AoS: Stormcast Chambers Get Rules

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Very Cool! All those different colors of  Stormcast Eternal Chambers have their own rules. Take a look:

Battletome: Stormcast Eternals is coming to stores this weekend. We’ve already looked at some of the special rules they will be receiving but now we’ve got even more sneak peeks:

via Rhellion (twitter 2-15-2017)

 

 

 

RhelliononTwitter-stormcast-battalion2

Tempest Lords

RhelliononTwitter-stormcast-battalion1

Celestial Warbringers

RhelliononTwitter-stormcast-battalion3

Celestial Vindicators

RhelliononTwitter-stormcast-battalion4

Knights Excelsior

 

I’ve been waiting for something like this.  The Stormcast Eternals have been a somewhat monolithic force since their inception and it’s good to see the fluff start to progess. Now each is starting to get it’s own rules and traditions.  Picking what color you paint your Stormcasts will now mean something and you all know how I thing fluff is maybe the most important thing that binds players to the hobby.

My personal favorite of these is Joyous Host – those happy warriors that are the Celestial Warbringers.  It’s a concept you wouldn’t ever see in the Grimdark and I’m glad to see it show in the 8 Realms.

Battletome: Stormcast Eternals $40

60030218004_StormcastBattletome01A glorious vision of golden celestial light, a living embodiment of the God-King’s might, the Stormcast Eternals are messengers of vengeance armed with the might of stars. Once-mortal champions of Order forged by Sigmar into an astonishing fighting force, hurled down from the heavens to meet the forces of Chaos head-on, they wreak bloody revenge on the Dark Gods, the corruptors of the realms. Following the brutal battles of the All-gates, the Stormcast Eternals lead the forces of Order in reclaiming the lands of the Mortal Realms, leveraging the power of the heavens to smite the corruptions of Chaos that plague these territories.

This 164-page hardback Battletome is dedicated to the combined forces of the Stormcast Eternals, including the Extremis Chamber.

Contents

– Forces of the Stormcast Eternals – a huge compilation of rules and abilities for all Stormcast Eternals armies, including the new Scions of the Storm Battle Trait, allowing you to deploy in the Celestial Realm and join the battle where they are most needed;
– Plenty of ways to customise your games of Warhammer Age of Sigmar for Open, Narrative and Matched Play;
– Lots of ways to customise your Stormcast armies – new Command Traits, Blessed Weapons, Enchanted Armour, Magical Artefacts, Treasured Standards, Mystic Lights and Prayers of the Stormhosts;
– Steeds of the Celestial Realm – new exceptional traits for heroes riding Dracoths, Stardrakes and Gryph-chargers;
– Warscrolls for the full Stormcast Eternals range, featuring points for every model, and a massive 29 Warscroll battalions – many detailing the Stormhosts who have taken part in the battle for the Mortal Realms so far;
– Path to Glory rules and Warband tables allowing you to put together your own Strike, Extremis or Vanguard Auxiliary Chambers;
– a host of uniform guides, as well as background for every unit, character and monster of the Stormcast Eternals, along with an explanation of the typical Stormhost organisation.

 

The Forces of Order are on the move – how will you paint your Stormcasts?

  • Randy Randalman

    The Disciples of Tzeentch book is the same way. They’ve been giving battalions to different sub-factions for flavor. Like Chapter Tactics in 40k. They typically only fit into a 2k or 2.5k list though.

    • Aezeal

      It’s like the sylvaneth book indeed. Makes for fluffy armies which is nice.

      • CloakingDonkey

        it also has the added bonus that, at least to me, these new books seem like a far better deal than the older ones.

    • GrimTeef

      My question would be, do these extra abilities cost points? Like the other Battalions do? Some of these rules seem pretty good to my eye (the Tempest Lords seem quite powerful with that extra Move), with my limited AoS knowledge. This could be the start of AoS “jumping the shark”, like 40k did, when armies were given units and rules for free.

      • Alpharius

        No, you pay points for them.

  • Counts-as Stormcasts, nice! Paint one way, play another.

  • BeardMonk

    So they are not space marines but they are? And they don’t have chapters but they do?

    • thereturnofsuppuppers

      They are Spacemarines.

      Which are Chaos Warriors

      Which are Knights in armour

      • ZeeLobby

        yeah, would have been cool if they came up with something more original. I thought they got rid of Bretonnians because they were knights in armor. Turns out they weren’t fat enough!

        • thereturnofsuppuppers

          Bring on the chubs.

          I think they got rid of brets because they didn’t sell too well, and they are just essentially historical figs in a warhammer game.

          • Karru

            Yeah, that is most likely the case. Bretonnians never got an update since their 6th edition army book from 2003. Many Bretonnian players played well in 8th edition, but it was mostly just veterans that kept them going as an army.

            This is the problem I’ve always had with GW and their release logic. Models don’t sell well because the army is old. Because the army doesn’t sell well, they won’t update them.

          • thereturnofsuppuppers

            I don’t mind it so much, as you can get some really nice re releases of sub factions like the Genestealer cults.

            It also puts the focus on coming up with new ideas (off the back of stable releasing of popular armies) rather than pleasing veterans.

            It does have its downsides. Ill probably never see plastic squigs.

          • ZeeLobby

            It also means to have fun in the current meta it usually involves buying continuously. I mean it’s why they do it, and why I think we’ll see them phase more stuff out going forward.

          • thereturnofsuppuppers

            I guess its your call, as you choose to play the meta. Got to take responsibility if its expensive (like MTG standard)

          • ZeeLobby

            Yeah. A lot of people do. I mean the host of Independent Characters, one of my favorite fluff podcasts, has shelved his Tyranids for the longest time, and he really only plays fluffy games. The cycle of favoritism and imbalanced releases led to that, so it’d be something wise for them to avoid.

          • jeff white

            mtg sux.

          • jeff white

            yeah. pleasing veterans… who wants to appease their base? no way to succeed. everyone knows the only way to get rich is to sap a sucker for all he is worth leave him a dry husk and head out for the next victim, errr, customer, errr, market ,,, demographic?

          • thereturnofsuppuppers

            Whales sometimes need to be beached.

          • jeff white

            wow. yeah. you are something else there, a real quick wit huh?

          • jeff white

            brets were what was good about warhammer, a distillation of existing myth and fable into the old world background, and this goes for the rest of the armies too. this was all sadly lost when the old world blew up and now there is a concerted effort to cut all ties with existing myth and fable and this is why Ao$ is so lame.

          • thereturnofsuppuppers

            So, whats your feeling on the use of the norse and greek heroic mythology in sigmar?

          • Muninwing

            Bretts brought something new to the table. they were a reinterpretation, not a copy-paste of the idea.

            my biggest disappointment with AoS fluff thus far is just how little fans will accept of new material, without new riffs or new synergy.

            Stormcast in the Planes is Einherjar in Planescape. ok… add in some interesting history, where they remember who they were before they became reborn golem-heroes… add in the lamentation of giving up their corporeal form to be bound in armor… maybe play on that a bit with a relatively recent hero to have died (like a great general who won a recent war against a despot and liberated a nation), and have him interacting with his grandchildren… or play off on the geopolitical effects of a sudden new army that shows up from heaven — either the “the gods are real” theological debate, or the “good or not, they are invaders in my kingdom” power struggle.

            nope. just heroes. they want a hammer, i guess. and they fight bad guys.

            no history, no interesting worldbuilding, no fleshed-out setting, no thought-provoking unexpected twist, nothing. good guy thousand sons (or not) who fight bad guys. my three year old comes out with stories like that.

            great literature and great concepts borrow from each other. they don’t just plunk a simplistic idea they got from one source into a simplistic undefined setting they got from summarizing another source and let it be.

          • thereturnofsuppuppers

            Have you read any of the novels?

            They go into the ‘humanity’ of the stormcast like you describe.

            The newest, City of Secrets, treats stormcast almost like foreign oppressors from the point of view of the humans.

            Its not amazing, and its just more spacemarine stories, but GW are pretty good at those.

          • jeff white

            thing is you are missing the point. we could buy brets and paint ’em up and feel the hooves pounding and we never had to read any of the pulp fiction produced under gdubs new ip protocol, and that was a great attraction, cuz like a magnet you came in with what you already loved and enjoyed the bit of a proprietary hook from the gw end to twist it all together into one smooth joint called… yeah, it was warhammer fantasy. now, you have to come in preloaded and in the know or else it just looks like idiots in way to much armor with hand cross bows and why? who cares, really?

          • Muninwing

            here’s the thing…

            no. i have not read the novels. i will not read the novelizations until the core fluff is not terrible.

            the individual authors who are doing the work of fleshing out parts of the setting are doing so with some leeway. GW could nix it, mod it, or retcon it at any point if it’s a great idea that just doesn’t gel with their concept.

            but they need a concept.

            relying on the novels is a cheap, trite, and insincere way of exploring their fluff. it’s using someone else’s creative expansion in a remarkably modifiable way in order to do what should have been done at release.

            if they wanted to really do the release right, they would have had all sorts of real setting information in the original book — not the abysmally vague and uninspired dreck that found its way onto a page by accident or unrofessionalism or panic. the Ghal Maraz book was worse — a clear violator of “show don’t tell” trying to be the novelization of PP’s “play like you’ve got a pair” nonsense. i expected the human version of that book to wear ed hardy shirts and drink lots of redbull on the way to powerlift or crossfit before hitting the spray-tan booth.

            after trying that, why would i read the novels? if i was a masochist i could have more fun [censored]. there’s a real chance that they would be the fantasy equivalent of a smutless “50 shades” (but with less abuse of anyone but the customer).

          • vlad78

            It’s like different kind of food mixed without thinking ahead. You can’t just copypaste and mix several ancient myths and write something good without any skills. The basic tenets of AOS are just awful, i wonder if the guy who wrote it was even paid, I don’t think they could do something good without retconing everything.
            First thing they should do is erase the end times and make of AOS the war in heaven reflecting what’s happening in the old world and offer both settings to their customers.

          • thereturnofsuppuppers

            Could you elaborate? Its very similar to the old world (in terms of mixing cultures and myths)

          • vlad78

            Nope, the old was crafted by a very talented studio team. The pinnacle of what they created was the warhammer fantasy roleplay which included everything published for warhammer prior to 4th edition warhammer.
            It was a renaissance world with fantasy and magic AND full of jokes, monty python humor and yet it retained a really deep coherent setting really new at the time of D&D 2nd edition. The coherency was what really set the warhammer world appart then. GW really managed to mix tolkien fantasy with europe renaissance with other crazy concepts like chaos, old ones, amazons and so on.
            The more extreme mish mash breaking the coherency apart came later on with 5th edition and shiny bretonnian knights. GW has always kept the original template but slowly drifted by adding more high fantasy things withotu any thought about how they would fit, some of them great, others reaaaallly bad. The core of the game was what kept the setting still interesting, men trying to fight evil and magic with steel wits and gunpowder, until coherency went slowly out of the window and high fantasy made of it only another generic high fantasy world.
            AOS is starting exactly where WFB ended. Bland fantasy setting without a core strong enough to keep the rest interesting. If the principles upon which all GW world were previously built were to be applied, Sigmar should have died the second the last imperial citizen died. Magic is not self-sustaining, but in AOS it is.

            Of coure it is just my opinion.

          • ZeeLobby

            Have to agree there. There’s no way the new mythical universe they’re creating will ever equal what they destroyed, probably because of all that real mythical reference that existed.

          • Sonic tooth

            I totally agree. Bretonnia, tomb kings, dark/high/wood elves….all gone or ruined. And im sick of smug 40k convervts to aos who never played whfb telling us fantasy fans to “get over it”

          • vlad78

            I agree but to be honest, brets were never the best part of it.

          • jeff white

            nobody sed best.

          • Frank Krifka

            that’s part of it. I think the other part is nobody wanted to work on brettonians. IIRC, the design team really only updated books if somebody wanted to work on that particular faction.

          • Karru

            If that is true, then they really need to get themselves a better design team. You don’t neglect an entire faction or model line because “you don’t want to work on it”. If nothing else, just google some fan books and copy/paste that into an army book and boom, you have yourself an updated army book. The design team is already masters at that, considering that most books they release are just copy/pastes of their old books with very minor additions.

          • Frank Krifka

            The design team is one of the few bodies at GW that still retains some autonomy from the corporate structure. In a fair number of interviews they’ve made it pretty clear that they are the ones that decide how and when codexes will be released and how they fit in the “greater structure” of the game. They’re given a fair bit of leeway to choose what they want to work on and what they don’t. Creative control = a better product (usually).

            A better than asking “why don’t they do it better?” is to ask “why wouldn’t they want to work on Brettonia?”. My guess is that new codexes are usually driven by additions to the lore, new models or the need to bring the book on line with altered game mechanics. Brettonia’s lore constricted it somewhat, there’s not a lot to tack onto an army so heavily bound by Arthurian legend, and as mentioned above, it played pretty well under 8th edition. My guess is that there were just more interesting factions to work with and they felt Brettonia was more or less “ok” as is.

          • jeff white

            my guess is that corp central put more attention into licensing and flash sale bulloney than development, and left the dev teams in the lurch and on the hook without leadership, and i think this cuz i see it everywhere in the world of bizniz. mba finance prigs think the quality of the world (real and fantasy) is measured by the distance from the decimal point. money junky nutjobs ruined the old world just like they are ruinin this one.

          • Frank Krifka

            Wth? Was that even English?

          • Muninwing

            the ways that things were done by the creative team, according to more than one interview, have been self-determined for awhile, except where the sales team interferes.

            it’s one of the reasons why good books are top-quality: they find someone who wants to champion or redefine a concept, then they pitch and run with it.

            the problem comes because the people who loved certain factions may have moved on… or burned out. maybe they had a bad experience with how a book was received. maybe they have hit a lull. maybe their idea was not accepted by the final decision-makers.

            if Adam loves Space Wolves, and Brian loves Tyranids, and Chris loves Chaos… and if A B and C have no other pressing projects, they can redo their pets each edition (or more, depending). if Brian takes a new job somewhere else, A or C can take over if they want… or the project can languish. someone wrote a draft idea for the Dark Eldar in 4th, but either it was rejected or rescheduled (development hell), or they quit — i had sources claim to have seen parts of the project, and us redshirts then were told that it was going to be done within the year on more than one occasion, then it fizzled out for years before finally getting redone.

            maybe not efficient, not good for fans of the less-loved factions. but creatively not a bad idea.

          • jeff white

            sorceresses and green knights and… historical? king arthur is historical too i guess, in a way, depending on who you ask, like jesus and adam and eve and…

          • thereturnofsuppuppers

            Sorceress are kinda just women though, They don’t really have anything that defines them (model wise).

            Not so historically accurate, but could be represented with historical models too easily.

            The pegasus and unicorn could be warhammered, but they are a bit generic.

            The green knight is simply a very ornate historical knight, but the OTT is very warhammery.

          • jeff white

            man, you just don’t get it.

          • thereturnofsuppuppers

            Says the man who can’t appreciate a good Gryph hound. For shame.

          • jeff white

            gryph hound. ummm. yeah bud. good luck with that. see, this is just a symptom of the problem. there is no basis for this gryph hound chimera except for the fact that THERE IS NO BASIS FOR THE GRYPH HOUND CHIMERA so that gw can say they own the idea… what a shallow lame sack of two bit idiocy… wow.

          • thereturnofsuppuppers

            Wait, are you saying 1950s american knight films are some how a more legitimate source than greco-roman myths and legends?

          • jeff white

            man, you really are an illiterate. must be from the US huh? Moorcock, Howard, Tolkein, Heinlein, ring any bells yet?

          • thereturnofsuppuppers

            http://uploads.disquscdn.com/images/6690022427e3185dd618b8b6d7088627ea84d6a1840fb1a923d351c5578cf219.jpg

            Bretonnia is very much based on the popularity of knights and Arthurian legends that came after the Cowboys and Indians phase of the 40s and 50s, as technicolor became more widely used, and the bright heraldy of the knights became appealing over the dust and dirt of the west.

            Bretonians were designed to appeal to children who grew up in the late 50s and 60s and had a bit of a resurgence in the early 80s due to nostalgia.

            Might I ask if you remember the quite similar Lego and Playmobile Knight sets that came out the same time?

            Here’s a pic of robin hood to illustrate. You could also look at the El Cid, or Knights of the Round Table films to find quite obvious parallels to the first few editions of Bretonnian armies.

          • Muninwing

            one.

            that’s one source.

            i’ve never seen most of those movies, yet i knew what knights were, and loved the concept as a kid.

            why? because, as a young geek, i read.

            your theory is that it’s based almost exclusively on one thing, negligent to all other sources. that’s a pretty big step to take, and a bigger one to try to defend — especially since it’s indefensble.

            i get it. you have a narrow idea of what happened. doesn’t mean it’s right, even if it makes sense (and it doesn’t… there were plenty of color movies that came out about the west, and color wasn’t necessarily a factor). and even if it was partly the case, it does not mean that other factors were not at work either.

            remember that for a large portion of the existence of the company, the hobby (sculpt, build, mod, and paint) were integral just as much as play was, and was stressed and supported by the game as a sort of “whole package.” artists and painters have loved the opportunity even without playing for longer than GW has been a company, and they built on that community and concept. knights are neat — but difficult — to paint, especially with no uniform scheme. that opportunity for variance was a contributing factor in the project-scheduling of many a Brett collector’s buying.

          • Muninwing

            they also came out with new lego and playmobil knight sets in the mid 80s. sure, Excalibur had come out… but that was a bit too adult for people my age. and the two ahnold Conan movies (three if you count Red Sonja in spirit if not in actuality), Dragonslayer, Willow, The Beastmaster, the Sword and the Sorcerer, Krull, Legend, Ladyhawke, Deathstalker, and a whole bunch of other fantasy movies all came out in that time without more than two tabarded knights between the lot of them, replacing the bright heraldry with more dirt and mud — yet soon after, Lego released more knight and castle kits than ever before.

            correlation does not mean causation.

          • jeff white

            ok, you are getting close. and my question remains – where is this now? where is the distillation of existing myth and sure, technicolor movies about magic swords and so on, in Ao$?

          • thereturnofsuppuppers

            You can also see evidence of the slightly punk resurgence of 50s Knights in Armour nostalgia in bands like Tentpole Tudor

            https://www.youtube.com/watch?v=5AywIL5_eYM

          • thereturnofsuppuppers

            It actually seem they are even older than I thought.

            Hieracosphinx is probably the earliest depiction.

            http://uploads.disquscdn.com/images/2eca12074c066f76153880c29ecafeefda344e3c9b8cb28f223d73b7eb4b11a7.jpg

          • jeff white

            sure. this type of thing is common knowledge, but again you miss the point. this somehow grounds $tormcaste IPternals how? i mean, nothing about them reminds anyone of pharoahs and sphinxes and egyptian lore. it is just more random IP bs cuz other companies are doin or might do everything else.

          • thereturnofsuppuppers

            I’m somewhat confused.

            Who was arguing that Gryph hounds ground the Stormcast?

            I suppose followers of Sigmar have lots of griffon imagery and mounts in Fantasy, so it seems to remind one of that.

          • Vorropohaiah

            probably VERY popular with a small demographic, with a lot of people possibly using historical minis (same with empire) which is what GW is moving away from.

            I;m interested in seeing if we will ever see new models for free peoples, and if we do what they’ll look like

        • Karru

          Exactly. I love the usual answer towards Bretonnians and why they were scrapped. “They were too unoriginal, they were just Medieval Knights”.

          Meanwhile these same people are usually praising GW for their Sigmarines that are extremely unoriginal. They are literally just Space Marines but without their power packs and bullets.

          • Davor Mackovic

            They have back backs and have bolts. 😛

          • vlad78

            But that’s

          • vlad78

            Quoted for truth.

        • zeno666

          Yeah because they couldn’t be arsed to update the models. And they wouldn’t make the lance rule random enough 😉
          So now people got chubby fantasy marines instead… yay…

          • ZeeLobby

            Part of me wants to start them, paint them black and white and replace their swords with bamboo stalks. XD

          • jeff white

            or skip the paint and and stick an olive on their spiky pits and drop them into flaming martinis.

          • thereturnofsuppuppers

            There is a chamber that looks a bit like flying puffins.

        • Emdee

          Fat is a mean word…….their just big boned…..

          • ZeeLobby

            Haha. Bones strengthened by the will of Sigmar!

          • vlad78

            By the mean of KFC, futur incarnation of Tzeench.

        • jeff white

          or do you mean ffadt?

        • NovaeVox

          They’re not fat. They’re fluffy. For Sigmar… The rules are right up there.

          I’ll walk myself out.

          • jeff white

            seriously, lol.

  • rtheom

    This makes me wonder if we’ll eventually see the orruks and undead gathered into one book with faction rules instead of individual books.

  • Painjunky

    Sigmarines don’t get enough attention.

    I cant wait till they kill off all other factions so we can have sigmarine on sigmarine action all the time while another sigmarine films it.

    • You mean ‘The Sigmar Heresy’ aka ‘Age of Sigmar 30k’? 😀

      • thereturnofsuppuppers

        I’d quite like an Age of Myth novel or themed boardgame.

      • Kritarion

        Ouch.

      • vlad78

        Yeah, the story of how Sigmar’s favorite rebelled because he didn’t like the pink colour Sigmar gave to his chamber.

  • euansmith

    Chapter Tactics!

  • thereturnofsuppuppers

    This is perfect.

    Now as soon as I see someone using the rules for a different chamber than his/her models are painted I will know they are a right grubbler who cares more about winning than glorious all encompassing thematics.

    Weed them out I say, WEED THEM OUT.

    • CloakingDonkey

      phew.. good thing i came up with my own paint scheme and fluff 😀

      • thereturnofsuppuppers

        You took the initiative. You are rewarded with all abilities!

        • vlad78

          or not.

    • Sorien

      Or they just painted them before this book came out…

      • thereturnofsuppuppers

        But that would still mean they were choosing min maxing over theme, which is pure treason for narrative players.

        • VRguru

          Its complete crap! How about this, I painted my models as celestial vindicators as I love their fluff and was playing narrative battle in the realm of beast, however as a theme I liked the hammers. Now look at the stupid rules for this chamber…. What D*** move.

  • Lion El’ Jonson

    Chamber tactics!

    • vlad78

      Andy Chambers?

      • Muninwing

        Andy’s chamber.

  • zeno666

    This is how it all starts. Blue space marines, yellow space marines and so on…
    Soon they’ll have their own faction books with power creep and all.
    And soon the game will have a new edition where they run a random distance >_<

    • Lion El’ Jonson

      ……On that day I will play Age of Sigmar. Which one is the Dark angels equivalent Chamber by any chance?

      • ZeeLobby

        Stormcasticus Darkangelicus.

        • Lion El’ Jonson

          Emperor bless comrade.

        • jeff white

          the bloodcaste, the wolfcaste, the ultracaste, the caste of the thousand male children

    • jeff white

      and they shall know no beer.

  • jeff white

    still never gonna buy one of these until the day i need pawns for a home built chess table. then get them for 50cents a piece and spray paint one set black and the other white.

  • Xodis

    Still curious how the GH2 will incorporate this into Matched play. Not sure how they plan on balancing it, but I could see these rules being part of narrative play only. Would make sense to keep Matched play simple so not everyone has to remember what the Blue Stormcast can do that the Green Stormcast can’t do, etc….

  • BloodAngel

    So… basically: chapters?

    • frank

      no clearly diferent their called chambers obviously their diferent I mean just look at the spelling…well thats all i got.

  • Severius_Tolluck

    The circle is complete. The cycle continues

  • zemlod

    Shouldn’t they all also have And They Shall Know No Fear?