BoLS will be bringing you Codex Imperial Agents coverage all week. Today we peek inside the cover at the Inquisition’s organization and relics.
The Inquisition – WHAT A SHOW! The Inquisition HERE WE GO!
GW’s Design Studio has taken a fundamentally different approach with this codex. This is a book that brings as much stuff as it leaves behind. By that I mean for every new force in this book, there are some very unusual absences and hints at what may be coming in the future. This is a book with 9 new armies and not a single new miniature. You’ll find a lot of old friends long left out in the cold given a new lease on life, and new unexpected ways of fielding armies that already have standalone codexes alongside other Imperial organizations.
OK, let’s begin and take a look at the updated Inquisition’s Detachment:
MAKE WAY – the Inquisitorial Representative is in the house! (and he’s brought 0-3 of his Elite toadies with him)
Neat trick on getting to roll a bonus Warlord Trait. Let’s be hones here, no Inquisitor is going to play second fiddle on the battlefield to anyone in the Imperium short of a Primarch.
Ok, moving on, let’s take a look at the all new Inquisitorial formation: the Henchmen Warband.
All the usual suspects are in here from the Crusaders to everyone’s favorite MacGyver Space Orangutans, Acolytes and various hanger-ons. The big difference is the Chambers Militant rule which finally gives the formation some actual connection to the fluff. You now have a concrete connection between which Ordo you choose for your Inquisitor and the available accompanying squad – be they Sisters, Grey Knights or Deathwatch. VERY COOL! Remember from up above that the Ordo of your Inquisitor also gives you a particular warlord trait chart to roll off (and all 3 are fluffy and different). I hope that this is kind of a halfway house which will result in the Inquisition being fielded in a manner that more closely matches the fluff and not just an excuse to go Servo Skull shopping. BONUS: Servo-Skulls are GONE!
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Finally let’s take a look at one sample relic. The Tome of Vethric is great from both it’s penmanship-challenged use (HA!), to what is perhaps the first piece of equipment in the game to punish complex multi-faction army lists. I think this Vethric and I would see eye to eye…
Just try to make an allied 5-codex army you xenos scum!
While the Imperium draws great advantage from the unbelievable weight of manpower it can bring to bear, the diversity of its military is its greatest strength. Many, many esoteric factions are expected to answer the call to protect humanity, from the arcane Adeptus Mechanicus, to the merciless, psychically-gifted Grey Knights and all in between.
The forces of the Imperium are myriad and distinct, but all follow the Emperor’s divine will – through this common goal, they strive to ensure the continued if fraught survival of Mankind.
This 136-page full-colour Codex presents background and rules for a number of smaller Imperial factions, whose forces fight alongside other armies of the Emperor. Use the rules, datasheets, wargear and detachments included to add members of the following operatives to any army of the Imperium:
– A full army list for the Battle Sisters of the Adepta Sororitas
– Tech-Priest Enginseers and Servitors of the Adeptus Mechanicus
– Valkyries of the Aeronautica Imperialis
– Battle Psykers and Astropaths of the Astra Telepathica
– Priests of the Adeptus Ministorum
– Kill Teams and Corvus Blackstars of the Deathwatch
– Terminator Squads and Nemesis Dreadknights of the Grey Knights
– The Legion of the Damned
– Assassins of the Officio Assassinorum
– Inquisitors of the Inquisition
~Have fun folks, and check back tomorrow as we wrap up our Imperial Agents coverage.
Dad, Gamer, Publisher. All games all the time since junior-high. I should go outside more...