Dawn of War III will have doctrines that change the way you play – check out a preview of what to expect!
In a recent spotlight article from Dawn of War III, teasers of the Doctrine Mechanics made a debut. Doctrines are special abilities that you can chose for your Elite units (think Heroes) and your army as a whole. Some of these doctrines can add passive/situational effects and other just add new abilities for your units. Check these out:
Equipping Gabriel Angelos with the Slam Barrier doctrine, and your Dreadnought’s Slam ability gains a new feature – a temporary barrier that absorbs shots and reflects projectiles.
Eldar Farseer Macha’s Last Chance doctrine allows her to help out fellow Elites. When other Elites reach zero health, instead of dying they’ll temporarily enter stasis and heal.
Gorgutz’s Keep Trukk’n doctrine makes it so that units ejected from Trukks gain a temporary shield and taunt in a circle.
The Ork doctrine Slice ‘Em upgrades the Defkopta’s Buzzsaw Blitz ability. They’ll now attach to the first building or unit they collide with, slowing and damaging them over time.
The Space Marine doctrine Scout Strike lets Scout units in stealth cover do bonus damage on their initial attack.
The Eldar doctrine Webway Holo-field gives Webway Gates the ability to activate a large holo-field, granting Stealth to the Webway Gate and to units within its radius.
On top of those, there are dozens more. You’ll get to choose a total of 3 Elite Doctrines for your Elite units per match. There are two categories – Command and Presence. For the Army Doctrines, you’ll get to choose another 3 and equip them before each match. These differences can lead to some very different gameplay strategies for your army from game-to-game. This should help keep multiplayer pretty interesting as well! It’s going to be fun to experiment and test out different combinations to figure out what works best for you.
Available April 27, 2017
What do you think of the idea of Doctrines in Dawn of War III?