How I Would Release Necromunda

Necromunda

It was drawn to my attention that Necromunda will almost inevitably be rereleased. Here’s how to do it RIGHT!

It was drawn to my attention that Necromunda will almost inevitably be rereleased unless there is a violent financial crisis targeting the UK’s valuable wargaming sector. This is a concern because the basic game and its expansion Outlanders represent to me Games Workshop at their creative peak.

Make no mistake those Van Saars do not hold up well today but the Escher gang is pretty much perfect. The background and style had only been hinted at and hadn’t really been seen before from a Games Workshop game (unless you count Confrontation and Judge Dredd). It had brilliant pencil and ink artwork that has gone out of favour with the design studio and a campaign system that allowed groups of players to play interesting scenarios like Lord of the Spire, a 4 player race to the top of a tower and Purge, an almost cooperative sweep of a tabletop littered with piles of cards that represented all the nasties that infested the bottom of the Hive.

escher

The thing is that the rerelease will never garner the acclaim of the original, it was even played at Gencon this year. If we’re lucky it will be a one month and done style release in the vein of Warhammer Quest, Space Hulk and Deathwatch Overkill. If we’re unlucky it will look like the terribly edited Necromunda Underhive omnishambles.

I Couldn’t Say What’s Going to Happen, But I Can Tell How I’d Do it Better

First Some Ground Rules:

I’m aware that Necromunda is a niche market inside a niche market and that any attempt to dethrone 40k or Age of Sigmar is folly so my marketing plan will only last for about 3-4 months before being placed in the background once again.

Secondly, I’m aware that skirmish games are being done on mass by pretty much every company on the market so in my world Games Workshop will pursue its marketing campaign in another way.

This other way is simple: I’m going to create a mass social experience, the kind that will inspire nostalgia in the years that pass, or failing that a couple of decent news articles in Kotaku. What I’m going for is an experience similar to the opening of the Gates of Ahn’Qiraj or the Pokemon Go shenanigans at Comic-Con. Not brilliant in game terms but something that generates a whole lot of buzz.

outlanders

Lets Get Going…

So let’s start with the Genestealer Codex, when Games Workshop finally dropped that bad boy I would have make sure there is a multi part sprue of forth generation hybrids in a box and some background in the codex pointing to a Inquisitorial purge in Necromunda. (One out of 2 is pretty good).

Month 1

Then in June 2017 I would drop Necromunda, complete with multi part Goliath and Orlock gangs and scenery. The rules would be a 4 page job like in Age of Sigmar, players would hate it because haters gunna hate but Games Workshop would deliver a lovely section of background material for Necromunda in the same style as the old version and furthermore an app that would generate the random Treacherous Conditions and calculate the Settlement items your gang finds at the Settlement phase after a game.

necrofull

Month 2

In July I would drop 4 more boxed sets, one per week. Van Saar with a couple of underhive scummer models in the sprue, Delaque with some Ratskins, Escher with some Pit Slaves and Cawdor with some Redemptionist models. The rules for the new gangs and the associated guns for hire (I know Redemptionists weren’t guns for hire but bare with me) will be pushed out in the app. It’s possible that people might notice the single 3rd generation Genestealer hybrid head I’d sneak into the Cawdor sprue, but equally possible they would ignore it. It’s also possible that they would notice some strange events happening on their app at the Settlement phase after games.

gangs

Month 3

Regardless, in August the app would push out a notification to all users informing them that a Genestealer presence had been found on Necromunda and that agents of the Ordo Xenos had been sent to investigate. So this month we would have a boxed set of an Ordo Xenos inquisitor and an Adeptus Arbites squad. This time inside the box I would hide a message in the build instructions sheet saying “The great mother hides in the insides”.

arbites-classic-minis

One of the great board game ideas that is floating around is the idea of a board game that hides all of its rules in foil containers like Risk Legacy. I’d go a step further and hide mine between the card that makes up the front of the box and the box art itself.

hasbro-risk-legacy_1

It’s a idea that Games Workshop would have to discuss with their manufacturing guys but it shouldn’t be too hard to put into practice. If people had managed to disassemble their copy of Necromunda and reveal this secret area they would see a nice Genestealer cult logo and a QR code leading to a holding page. However in late August I would change it to show details of the Inquisitorial purge taking place on a Saturday later in the month. If no one had worked it out the cryptic statements on Games Workshops social media account would slowly get more and more specific with the instructions on how to find it.

 

~ Would you have brought in? Could you have done it better? Let me know in the comments.

Keep reading my plans for the blowoff game and limited edition model at:

Chilvers Industries

  • Moorhen

    Brought in what?

    • Dew & Doritos, maybe. That’s the popular thing in the states, isn’t it?

      • Moorhen

        Ha I reckon you may be correct

      • Commissar Molotov

        Naw, that’d be bourbon whiskey and meth.

        • Andrew

          Still off; its Four Loko and bath salts

  • wibbling

    Why bother with writing and publishing expensive ‘apps’ when a deck of cards would do the same job? It doesn’t exclude those players and, for some of us these games get us away from those devices.

    The great thing about Necromunda was it coming with scenery in the box. For that to be accessible to new or younger (or new, younger) players it has be to push-fit which isn’t difficult to do.

    What is good is they’ve already got a really workable system in the latest Battle of Prospero box. The different sized dice works very well. Add in there minor modifiers and you’re away. Replace psychic powers with special effects and skills and lo, a game done all that’s needed is miniatures.

    As a pedant, it is bear, not bare; as in ‘to take the load’ : pall bearer for example.

    • I agree. Its cool to see some games like XCOM from FFG using a Unity app on multiple devices to assist/direct different scenarios for the game, but I’d be utterly opposed to having that be the only way to access game-relevant information.

      If I spend a lot of cash on a boxed board game or tabletop game, I want it to be able to stand on its own, not rely on peripherals that are prone to being replaced. Would anyone who bought a board game like that even be able to play it properly in 10 years when phones and tablets evolved even further and made a lot of stuff obsolete? And tying additional rules and datasheets to an app, digital purchases and all, seems like an inherently bad idea to me.

      • archied

        interesting you mention XCOM, as it is in fact literally ONLY playable with the app. As is the new editions of mansions of madness, and theyre both fantastic experiences for it.

        • ZeeLobby

          Mansions of Madness gets me excited for what future games could do. FFG kills it with mechanics that actually work.

          • archied

            I was sceptical at first, for a lot of the reasons listed above, but it does open up a fascinating new area of design space, while also reducing the amount of time that would need to be spent setting up.

          • Richard Mitchell

            Design space, you know if you say three times while staring in the mirror Will Shick appears and talks about Trollbloods.

        • rtheom

          Yup, I love XCOM the computer game and the only reason I never bought the board game was because I didn’t want to have a game that would become literally unplayable in 5 years. If there was a physical version you could read or play with a timer and then an app that made it into an interactive movie or whatever, that’s fine, but something that literally cannot be played without a phone program that will cycle over very quickly is just a bad idea. They may be better for it, but most of my favorite games are over 15 years old at this point. I’d hate for that to become a favorite and then just disappear.

          • I dunno, I have apps from 2008 on my phone, phones don’t stop running native apps that I’m aware of

          • rtheom

            Your phones have managed to survive much longer than mine. Every phone I’ve owned has straight up stopped turning on after about 4 years. And yes, I do try to take very good care of my phones. I suppose manufacturing quality can be quite variable though.

            What type of phone is that?

          • Oh, no I sell my phone every 2 years, the software still runs on new phones

          • rtheom

            Oh yes, for now, but it’s very likely that you’ll see either of two things happens. 1) the App is removed from stores and becomes just unavailable. 2) the software is finally updated beyond the point of being able to run the apps. Sure, we haven’t hit that point just yet, but the smartphone app age is really just getting started in the last 5 or 6 years here. We’re approaching that point where most tech kinda does a major flip over.

            Either way, I will eat a shoe if you’re able to play XCOM at all in another 5 years.

    • Karru

      I agree with you there. A deck or decks of cards for all the required events and all that. Definitely no need for an app. Then if there is need for expansions and stuff, make them a box deal.

      What I would like to like see is something very similar to the Infinity’s Operation: Icestorm box. Super cheap with two armies (gangs), terrain, gaming mat and all the required tokens, dice and rulers. From there, they will have extremely solid base to drag people into the game. Icestorm is one of the easiest sets to sell to anyone. Should GW do one that is priced around 100€ (Icestorm ranges from 70€-90€) they will make a lot of profit with it. Not only will it be bought by those that wish to play Necromunda, it will also be bought by those that would like to have a good amount of nice, usable and not 2D terrain.

      • ZeeLobby

        I’d honestly love to see some more cardboard terrain from GW. Even sold separately it would be great for 40K. For the premium they’d charge I’d imagine you could get a ton of it in a box as well.

        • Karru

          That should be their next market to tackle. Cardboard terrain, just like they did in the past. Those things have stood the test of time, my club had them and they are still stored into the place where we play. Those things were top notch. Just two sets is enough. One for AoS with fantasy buildings and fences and one for 40k with buildings/ruins and fences. Sell them for around 50€ to 100€ a set that comes with 2 Large Buildings, 3 Medium Buildings, 5 Small Buildings/Structures and 6 pieces of fence. With that, you’d have enough to cover the board. They would also make for amazing add-ons to their gaming mats.

          • euansmith

            A set like that could even be used by GW to indicate what they think “a table full of terrain” should look like. Also, card terrain could allow for things like Ork, Eldar and Tau terrain sets.

          • Karru

            Exactly. Not only would they be cheap as heck for GW to produce, it would be easy to make specific sets for all armies. They would benefit greatly.

          • euansmith

            Each player could bring an army specific set of terrain to the table; so the Ork set could have mainly LoS Blocking terrain, and the Tau set could feature more difficult going, area terrain.

  • Haighus

    I dunno, does GSC really need to be shoe-horned into Necromunda? They are cool and everything, but frankly I think they would be overly powerful in a gang warfare setting, and the GSC are not literally everywhere.

    • ZeeLobby

      Plus it just dilutes the game into another 40K box set. Part of the fun of the original was that it focused on the insanity of hive life and gangs. I have a feeling they’ll end up 40K ratifying it for the childrens gateway drug tho…

      • euansmith

        Yeah, the fact that Necromunda was very much the little guys living their unimportant lives was a big draw for me; like Mordheim. It also opened up a bit of a window on normal life in the 40k setting.

    • Commissar Molotov

      We played ’em in our Necromunda group…can’t remember whether we were using some kind of Citadel Journal add-on rules or whether we made them up. They weren’t over-powered at all. Purestrains were prohibitively expensive (you’d have real trouble fielding more than one or two) and the psychic powers were in line with the wyrds in the game.

      • memitchell

        There are/were about 7 different fan-based GSC gangs for Necro. Back when Specialist Games revived Necromunda, word was the next step was to be “Hive Secundus.” Set in a derelict hive overrun by a GSC. Just a rumor, right before Specialist Games dissolved. This article is a “what if they should’ve done,” not “what they should do.”

  • Ross Allan

    I’m not sure it needs overly complex combat rules to succeed. The original didn’t, and it’s still a compelling experience.

    Instead, use the space of a smaller scale game to explore the environment. In 40k, Dangerous Terrain is Dangerous Terrain. In Necromunda? Did you just fall in an acid pit? Was it sponge moss (boing!), or maybe a Ripper nest? Is that a one effect trip (as in ‘Ganger dissolves, remove from gang roster), or perhaps it has a more lingering effect? (Rippers are stirred up, expanding the danger zone somewhat).

    As for scenarios…keep those in the book varied, but relatively basic. Let the playing groups figure out what level of ‘fuss’ suits them best. But modular plastic terrain is an absolute must!

    And speaking of modular plastic…plastics for all the gangs is another must. Being of exceptionally modest modelling skill, I feel I missed out on the customisation aspect. Rather than dig up and buy an interesting bit of kit post-game, I’d try to stick to what the models came with – barring pistols, the conversion skills needed were outside my repertoire by a good degree.

    Plastics of course get round that. Not only are they easier (and probably safer) to slice up, but modern casting techniques GW use mean no more gun sculpted into chest. And if the heads are kept separate, I can then properly make that Juve into a Ganger when their time comes, nice and easy.

    Oh, and to make the game ideal? Remove Spirers entirely. Don’t even leave them in as a NPC gang. Why? I’ve never encountered a Spirer gang that wasn’t run by TFG…

    • I agree about spirers, but otoh I want to own some without paying stupid eBay prices so I kinda hope they get plastic minis lol

  • If I were a savvy person at Games Workshop, I would make sure all the models in the sprues could be equipped with lasguns or autoguns. Stealth Imperial Guard box sets!

    • Ross Allan

      They’re the basic building blocks for most Gangs, so I reckon we’ll see them 🙂

    • ZeeLobby

      While awesome I’d say it’s doubtful. GW is really into monopose plastics lately. The flamer dude will be the flamer dude, etc. Not that converting isn’t an option.

      • euansmith

        With a little bit of work, they can all become flamer dudes 😉

      • kloosterboer

        ….except Prospero. Loads of customizing.

        • Severius_Tolluck

          Marines, nuff said!

      • Ross Allan

        It’s all about room on the sprue. A gang tends to average at what, 10 wo/men or so? The ganger models themselves aren’t typically very bulky.
        So even with multi-posed legs and torsos etc there’ll be loads of room left for weapons 🙂

    • Muninwing

      given the adaptibility of penal legion or whiteshield conscripts, that’s a great idea

      especially for PDFs

    • Ben_S

      And/or Chaos Cultists.

  • orionburn

    Here’s how I would release it: After Battlefleet Gothic comes back 😛

  • euansmith

    Terrain – that is what Necromunda needs. It is big and impressive and adds to the gameplay. The old plastic and cardboard terrain really added hugely to the original game.

    • ZeeLobby

      Could not agree more. I’ve been hoping that the new board games would have included more 3D terrain. Stuff that could be used in 40K as well, but alas.

    • Commissar Molotov

      Heck, yeah! We combined several sets and had an amazing “hive” table at the FLGS that stayed set up there for almost a decade.

    • Muninwing

      if they wanted to make sure it was useable for many different aspects, they’d look into using something uniform and modular, something that could be used for a Silver Tower style skirmish in AoS just as well as an undercity wreck. there are a few companies that put out similar such terrain for Malifaux, or Infinity, that could work…

    • Jack Jomar

      Absolutely. My local club just starter van saars, and in my first game (against spyrers no less) terrain really helped. I managed to win by downing one of them (it cost me 7 OOA to do it). Great aftergame though, and if there hadn’t been as much infinity and old original necromunda terrain, I’d have been in major trouble.

      Of course, as I have lots of ranged options, so would he early on, but that’s beside the point.

  • ZeeLobby

    I just hope they keep the 3d aspect of the original. Climbing stuff, jumping gaps, jumping down on people, etc. If it just becomes another 2D game with miniatures it’ll be a lot less interesting. It’s one of the things that def made Necromunda/Mordheim a blast. I only say this because I could see them making it “simpler” (because for some reason we’re all 5). On the other hand BB looks to be similar to the original so I have hope.

    • Karru

      Indeed, I have never had the pleasure of playing either games, Necromunda or Mordheim, but I am aware of how much fun they are. GW really needs to understand that their specialist game demographic will most likely be the veteran gamers that love the original ones and still play them. It is easy to dial back the rules to teach to younger and/or new gamers, but it’s extremely hard to make the rules more interesting and complex.

      • memitchell

        If they make games for veterans, they will fail. Too small of a player base, too insular, and not inclined to purchase more stuff. Worse than that, many Necro veterans were contra-40K players. They prided themselves on playing a small, CHEAP 40K based game. And, too often, badmouthed 40K in person and online. Selling Necro as an alternative to 40K is GW competing with itself.

        • Karru

          By making it an introduction to the world of 40k would make it extremely good way to bring in more people to the hobby. Everyone one knows that right now 40k is one of the hardest games to get into right now if you are new. It costs a lot to get into it. The starter set is very bad to even get hang of the game since it is so badly balanced.

          It’s hard for me to see younger people getting 100€ box sets for specialist games and then expand on them. Meanwhile, veteran gamers that might have sold their old collections long time ago due to lack of support will most likely pick up the game again by buying the starter set, or two, and then keep expanding it as the game evolves.

          My experiences with many veteran gamers is quite different from yours. Most of them I’ve talked to in events while I’m demoing games there are always talking about how they enjoyed the old specialist games and how amazing gateways they were to 40k/Fantasy. It gave them the feel for the setting and when they realised that Necromunda/Mordheim could take them only so far, they started playing 40k/Fantasy. Many of those also say how hard it is to get new people into the game, since basically all of them have a complete 180 on their interest on the game when you mention the price of the game.

          I have talked with many gaming groups that also come to demo games during the events I attend. In the last one I attended there was demo games running for Mordheim, Battlefleet Gothic, Man O’ War, Fantasy 7th edition, BloodBowl, Warmachine and 40k 7th edition. I spoke to the guy running the 7th edition fantasy demo game and he said pretty much the thing I expected. “It’s hard to get new people interested about these new games that GW puts out due to insane prices just to start it.”

          The current trend that GW is following is a step to the right direction. Board Games that cost relatively low amount considering what you get, they give you some lore and the feel for the world they belong to. This way new people might get interested in them, but veteran players are buying these sets 2-4 at the same time so they can get themselves armies for a reasonable amount. I am pretty sure that many veterans are willing to put money into the game when it is done well, especially if you throw in the nostalgia factor.

        • Muninwing

          is it really? if they weren’t going to buy 40k anyway, this is a way to tap into that market of “not-40k” cash

          that’s the real issue — you can justify spending on your hobby. but if you don;t like the game or the rules, you’ll buy something else, by another company. people who left 40k due to 6th/7th/AoS might even still have their old armies, but focus their buying on X-Wing or Malifaux instead now.

          Necrominda/Mordheim is an opportunity to pull them back… but then (especially if the needed rules are free) they will just use/adapt their old models, and they are not customers so much as they are non-buying players.

          for Necromunda (or Mordheim) to succeed this time around, it might be better to focus on getting two things right:
          – the gameplay: match the feel, but use a better system
          – the aesthetic: try to recapture the violent, cramped, RT-style art with new systems

          they’d almost be better starting from scratch and doing a reimagining, rather than trying to recreate what it was. give people nods, give retrofit rules for people with old gangs, but really focus on making it new.

          • euansmith

            Fingers crossed they will be adapting the rules for Betrayal At Calth or the Burning of Prospero.

          • memitchell

            Karru…Perception is paramount. When Necro came out, WE were the 40K veterans. My group embraced it for a while. Then, most drifted back to 40K (NOT to say they are mutually exclusive, I played both regularly). But, I don’t remember Necro attracting folks to 40K. I’m not sure it’s more of gateway to 40K than Vedros or its like. You may have the more valid, or typical experiences.

            Muninwing…If I were GW Generalissimo, there would be NO talk of a “not-40k” market. Strictly verboten! And, I would NOT do ANYTHING that encouraged one, or pandered to one. I would not produce a game that did not encourage full participation in one or more mainstream activities in MY hobby/enterprise. At least the Genestealer Cult notion tied Necro to 40K in some way. Call me crazy, but even though I see 40K as an existential threat to a neo-Necro renaissance, I see lack of a 40K tie-in as a real and present monetary danger to Necro.

            euansmith…Oh, to be so young and innocent! I thought Calth was what 40K AoS would have been. But, I kinda think neo-Necro might best be similar to Kill Team. The base Necro rules probably aught to be updated to the current 40K (and who knows what that will soon be?).

  • Deacon Ix

    How about just revamping the models and the just re-release the original

    • ZeeLobby

      I think there are some things they could clarify on the original, but I’d really hate for them to remove too much of the complexity

      • euansmith

        The campaign system could do with an overhaul, to avoid Runaway Winner Syndrome.

        • Severius_Tolluck

          For sure!

      • Muninwing

        i would want to play it for the extra complexity — that is, the movement and non-combat action elements.

        i think 40k, as a unified force representer (some more unified than others), does an ok job streamlining over the non-combat elements needed on its force-based scale. if you’re going to use fewer models as a unified gang, though, each model needs a greater range of choices of action.

        climbing, grabbing, pushing, opening/closing, searching, hacking a system, etc are all suddenly much more important. and add to the skirmish feel. but each is a new rule that adds to the complexity.

  • Badtucker

    give hive gangs a 40k data slate too, for use in imperial guard or inquisitor armies. (not one per gang – just a underhive gang unit generic slate) but give them interesting weapon options, some special skill options, to push them apart from the norm.
    just snow balling but that would be cool!

  • Chilversindustries

    I fixed the link so you can now read the second horrifying part.

  • I’m not a fan of using an app for everything.
    I’ve read in the comments , cards and that’s an Idea I can get behind. On the digital side of things if it’s app dependent I’d hope that a lot of things are also available on the main site for free download…and printing. I’d be even happier with a warhammer weekly style book every quarter with all the updates, characters units rules and the like in it. Something in the 4 to 6 Dollar range.

    • Chilversindustries

      The full plans for the usage of the app are in the second part of the article, the link is now fixed.

      • Ok. well. I don’t like it.
        It actually really disappoints me, this sort of thing. I don’t play at a GW shop. Don’t intend to play at a GW shop either. It’s over two hours away. I couldn’t possibly justify planning, effectively, my whole weekend around a trip to the GW for a limited mini.
        (Suddenly the cost of an exclusive model has gone from the price of the model to a tank of fuel, lodging, food and a model. )I don’t think I’m the only person who would feel this way either. At this point if the material isn’t in print I won’t bother. I’d hope that if this ever happened GW would make what is and isn’t in print known.
        I do think it’s interesting to see a thing happen in real time but if they’re not sending Emails with links back to material that can be saved or printed then I can’t get interested enough to spend any money.

  • Nyyppä

    The campaign system needs adjusting. Other than that there’s not much to change and the original format for the release is good enough.

    Optimally there would be some online resource for the campaign upkeep that would delete itself after 6 months of inactivity or something like that.

  • frankelee

    I don’t know how they’re planning on pricing these new games, but I ain’t dropping $150 on two gangs. Well I mean, I’ll buy it on eBay at 40% off either way, but I’m not buying it at 40% off with just two gangs.

    • kloosterboer

      I’m okay with $150 for 2 gangs…as long as there’s enough plastic terrain in the box to make up the difference.

      The current boxed set contents design is effectively an army builder with some cardboard tiles and rules to go with.

      Necromunda gangs ( while recruited for indoctrination into the Imperial Guard), aren’t really army material. It’s a game unto itself.

      20-30 gang members, with options….and plastic terrain.

      Here’s my wallet.

      • Muninwing

        what’s in the Prospero box?
        – 47 models including two characters (and 5 terminators, and 5 sisters, and 5 custodes!)
        – game board
        – rules
        – dice
        – board

        and that’s $150 worth

        now… imagine if the starter had
        – rules
        – dice
        – 30 models (including two characters)
        – 5 pieces of large terrain
        – 5 pieces of small terrain
        – board/arena to organize the game

        that’s roughly equivalent, and would allow you and a friend to play full games like a board game.

        but 15-model games are big. you could even reduce that to 10 and include a couple new pieces of terrain. now it’s a board game, as well as a minis game… and would invite expansions and adaptations.

        • kloosterboer

          This.

  • Muninwing

    uhhhh…?

    how about actually making a quality game, and not trying to rely on gimmicks?

    adding expansions for genestealers is a great idea, but instead of all the easily-fallible flash it might be better to…
    – streamline the parts of the rules that were burdensome, instead of alternating between “doing it the old way” and “doing it like AoS”
    – adding online tools to an ongoing narrative storyline that updates regularly (and maybe registers and tracks teams, a fun sort of management and moderation tool)
    – creates events through said updates, and uses that to generate buzz

    the “hide a card in the box” thing is needlessly obnoxious. there are better ways.

    i like the app idea, though i think it would work best if integrated into the online service i mentioned above — have a thing like battlescribe and armybuilder do — where you can create on your PC an army list, but read and access from the app. then add in random effects that are reactive to your choices. but it shouldn’t be compulsory

    • memitchell

      Forget the app. It takes one sheet of paper to run a gang for a whole campaign. Post game gang advances have to be witnessed by an opponent. Random effects (treacherous conditions, events) have to be used by all players to have a fair effect on all gangs.

      • Andrew Thomas

        Yeah, they could do more with a small but devoted Tournament Support Team (2-4 guys split between Web Dev and Rulesboyz) then they could do with some outsourced piece of regret-ware. System-wise, DW:OK is robust enough to adapt to a multi-faction, multiplayer environment, just need to make faction decks, add a way to determine when the decks come into play, and to put enough models in each faction pack to support an entire deck’s worth of reinforcements.

  • zeronyne

    “I’d go a step further and hide mine between the card that makes up the front of the box and the box art itself.” So, Cards Against Humanity’s Bigger Blacker Box, then? 🙂

  • Sayl Vittoria (SKULLTHRONE)

    Necromunda was the best not for a gang oriented 40k skirmish game, but for the fact that you gang “leveled up” and grew stronger as you played. That’s its defining moment and without that its just another Kill Team scenario imo.

    • SupPupPup

      Do you think that Necromunda is still relevant with the quantity of great and complex levelling up experiences you can get from Video games now?

      • Andrew

        I do. If you wanna play a video game, play one, but very few (if any) come close to the level of customization and character you can put into a tabletop game. Especially one like Necromunda.

  • Benoit Tremblay

    All these ideas are great but I’m afraid a lot of people who played the original aren’t tech savvy enough. Maybe don’t even know what a QR code is.

    That being said, I’d still do it. it would really kick off GeeDubs in a new direction and would absolutely be awesome. I’m not too fond of prying open my boxes so hopefully your idea preserves its integrity. The collector in me couldn’t stand to destroy my stuff

  • Andrew

    I don’t really care for the ideas presented in this article too much, but GW should make an official version of Inquisimunda.

  • swiers

    Please not Orlocks and Goliath in an intro box. I’d much rather see an Escher vs Delaque match up. IMO those are more desirable minis, and (barring a major rule change) are much more fun to play / better support the games tactical aspects.