The Grey Knights are getting a new Grand Master but they are also bringing some “friends” along…
With Rise of the Primarch the Grey Knights are getting a new character, a formation and a few extra rules to boot! But one of the more interesting things that’s coming along with them is the return of the Daemonic Adversary rules – now, these are OPTIONAL and both players must agree to use them. So keep that in mind before you start planning your Grey Knight buddies downfall…
image via Scanner (Spikey Bits)
The Adversary’s Warlord gets access to this chart which has a bunch of “fun” rules to mess around with. By default they get access the following special rules: Daemon, Fleshbane, Armourbane and Smash as well as a +3 invulnerable save!
They also get some optional upgrades (like becoming a Psyker if they weren’t already). And, depending on the faction, you can also get some new allies to accompany you.
There is also a 2d6 Daemonic Incursion chart with eleven more effects that can be applied. On the Adversary’s Psychic Phase, you roll 2d6 and add the turn number. The higher the roll, the better it is for the Adversary. These effects range from additional Warp Charges, to stat bumps, to improved saves all the way up to all their non-vehicle units gaining Daemon, Fearless and Furious Charge.
Again, I want to stress these are OPTIONAL and seem like they are designed to be used in a “narrative” play scenario. I doubt we’ll see these incorporated into some of the larger tournaments out there just due to the fact that they only apply to the player who is playing against the Grey Knights.
Overall, they seem interesting and really just force the Grey Knight players to fight a slightly more uphill fight. These rules and more can be found in Gathering Storm III: Rise of the Primarch.
Cadia, the long-standing symbol of Imperial defiance against the relentlessly encroaching tides of Chaos, has fallen to the fury of Abaddon’s Thirteenth Black Crusade. Craftworld Biel-Tan has been shattered, along with the dreams of their restoration to prominence. Chaos is ascending – all across the galaxy, raging Warp storms cause havoc as reality itself twists in agony.
Hope, however, remains. An alliance of Ynnari and Celestinian forces has found common ground in their desire to ward off Chaos. These heroes of the Imperium and warriors of the Aeldari race through the webway to Macragge, there to attempt the unthinkable – awaken Roboute Guilliman, Primarch of the Ultramarines, and seek his leadership in this desperate battle for nothing less than survival. The Storm Gathers…
Uphill or more balanced? Whatever your point of view, they are still optional! Unless your Tyranids…#SadTyrant