40K 8th: Vehicles Teaser

Games Workshop unleashes vehicles 2.0 with this new teaser. Get ready to shake things up!

We all knew this change was coming. Vehicles are going to work a lot like Large Creatures in 40k 8th Edition. There was a lot of speculation on exactly how that would work. Well now GW has given us a pretty good example:

via Warhammer Community

The Necron Annihilation Barge – also the first big Necron tease!

“For a start, it’s using the same stats as everyone else, so armour values on the various facings are out, and instead, we have Toughness, Wounds and an Armour Save, making it more comparable in durability to other large monsters and massive beasts of the Warhammer 40,000 universe.

Also, it’s got Attacks and Strength! So it can fight (albeit inexpertly) in combat. This represents it literally ramming or smashing into enemy units.”

  • Armor Facing is out, Toughness, Wounds and Armor Saves are IN
  • Yes – they can even “participate” in close combat

“…get hit by a Deathroller, for example, and prepare to be a pancake.”

 

“Vehicles will be affected by all the other new rules we’ve talked about too, so they will be able to move as any other model would, including advancing. They shoot just like everyone else does, including (with a few exceptions) -1 to hit with heavy weapons if they move. They can even charge!”

Read The Full Vehicle Teaser HERE

This is all very interesting news. Vehicles can now function a lot like creatures (well, almost exactly like creatures) as they can now charge into combat. This change effectively replaces the old tank shock rules. I’m looking forward to this for a few reasons as it allows units to attempt to bog down transports.

Remember from yesterday how GW mentioned that Open-Topped vehicles will allow their riders the ability to fire their pistols into close-combat? Well now it’s making a lot more sense. If a transport gets charged (or charges) then the riders can still play a part in the combat/shooting phase.

And if Vehicles move like other models would, then that means they will also have to execute a Fall Back move to leave close-combat. That could be a good way to avoid their shooting for a round – toss a unit at them and force them to Fall Back instead of shooting you! And how does that Fall Back move impact the riders in the transport? Guess we’ll have to wait to find out!

Now, these rules are just a teaser so perhaps vehicles will have some type of special rule that ignores the penalty for falling-back…we’ll have to wait and see. On the flip side, what if dedicated anti-vehicle units have special rules that prevent vehicles from falling back. That would be a great rule for units like Ork Tankbustas! I’m all for anything that gives Melee some hope vs shooting.

Replace Infantry with Vehicle and BOOM. No Escape for Vehicles. That’s why the Keyword system works! Maybe call it “Tankhunter” – just sayin.

We also saw that units may get different saves in close combat – the Wyches have a +4 invulnerable for close combat(again). What if units like Tankbustas has a special save vs vehicle close combat attacks? Could be interesting! Will the game get that granular? Honestly I hope not…we’ve all seen what too many special rules will do to the game. However, the fact that these type of things are even a possibility for 8th is what makes this interesting.

Regardless, these rules will help vehicles be a bit more durable on the tabletop. Will a couple of solid Lascannon shots take out the Annihilation Barge? You bet – just like now. But keep in mind we don’t know what other unit specific rules this bad-boy has on it. The Necrons have that whole “living metal” thing going on and self-repairing, too. But based on the info we have right now, I’m okay with this for now. Even if every Guardsmen has a way to hurt vehicles.

 

What do you think of these vehicle changes? Good? Bad? Let us know in the comments below!

  • Walter Vining

    inb4 my salt intake for the day sky rockets and I have a heart attack.
    aka first.

    • dave long island

      Noicely done. And… can I have your minis after you die?… lol

      • Walter Vining

        sorry no. they have already been pledged to stay in a chain of dying gamers due to massive sodium influx.

  • AircoolUK

    Raiders, Venoms.. spikey stuff…

  • Ghaniman

    BoLS missed out the juicy part where Ork vehicles are likely to have a higher WS due to all their close combat orientated gubbins. *Drools* Can’t wait to deff roll over units with my multiple Battlewagons!

    • davepak

      it will also be more attacks, and some of them nasty.
      A few of the AOS vehicles have attacks like this.

  • KingAceNumber1

    “Also, it’s got Attacks and Strength! So it can fight (albeit inexpertly) in combat. This represents it literally ramming or smashing into enemy units.”

    https://www.youtube.com/watch?v=KpvAR5KqkBQ

  • orionburn

    Would be nice for a Rhino that’s deployed it’s troops to charge into a unit to absorb over watch. They said on the FB an article on transports would be coming soon because lots of people are wondering if you could charge and then deploy your troops, but doesn’t seem likely not since that would be in two different phases.

    The Storm Surge now has a “walking battleship” rule which allows it to fall back and still fire its weapons, so if smaller vehicles like a Predator have to fall back and can’t shoot that could hurt. Wonder if they’ll be able to fall back but just suffer a further penalty for moving and shooting.

    • KingAceNumber1

      What I would really, really like to see is assault hatches allowing the vehicle to charge and then the guys inside to automatically pile into the combat afterwards.

      • Scatter 667

        that would actualy be a great mechanic and help the land raider a lot. soak overwatch with the land raider and than deploy the payload unharmed into combat! that would be brilliant;-)

        • KingAceNumber1

          Thanks haha, I thought it would be a neat mechanic. Now that you can assault out of anything, I figured maybe land raiders could eat the overwatch shots and then instead of getting to attack, it stops just short of the enemy and the unit inside gets out and counts as having charged? The LR counts as a charge proxy for the unit? Idk, just thought it would be fun.

          • Shawn

            Terminators for the Win!

    • davepak

      More than likely the “walking battleship” is a rule for the old super heavies.

      • Munn

        Probably not that name though. Wouldn’t really make sense for a wraithknight or heirodule.

  • SilentPony

    I hope HOPE Gork and Morkanauts are actually playable now. Such a pain to get them one-shot by a lascanon turn 1.

    • Matt Halkos

      well we know they at least have 18 wounds at T8.

      now if the transport capacity is actually utilized then they will be very good

  • Xodis

    This is interesting, wish they would have covered how assaulting from vehicles works (or doesn’t) this edition though. Everyone is kind of on pins and needles for that piece of info.

    • Xodis

      Tomorrow is CC Weapons though so thats exciting.

      • Fergie0044

        Another one from my wish list. just leaves cover, summoning and transports.

        • Xodis

          Transports is coming supposedly, but yeah I threatened them if they didn’t include Khorne Axes, and they liked the post…so I have high hopes 😀 lol

          • phobosftw

            Threats, Khorne Axes, what`s not to like?

    • KingAceNumber1

      I’m also pretty surprised that they didn’t touch transports as a whole in this article. That rule and the assault one are the two that are causing the most friction right now with regard to vehicles.

      • Xodis

        Yeah, they stated about 15+ times in the comments of this article that a specific article for transports is coming, so hopefully that will take care of the speculation.

        • Ronin

          Gotta milk the details considering it’s still a month away. 😀

  • Xodis

    Awesome question/idea I saw on FB “So if vehicles can charge does this mean you can divebomb flyers into enemy units or fortifications? I’m picturing Ork Kamikaze pilots going WAAAAGH as they crash their planes into their foes.”
    Oh HELL YEAH! lol While it could be disastrous for your army, I’d have a hard time believing it wasnt an Orky thing to do hehe

    • KingAceNumber1

      Kamiwaaaghze*

    • euansmith
      • orionburn

        The NuMarines will have Sargent Sargents to lead them into battle.

  • Finally sounds like my orks will get some love in this edition.

    • Karru

      I’m fearing the opposite. With the heavy favouring of Elite armies, the nerfing of Cover and the way morale absolutely discourages large units, it leaves Orks with one viable option, Trukks. If an AV11 vehicle is equal to Toughness 6 with a 4+ save, what about the Trukk? Will they make it a Toughness 5 and/or 5+ save? At that point, Orks can just remain in the shelves, because Lasguns would be able to wound them on a 5+ and with that kind of save, you won’t be expecting much protection.

      • 40 lasgun shots would average about 2 wounds if t6 5+
        If the truck has 8 wounds that’s 120 shots to kill one truck, and imagine that ork players would take more than one truck to a battle.

        IMO they are harder to take out as they won’t be constantly one shotted! The sole purpose is getting boys across the battlefield and into cc which I think will be easier to achieve in 8th.

        • Karru

          While not being one-shotted by a single shot, it is still possible for them to be one-shotted by a single unit. A Tactical Squad with a Missile Launcher, Bolters and a Plasma Gun could very easily take down one Trukk. I usually run 5 Trukks in my army, as I also run Bikes which are quite expensive, I can see people being able to take them down much faster and easier than they do now purely thanks to how weak the could be.

          It will remain to be seen if GW goes completely against Orks this edition. Toughness 6, 4+ save, maybe 7 wounds and a Ramshackle save of a 6+ where you ignore a wound if you fail to save it would make them nice. Toughness 5 is a no go as it makes it way too vulnerable to most weapons in the game.

          • Red_Five_Standing_By

            T5 and T6 are not that different. Bolters are still wounding you on 5s. Lascannons (and presumably Plasma and Missile Launchers) are still wounding you on 3s.

          • Karru

            It is actually kinda of a big deal. First of all, Strength 5 weapons would wound them on a 4+, instead of a 5+. This includes things like Heavy Flamers and Heavy Bolters.

            The big thing is that the Strength 6 is the minimum required for Lasguns, the most “spammable” weapon in the game, to be wounding on a 6. They already said that Orders are now automatic and that First Rank Fire! Second Rank Fire! gives 2 shots over 12″ and 4 shots within 12″, which makes them extremely strong weapons if the target has Toughness 5 or less.

      • AircoolUK

        What would happen then if each of your ork boys was just one point?

        • Xodis

          Probably closer to 5 points for 10 to a max of 50 a squad lol

  • Drpx

    B-b-but all the nerds told me melee will be worthless in 8th.

    • Scatter 667

      don’t worry, you can trust those guys since they already know all the rules and are selling their minimarines;-) they just forgot to tell you some details;-)

    • Karru

      It won’t be, but it won’t be as balanced as it was in 5th. It will most likely still work like it does in 7th. You go all in or none at all. A balanced mix of both melee and ranged units will most likely lose you the day, unless your opponent does the same. If they go with heavy favouring of one, they will overwhelm you. One or two melee units won’t be able to do much. Once they are close enough to be a threat, you can just turn on them to wipe them out. If nothing else, you can just flee from combat if they get there and then wipe them out (if you survived the charge).

      Basically Melee is as powerful as it is now, with some minor buffs but also some nerfs. In other words, it won’t be worthless if you don’t mind going all out.

      • Fergie0044

        we’ll see tomorrow, maybe all melee weapons will be super powerful and actually balance it all out? and then I can mount my chaos lord on a flying pig!

    • AircoolUK

      lol… my Dark Elder are sharpening their blades in anticipation. I might actually get to use the Talos/Cronos as well.

      Can’t wait to see what horrible stuff a bunch of Wraiths and Spiders can do after the Scarabs have feasted.

  • Jayce Corza

    If it works anything like Age of Sigmar, any troops who want to disembark from a transport will have to do so at the start of the turn, perhaps at the start of the Movement Phase in specific. Which would mean no assaulting from transports per se. Just a guess, but would not surprise me given how AoS has clearly inspired so much of the rest of 8E

  • FerociousBeast

    First bit of news I haven’t liked. Removing armor facing is a bridge of simplification too far, in my opinion. Takes more away from the game than it adds. Also, while I like the idea of any vehicle charging/ramming, combats where the vehicle is stationary (as in when it’s charged or in subsequent rounds of combat) just seems silly. I’d have limited any such attack capability to vehicles that have moved that turn.

    • Fergie0044

      agree. maybe the ‘vehicle’ keyword will allow for rear armor bonuses? like you get to re-roll the damage dice or something. needs to make it that it only effects the big guns though, lasguns don’t need a bonus no matter what side they hit!

    • Knight_of_Infinite_Resignation

      Agree on facings. Also not being able to push troops off an objective will be odd, since its what tanks are kind of for…

    • Red_Five_Standing_By

      This has been coming for a long time. Monstrous Creatures were just too good in comparison to vehicles.

  • Fergie0044

    lol, quick show of hands – have you ever tank shocked? and cases when all you weapons were destroyed so it could do nothing else don’t count.

    • Scatter 667

      yes, very situational

    • Xodis

      Yes, Rhino already deployed the payload and a combi bolter is garbage so I was trying to run them over or in a couple cases had them group up so when my ‘zerkers charged the opponent had no where to go.

      • Fergie0044

        Huh, see all my rhino would have dirge casters on them so they’d be close by to remove overwatch, but I always found the combi-bolter more useful for targeting that enemy squad that only had one or two guys left. I found using them for mop up duty more useful than ever tank shocking anyone.

        • Xodis

          Ah, I never played 6e/7e too much so I didnt get to utilize Dirge casters or anti-overwatch maneuvers a lot. Spent most of those editions painting and working on Eldar who I bought during 5e and then became stupid OP so no one wanted to play really.

    • Evil_Adam

      At a GT under 6th edition Ork rules I tankshocked and killed an Imperial Knight with a Deff Rolla… doesn’t happen often, but it was epic.

      • euansmith

        Imagine the noise, and the bitz flying everywhere!

        • Matthew Pomeroy

          that would be a sight worth seeing!

      • Fergie0044

        Awesome! I salute you!

      • petrow84

        Back in 4th I stood with my 360 pts C’tan Nightbringer into the path of a Looted Basilisk, which lurched forward thanks to the “Don’t press dat…” rule.
        S10+2D6 for armor penetration against fron AV12, rolled snake eyes. Guess what, the mighty star god ended up on the threads of the ork artillery…

    • Knight_of_Infinite_Resignation

      All the time, to push troops off an objective or shove them back as a speedbump.

    • Red_Five_Standing_By

      Pretty much only ever did it when I had an empty transport or another tank whose main gun was gone.

    • euansmith

      Back in 5th, I accidentally tankshocked a unit of Assault Terminators with an Ork Trukk that failed its “Dpn’t push dat!” roll. The Terminators failed Death or Glory, and were then quietly shepherded off the table by the Trukk over a couple of turns.

      • Fergie0044

        lol, loving that mental image. Egad brothers! Quick, run!

    • petrow84

      I had great time tank-shocking all around, but first, you needed to surround your enemy and laugh at their miserable Death or Glory attempts.

  • James Drazic

    Hope this means we can get the old Rock n Rolla Stompa back using these rules.

  • phobosftw

    The loss of Armor Facing is a HUGE kick inn the balls to the strategic layer of this game, it`s a goddamn tragedy plain and simple. #Firstworldproblems

    • Community: we would like walkers to become monsterous creatures to help balance the game.

      GW: ok we’ll make every unit the same as keeping track of facings and hull points is far too complicated.

      you’ll just have to keep track of wounds over an army of multi wound models and consult separate charts for each unit to check how the number of wounds they’ve received effects them in the turn,

      Easy!

      • EvilCheesypoof

        It’s only the large models that get those charts, smaller vehicles/monsters don’t seem to have them, similar to AoS, so you’re really not going to be keeping track of a lot of them.

      • AircoolUK

        Still, it’s got to be better than trying to crash your Dark Eldar transports because the rules for crashing are more beneficial to its passengers than the normal rules for getting out.

        Also, working out whether a Ravager took a hit to the side or rear usually ended up as a coin flip.

    • generalchaos34

      the 20 minutes we would spend on arguing if something was side or front armor that I lost a game would beg to differ. This will speed up things a great deal, even if you do occasionally have to check a chart (and it looks like most vehicles wont kick in till they are at half)

  • Nyyppä

    Ok. So. Yeah. Other than the barge being cardboard according to the stat line I can’t really say anything about this. Are vehicles allowed to move away from combat and shoot? Does the barge have some necronish rule of undying?

    There’s so very little information beyond vehicles being pretty much blind now if they move. The one thing that was good in them in previous editions was that they could move and still shoot the big guns.

    • BaronVonYoloing

      Short answer we don’t know!

      Speculation wise it seems vehicles can disengage from combat but, like infantry, can’t shoot that phase if they do so. I of course could be totally wrong.

      • Nyyppä

        I hope you are.

    • generalchaos34

      quantum shielding could still be a thing ya know

    • Karru

      Well… Actually unless the vehicle was Heavy, it could only fire one weapon normally if it moved. This is in a way a buff to many tanks in the game, because instead of getting to shoot one gun normally, you get to shoot everything with a minor penalty. On top of that, if they were Ordnance Weapons, they could only fire it and everything else Snap Shot. This rule could also be gone, which is once again a nice buff.

      Since the Raider, which was a Fast Vehicle, ignores the Movement Penalty, we can expect that vehicles that used to be fast gets this rule as well.

      • Red_Five_Standing_By

        Yeah exactly. This is a big buff to vehicles with lots of guns (Land Raiders) and a slight nerf to vehicles who only had 1 good gun (Vindicators).

        • Xodis

          Hopefully the “guns with wheels” get that bonus where they can move and not suffer -1 to shooting to balance it.

          • Karru

            I hope that this is the case as well. The biggest thing I do hope is that they don’t give modifiers from shooting an Ordnance weapon any more. I hated it that they got rid of the Leman Russ rule that ignored it, I love my Sponsons.

      • Fergie0044

        hush now, don’t try logic and reason with Nyyppa. Just calmly agree that a -1 to hit is the same as being “blind” and back away without making eye contact.

      • Nyyppä

        Or fast….

        Anyway, I don’t think it’s reasonable that a guardsman with a fixed bayonet would just deny shooting from a landraider.

    • Xodis

      I expect Quantum Shielding to give +2 Toughness and Living Metal probably prevents saves from dropping. Meaning this would still be a pretty good vehicle.

      • Nyyppä

        If it’s like that or similar then I agree. I’m just concerned that the rhino might be like that…which does not make it any more viable than it’s now.

        • Xodis

          Well Rhinos are kind of a dime a dozen, so Im ok with them being pretty expendable, as long as they have enough Wounds to at least require more than a single shot to remove.

          • Nyyppä

            They also need to be cheap. I’m less concerned about their durability than about their cost.

          • Xodis

            Agreed, its a Rhino, more than 10 Power level is way too much.

  • Emprah

    Predator ANGRINATOR : Power Ram on front and Powerfist launchers!

    • Matthew Pomeroy

      The Angry Marines approve.

  • Manuel Bateman

    that makes vehicles reaaally reaaally durable!

    it would take about 5 marines with lascanons to take out that good ol’ barke
    (5) shots hit on 3+ (that makes about 3,3 hits) wound on 3+ (2,2 wounds) which make 3,5 damage each, so about 8 damage, no armor save

    so about that IG amrored company i was planning..

  • MechBattler

    I hope the point cost reflects how much less durable that thing looks….

  • Frey Jepson

    So every vehicle in 8th ed is a Herbie, now? That is preposterous.

  • D_Ork

    All these -1 to-hit issues could be fatal to the poor Orks and their 5+ to-hit. And with CC looking “meh,” it’s not looking good.

  • Tothe

    This system could be good for Orks. I imagine a Deffrolla will add to the vehicle’s WS and attack profile, for example.