Pimpcron wants to point out how this codex is a major triumph. And a shocker.
There comes a point in every man’s life where he discovers a Pimpcron article on the internet, and what he reads makes him a man. Welcome everybody, to manhood. I have razors in the corner for the beards that just burst out of your face.
It Was All Me
As most of you probably know, I have been wanting a Genestealer Cult Codex for EVER. I had bought so many GSC models from Death Watch Overkill, that you can directly match the line graph of GW sales with the decline in my bank account. I have spent uncounted nights on the wind-swept hill near my house beseeching the dark gods with rituals and cookies for a GSC codex. I sacrificed so many local virgins to Khorne that they had to close the Chess Club due to low attendance. I spent about 3 months last winter making my own GSC codex which surprisingly ended up a lot like this one they just released (I’m watching you GW). I told all of my friends, “The only way I can be sure they will release a Genestealer Cult Codex is if I spend all of the time and effort to make my own.”
And a snazzy dresser to boot.
To all of you who play the new codex: you’re welcome. Using the sheer power of the universal laws of irony I was able to single-handedly make GW birth this codex into existence. And oh, what a codex it is.
The Best Codex Ever Made (In Terms of Fluff)
I’m not just gushing about my crush here; I’m being honest. While they could have used a few more units and the Independent Characters could have used more wargear options, it plays like a dream.
Some of you have probably read my articles I’ve posted before about how sad and pathetic a tabletop Space Marine is compared to his literary counterpart. Or an Ork on the tabletop compared to Orks in the fluff that can be headless for hours and stay alive. Well, I think that the beauty of this codex is that it is THE BEST codex they have ever made that represents the fluff on the tabletop.
I was playing a game versus my friend who is a Tau player last week. Tau … ew, right? We were playing objectives and he was terrified because he had to come out of his hidey-hole and be mobile to capture objectives. So he castled all of his units near each other to help defend each other. He didn’t ever know what corner I was going to jump out from and he was afraid to spread out for fear of being ambushed and killed. Meanwhile, I was steadily deploying and retreating units every turn in a different spot, sticking to the shadows and out of sight until the situation was just right. Because if he caught me in the open my unit was dead. I spent the entire game popping in and out of shadows, only being visible when I want him to see me and trying to make the best out of my ramshackle equipment such as Autoguns. Even though I have a 5+ save across the whole army, you should know by now that almost every weapon is at least AP5 in this game. Which makes it feel like you need to stay out of sight until the time is right to strike. I won, by the way. 10-5.
DAMN! This Is Awesome!
Did you just read that paragraph above?! They have managed to make my dream codex into something that MUST be played like the fluff or it doesn’t work. But when you get it to work right, boy does it work like a dream. It is the most exciting army design I’ve ever played. I’ve got an army of guerrilla warfare warriors armed with the shirt on their backs and stolen weapons. My opponent will inevitably be far better trained and equipped and the only thing that will determine my loss or victory is my ability to harass them, pick them apart, and choose the terms in which we engage.
That makes for some very exciting gameplay. It even forces your opponent to cut the crap and start playing as if his army really is entering a hostile warzone where you don’t know where the enemy is.
In my opinion, this is the most well-written codex they have made in terms of breaking a core rule here or there to really deliver an awesome and exciting experience. It’s no longer your grandfather’s 40k; this proves they can change up the play style of the entire game and make it work well.
It is also super unforgiving if you make a tactical error.
~What do you think about this?