Goatboy here again on another lovely day and I want to chat about some thoughts on the rumored upcoming Chaos Codex releases.
Now I won’t go into how I think x unit should change – instead I want to think of a broader thought on how the army could work differently and hopefully make it a bit more interesting. GW seems to be embracing some different thoughts on army design and while the Chaos books do have the initial Marine shell, this could be the time to really work on a design that isn’t just super good single units and instead focuses on making it a complete force. Every piece working together and trying to create an army that is cool, unique, and hopefully actually pretty good.
Tzeentch – moving along…
Right now the rumors point to a Tzeentch one coming out – so I won’t try to rework that one. We’ll see what they will come up with in a few months and hopefully it will be good, interesting, and fun to play.
So instead of looking at them let’s start with the red headed stepchild of the 40k gods – Slaanesh. This is the god that seems the most lackluster when you compare it to the other gods. It is of course the most “adult” themed god as well – thus making it a hard sell when GW is trying to push into the kid markets. This makes me think that maybe they could push that adult aspect to the side a bit and focus on a few other things.
If they go with Emperor’s Children as the backdrop for the army then we would want to look at some kind of “sound” aspect. I like the idea of trying to utilize that as it is one of the biggest aspects of the Chaos Space Marine Slaanesh options with all the Noise Marine weaponry and back story. I have always thought that this is the part of the army they could really expand on as the weapons are unique, their effects are different, and they have the set of USR’s that could actually be good for the game. With this in mind here is my first idea.
The Battlehost/Decurion/Warband could have a rule that allowed them to play specific “songs” with the Noise units in the army. They could get extra abilities based on the type of “song/sound” they wanted to play. You could have abilities like forcing Disorderly Charges, Pinning Checks, and even modifiers based on the type of sound they throw at the enemy. This is again all based on the amount of Noise weapons you bring to the table top. Think of this like the Adetpus Mechanicus prayers and you get to use them once a turn. I think this idea could be very interesting and brings something different to the table that isn’t just a Deathstar, cheap rending troops, or a way to cheat assault/points/etc.
Another idea is to have some kind of scaling based on how many times you hit with the sound weapons. After the first unit the strength increases as the sound gets louder and louder. They might chain and do more damage or cause the unit some other types of effects. I think the game is missing some non psychic power effects that mess with movement/choices of an enemy. This idea of suppression could be very powerful and interesting. Pinning is an effect that just doesn’t come up too much and I think some form of that might be useful to keep Deathstars slow and other deadly units at bay.
After that we would have to look at how to combine some of the Daemon Aspects into the army. I think a big miss from the Khorne Daemonkin was figuring out a way to make the Possessed something more then just a tax. There could be ways to either up their powers or allow them to be something good. I think these guys could be the bridge between the CSM side and the Daemon side. That is the biggest miss and hopefully something they could be fixed in any of the upcoming Daemonkin books (if they keep this naming structure and just doing go with the Traitor legions). If they decide to go with more Traitor legion style set up – then don’t expect the Daemon side to get heavily focused on.
~What do you think a Slaaneshi Daemonkon force should look like?
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