grossly imbalanced armies if you didn’t know what you were doing, etc… Luckily that was somewhat avoidable with discussion, but yeah the GH makes it MUCH more simple.

          • crcovar

            Discussion before a game is an anathema though.

          • Xodis

            Maybe to some, there are those that still believe a game should be a civil and group activity involving socialising though.

          • crcovar

            Come on, I think we both know that’s just Heresy. 🙂

          • Nyyppä

            There is a difference between chit chatting during the game and math hammer debate prior the game. The later should never be mistakenly believed to be the same as the former.

          • Xodis

            Of course there is a difference, doesn’t disqualify either as being an important part though.

          • Nyyppä

            I don’t see tedious balance debates as mandatory pregame ritual. At least they should not be that.

          • Xodis

            I never found them that tedious personally, seemed like the same conversation I had prior to 40K about what point level to play at and whether certain units were allowed or not, along with the level of terrain.

          • Nyyppä

            Points are easy to agree upon. It’s the “is it ok if I do/you don’t take this unit” discussions that are tedious. It’s a lot of back and forth with infinite loops around every proverbial corner.

          • Xodis

            I never experienced that really, most models of equal size are roughly at the same power level. This is even more true with the newer models.

          • Nyyppä

            “Most”? Some are but most….nope. 😀 Tactical marine is still far superior to other things roughly same point value, unit type and battle field role.

            I would not generalize one persons experience to the extent of whole community. Look at the balance discussions here. That is what you should be expecting. If it’s just “could you leave the WK out” then sure, that’s simple and fast, and then you will have to prepare for scatter bike and warp spider spams.

            If you want to make the game worth the time it is a long balance debate.

          • Xodis

            I’m talking AoS, not 40K. Points cost in 40K are WAY off, it s a major reason why I quit playing.

            I don’t usually accept discussions here as the “norm” or standard, BoLS tends to be the middle ground between the two extremes of 4chan and FB. The multiple FB groups I am in have the same general consensus prior to the GH which made things even easier.

          • Nyyppä

            Well in that case I agree on the balance issues.

          • Xodis

            Yeah, here is hoping that 40K8e fixes a lot of the imbalance and makes 40K fun again lol.

          • Sady Sa

            Well, thats a lie. And you know it. 🙂

          • Karru

            Actually it isn’t. There were some people, some mind you, that were praising the game literally less than a month after it was released like it was the coming of Christ. When you gave actual facts and supported proof about major flaws within the game, like the summoning abuse for example, you were marked as a WAAC player who is the problem, the game itself was perfect and the rule set was “not meant to be abused so there was nothing wrong”.

            I’m not insulting those that like the game nor the game itself. I’m just adding to my earlier comment where I said they could’ve easily made it so that WHFB and AoS could’ve existed side by side without any issues. Then Auticus said that this would’ve not been the case since people would’ve stayed with WHFB since it was more established.

            In other words, when I say it could’ve existed alongside WHFB and someone says this would’ve not been the case, I just make a reference to those that defend the game so fanatically. If it is so great as people make it, there shouldn’t have been any issues with it being released alongside, instead of replacing it, right? This way we would’ve avoided the monkey s*** fling competition that most AoS related discussions devolve to unfortunately.

          • Davor Mackovic

            I always thought AoS would have been perfect as the “introductory” into Fantasy and then when you are ready for bigger arms and more complexity then get into Fantasy.

            I thought it could have worked well side by side. Have AoS for the smaller games, and Fantasy for the bigger games.

          • The reason I disagree is because I’ve been around long enough to watch the intro games not ever get played. In 6th ed we had skirmish as part of the rulebook and no one ever wanted to do that.

            40k has had killteam which is for smaller forces and its much simpler, and again no one wants to play it.

            New guys walk in and go “how big is a STANDARD force and what do I need for that force” and hone in on that.

            Making AOS stand alongside WHFB would have been more a disaster for AOS than its original release. People just weren’t ready to lose WHFB regardless of how no one bought models because the 2nd hand market was flooded.

            I think to make AOS work you had to kill WHFB, which is what GW did.

          • Shawn Pero

            “40k has had killteam which is for smaller forces and its much simpler, and again no one wants to play it.”

            Not true even in the slightest. My local meta is all about it, and our gaming group is scheduling a KT bracket tournament in Nov. This is the GW version, not the other one

          • Karru

            Killteam was the shiz for my gaming group as well. It was one of those “I have time for a very quick game, I might as well play a round of KT for fun”. Killteam had amazing rules to back it up and keep it in balance.

            It’s completely dependant on how well the rules are made and how well is the real game reflected. Killteam gives full experience of the rules. The good rules mind you, not the Gargantuans/Super Heavies that don’t belong to the normal game.

          • Thats cool. I’m glad you have a thriving killteam meta. In my region its not played hardly at all. There was a guy that tried a killteam campaign this summer and gave up out of frustration because no one wanted to do it.

            While certainly my region is not the global standard, I find that I hear people bemoan killteam not being played hardly at all a lot on the internet, representative of a lot of places. Therefore I base my opinion that in most places, killteam is not a popular avenue of the game.

          • Karru

            What does that tell us about the game? In order for it to work at all, they had to replace an entire game in order to do it. To me, that doesn’t sound good at all.

            Regarding your comment about the new guys coming to stores and asking about the standard size, I hope you realise this is the case for every hobby there is right?

            When I think about buying a game, I don’t watch a trailer and then go buy the full game before I know what EXACTLY I’m getting into. To continue this analogy, let’s look at another sample.

            I really like the look of Final Fantasy XIV. Why don’t I play it? Because I did my research, I already know I won’t be enjoying the 100+ hours of grind the game has in store, it’s just not for me. Now, imagine if I bought the game, subscribed to it and played it for like 5 hours. Then I learn that it has all that in store for me. Let’s just say I wouldn’t be happy.

            It’s the same for those that start with miniatures gaming, especially 40k. I’ve heard this time and time again when I talk to those that have heard of, they like the video games but once they look at the price tag, they go full nope-mode. When they learn that in order to have the “full experience” they need to spend a lot money to start with and then assemble and paint, which require even more money, they won’t even bother with it. I’ve played many demo games for new players and they have fun while playing it, but once they learn the price of the full game, it’s full 360 moonwalk out of the room when it comes to their interest to the game.

            In other words, the problem isn’t in the introductory games not being played, it’s the problem that the price point is usually 3-5 times bigger than they originally thought.

          • While you have some valid points, I find that the standard force request comes about with every single game I play or watch, to include cheaper games.

            Guys come into the store wanting to get into xwing and bypass any intro game and skip to the point where they are buying a full tournament force straight up, for example. Same with warmachine, frostgrave, battletech, armada, any GW game I’ve played, bolt action, antares, dropzone commander, and saga.

            Very few people spend time doing the intro-level game… they want to bypass straight to “official” size games regardless of the cost being cheap or expensive.

            That 40k is vastly expensive and turns people off is entirely correct, I have a lot of guys that would love to play 40k but regardless of things like killteam or the ability to play 1000 point games where you only need a small force, everyone is honed in on the 2000 point tournament standard and the cost associated.

            If killteam was an official tournament standard, the price point wouldn’t be so bad. It would be about what an xwing force or my armada force costs.

          • Karru

            But if AoS would’ve been basically everything it is now and GW would’ve done some marketing, I’m pretty sure it would’ve gotten a lot better welcome than it did had they released it as a stand alone game and not replaced WHFB. Even though people say it is could’ve been an “introductory” game for WHFB, this really wasn’t the case. Playing AoS would’ve given people the “best of both worlds” type of deal.

            Let’s say I’d like to start collecting a Dwarf army. I bought the Battalion box long ago and it contained a nice amount of units, but definitely not enough for a standard game of WHFB. One of the biggest reasons why I never got into 8th edition was the fact that it was so gosh darn expensive, even more so than 40k ever was or has been. Now, I assemble and paint this collection, but I know for a fact that his force won’t be seeing any action until I get at least another Battalion, since the force is so small that there is no point in playing. But wait! There is AoS which I can easily play with my limited collection and play around with my models. I can get the feel of the army quickly and get inspiration to get more stuff done for it. From there I could go on to play WHFB.

            GW could also work on their Starter Sets. Even though they are nice, relatively big and have everything you need to play the game, they still usually lack on one very major thing. Fun factor and balance. Most of the Starter Sets that GW has released over the years has suffered from this. Usually in 40k starter sets, the person picking up the Space Marines wins every intro game that is played.

            Good examples of this would be when I presented WarmaHordes and Infinity. Just presenting the box makes it super easy to get people hooked to the game especially the insane deal with Infinity. When I can freely say that “the contents of this box has absolutely everything you need to play, from two nicely sized armies to rules, tokens, rulers and even terrain!”, I know that the company has done a very good job.

            I guess what I’m trying to say is that if GW had released the starter set they did for AoS and then marketed it as a completely separate game, while using the additional comment of “you can use the same army with WHFB!”, it could’ve been a bigger success than it currently has been. We could’ve also avoided the witch hunts that followed after the death of WHFB.

    • Ross Allan

      Oh by all means. I’ll put it on my special shelf, next to the barrel of Man Tears, and the large jar of Special Snowflakes.

      • Commissar Molotov

        ^^^Virgin spotted!

        • Cylux

          I find it interesting in our brave new world that we shame virgins and laud the promiscuous.

          • benn grimm

            Better than sacrificing them to the sun god though surely?

          • Frank Krifka

            Disagree. Bring on the pasty white so that our crops might grow and our harvest of grey plastic be bountiful!

          • benn grimm

            Lol 🙂

          • ZeeLobby

            a virgin is absolute, the opposite of a virgin is not being a virgin, not promiscuity.

          • Cylux

            But, we DO laud the promiscuous, and promiscuity, as a society. So your counter is neither here nor there.

          • ZeeLobby

            I think you’re over generalizing. As a “society”, which is such a catch-all term to begin with, there are certain segments that idolize promiscuity, but I think you’d find that it’s only a small subset focused around a specific age group. Once you become an adult and start a family, sleeping with every person in sight is really not lauded. The majority of adults frown on this behavior with either gender. Then you’re also ignore the derogatory view towards any female who is promiscuous at almost every age group.

            As a “society” we are actually becoming more accepting of promiscuity, but it’s definitely not to the point where it’s praised. There’s just that short period of bro-bragging and that’s about it.

            That said, my point was that your response to the OP was either illogical or misplaced. Something that is true regardless of whether you think my comment is neither “here nor there” (another catch-all requiring no real discussion or justification).

        • Ross Allan

          Where?

    • ZeeLobby

      A rules rewrite in the old world would have been my preference, but there’s no going back now. I just don’t find the new realms all that interesting. That might all change when humans are re-introduced.

      • Ross Allan

        Early on, yeah – they were really poorly defined.
        But as the core story has progressed, they’ve been fleshed out. It seems they’re largely different planes of existence which intersect in some ways.
        On one hand, I like that barely defined nature. Keeps things open.
        On the other? Naming a specific city (at the moment) doesn’t mean anything to me, as I can’t place it geographically to anywhere else. Unlike say ‘Erengrad just fell to Chaos’, where I could break out the map and see the potential impact.

        • ZeeLobby

          Yeah, the lack of static locations just makes me say: why bother. It’s why the MtG fluff has never interested me either. I mean I guess it’s a cool place to get lost in, but a rather pointless place to fight over… Like I said, introducing a stable society to defend would add a lot to the background. Right now it’s just a bunch of people beating each other up and defiling/undefiling land that might disappear a month later.

          • Khelban Blackstaff

            Which is perfect for there target age group, of 12 year old boys.

          • ZeeLobby

            Except I never see 12 year old boys in stores. I see tons playing videogames. The only kids I know who have any interest have interest because their parents still play. The problem is if targeting children alienates the parents that play, they’ll be even less.

            I mean who knows, we have no numbers, but as an adult it definitely make sthe game less appealing to me.

        • Xodis

          I thought there was a map of some of the worlds that have been in the fiction so geographical locations could be represented?

    • Champildhir

      Haters gonna hate…

    • disqus_yyglaTdo9o

      In just one comment time, you come across like a very bitter little man.

      • ZeeLobby

        Nothing wrong with being bitter about something. Then again, ignorance is bliss!

      • Karru

        Again, I can totally see his point of view here. Think about it, your favourite world or even your favourite miniatures game gone, replaced by something that has nothing to do with it. How would you react? Would you be extremely happy and full of joy?

        I’m very bitter towards GW for replacing WHFB with AoS. Of course, I have the common courtesy to not immediately c*** on others whenever AoS comes up. AoS is a nice game, but it’s not WHFB in anyway.

        • CatachanCommissar

          Well said.

        • Admiral Raptor

          I was the same way until I spent a bit more time playing AoS after the Generals Handbook released. Now It’s easily my favorite wargame.

          I love the old world and WHFB but honestly it’s in better hands now that GW abandoned it. 9th age is the best edition fantasy has seen in a decade. Plus you’re no longer stuck worrying about whether or not something is GW official. The best thing GW ever did for fantasy was let it go.

    • benn grimm

      Maybe in the future a cyborg could be sent back into the early twenty first century, to hunt down those responsible for creating the abomination that will one day lead to the end of the world….(of war gaming)….but probably not… 😉

    • ghettohamburglar

      you shouldn’t exist.

      • ZeeLobby

        SICK BURN DUDE!

        • rtheom

          That was gnarly!

        • ghettohamburglar

          thanks brotatochip

      • zeno666

        Nor should AoS really

    • wibbling

      Don’t be so immature.

    • zeno666

      I’m sure even GW is looking for the Undo-button on this one 😉

    • Davor Mackovic

      So why come in and read an article that you wished never existed in the first place? This speaks more of you than anything else.

    • Shawn Pero

      What an original, intelligent, thoughtfully-considered comment :/

  • Xodis

    1) Is a must and I agree completely. Could even be attached to the Warscroll app so they can still make their money on rules.
    2) Would be cool, but I’m ok with making notes on a notepad and it keeps it more organized as well. There is the possibility for lots of buffs in AoS and could take over the field.
    3) Think its probably the best idea. The summer campaign was fun and would be nice to see that kept going, even a great way to add a little fluff leading up to a release.
    4) Not interested personally. People who are fans already get out there and its easy to Google, if it was GW supported/provided it seems more like them patting themselves on the back.
    5) This could directly lead into 3 and provide a lot of content.
    6) Hopefully this is less of a wishlist item and more of a in progress item.
    7) Probably wont see any more of this than we get in WD already. Hopefully with the increased size of WD, we see a steady stream of it.
    8) Eh, I can do without. Unless we get Custom Hero rules, any use is going to be just messing with the public lol.

    • ZeeLobby

      It’s quite insane that 1 doesn’t exist.

      • Xodis

        Ross mentioned above the app KIND of has that function its just not very good yet….still though, it should be a done deal by now….but then again even WotC had a hard time finding a digital character builder they thought was good enough.

        • ZeeLobby

          Yeah, I think at this point it might be worth biting the bullet. A solid companion app for list building and game management would be a huge bonus. As the industry leader, it would be a great feather in the cap.

    • Ross Allan

      The App does *sort of* have a list builder – if you’ve bought The General’s Handbook via the app. Then when you add scrolls to ‘My Battle’, you have the option to view them by points.
      But, it’s not perfect (yet?). Main downside is you can only add one of each scroll. So for my Ironjawz, my two units of Brutes are represented there by a single scroll, as are the three Warchanters.
      Other flaw? I’ve bought all the other books as actual books. So I do own all the rules for AoS (yep, I’m a completest weirdo!). But as yet, there’s no way to reflect those purchases in the App – so if I want the formations contained therein, I have to buy them again – either as the books or scroll bundles. Which I’m not keen to do….
      Besides those bits though, the bare bones and some more is there (you can choose a Time of War, Battleplan etc as well, so all the rules for that particular game are on one App page)

      • Xodis

        Yeah that second flaw seems like a biggy, that needs fixing asap!

        • Ross Allan

          It’s more irritating that anything else – but I’m reliably informed by their web team (I asked, innit) that it is something they’re looking into. As a layman, I could come up with a few suggestions, but no idea if they’re at all practicable.

          • rtheom

            Yeah, my biggest problem with the fact that you don’t just get the digital rules when you buy the physical version is that most other companies, game or otherwise, will do that. Heck, even most DVDs come with digital downloads of the movies you buy. It’s something that any major company, such as GW, should be doing in this day an age. There’s no excuse for it other than the desire to make your customers buy a product twice.

            They could easily rectify the current situation by making all of the current book content free and including a voucher with a download code in all future books or, heck, have a code printed on your receipt that you submit to a website for download. I would excuse this if they were still a small startup, but they’re not. They’re just being willfully negligent.

  • Zingbaby

    That’s a nice list!

  • I agree with most of this.

  • surfpenguin

    Refreshingly, everything on this list is both sensible and achievable…

  • vlad78

    Not interested. The world is too awful. Do whatever you want with the game but bring back the old world.

    • Karru

      Out of interest… Why are you commenting on an article dedicated to the game you have no interest in? Surely it’s not to purely hate on others enjoying different things that you do. That would never happen here!

  • CatachanCommissar

    1. Square bases.

    2. Ranked Battles.

    • crcovar

      You can pick up square bases from the GW Website still. And if you already have an army you can just use them on their square bases. No need to rebase. But I’m sure you’ve heard all that before 🙂

      • CatachanCommissar

        Haha yeah more of a snarky answer 😛 I just play 6th still (a statement I repeat here ad nauseum I believe)

  • rtheom

    I’d definitely like to see Warscrolls shrink in size and become more manageable. I’m fine with how they are in the reference books, but give me smaller ones to print. Half-to-full sheet or paper for a warscroll is just annoying, especially when most of them just have a lot of blank space. Unfortunately, just printing them smaller doesn’t work either as the text quickly becomes too small to read/a pain to read.

  • Aezeal

    I liked 8th way better than 6th.

    • vlad78

      Good for you. Yet you were so few to like it that GW felt the need to pull the plug and start AOS. Unless you think GW cynically launched 8th in order to milk the likes of you while knowing perfectly well AOS was coming.

    • bobrunnicles

      It’s certainly better than 7th was. My club still plays 8th and you know what? We’re having a blast!

  • Aezeal

    PS that building (tower) on on the image of nr 3 is that a kit that has been sold as such or is it a conversion?

  • Nyyppä

    What’s preventing you from playing the older systems?

    • vlad78

      Wrong question. You should perfectly know it is increasingly difficult to locally find players for unsupported versions of a game.

      • Nyyppä

        Fair enough. Why is GW support needed? They killed the game when they supported it. Even 40k has no real support before the 8th edition if that ever happens. New stuff =/= support. Adjusting, adding balanced material and fixing what is broken = support.

        • vlad78

          Mostly because people can’t get around fixing the game for GW. And as you said GW pushes new units which can’t be used in former editions and again people can’t agree to create rules compatible with older stuff. Eventually the sheer hassle of having to search for older books or rules and assimilate them drives quite a lot of players away.
          It doesn’t matter if hundreds of players do that sort of thing around the world, they need to be able to meet in order for this to work. Only 9th age seemed to be able to do that and It won’t probably last more than a few years given that this applies mainly to wfb veterans.
          Which leads to another issue, older games need to renew the player base, and without GW size kind of support, that’s hardly possible.

          Epic mostly died that way even if you can still find some areas where it is still more or less alive. compared to what is was 20 years from now, it died a long time ago.

        • vlad78

          Just to add something, I created a version of 40k with alternate activation. It’s really a huge improvement over current 40k edition. Some people at my former gaming club tried and found it was excellent, yet most didn’t want to because it was different from GW official rules which are used in every tournaments and given how it is already complicated, they would have had to learn again how to play it and they just skipped the possibility.

          • Nyyppä

            Kudos for the effort.

            I’m not blaming you for having the opinion you have. During my 40k history GW has killed the game for many players even though they still “support” it. They have not supported any of my armies since 6th started and I’m not sure that the 5th edition nid dex was support either. That being said compared to CSM fans my hobby is still in wonderful condition.

  • Graeme Donaldson

    My main desire would be the removal of warscrolls, back to a “Special Rules: Poisoned Attacks, Ward Save (4+)” style approach with them detailed in a main rulebook (the general’s handbook v2). That was so much easier than having to constantly recheck printed PDFs, book/s and the app just to see whether this unit’s hornblower/drummer/piper/tamberinist had slightly different rules to this other one’s.

    • crcovar

      We can agree to disagree on that one. I loathe having to lookup and keep straight 20+ pages of special rules. Especially when so many of them are slightly different ways to do the same thing.

      • Graeme Donaldson

        Exactly, it’d be so much easier to go “Drummer always means this”, “Icon bearer always means this” rather than having it repeated on every warscroll. You could keep your entire army warscrolls on an A4 piece of paper if the only special rules you had to state were the unique ones.

    • Michael Van Eeckhoute

      Nah. This system is way more flexible and once you use your army a couple of times you learn the scrolls by heart anyway

  • Drahazar

    Better rule like the lord of the rings rules or just for the game to turn to dust like my poor tomb kings that have no support

  • Aaditya Rangan

    Wow! Great list!
    #s 8, 7, 5, 3, 2, 1, well basically all of them sound fantastic!

    If I could wish for one thing, it would be Silver Tower adversary rules for many of the units in the current range (e.g., beastment gors, ungors, bloodletters, plaguebearers, chaos marauders, etc).
    Each rule-sheet would include the model’s vigor, movement and agility, as well as their various attacks and “behavior chart”.

    They could print out a few different encounter tables too (e.g., forest, marsh, mountainside, etc).

  • Admiral Raptor

    Good list! Some faction specific tokens would be awesome!

  • Talos2

    Ranks, proper combat res…….

  • Noman Chaudhry

    I like them and all, but can we get fewer Stormcast bits. I’d love to see more of the other Alliances. I do plan on playing an Order army with switching up portions for Fyreslayers, Sylvaneth, Seraphon, and Stormcast; but I do look forward to seeing more of Chaos and Death. Death in particular I’d love to see more of.

  • D. B.

    Personally, I’d like the Old World as some sort of parallel universe you can go to and fro via the Realmgates.

    Keep the old timeline as per the original Storm of Chaos book, maybe even have nice global campaign where both Sigmar and the Chaos Gods see that there is still an Old World out there, and now scramble to control it first.

    In those immortal words: “Why not Both”?

    • David Metcalfe

      what’s stopping you?

      • D. B.

        Nothing, really, but I’d really like to see what GW would do with this.

  • David Metcalfe

    do players really need “official” tokens?

  • Nothing about the fluff? Typical.